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B*2:BJR $?4B$Xenemy_9007_acelem$`p88 $,4PȌxL,>1.damage_atk_scale? 1.intervalԏA1.projectile_life_timeL?1.projectile_rangeLpenemy_9006_actoxi假想敌:蚀裂&origenM被击倒时,朝伤害来源丢一团毒雾,造成法术持续伤害。 ̏x|BJRZb?:0 AƏΏ|d?Benemy_9006_actoxi<<ht|4L @talent.attack@freezeP0?p@enemy_9005_aicemnȐĒ 冰晶射手FԐK攻击造成物理溅射伤害,使受到伤害的所有我方单位寒冷ؒx|NV^fn 333?>< ,A’ʒҒڒt,??@ВB̒enemy_9005_aicemnĕl3@@  (,4<H pL(8 #<free3.hp_ratioX?free2.hp_ratiox@? free.hp_ratio3?l$<F<F libertyothers$enemy_9004_anlockXT 技师囚犯֔dpE每损失一定生命值,立即使周围的所有囚犯敌人解放dx|ڕfff?@ȕ B>FNV^fr ??DHL0@@\@BL&Xenemy_9004_anlockP<<<XdlD?aura.sp6? 0enemy_9003_askated`寻路者供弹手td 仅可被阻挡数大于等于4的单位阻挡,且经过敌方单位时,使目标回复1弹药"x| "*ؘܘ@?̘6ܘ Bnv~D0<?H?tx|`@pB|enemy_9003_askate̠s<<H$((LPX`|h(9? @@A buffEnemylH(0@ range_radiusP@ move_speedl? attack_speedpAdurationԚ@enemy_9002_adsham~,(萨卡兹渴血术师@Lpsarkazl周期性使攻击范围生命值最高的敌人攻击速度和移动速度大幅提升,持续一段时间xx|@?:ܜ̜pBRZbjrz(d ?,?X\`D@pTB`lenemy_9002_adshamdP<<`lt( ̠?boom.atk_scale>?(Lenemy_9001_ayokaiҞ|惊喜赞助无人机Ƞdrone+被击落时爆炸,造成溅射物理伤害x| "Пԟ?ğ NԟAfnv~<(4?@?lptX@hBtenemy_9001_ayokaixħ<<px8 T0@reborn.duration_restX@reborn.duration0L?special.damage_resistance@ multiAttackpH$ AdurationH attack_speedԤ?projectile_range? atk_scale@ff?denemy_8015_mcnrhd巨声.Ԥc未被阻挡时,受到攻击会招架该次攻击并发射一轮箭雨反击;<@eb.key>重生x|&.ܣ:Bأ?0upBDX\@lptx|``@pB|enemy_8015_mcnrhdD̫f88(,4<@$ @@@couragehH(? max_stack_cnt8@durationT? move_speedpB attack_speedenemy_8014_mcnelpf秒表$PH未被阻挡时周期性提升全场敌人的攻击速度与移动速度x|@TX<>HptXdHBЧԧاܧħ@ԧB enemy_8014_mcnelpT0884pH(dDcrash.atk_scale@ crash.stun@rush.damage_scaleī@rush.weak[limit]@rush.mcnrsh_t_predelay.predelayArush.mcnrsh_t[trigger].trig_cntH~>rush.mcnrsh_t[trigger].intervalx?!rush.mcnrsh_t[trigger].move_speedة>enemy_8013_mcnrsh0,叶毯4@ƪl不可阻挡;移动时逐渐<@eb.key>加速,并对经过的目标根据移动速度造成伤害和<@eb.key>晕眩,自身被打断会获得<@eb.key>高额脆弱x| &ԫث>ȫث^fnv$8<HLPTX<@hLBXXެenemy_8013_mcnrshX,>88@@shield(/D shield_breakL?damage_resistanceX|enemy_8012_mcnd文档"Bx拥有防护力场时受到的物理及法术伤害<@eb.key>大幅降低,力场在受到单次高额伤害时破裂ܯx|RZfn 333?`< lʯү@@Bxenemy_8012_mcnd*<<\d\Hp@`8H t@ tHd4?hp_recover_advance.intervalL=hp_recover_advance.hp_ratioسAhp_recover_advance.duration ף<reborn_advance.hp_ratio,=reborn_advance.durationT@attribute.base_attack_time?attribute.move_speedvattribute.magic_resistance attribute.def> attribute.atk ?attribute.max_hp0zDfirstAttack.atk_scaleX@@rush.mcndog_t_predelay.predelayArush.mcndog_t[trigger].trig_cnt~>rush.mcndog_t[trigger].interval?!rush.mcndog_t[trigger].move_speedAreborn_real.durationD?%hp_recover.enemy_mcndog_heal.interval|L=%hp_recover.enemy_mcndog_heal.hp_ratioA%hp_recover.enemy_mcndog_heal.duration ף<reborn.hp_ratio =reborn.duration,?takeDamageChecker.intervalX?takeDamage.cooldown| AtakeDamage.max_stack_cntAtakeDamage.magic_resistanceԷCtakeDamage.def@focus.attack@durationAfocus.attack@attack_speedH@focus.attack@max_stack_cntt>water.attack@ep_damage_ratio\,fake_revive_advancedtfake_revive_stunt fake_reviveTxenemy_8011_mcndog_3结构性原理*ĶJEMechanist亲手制造的风险排查机械,是他最好的朋友。x|&.6>Fܷ?8 ~DHTXdhlptX@hBt enemy_8011_mcndog_3xĿ<<\d\ p@`8H t@ tHd4X?hp_recover_advance.intervalL=hp_recover_advance.hp_ratioAhp_recover_advance.durationܼ ף<reborn_advance.hp_ratio=reborn_advance.duration,@attribute.base_attack_timeX?attribute.move_speedNattribute.magic_resistancev attribute.defĽ> attribute.atk?attribute.max_hpzDfirstAttack.atk_scale0@@rush.mcndog_t_predelay.predelay`Arush.mcndog_t[trigger].trig_cnt~>rush.mcndog_t[trigger].interval?!rush.mcndog_t[trigger].move_speedAreborn_real.duration?%hp_recover.enemy_mcndog_heal.intervalTL=%hp_recover.enemy_mcndog_heal.hp_ratioA%hp_recover.enemy_mcndog_heal.durationĿ ף<reborn.hp_ratio=reborn.duration?takeDamageChecker.interval0?takeDamage.cooldownT AtakeDamage.max_stack_cntAtakeDamage.magic_resistanceCtakeDamage.def@focus.attack@durationAfocus.attack@attack_speed @focus.attack@max_stack_cntL>water.attack@ep_damage_ratio\,fake_revive_advance<}fake_revive_stunh} fake_revive,Penemy_8011_mcndog_3ֿ结构性原理"EMechanist亲手制造的风险排查机械,是他最好的朋友。x|?` V^fn ~,0<@DHL0@\@BL Xenemy_8011_mcndog_2P<<(\\0 T0 X,reborn_real.durationreborn_real.max_respawn_cnt@?%hp_recover.enemy_mcndog_heal.intervalxL=%hp_recover.enemy_mcndog_heal.hp_ratioA%hp_recover.enemy_mcndog_heal.duration ף<reborn.hp_ratio=reborn.duration(?takeDamageChecker.intervalT?takeDamage.cooldownx AtakeDamage.max_stack_cntAtakeDamage.magic_resistanceCtakeDamage.def@focus.attack@durationAfocus.attack@attack_speedD@focus.attack@max_stack_cntp>water.attack@ep_damage_ratio\,fake_revive_advance`fake_revive_stun fake_revivePtenemy_8011_mcndog_3结构性原理&FEMechanist亲手制造的风险排查机械,是他最好的朋友。x|"*2:B?@ z@DPT`dhlpT@dBp |enemy_8011_mcndogt<<HPptt\\8`4T(|X4(Aattribute.magic_resistanceTL? attribute.deft@ attribute.atkA$block_attack.attack@multi.block_down#block_attack.attack@multi.block_cnt>#block_attack.attack@multi.atk_scale4?clear_abnormal.hp_ratio\Areborn_real.duration_loopreborn_real.block_cnt?reborn_real.atk_scale@reborn_real.times@reborn_real.hit_interval(vAreborn_real.durationP?%hp_recover.enemy_mcnist_heal.intervalL=%hp_recover.enemy_mcnist_heal.hp_ratioA%hp_recover.enemy_mcnist_heal.duration ף<reborn.hp_ratio=reborn.duration8Ashield.cooldownXHB shield.timesL` reborn_like`D$? atk_scale block_cnt@times@ hit_interval<? max_hp_ratio\AdurationP?@@shield_advance$pAcooldownHBtimes fake_reviveؼpAA MultiAttackT$<=interval x-4projectile_rangeL?projectile_delay_timeL? atk_scale^?? get_shield @8enemy_8010_mcnist_3lh“Mechanist”,机械之心?以Mechanist的战力极限为模本构拟的突破训练官。xx|>8  B\Zlnv$( 8<@DH,@@X<BHTenemy_8010_mcnist_3L<<@`<\,|P\,clear_abnormal.hp_ratio(Aattribute.magic_resistanceTL? attribute.deft@ attribute.atkA$block_attack.attack@multi.block_down#block_attack.attack@multi.block_cnt>#block_attack.attack@multi.atk_scale4?clear_abnormal.hp_ratio\Areborn_real.duration_loopreborn_real.block_cnt?reborn_real.atk_scale@reborn_real.times@reborn_real.hit_interval(vAreborn_real.durationP?%hp_recover.enemy_mcnist_heal.intervalL=%hp_recover.enemy_mcnist_heal.hp_ratioA%hp_recover.enemy_mcnist_heal.duration ף<reborn.hp_ratio=reborn.duration8Ashield.cooldownXHB shield.times`td?@@shield_advance$pAcooldownHBtimes fake_revivepAA MultiAttackT$P=interval2 x-4projectile_rangeL?projectile_delay_timeL? atk_scalef?? get_shield( @Lenemy_8010_mcnist_3|“Mechanist”,机械之心.?以Mechanist的战力极限为模本构拟的突破训练官。x|$,>p  Bpn$8< LPTX\@@@lPB\Lhenemy_8010_mcnist_2`X<<@DLTX |X4\0reborn_real.duration_loopreborn_real.max_respawn_cnt8?%hp_recover.enemy_mcnist_heal.intervalpL=%hp_recover.enemy_mcnist_heal.hp_ratioA%hp_recover.enemy_mcnist_heal.duration ף<reborn.hp_ratio=reborn.duration Ashield.cooldown@HB shield.times$p fake_revivedpAA MultiAttackT$=interval x-4projectile_rangeL?projectile_delay_time8L? atk_scalel?? get_shield @enemy_8010_mcnist_3J“Mechanist”,机械之心 L?以Mechanist的战力极限为模本构拟的突破训练官。x|zHL0><`hL X B@@B enemy_8010_mcnist|$~@@ $LT\dp8H?CrystalShield.damage_resistancexpBCrystalShield.cast_duration~?~StunAtk@stun$Henemy_8009_eltufoT“迷迭香”的无人机Q攻击造成范围伤害,只能在力场中被攻击,被击倒后留下补给x.:B>' B4@DHLP4&`dhlpT@dBp|enemy_8009_eltufot<< $DHLT`@<X,\8dD.ShieldAura.hp_recovery_per_sec_by_max_hp_ratio2 extra_immune>PassiveToEnemy.range_radius?ShieldAura.damage_resistance ShieldAura.spShieldAura.attack_speedShieldAura.taunt_level@?ShieldAura.atk`@ShieldAura.max_hpL?PassiveAoe.dmg_intervalzCPassiveAoe.psv_pure_dmg?PassiveAoe.range_radius=Reborn.durationAPassiveBoom.interval"PassiveToEnemy.sp_recovery_per_secBPassiveToEnemy.attack_speed?PassiveToEnemy.taunt_level?PassiveToEnemy.atk?PassiveToEnemy.max_hp PassiveToAlly.magic_damage_magictT#tI#tIDR_BoomtzE bomb_damageenemy_8008_eltswd|矢量战术装备4Xh持续击晕周围我方,被击倒后生成力场;在场时可被敌人拾取增强敌人能力,在场一段时间后自爆。hxd? NALX  $(,?< B,denemy_8008_eltswd,H x<< pDpDh0xD h8@PassiveEnhance.enhance_level pAP3_Passive.invinciable_durLL?P3_Passive.dmg_intervaltCP3_Passive.psv_pure_dmg?P3_Passive.range_radiusfff?P3_Passive.damage_resistance?P3_Passive.atk>P3_Passive.attack@aoe_atk_scaleDDP3_Passive.attack@self_damagetpAP3_Passive.attack@stun?P2_to3.hp_ratiopAP2M1_Passive.invinciable_durL>!P2M1_Passive.attack@aoe_atk_scale ;DP2M1_Passive.attack@self_damageP?P2M1_Passive.damage_resistanceF eltrsm_branchP1M2_Reborn.branch_idDP1M2_Reborn.reborn_magic_damage@P1M2_Reborn.intervalAP1M2_Reborn.duration<?P1_Passive.damage_resistance2 eltrsm_branchP1M1_Reborn.branch_idDP1M1_Reborn.reborn_magic_damage@P1M1_Reborn.intervalAP1M1_Reborn.durationlL$`0#tI TransforM2L AA RecycleDRP2n#tI TransToP2M20n#tITransfor A BHurlDivineRapierP2(@ sec_atk_time4?append_atk_scale AA RecycleDRn#tI TransToP1M2p A BHurlDivineRapier?append_atk_scale Denemy_8007_eltrsm_3P|x“迷迭香”,虚实之握 以迷迭香的战力极限为模本构拟的突破训练官,会投掷能击晕周围我方的矢量战术装备进行作战。xx||Xdl>P0 HBT`dhlpTt@Benemy_8007_eltrsm_3<<48@HT(<L L l80?PassiveEnhance.enhance_level`pAP2M1_Passive.invinciable_durL>!P2M1_Passive.attack@aoe_atk_scaleDP2M1_Passive.attack@self_damage?P2M1_Passive.damage_resistance eltrsm_branchP1M2_Reborn.branch_id`DP1M2_Reborn.reborn_magic_damage@P1M2_Reborn.intervalAP1M2_Reborn.duration?P1_Passive.damage_resistance eltrsm_branchP1M1_Reborn.branch_idLzDP1M1_Reborn.reborn_magic_damage|@P1M1_Reborn.intervalAP1M1_Reborn.durationlL$`04#tI TransforM2 AA RecycleDRP2u#tI TransToP2M2u#tITransforT A BHurlDivineRapierP2(@ sec_atk_time?append_atk_scale AA RecycleDRv#tI TransToP1M2 A BHurlDivineRapiert?append_atk_scaleenemy_8007_eltrsm_3 “迷迭香”,虚实之握<Hl|以迷迭香的战力极限为模本构拟的突破训练官,会投掷能击晕周围我方的矢量战术装备进行作战。xxx||>@HBT` $(,04@D(B4@@enemy_8007_eltrsm_28<<88@@lpx` t4t4 PassiveEnhance.enhance_level eltrsm_branchP1M2_Reborn.branch_id,zDP1M2_Reborn.reborn_magic_damage\@P1M2_Reborn.intervalAP1M2_Reborn.duration?P1_Passive.damage_resistance eltrsm_branchP1M1_Reborn.branch_idzDP1M1_Reborn.reborn_magic_damageH@P1M1_Reborn.intervalpAP1M1_Reborn.duration|\4p@ #tI TransforM2 AA RecycleDRP2|#tI TransToP2M2|#tITransfor0 A BHurlDivineRapierP2(@ sec_atk_time?append_atk_scale` AA RecycleDRp}#tI TransToP1M2 A BHurlDivineRapierP?append_atk_scaleenemy_8007_eltrsm_3“迷迭香”,虚实之握$HX以迷迭香的战力极限为模本构拟的突破训练官,会投掷能击晕周围我方的矢量战术装备进行作战。Txx||p|x>0uHB0< @ B@enemy_8007_eltrsm8B!4444444444444Hxxxxxxxxxdhlptx|d8T@@ltp<`4CDmgAura.small_bomb_damage0HCDmgAura.magic_damageXHCDmgAura.fire_damage?Doom`H$? aoe_scale@ max_stack_cnt>atk@stunX|enemy_8006_flmgd 再铸扈从2每2次攻击后,下次攻击提高攻击力并击晕目标,对所有我方造成法术伤害;被击倒时使熔戈者停止飞行x|z0DH,?8PdHT B@Benemy_8006_flmgd R<<d$,0<<p|@D A%DmgAura.flmspr_passive[move].trig_cnt| ?'DmgAura.flmspr_passive[move].move_speed @DmgAura.range_radius CDmgAura.small_bomb_damage HCDmgAura.magic_damage0 HCDmgAura.fire_damagePv#tI#tIBigBomb @Fbig_bomb_damagev BindChainHost enemy_8005_flmspr2 LH  凝缩热力P\  x|z 0 D H , >8 d P B  2 ? 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Va8VV(VB]V]lVpVtVxVVdVXVVVVVV@VVBV@Venemy_7061_xbsmiyY]88  8lHW\4Z=aura.attack@ep_damage_ratio+RushDamage.enemy_xbrokz_rush_speed.intervalL^HB0RushDamage.enemy_xbrokz_rush_speed.max_stack_cnt^<-RushDamage.enemy_xbrokz_rush_speed.move_speed^@RushDamage.atk_scale(pA4B RisingSandD$4_AdurationP_<hp_ratiol_ @ range_radius\^enemy_7059_xbrokzb]td_游砂兽(友方)]]0]T_ wildanimalx_c它的长吻轻而易举地劈开了前方的土石,随意挥动的长尾掀起一阵阵烟尘。T_x|^^^^^^^^>^}^^^A8f6_>_F_N_V__b_^_ _$_(_,__@<_ _B,__enemy_7059_xbrokz,bxf@@PXx|| _|X8 t0`8b ATraceTarget.default_cooldownbARushDamage.mark_cd c?*RushDamage.enemy_xbrok_rush_speed.s2_check\c?RushDamage.atk|c?RushDamage.range_radiusc=*RushDamage.enemy_xbrok_rush_speed.intervalcB/RushDamage.enemy_xbrok_rush_speed.max_stack_cnt d=,RushDamage.enemy_xbrok_rush_speed.move_speed`d@RushDamage.atk_scaledAEscape.escape_timed AEscape.magic_resistanced A Escape.defd>Escape.hp_ratioe ATraceTarget.range_radiust<<?;pApBSplashingStoneeL> max_hp_ratiobdenemy_7058_xbrokbc0c,e游砂兽(家养版)cHcTcxe wildanimale9“大地在震动!大地在摇摆!大地在......”Pex|ddddddd|dL>dPdddA4l2e:eBeJeRee^edee e$e(e e@8eeB(eeenemy_7058_xbrokb(htl@@hp(etT(L \(h?RushDamage.stunhATraceTarget.default_cooldowni ARushDamage.mark_cdz*RushDamage.enemy_xbrok_rush_speed.s2_checkFzRushDamage.atki?RushDamage.range_radiusi?*RushDamage.enemy_xbrok_rush_speed.intervaliB/RushDamage.enemy_xbrok_rush_speed.max_stack_cnt8j #<,RushDamage.enemy_xbrok_rush_speed.move_speedxj@@RushDamage.atk_scalejAEscape.escape_timej@Escape.magic_resistancej@ Escape.defk333?Escape.hp_ratio(k ATraceTarget.range_radius2#?d2pASplashingStonek> max_hp_ratiohkenemy_7057_xbrokiDi@k 游砂兽iLiXi|k wildanimalk9“大地在震动!大地在摇摆!大地在......”Tkx|jjjjjjjj>jjjjpA8r6k>kFkNkVkkbkjk k$k(k,kk@Escape.hp_ratioXsfff?Blooming.damage_resistances@Blooming.range_radiuss@Blooming.atk_scalespABlooming.resistance_timesL>Blooming.hp_ratioAromatic.s1_active@t BAromatic.attack_speed#<?K@ASunshineFlamesH(t33? respawn_timet@ max_targett? atk_scaleDr @htenemy_7055_xbsmibrrt香草翼兽(家养版)rrrt wildanimalu以播撒香草籽为乐的香草翼兽。它所到之处,香草籽随风落下,为布满战争伤痕的阿尔萨兰,带来一抹复苏的气息。uxx||8ttDtttXt\t@t?LtIxt\thtBttttttttttttttt@ttBttenemy_7055_xbsmibw<,|@@xu tP(tP(px@@ Aromatic.stunx?Aromatic.boom_scalex>Escape.hp_ratioxL?Blooming.damage_resistancey@Blooming.range_radius(y @Blooming.atk_scaleLy@ABlooming.resistance_timexyL>Blooming.hp_ratiojAromatic.s1_activey BAromatic.attack_speed?SunshineFlamesH(0zff? respawn_timePz@ max_targetlz? atk_scalew@yenemy_7054_xbsmixxz 香草翼兽 xx$xHz wildanimallz以播撒香草籽为乐的香草翼兽。所到之处,香草籽随风落下,为布满战争伤痕的阿尔萨兰,带来一抹复苏的气息。|zxx|||yyyyyy?yyyyBTRzdz zzzzy (z,z0z4z8zz@Hz,zB8zDzenemy_7054_xbsmi<} 88 4hz\4}Q=aura.attack@ep_damage_ratio}?aura.damage_scale}@aura.range_radiusH{@l}enemy_7053_xbcasz{}拟南兽(友方){*|{} wildanimal~'长满了拟南苗的奇妙苔生兽。}xxxxxxxx||||||||L?|a||| B }}}}} }$}(} }8}<}@}D}H},}L@X}<}BH}T}enemy_7053_xbcaszL088(\}T4>aura.attack@ep_damage_ratioC aura.value@aura.range_radiusP~@tenemy_7052_xbcasb~~拟南兽(圈养)~.~ wildanimal'长满了拟南苗的奇妙苔生兽。xxxxxxxxL? B $(,<@DHL0L@\@BLRxenemy_7052_xbcasbH,88 TT4>aura.attack@ep_damage_ratioC aura.value@aura.range_radiusL@penemy_7051_xbcas 拟南兽ԃ wildanimal'长满了拟南苗的奇妙苔生兽。xxxxxxxxĂȂ̂L?p̂؂ B  048<@$L@P4B@RLenemy_7051_xbcasD(88``PxL>fallTrigger.ratioenemy_7050_xbnumb@D@放归驮兽(圈养)΄|` wildanimall经历了多次战争后,一大批曾经服务于王酋的驮兽带着主人们的货物逃回了荒野。xxxxxxxxą?@ąJ r $(,0@@$B0<enemy_7050_xbnumb4P<<$,L܆T,ATraceTime.durationȉ?Trace.view_radiusL=fallTrigger.ratio~?B#tI#tIfallenemy_7049_xbnum 放归驮兽2̇ wildanimall经历了多次战争后,一大批曾经服务于王酋的驮兽带着主人们的货物逃回了荒野。xx||||||$(,04?$@P4hlptx|@B:enemy_7049_xbnum88<<hH dD$dD$4? born.mv11Pff? born.mv10lL?born.mv9333?born.mv8?born.mv7>born.mv6܍>born.mv5>born.mv4L?born.mv30?born.mv2L>born.mv1hA born.interval@@؍enemy_7048_xbditb“流质透镜”(圈养)0L wildanimalx܍xxxxxxxx ? N,BDHLPTX\`D,ptx|d@tB6enemy_7048_xbditbpДh88000PT\`(tT4tT,ATraceTime.duration@?Trace.view_radiusd? born.mv11ff? born.mv10L?born.mv9333?born.mv8ԑ?born.mv7>born.mv6 >born.mv5(>born.mv4DL?born.mv3`?born.mv2|>born.mv1? born.wait@@enemy_7047_xbdit040“流质透镜”Dʐp wildanimal]游荡在旷野上的奇妙小生物,它可以模拟所有通过沙漠幻景看到的形象lxxxxxxxx? NBԑܑؑԑ, @ B6enemy_7047_xbdit`88hpDxL>DamageReduce.damage_scaleВenemy_7046_xbslug $ 披甲源石虫P4X infection|-自身受到来自阻挡单位的伤害降低$xxxxxxxx@DHLPTX<@?H NtXdBĔȔ̔@@ܔB̔Xؔenemy_7046_xbslugЗ88tT(<@@ SpeedUp.stun\@SpeedUp.max_stack_cntL>SpeedUp.move_speedԕenemy_7045_xbtd $ 冲锋源石虫P4X infection|f移动时逐渐<@eb.key>加速,达到最高速度后<@eb.key>晕眩阻挡自身的我方单位\xxxxxxxxx|t?:ėȗ̗Зԗ2ȗ @Benemy_7045_xbtdPr44<\\\x||<henemy_7044_xblbugؘܘؚ振翅源石虫Zf  infection0处于<@eb.key>近地悬浮状态,无法被阻挡,只受对空攻击影响。被晕眩或沉睡一次后失去<@eb.key>近地悬浮8xxxxxxxxTX\`dhlP@\ l̚КԚؚܚ33?КBܚenemy_7044_xblbug,88Dd$H?Obt/SandboxPerm/sandbox_1/BattleAVG/dialog_sandbox_1_xbele_1_ed/1.enemy_xbelep[kill].dialogue_config_signal_key؞@@1.enemy_xbelep[kill].delayA1.enemy_xbelep[kill].interval4pA1.enemy_xbelep[anim_2].intervald@1.enemy_xbelep[anim_1].intervalܞenemy_7043_xbelep  时光守卫0HDc不知道何时制造的巨像。沉默是它对时光的回应,怒拳是它为信念的坚守。 xxxxxxxx<@DHLPT8>DdpTBȞBdenemy_7043_xbelep$><<|444\dlll\( A1.max_stack_cnt@zD1.atkP] SkillCoolDown@skill_cd8^ InvincibleԢ Askill_duration@<enemy_7042_xbmothbhlh精灵鸟(家养版)|0受到攻击后一段时间内无法受到伤害`xxxxxxxx|x?(#HBȡ̡СԡءܡB@@Bz(enemy_7042_xbmothb\D<<``T,h?Trace.view_radiusATraceTime.duration?1.trigger_delaydaHidelH$? atk_scale$? next_skill_cdD A hide_intervaldyDskill_durationУ̥enemy_7041_xbtorb 刺棱壳兽 4 wildanimalX受到伤害后缩入壳中,使自身受到的物理和法术伤害降至0,并且受到我方干员伤害时对其造成相当于自身攻击力100%的物理伤害。一段时间未受到伤害后退出缩壳状态xx||̥*إ6>ԥ?  A0<@DH4,`dhlpT@@dBp|enemy_7041_xbtorbtX88@p,ܩATraceTime.duration?Trace.view_radiusplenemy_7040_xbcrab2b!“钳钳生风”(家养版).6ħ wildanimal *平时不攻击,受到攻击时反击。xxxxxxxx̨ШԨبܨȨfff?ԨhBB $(,048 HLPTX<@@hLBXdenemy_7040_xbcrab2b\@88$T0Ȭ@TraceTile.range_radius@Run.move_speed A Run.duration|xenemy_7039_xbbirdb落沙晶蹄兽(圈养)2:Ȫ wildanimalc不攻击,被攻击后会随机往远处逃跑并休息一段时间。在不同区域中移动。xxxxxxxx  333?P< ,AX\`dhlptXx?Benemy_7039_xbbirdbسp888d0,ATraceTime.duration?Trace.view_radiusenemy_7038_xbcrabb_2结晶岩壳蟹(家养版)FN wildanimal*平时不攻击,受到攻击时反击。xxxxxxxxܮخfff?nB(,048<@D(TX\`dH @tXBdpenemy_7038_xbcrabb_2lP880\,ԲATraceTime.duration?Trace.view_radiushdenemy_7038_xbcrabb岩壳蟹(家养版)&԰в wildanimal*平时不攻击,受到攻击时反击。xxxxxxxxıȱ̱fff? FԱB  ,048< @L0B<Henemy_7038_xbcrabb@$88T,ATraceTime.duration̵?Trace.view_radius<8enemy_7037_xbbullb_2hlh茂密苔生兽(家养版) wildanimalеE平时不攻击,受到攻击时反击。会逐渐恢复生命值。xxxxxxxxĴ̌?]ĴشC (,048@@H,B8 Denemy_7037_xbbullb_2@$88L|,ATraceTime.duration̸?Trace.view_radius<8enemy_7037_xbbullbdhd苔生兽(家养版) wildanimalȸE平时不攻击,受到攻击时反击。会逐渐恢复生命值。xxxxxxxx̌?:طзzC  $(,0@@@$B0 <enemy_7037_xbbullb48@(?T0@TraceTile.range_radiusл@Run.move_speed A Run.duration\Xenemy_7036_xbdeerb_2大角跳兽(家养版)̹Ȼ wildanimalH不攻击,被攻击后会随机往远处逃跑并休息一段时间。xxxxxxxx̺кԺغܺȺ333?Ժ' $(,0@DHLP4?`DBpλenemy_7036_xbdeerb_2L088tT0@TraceTile.range_radius@Run.move_speed A Run.durationlhenemy_7036_xbdeerb小角跳兽(家养版)"*ؼԾ wildanimalH不攻击,被攻击后会随机往远处逃跑并休息一段时间。xxxxxxxxؽܽԽ333?  $(,048< LPTX\@?lPB|ھenemy_7036_xbdeerbT444TTThhhhhllenemy_7035_epasng $ 异客@DHLxxxxxxxx|Կؿܿ?ؿd  $(,048<@DHLP@\enemy_7035_epasng,xx8@X`(f1.valueenemy_7034_xbmsn(, 勤奋劳工dt0只有在视野以内才会以正常速度移动 xxxxxxxx<@DHLPT8333?D,pT`AL=Benemy_7034_xbmsnT24<Dddd|DPtenemy_7033_xbdrcar 采掘机 machine?自动寻找晶石进行攻击,并搬运回采掘专家站。xxxxxxxx?V  ~,048< =L0B<henemy_7033_xbdrcar80444TTXpx||enemy_7032_xbplnb 探矿机 @0machineX0自动寻找迷雾中的矿藏并点亮其位置xxxxxxxx $(,048@@(TX\`dhlptx|lff?Benemy_7032_xbplnLh@@   p4|X( AReborn.duration$BAfterReborn.attack_speedP?AfterReborn.atkp@@GhostBurn.atk_scale?GhostBurn.range_radiush?$GhostEnd PowerAttack@$(@ ghost_timeD@@stun\@@ atk_scaleenemy_7031_ghking 湮灭者0,T一次又一次衰弱,一次又一次站起。这是湮灭者,更是萨尔贡。xx||$8< fff?,X<HB||@B enemy_7031_ghkingl@@(LPpppDh lD|T,T@@Sand4.range_radiusx@@Sand3.range_radius@@Sand2.range_radius@@Sand1.range_radiusBSand4.attack_speed?Sand4.move_speed,BSand3.attack_speedP>Sand3.move_speedtHBSand2.attack_speedL>Sand2.move_speedASand1.attack_speedSand1.move_speedn?w@ ADevourpenemy_7030_skodo 纵尘者Z萨尔贡王酋下属之一。沙砾弥天,尘影蔽日,生灵崩解,邪念尤盛。xx||DPX?q  B@LPTX\@ lptx|`ApB|@enemy_7030_skodo\ << (((LFly.atkL?FirstCrashTrigger.hp_ratio0AFirstCrashTrigger.durationh'<F<F TakeOffDelayA takeoff_delay '<F<FTakeOff|'<F<FBoom@atk_scale_boomȫ'<F<FCrashhpA stun_time@enemy_7029_pilot 浮袭者$@<萨尔贡王酋下属之一。他们总会出现在出人意料的地方,以行走在天地之间的方式撕开对手的阵线。o晶洞中出现的特殊生命。它努力活成了最坚硬的模样,却仍然难逃敌人无情的追杀。xx||Vbj333? 0W8(A\hlptx\|@B enemy_7027_xbbtl`~@@HLlllLHT,?Trace.view_radius4ATraceTime.durationXHBlow_hp.attack_speed~?~ AOEL( @ atk_scale_aoe? range_radiusAstunL`enemy_7026_xbele 时光守卫c不知道何时制造的巨像。沉默是它对时光的回应,怒拳是它为信念的坚守。xx||*2>` Av$048<(TX\`dH@@tXBd~penemy_7026_xbelehL88(X 8?recovery.attack@ep_damage_ratioHDrecovery.hp_recovery_per_sec\@@enemy_7025_clbb 行脚艺徒0攻击附带灼燃损伤,每秒恢复生命值xxxxxxxxL?'HB $(,04@D(B4@enemy_7025_clbb4<<DLlll0\,?Aura.range_radiusDAura.hp_recovery_per_secHCAura.ep_damageAuraP(D? range_radiusdDhp_recovery_per_secB ep_damage@@enemy_7024_clking $  行脚艺人H4`\K对周围单位每秒造成大量灼燃损伤,每秒恢复大量生命值 xx||<H\`D333?P |`lpB`@Benemy_7024_clking|,88hp$D?unblocked.damage_resistance33?enemy_7023_gatbb 翠梦使者$($0未被阻挡时,自身受到的伤害降低50%xxxxxxxxL?%  A<@DHLPTX<^hlptx\@lBxenemy_7023_gatbb|`88888TTX``D xL >t.atkbranch1 t.branch_id4@Ft.total_damage_range\?t.min_hp_ratio| #< t.hp_ratio ף<t.resistance_scaleenemy_7022_gatgod040 翠梦祭司XDpl受到来自非自身阻挡单位的伤害随着生命值降低逐渐降至0,连续攻击时,攻击力提升(受到冻结、晕眩、浮空效果时重置)xxxxx|||?A $(,04 @D(B4@enemy_7022_gatgod8@<<|444LT\\|( A1.max_stack_cntzD1.atkPt SkillCoolDown@skill_cd InvincibleX Askill_durationenemy_7021_xbmoth 荧羽兽($ wildanimalH9受到攻击后,一段时间内无法移动,并无敌xxxxxxxx $(,0? (#L8HBdhlptx|@@Benemy_7021_xbmoth\"<<``@T,?Trace.view_radius,ATraceTime.durationP?1.trigger_delayHidelH$? atk_scale? next_skill_cd A hide_intervalyDskill_durationplenemy_7020_xbtor 刺棱壳兽 wildanimal受到伤害后缩入壳中,使自身受到的物理和法术伤害降至0,并且受到我方干员伤害时对其造成相当于自身攻击力100%的物理伤害。一段时间未受到伤害后退出缩壳状态Pxx||lxt? A,.F, @@ Benemy_7020_xbtor`$88 ((DlhH ?1.addHB1.max_drop_count  1.drop_count A1.max_hit_count  1.hit_countd`enemy_7019_thief 旷野流贼无法被阻挡Txxxxxxxxptx|ľ?x AZBrzenemy_7019_thief@~<< p0`L?killed.projectile_range?killed.atk_scale Boomenemy_7018_scarab<@<爆裂源石虫dHtp infectionT无法被干员与召唤物阻挡;被阻挡后爆炸,并造成大额范围伤害dxxxxxxxx|333?H& A @B enemy_7018_scarab XX*88\\|||pD 1.res_damageenemy_7017_miner 采掘苦工,<@<!攻击资源时造成额外伤害xxxxxxxx 333?,( ADHLPTX\`Dptx|d@tBenemy_7017_minerh-88xx 8(( A1.max_stack_cnt D1.atkplenemy_7016_shushu 荒地鼷兽B其他荒地鼷兽位于附近时,攻击力提升(可叠加)xxxxxxxx? : A x $(,0@@$B0<enemy_7016_shushu40884d,ATraceTime.duration?Trace.view_radius0,enemy_7015_xbcrab2X\X“钳钳生风”lx wildanimal*平时不攻击,受到攻击时反击。dxxxxxxxx|fff?hBB  @@B enemy_7015_xbcrab2\ Ԥ@@DD```|H \0 tT,?S2Recover.atk_scaleLS2Recover.max_hp@@ CheckSp.sp S2Recover.atk AS2Recover.durationD?S2Reborn.durationh?S1Reborn.atk_scale A S1Reborn.stun?S1Reborn.range_radius`@S1Reborn.duration??? PowerAttack(H L? range_radiush @@ atk_scaleenemy_7014_dva “搭档”v4 machineT K王酋军精锐装甲师,所操纵的装甲由本人亲手拼装而成。 xx||4@TX<fff?H tXdA@Benemy_7014_dva  ^<<4<\\\x|4| (@ @Reborn.duration` A!Reborn.wildmn_invinsible.durationx A A SummonEnemyS2l( @slward_s2_2.cntenemy_1021_bslime_2slward_s2_2.enemy_key@ @slward_s2_1.cnt&enemy_1021_bslimeslward_s2_1.enemy_keyy A A SummonEnemyS1( @slward_s1_1.cntenemy_1021_bslimeslward_s1_1.enemy_key` @ enemy_7013_slwazd “召毁者”2    N受当地王酋礼遇的精英术师,能够操纵感染生物进行战斗。 x H T\  L?    BD P T X \ ` D p t x | d `@ t B X enemy_7013_slwazdh<88DDddd8(\0?S2Passive.move_speed$BS2Passive.attack_speedL? S2Passive.atkl?SDamageScale.damage_resistance A!Reborn.wildmn_invinsible.duration@Reborn.duration<8enemy_7012_wilderdhd无阻冲锋官tc萨尔贡王酋麾下的先遣冲锋官,一心只想铲除路上的一切阻碍,不畏生死。xxxxx|||L?`  A  $(,0 @@$B0L<enemy_7012_wilder488|| @pApABlink?dist$ enemy_7011_pakiHLH萨尔贡契约刺客`l-隐匿,被阻挡时向前闪烁一段距离<xxxxx|||X\`dptXff?dPtHBx?Benemy_7011_paki4@@08XXXptt||$`8\=EpDamage.attack@ep_damage_ratioATraceTime.duration@@Trace.view_radius<?$@@Walk< Fly,HBdurationt@@enemy_7010_bldrgn 巨翼兽Bf受到攻击后一段时间会进行飞行形态且切换成远程攻击附带<@eb.key>灼燃损伤xxxxx|||l333?q 0 HBLPTX\`dhLx|l`@|Benemy_7010_bldrgnDpF88 $,,0xP,ATraceTime.duration  ף< Heal.hp_ratio@?Heal.range_radiusd?Trace.view_radius?enemy_7009_mtmoun“不朽之人” LH身穿奢华但残破的甲胄,来历不明的战士。战士兀自前行,手中捧着沙土,不会给予任何人回应。Dxxxxx|||`dhl!x|`?l |@Benemy_7009_mtmounD<"^<444TTTptttenemy_7008_wrkwrk 采集专员>machine 9自动寻找矿石进行攻击,并搬运回采集站。xxxxxxxx? $(,048HLPTX<ff?hLBenemy_7008_wrkwrkT $8L88T0 @TraceTile.range_radius @Run.move_speed! A Run.durationtp enemy_7007_xbbird 落沙晶蹄兽&  wildanimal c不攻击,被攻击后会随机往远处逃跑并休息一段时间。在不同区域中移动。 xxxxxxxx   333?P(  AD H L P T X \ ` D p t x | d ? t B enemy_7007_xbbirdx#'\O88$P!,#ATraceTime.duration$?Trace.view_radiust!p#enemy_7006_xbcrab_2!!#结晶岩壳蟹"&"!# wildanimal#*平时不攻击,受到攻击时反击。#xxxxxxxx""""""""fff?""F#"B### ######,#0#4#8#<# # @L#0#B<#H#enemy_7006_xbcrab_2@&*$R88 L#,&ATraceTime.duration&?Trace.view_radius<$8&enemy_7006_xbcrabd$h$d& 岩壳蟹$$$& wildanimal&*平时不攻击,受到攻击时反击。\&xxxxxxxxx%|%%%%%%t%fff?% % &%B%%%%%%%%% %%%%&% @&%B& &enemy_7006_xbcrab)P-T88@p&,l)ATraceTime.duration)?Trace.view_radius'(enemy_7005_xbbull_2(','()茂密苔生兽''`'\) wildanimal)E平时不攻击,受到攻击时反击。会逐渐恢复生命值。@)xxxxxxxx\(`(d(h(l(p(t(X(̌?d(](t((((C(((((((((((((@@((B( (enemy_7005_xbbull_2+DkbJ4444444444448))))))))))) +xxxxxxxxx|||||<*@*D*H*L*P*T*X*H1.d*h*l*p*T*HC****************X*1PY88<l+,-ATraceTime.duration-?Trace.view_radiush+d-enemy_7005_xbbull++- 苔生兽,,+- wildanimal-E平时不攻击,受到攻击时反击。会逐渐恢复生命值。-xxxxxxxx,,,,,,,,̌?,:,,--,zC-- -$-(-,--<-@-D-H-L-0-@@\-@-BL- X-enemy_7005_xbbullP044\88h-T00@TraceTile.range_radius0@Run.move_speed1 A Run.durationp.l0enemy_7004_xbdeer_2..0 大角跳兽/"/.0 wildanimal0H不攻击,被攻击后会随机往远处逃跑并休息一段时间。0xxxxxxxx////////333?/'0/000 0$0(0,000400D0H0L0P0T080?d0H0Bt00enemy_7004_xbdeer_2L370_88h0T03@TraceTile.range_radius3@Run.move_speed4 A Run.durationl1h3enemy_7004_xbdeer113 小角跳兽2213 wildanimal3H不攻击,被攻击后会随机往远处逃跑并休息一段时间。3xxxxxxxx22222222333?2323333 3$3(3,3033@3D3H3L3P343?`3D3Bp33enemy_7004_xbdeerH6:,b8@ltHp3@@6?factorySlayer.atk_scale4@@,6enemy_7003_catapt_2X4\4X6“都应该砸”4l446machine6^优先攻击<@eb.key>设施单位,攻击设施单位时攻击力提升至<@eb.key>180%6xxxxxxxx55555555333?5 N5555555666 656 6$6(6,66@<6 6B,6&86enemy_7003_catapt_209|=e8@ltHp6@@9?factorySlayer.atk_scale6@@9enemy_7003_catapt@7D7@9“都可以砸”7T77|9machine9^优先攻击<@eb.key>设施单位,攻击设施单位时攻击力提升至<@eb.key>150%t9xxxxxxxx88888888333?8'88888888888899 9998@$99B9 9enemy_7003_catapt<d@g88XXxxxD|9|<HC taunt.value9;enemy_7002_veingd_2 :: <狂化矿脉守卫: :,:P<originiumartscraft|<`更容易受到我方的攻击,受到攻击时对目标造成<@eb.key>200点的法术伤害Xenemy_7002_veingd==? 矿脉守卫===@?originiumartscraftl?`更容易受到我方的攻击,受到攻击时对目标造成<@eb.key>200点的法术伤害H?xD>p>t>x>|>>>h>?t>a>>> A>>>>>>>>>,>>>>>>@?>B>?enemy_7002_veingdAHFm88|?`4hB@blwzad[dot].max_stack_cntB Ablwzad[dot].durationB?blwzad[dot].atk_scale@@4Benemy_7001_blwzad_2`@d@`B王酋巫术师@p@@@BY攻击使目标<@eb.key>10秒内每秒受到50%攻击力的法术伤害(可叠加)tBxxxxxxxxAAAAAAAAL?ApAAAHBAAAAAAAAA BBBBBB@,BBBB(Benemy_7001_blwzad_2 ElIq88|B`4E@blwzad[dot].max_stack_cntE Ablwzad[dot].durationE?blwzad[dot].atk_scale4C@XEenemy_7001_blwzadCCE部族巫术师DCDCEY攻击使目标<@eb.key>10秒内每秒受到50%攻击力的法术伤害(可叠加)ExxxxxxxxDDDDDDDDL?DDDDHBEE EEEEE EE0E4E8EHPtPXPPWPPPPQPPQPPPPPP?PPBPdVQenemy_6030_frgzacS XZ]<<8@```|hxQ h(|X(\T A fragment.cnt|T@get_frgzac.max_stack_cntT>get_frgzac.atkT=get_frgzac.hp_ratioT=summon_stun_3.hp_ratioU>summon_stun_2.hp_ratiohU`UxUU B]UUUV&VUUUUUUUUU@VUBU Venemy_6029_solzacXH]b<<8@@`dlt(XV`@2b$LEGION_ENEMY_6028_COSGIA1.toastY? 1.intervalYL>1.ratio_each_levelXc$tI BornAnimationZ@intervaldWYenemy_6028_cosgiaWWY“高亢群歌”BXWWZoriginiumartscraft,Z~已经废弃许久的“留声机”,在荒野中孤独地待了很久,直到兽群的高歌让这里再次恢复生机。$Zxxxxxxxx@YDYHYLYPYTYXYHYtYXYdY BYYYYYYYYYYYYYYY@YYBY Yenemy_6028_cosgia\aZf<<$t|LxZ |P,|X0h]@@MoveUp.max_stack_cnt]@MoveUp.move_speed]AMoveUp.trig_cnt]?MoveUp.interval]@@Steal.stack_cnt_eff^= Steal.prob4^= Steal.atkP^>Flying.hp_ratiop^?Flying.interval^ BFlying.fly_interval_cnt^HBSneak.attack_speed^@Reborn.trig_cnt^pAReborn.duration`4 Ld L L MoveSkill8Ld L LMoveEnd`L ApA HideMoney2_pcostL A B DisposeMoney`@atk_scale_disposeM AA HideMoneyX`@cost]?_enemy_6027_bqthie]]_“飞檐客”叶无轻^^ ^D`T`N在玉门出没的轻功高手,行动时使用钩爪飞行到下一个高台`x|_fH_ff\_`_D_L?P_`|_`_l_Af_gg``_"`_X______@__B_X_enemy_6027_bqthieb$cbJcbVc^c cjcb$c(c,c0c4cc@Dc(cB4cLjenemy_6026_techn4f jo<<dcX(f?halfHp.hp_ratioffff?halfHp.damage_resistancef4BhalfHp.duration<PS?<FMarkPg@ max_targetApAMissiled@gL>'enemy_tinker_s_emit_projectile.intervalg@@ max_atk_scalegL>up_scaleh? atk_scale4h@@ fire_duration|DD EndTheGamehvalueBA SummonTechnqtechn branch_idf@kjJkRkk^kjdkk k$k(k k@8kkB(k,@renemy_6024_crnbug(n(trw<<(08XXXx|xkxP(n? 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Eat.max_hp\o@ Eat.max_cntH\\ B BChaino?cnt\@ATurret|\(oB attack_speedp@@ability_range_forward_extendLp@ max_targethp@Adurationm@oenemy_6023_cranennp“贪婪捕手”nn nDpmachinedp盒牌工业的秘密武器,“任性生物”的天敌,长得有点像抓娃娃机。<@eb.key>最大生命值、<@eb.key>防御力和<@eb.key>攻击力在装载敌人后大幅提升px|ppo*p2pooo?o_pooAvp$pp0pppDpp0p\p`pdphplpPp@|p`pBlpxpenemy_6023_cranepsw|<< (@qxD s>2.atks@F 2.pure_damage|trap_755_cdsoul 1.token_keyLt333?0.damage_resistanceAA 0 pP4tP$t?hp_ratiot?cost_reduce_each_cdsoulu? range_radius0u? taunt_levelLu@trap_cnt_low_hp2~trap_755_cdsoul token_keyjlegion_gold_each_cdsoulu minus_oneucostu Agold_numv> atk_scale,v@intervalHv@Adurationsuenemy_6022_m2cntssu“织郁伯爵”^tssv,v莱塔尼亚边境城镇的领主,一位郁郁不得志的落魄贵族。啸叫音响在场时会提升其<@eb.key>攻击力,破坏啸叫音响会对其额外造成真实伤害\vx|u|u||uuuff>u_uuupB<}uH}uJvRvv^vu,vv v$v(v v@8vvB(v4venemy_6022_m2cnt,yx}444PXXtx|8vvxenemy_6021_caskvwx 桶陈蜜酿~www4yDyT更容易受到攻击,被击败后向玩家手中添加一个“蜜酿万岁!”yxxDxXx\xxHxptxXxdx Axxxxxxxdxxxxxx @xxBx2Zyenemy_6021_cask{Z<<TTtttXxyxX0D|>TriggerSkill2.hp_ratiol|pAAtkUp.buff_duration|> AtkUp.atk|A AtkUp.max_cnt StunCaskA(BBinAOE }@stun_s14}? atk_scalez|enemy_6020_orangzz|“烈酒金刚”J{zz}machine(}由烈酒协会集众工程师之力研发的“真正终极自走机械”,拥有“能同时捏瘪十个酒罐”的惊人力量。(}x|||||L|P|T|`|d|H|333?T||d|p|HB||||}}|||||||||@||B|enemy_6020_orang,W<<HD}\?P StunAttackAstun} @enemy_6019_escortn~~播种无人机 ~,~~Xdronex3每攻击2次,下次攻击使我方干员眩晕6s$x|gP,gdhL?XdhtHB|g@BTenemy_6019_escort@<z<<(\> DroneAura.atk|ff>DroneAura.max_hp A4B SummonEscortAircraft`(? damage_scaleތenemy_6019_escort enemy_keyL@ range_radiuslpA weak_duration@@cntAinspire_durationP@ SummonDronesT@cnt֍enemy_1106_byokai enemy_key_c enemy_1041_lazerd enemy_key_b>enemy_1005_yokai_2 enemy_key؂enemy_6018_carrier0,“无根之怨”8DPtdronex农业无人机的空中指挥中心。被载入了恶意程序后,这份落寞扭曲成了对地上生灵的怨恨。x|$Ȅ̄>w̄؄Bh tv~,0]@DHLP4@`DBP,օenemy_6018_carrierP488|(? 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B@DHLPTX<hlptx\?enemy_6017_icdronel<@\t| pnh8 AAuraElement.base_damage_pureAuraElement.current_damage_pureH>BarrierTrigger.hp_ratiopAAuraElement.base_damagefAuraElement.current_damage?epdamage.attack@ep_damage_ratioX| DangerMonitor04pAsecond_add_danger_grade\@Afirst_add_danger_grade B B SeveralAttackhH$ȍ? atk_scale?ep_damage_ratioҞ each_add_num ?trig_cnt<@@delay_duration\@ max_targetOGOGElementBarrier_10 Afell_ground_duration؎Abarrier_duration$OGOG GlobalSanity,zD element_valuetOGOGElementBarrier_0tP,@@max_target_floor@max_target_ceilЏA stun_duration@@ max_target8\enemy_6016_splash 干渴者 ȏ seamonster$它重返陆地。它渴望更多。x|$,ЎԎL>ĎLԎBpn$(,04DHLPT8,@dHBT`enemy_6016_splashX0@@XdLTtx|8\4ܒ?CrashProgress.move_speed?CrashProgress.atk,?Weak.damage_scaleP AWeak.weak_durationt@ Crash.value@ Crash.cntACrashProgress.crash_time0?PpA BSpawnUAV ? atk_scalej pB A EnrichEnemysL(x@ max_stack_cnt> attack_speed> move_speed$enemy_6015_ictruckX“超甜微笑”ޒlxmachine]它时刻搅拌着体内的奶浆,准备冲任何出现在视野中的顾客展露微笑。x| ,4ؓܓff?̓8ܓpBxv,048< xLPTX\@@lPB\Lhenemy_6015_ictruck`<< (088X,З?Passive.boss_add@Passive.inv_durationL>Passive.hp_ratio& AA SmokeBombsenemy_6014_crzgas “毒瘤”0,<无论从何种角度来说都是名副其实的荒野暴徒xx||^ jr $>P@$0Ad—ptx|dX?B"enemy_6014_crzgas&<<h08XXX|XDHCPassive.inv_durationh`AA SummonSnflwr. branch_snflwr branch_id @ SummonCrsbow branch_crsbow branch_id$Henemy_6013_smithtxt老妈的“逆女”ęu前约翰老妈员工。虽然不知道这几年她经历了什么,但能看出她对老妈大家庭没什么好感xx||̚*ؚ6>Ԛ? A0<@DHL0\`dhlP@|`Blxenemy_6013_smithp ޼444TTTpt|enemy_6012_plants<@<小型共生体LҜx infectionxxxxxxxx$(,048< L?, XD Aptx|p?B^enemy_6012_plants:<<||XXd4 @CombatUp.attack@atk_scaleL?SprayTile.switch_hp_ratiox ף<SprayTile.hp_ratiol$h/@ASummonDDown x-3range_id4pApASpray x-4range_idenemy_6011_planty̟П̡“自然的妥协”V infection8W一种新近发现的生命形式,能散播花粉产生更多的【小型共生体】xx||$0DH,>8dHTAġ@ԡBġСenemy_6011_plantyȤR<<<<\\\\pXd0LDuelPassive.taunt_level:branchPassive.branch_idff&?Passive.hp_ratioȥCPassive.attack_speedo:ShowPassive.hp_ratio?DuelPassive.damage_scaleD?.WarmPassive.enemy_boxing_warm_checkhp.hp_ratio ף;,WarmPassive.enemy_boxing_hp_recover.hp_ratioHFallDown$@@ round_numAcount_duration|xenemy_6010_boxing“年轻人”桑德尔2̤r荒野上的拳赛组织者,被阻挡时受到来自阻挡者之外的伤害降低,被击倒后会重返赛场xx||Zpx ?`< ,A`lptx|`@Benemy_6010_boxing*<<llXHxT(pAPassive.damage4?Shield.hp_shield_scale\>Shield.hp_ratio|33>Passive.damage_resistance, EvolutionCardH(?can_select_num@@ range_numA duration_senemy_6009_nlkgtbs“暴食之果”2̨ infectioni变异出触须状口器的巨型钳兽,其坚韧的“触须”歪打正着地提高了摄食效率。xx||| 48?(T8DpBԱxxl@ĪȪenemy_6009_nlkgtbs`444TTTpt|| PTPenemy_6008_mtslms||荧壳源石虫 infectionح<原生的壳类软体源石虫。<@eb.key>防御力很高xxxxxxxxĬ? ĬJ $(,04@DH,8enemy_6008_mtslms0|<<`8<ح@deathrattle.cntpApA ParasiteCardtrap_085_paras token_keylhenemy_6007_mtslm“漫游小屋”ذ infection<@eb.key>防御力很高,死亡时分裂<@eb.key>5个<荧壳源石虫> 周期性加入“荧光孢子”到<@eb.key>待部署区,如拥挤则加入到<@eb.key>休整区0xx||LXȷlpT?`Pp| B İȰ̰ܰа@enemy_6007_mtslm488``HL #=Passive.hp_ratioenemy_6006_fystone 粗圆岩boriginiumartscraft<u圆岩巨像的组织物,无生命意识,但是很重,别被它附着在身上使人无法<@eb.key>行动。,xx||HTĺhlP?\lxHBijȳس̳ܳ?ܳBbjenemy_6006_fystonep0n<<$L,P?Immolation.intervalt #<Immolation.atk_scale$dEPBPBDuranceEBB CardDurance0,enemy_6005_llstoneX\X 圆岩巨像ڵhtoriginiumartscraftķ~以矿场废料构建的源石技艺造物。它已袭击了许多矿场,人们畏惧地称呼它为“矿场杀手矿”。xx|||ض@Pܶ>HB04@DHLP4`dhlpT@dBp|enemy_6005_llstonet<<< \4>selfbuff.damage_resistance?selfbuff.hp_ratio4ff? selfbuff.atk' BBBombCard?cntjtrap_074_bbombcard token_key(pBpB TauntCard?cnttrap_073_btauntcard token_keyenemy_6004_pleslmĹȹĻ “米兰”FԹ infection({逃入荒野的家养源石虫。体型巨大,背部结晶厚实,攻击性不强且极为擅长与人类“互动”。xxxx|8<@TX<?H`tXdHB ĻȻ̻@ܻB̻ػenemy_6004_pleslmоp\@@48<Dd|4@?DeathRattle.can_select_numl@@DeathRattle.range_num\?\ StunAttackԿAstun @<enemy_6003_trsslmhlh“闪亮噗噜” infection̿l攻击三次后,下一次攻击附带<@eb.key>晕眩,被击倒时可额外获得<@eb.key>奖励。xxxxxxxxоԾؾܾ̾Y?ؾ]HB $(,048< LPTX\@@lPB\henemy_6003_trsslm`<<``pX0?Passive.can_select_num@@Passive.range_num$@@Passive.passive_stack_cntP>Passive.damage_resistance|@Passive.resist_duration/ B BBlink?dist84enemy_6002_trswlf`d`流眼泪侦探x受到伤害时获得一层持续数秒的<@eb.key>防护(受到的物理与法术伤害降低),最多叠加<@eb.key>3层,被击倒时可额外获得<@eb.key>奖励。xxxxxxxxfff?8J A<@DHLPTX<hlptx\@@lBxenemy_6002_trswlf|`88<h 4?DeathRattle.can_select_num@@DeathRattle.range_numenemy_6001_trsgst 飞腿毛贼.6N<@eb.key>无法被阻挡,被击倒时可额外获得<@eb.key>奖励。xxxxxxxx?UHB $(,048< LPTX\@?lPBenemy_6001_trsgstX|<88dl$33>EnsureDmg.min_atk_scale?4enemy_5601_entlechd心烛htx|\`Dff>P|`lzD  0@@Benemy_5601_entlec@88|4l8AAmoveDvalueenemy_5507_arctolm喷泉“汽水侠”TD\N经过带有“纯白水汽”的地块时,额外获得一定的关卡得分$xx||@L (`dH?Tddht|" AdZenemy_5507_arctolm 88x|(Px$<@ score.scaleXA atkUp.atkenemy_5506_arcgo“搁浅零件”rz($machineD9“两栖号”船车经过时获得对应的强化效果xx|| 48$dPTX,d8@x|T ABdenemy_5506_arcgo|88HLlll@p<pP,zscore.add_damage8Dscore.add_tileX@E score.valuet? HitEnemy.stun?HitEnemy.atk_scale?HitTurngear.duration?HitTurngear.move_speed@Tenemy_5505_arctxi“两栖号”船车 machine~在移动时累计关卡得分,到达灰色目标点后将费用计入总分;每次受到攻击会损失一定的分数。xxxxxxxx333?h$A@DHLPTX\@lptx|` ApB|enemy_5505_arctxi|44<\``x|P$enemy_5504_arcslmiXT 果冻丁`Z不起眼的小生物,在《超级钩爪》中似乎<@eb.key>不会增加关卡得分hx|33? *A>FNV^frd,048< ?L0B<"Henemy_5504_arcslmi@&88`hPD@pAsummonenemy_5503_arcslmaLH 果冻小子Xd-在场时不断分裂出<@eb.key>果冻丁8x||dL>pPF "*2>F@BLenemy_5503_arcslmahT<<(((DHPXX(t@F trigger.valuetrigger.hp_ratio<score@$? move_speed@Fvalue Adurationpenemy_5502_arcthf 宝藏神偷2y<@eb.key>无法被阻挡,每损失一定量的生命值获得一定的<@eb.key>关卡得分,并进入逃跑状态x $?PF@$X\`dhlptX2x ABenemy_5502_arcthft 88X`44@ score.scale<`enemy_5501_arcbank 大富翁 *w在场时,加倍掠夺所有新增关卡得分,被击杀后返还累积的关卡得分; 离场则关卡得分消失xBJRZ >a( pBt`@Bxenemy_5501_arcbank| 88px$Dlevel_act6fun_xx Reward.keydenemy_5067_yrtikt 友好生物6pxx| 33?4.ALJ\d xv$(,0433?,B8Denemy_5067_yrtikt<@@ ,\8l4>CollectCoin.range_radiusfalsereborn.is_hard_level8 reborn.magic_resistance` reborn.def|>reborn.damage_resistanceBreborn.attack_speed>reborn.move_speedAreborn.duration>TriggerHeroBomb_2.hp_ratio<?TriggerHeroBomb.hp_ratiohpA3reborn.stmkgt_t_state_2[reborn_invincible].durationBornWeak.move_speedHBornWeak.attack_speed?XDSOGOG HeroBomb[second_state]T4"true is_hard_level> atk_scaleA mark_duration OG HeroBomb[first_state]T4true is_hard_level,? atk_scaleHA mark_duration ZantetsukenD$? atk_scale@duration@@times AABoostx\4false is_hard_levelX>damage_resistance|@stunpAboost_durationB attack_speed> move_speed<8enemy_5066_yrstktdhd“最后的蒸汽骑士”machine~具有极强的近身作战能力,每损失一定生命值会飞向空中并炮击场上生命上限最高的敌方单位。xxxx|T\L?   BDHLPTX\@lptx|`@t@enemy_5066_yrstktxh<<   4`4>CollectCoin.range_radius(L>scream.ep_damage_ratioP?scream.intervalp=epdamage.attack@ep_damage_ratio #=revive.hp_ratio@revive.move_speedsleepwalking.unmove_durationr?sleepwalking.hp_ratioAwakeenemy_5065_yrcflwr钵海收割者J seamonster,初始处于<待命>状态,不进行攻击;受伤后进入<临战>状态,逐渐损失生命并对周围敌方单位持续造成<@eb.key>神经损伤。HxDptxlL?x NB @@ Benemy_5065_yrcflwr<Ln44<\\\x|enemy_5064_yrcoin罗德岛标志V  xx|$,33?4NAlj|(,0DHLPT833?LBXdenemy_5064_yrcoin\h@8<0d4>CollectCoin.range_radiuspAArmor.attack@fly_duration$ Armor.deflenemy_5063_yrjump破烂拼凑者BVsarkazr首次遇到阻挡或<@eb.key>稳固锁链时,可以起飞一段时间,降落之后防御力大幅降低。xPT8̌?DppT`pB  ?BXenemy_5063_yrjump0"88d\4P>CollectCoin.range_radius|@run.run_duration@run.attack@move_speedenemy_5062_yrduck<@<鸭爵LxtT神出鬼没,无法被阻挡,被攻击后<@eb.key>快速奔跑一段时间。Dxx|`thL?tPFA? Bdenemy_5062_yrduckH%888T4d>CollectCoin.range_radius dead.valueenemy_5061_yrpeop $ 乌萨斯平民X\X]被罗德岛干员视为<@eb.key>友好单位,但会受到乌萨斯纠察队的攻击。0xxxxxxxxLPTX\`dHL?T d2BBJenemy_5061_yrpeop(88hh8h(>CollectCoin.range_radiusenemy_5060_yrghos幽灵B<擅长工程技术的人员,<@eb.key>无法被阻挡。x6>̌? B0<@DHLP4x`dhlpT?dBpdenemy_5060_yrghospT+88<<\\\|(h`4>CollectCoin.range_radiusDfirstattack.atk_scale8A rush.dlancer_t[trigger].trig_cntl? rush.dlancer_t[trigger].interval?"rush.dlancer_t[trigger].move_speed enemy_5059_yrlancHLH萨卡兹穿刺手\hsarkazl移动时逐渐<@eb.key>加速,被阻挡后的首次攻击根据<@eb.key>移速造成额外伤害。x>p B j $(,<@DHL0@\@BLXenemy_5059_yrlancP tB!444444444444@  xxxxxxxxx 6  $,4$ 088hh@|<>CollectCoin.range_radiusenemy_5056_yrnorm士兵VH整合运动的基础近身作战人员,没有什么特殊的能力。xV^ ̌?r4LX\`dhlPd|p@Benemy_5056_yrnorm T@HT`4<\dd8B|\,>enhance.move_speed@enhance.base_attack_timelzD enhance.def/D enhance.atkHBenhance.magic_resistance@reborn.duration reborn.sp(?p  armorpiercing(X ? def_penetratex @times ironsandstorm$ @ max_target @@stun @@D enemy_5055_dqkillP#|x 杰斯顿·威廉姆斯 W维持体面形象时会使对手晕眩,露出真面目后就不会手下留情了。 xxxx| (?aA     $  4 8 < @ D ( @T 8 BD P enemy_5055_dqkillH <DLPXt|| d #tIpH( @reborn.duration = reborn.atk @reborn.invincible, 33?$yinyang.buff_yinyang[diff].atk_scaled ?$yinyang.buff_yinyang[same].atk_scale yinyang.dynamic\4v<FCrossAttackMarkReborn<FCrossAttackMarkLz B BShieldBurstReborndH(d@@ range_radius@A atk_scale;EdynamicAdurationzAA ShieldBurstdH( @@ range_radius,A atk_scaleH@Edynamic`Aduration{@@ CrossAttack@ atk_scale `@enemy_5054_dqxi ,H D “自在” T ` animatedE你总怀疑画里的都是假的,但它打得你很痛是真的。hxx||?@ \BDP  $@4B$X0enemy_5054_dqxi$p>8@X`4lpA`4zDrangedamage.attack@damage Arangedamage.interval> dot.intervalA dot.damage8 A dot.durationX?selfbuff.hp_ratio| Bselfbuff.attack_speed@enemy_5053_dqllme,( “庞贝”8Dh infectionN巨大的源石虫,不论在它周围还是保持一定距离都不安全。Txx|||p|tff&?@B`@Benemy_5053_dqllmeTA8<0T,x@SpeedUp.cooldown@SpeedUp.duration@@SpeedUp.move_speedL?4enemy_5052_dqsbr@lh奔跑吧!躯壳!| collapsalT受到伤害后移动速度会提升,所以它可以替我去参加运动会吗?xxxxxxxx?R ,048< ?L0B<Henemy_5052_dqsbr@$E8<`>L(?Evade.hp_ratio AEvade.duration? Evade.prob8L?\enemy_5051_dqrwarh 拳击宗师T业余救生员经过训练成为拳击宗师,会以诡异的步伐躲避攻击。xxxxxxxx33s?HB  $48<@D(>TD B@@Lenemy_5051_dqrwarD (H8<$((((8hBl4?buff_to_blocker.block_cnt@#buff_to_blocker.max_valid_stack_cntfff?dmg_res.damage_resistancelL?enemy_5050_dqomg?B," 大君之赐Jxxxxxxxxx333? A @0B ,enemy_5050_dqomg$(p#@D (D*Z(enemy_5050_dqomgAttack.enemy_key? StunAttack @stunTL?xenemy_5049_dqat 责罚者sarkaz E为什么他能造成晕眩?为什么他还会变成大君之赐?xxxxxxxx333?a B,048<@DH,dX\`dhL@x\Bhtenemy_5049_dqath"&LN8<\dTf "C taunt.value L?<"enemy_5048_dqingdH t p"扎人的石头   "originiumartscraft"*被它打了很疼,打它还是很疼。"x|!!!!!!!!?!a!!! A!!!""" ""!, "$"(","0""@@"$"B0"<"enemy_5048_dqingd4%)Q8<\d42#%  defdown.def"L?%enemy_5047_dqripr#@#<% 窃笑鳄鱼#L#x#|#x%?让别人破防的不知道是他的拳头还是他的怪笑。0%xxxxx|||L$P$T$X$$d$h$L$L?X$|$h$t$ A$$$$$$$$$|$$$$$$?$$B$@$enemy_5047_dqripr'4,,(8@  <@HPPd%?t A BGuidehH((B attack_speed(Aduration(@ atk_scale(@ anim_duration$&@@H(enemy_5046_dqmirT& &|(镜子机关枪&&&&(N拥有金酒之杯的镜之术师。等他蓄力完毕会发生恐怖的事。(xxxxxxxx''''''''L?''''' B'''((( ((' ($(((,(0(( @@($(B0(<(enemy_5046_dqmir4+/W8<P2)4++=unbalanced_bleed.interval+Cunbalanced_bleed.damage )L?D+enemy_5045_dqjedi_2P)|)x+ 弧光武士)))++<合成加工的红色灯管竟然可以造成法术伤害!+xxxxxxxx********@?*6***HB*****+++*++ +$+(+ +@@8++B(+ 4+enemy_5045_dqjedi_2,.x2Z8@<l+?$.C Attack.def.AAttack.duration,Y@(.enemy_5044_dqzeni4,`,\. 小寄居蟹,l,,. seamonster.0发现猎物后会停在原地一直吐口水。d.xxxxxxxx-------|-fff?-p--- A----------... .- @..B .,.enemy_5044_dqzeni1\58<DPDx.L>? coldattack1@freeze.L@ 1enemy_5043_dqgscr,/X/T1 冰手术师////1Q他那双冰冷的手是想伸到谁的领子里?多伸几次会冻死人的!T1xxxxx|||p0t0x0|0700p0333?|0000HB000000000000010@10B1 1enemy_5043_dqgscr4P8_8< X2\0t4 Aenhance.max_stack_cnt4@enhance.attack_speed4= enhance.atk 2L?04enemy_5042_dqkght_2<2h2d4 劈柴骑士2t22246从动作来看,他成为骑士前应该是樵夫。X4xxxxx|||t3x3|33:33t3333?32334333333333 33334333@43B4 4enemy_5042_dqkght_27P;b8@h4L>P0x7Bbuff.magic_resistance7;Ebuff.def7A buff.duration5@@,7enemy_5041_dqkght85d5`7保鲜膜骑士5p5557Q呼啸守卫轻型盔甲,以柔克刚,刀枪不入!有效时间不保证。h7xxxxx|||6666=666fff?6 66&7666666666d777 776@ 77B7,7enemy_5041_dqkght:`>e8@T7@@4JC x-4AOEDamage.range_id:?AOEDamage.atk_scale8L@$:enemy_5040_dqmage08\8X: 扩音术师8h888:T面具内置扩音器能使声音被更多人听到,这不是理所当然的吗。d:xxxxxxxx9999999|9?9X999B9999999999::: :9@::B :X:enemy_5040_dqmage=\A~[4<Ddll(X:B:L?<enemy_5039_dqgint::<砸人的石头v;;;4=originiumartscraft`=W行走的巨石堆,挥拳慢不是因为真的慢,而是因为它在深思熟虑。0=xxxxxxxxLT<h4X@confinement.max_stack_cnt@confinement.max_valid_stack_cnt@Hconfinement.attack_speed@@confinement.timesA? liberty.atkL>@@p@enemy_5038_dqiprr_2|>>@ 衣架射手&?>>>@E使用着监狱里的衣架制成的长弓,多用用就顺手了。@xxxxx|||????0G???fff??X???A@@@@ @$@(@,@@P<@@@D@H@L@0@@@\@@@BL@@X@enemy_5038_dqiprr_2PCG4o8<DLltt0NAh8Cconfinement.max_valid_stack_cntCconfinement.max_stack_cnt(D?liberty.def_penetratePDHconfinement.attack_speed|D@confinement.timesD? liberty.atkAL? Denemy_5037_dqdboxBDB@D 锁链拳手BPB\BBDN拳手很生气,一旦把这烦人的锁链拿掉,他就能揍翻一切。LDxxxxx|||hClCpCtCJCChC?tC@CC DCCCCCCCCC,CCCCCC?DCBC,Denemy_5037_dqdboxFDKr8<hp,dD`GCperiodic_damage.damageDL?Fenemy_5036_dqger_2DE G苦难的具象EE(ELGmutantlG9他已然成为源石的傀儡,他不被允许生存。 Gxxx|||||bird_run.max_hpX@@crash.atk_scalex?crash_bleed.intervalCcrash_bleed.valuebird_run.damageH bird_run.def bird_run.magic_resistance,pAbird_run.move_speedP Areborn.durationppAattack.attack@projectileNumattack.attack@endAngleĂ4Cattack.attack@startAngle@attack.attack@timeshP<F<Fbomb[reborning] * atk_scaleBstunAArushA move_speedpAAHittableProjectile|`D$C end_angle44 start_angleP@timesh?delaypAcntZenemy_5010_catrdg enemy_keyqAA TrackingBomb$@@ atk_scale Aprojectile_life_timeenemy_5011_mstrfd先打几个字在这里̂܂断罪者给的介绍超字数上限所以我把这家伙写的删了。总之就是超级无敌旋风霹雳加强典藏豪华版大丑。xxxxxxxx048<@DH,?8@ dhLAx|x@ĄBenemy_5011_mstrfd&444TTThppppX\Xenemy_5010_catrdg弱弹可以被打爆增强!xxxxxxxxĈȈ̈ЈԈ؈@Ȉ  $(,04?D(BTenemy_5009_shtrwd,Dx88\\|||ЉpAChargeCost.costenemy_5008_cstrwd$($艺术的慈悲!0\`d`-吃了它可以回复<@eb.key>部署费用xxxxxxxx$(,048< @,X\`dhlptx||?Benemy_5008_cstrwdܒt88XXxxxLt4|X0?crash_bleed.interval0Ccrash_bleed.valueTCcrash.atk_scaletpA rush.dlancer_t[trigger].trig_cnt> rush.dlancer_t[trigger].interval܏?"rush.dlancer_t[trigger].move_speed\Xenemy_5007_lancfd!萨卡兹穿刺哥(暂命名)̍Ѝ̏܏(在这里填介绍)比火车更轻巧!比冲撞更致命!下次一定要为他准备一个旗鼓相当的杜林人对手。؏xxxxxxxx ?@(,HB<@DHLPTX<hlptx\@@lBxenemy_5007_lancfd|Ȗ`884 X0?crash_bleed.intervalCcrash_bleed.value4?Crash.atk_scaleenemy_5006_hymtfdȐ̐Ȓ沙车Ȑ 创创创xxxxxxxx,@'ܑؑ:  $?4B$0enemy_5006_hymtfd(t<<D@@```HpВX0?crash_bleed.interval̕Ccrash_bleed.valuepAattack.attack@projectileNumattack.attack@endAngleD4Cattack.attack@startAnglep?attack.attack@times A AHittableProjectile|`D$C end_angle4 start_angle@times4?delayLpAcnt&enemy_5010_catrdg enemy_keyܖenemy_5005_yokafd 无人机龙哥(暂命名) LPLdronel这里应该出现一个疯狂往四周射子弹的魔改无人机大王。(把这一条润色一下塞简介里,不要复制黏贴)pxxxxxxxx?PĖAԖؖܖԖ^ @@ Benemy_5005_yokafd`<< ,,,HPPPl0?crash_bleed.intervalCcrash_bleed.value??bomb0 Aprojectile_life_time(? move_speedp@@enemy_5004_bombfdĘ追追无人机Șdrone扔追踪弹的无人机xxxxxxxxęș̙ЙԙؙܙL?̙@Z  $48<@D(?T8BDPenemy_5004_bombfdHҦ<<<0?crash_bleed.intervalܝCcrash_bleed.value0 @@@HittableProjectile|`D$PC end_anglel4 start_angle@@times?delay@Acntenemy_5010_catrdg enemy_keyLHenemy_5003_fostfdtxt好强无人机|droneȞ#360°发射可以被打爆的子弹dxxxxxxxx|@Xĝȝ̝Нԝ؝ܝ@ Benemy_5003_fostfdDL88@@```X0x?crash_bleed.intervalCcrash_bleed.valueġ@attack.attack@projectileNumpattack.attack@endAnglepBattack.attack@startAngleD?attack.attack@timesenemy_5002_lazdfd_2ܟܡ强一点无人机drone4发射扇形子弹的飞机ȡxxxxxxxx?X $(,048<@$PTX\`D`@pTB`lenemy_5002_lazdfd_2dH8800̤?crash_bleed.intervalCcrash_bleed.valued`enemy_5001_lazdfd 无人机droneܤ发射小子弹的无人机pxxxxxxxx@ ģȣ̣Уԣأܣ̣dl@Benemy_5001_lazdfd dX88\dpAreborn.durationenemy_4053_muejetf喷口Px|*2:BJV? z`d¦P?\?t?Bdenemy_4053_muejetܭv8@ (08T8@@$@ALineD$,@ atk_scaleH@@ wait_timed@@ focus_time@@Щenemy_4052_mulaze_2V“裁决者”眩光记录员$0Tdronetf攻击造成<@eb.key>法术伤害;周期性锁定一个单位所在方向造成范围法术伤害Tx|ʩҩکfff?HB2:BJRZ ??48< @@L0B<>Henemy_4052_mulaze_2@&8@ (D(Ī@@@ALineD$ܭ@ atk_scale@@ wait_time@@ focus_time\@@enemy_4052_mulaze眩光记录员īЫdronef攻击造成<@eb.key>法术伤害;周期性锁定一个单位所在方向造成范围法术伤害x|jrz8$fff?0Hq\@LHBҭڭX??ԭحܭ@@ЭBܭenemy_4052_mulaze,j<<x((L? Wind.intervall?Wind.atk_scale@A WindOwnerx\@$ر?interval@Aforce @@width$pAlength<@durationX@@dist6?fly`@Աenemy_4051_mublow_2Z“风向标”潮风操控者$0Td初始处于<@eb.key>待命状态,不进行攻击;受伤后进入<@eb.key>临战状态,可以通过快速旋转头部来控制空气流动,推动漂流艇并往远处逃跑x|&.ܱ:ȱff?ԱpBv~LP4,@?L?x|d@@tBenemy_4051_mublow_2tй<<x,(? Wind.interval?Wind.atk_scaled"@A WindOwnerx\@$|?interval@Aforce@@widthȶpAlength@duration@@distڿ?flyT`@xenemy_4051_mublow潮风操控者*Ĵ初始处于<@eb.key>待命状态,不进行攻击;受伤后进入<@eb.key>临战状态,可以通过快速旋转头部来控制空气流动,推动漂流艇并往远处逃跑,x|¶pζ\ff?h}xB "*2ȶԶ?? @@$B& enemy_4051_mublowd8@$4`@DNenemy_4048_mubarn_2passive.enemy_keyĺ?passive.range_radius`@<enemy_4050_mubbar_2¸pl“举重王”深水大力士̺占用<@eb.key>3阻挡数;在水中获得<@eb.key>隐匿并进行远程攻击;远程攻击时投掷<@eb.key>“超级钳”盐水健身客ܺx|RZbjr ~ L?}D(ƺκֺ޺t??@кB̺enemy_4050_mubbar_2Ľp8@H`@Denemy_4048_mubarnpassive.enemy_keyp?passive.range_radiusĻ`@enemy_4050_mubbarn深水大力士(4Xh占用<@eb.key>3阻挡数;在水中获得<@eb.key>隐匿并进行远程攻击;远程攻击时投掷<@eb.key>盐水健身客lx|L?eԽ>FNV^fn ??HLP4@`DBP\enemy_4050_mubbarT888(0PTT|X,CAuraAdvance.value?AuraAdvance.intervalmustonReborn.branch_idH AReborn.durationhHC Aura.value? Aura.intervalпenemy_4049_muston_2z($“水上明珠”引浪兽@Lpl持续对周围造成<@eb.key>侵蚀损伤;<@eb.key>重生后造成侵蚀损伤提升且范围扩大hx|?pBPN`hfn? ?LPT8?LBXXenemy_4049_muston_2X<88(0PTTlpxX,zCAuraAdvance.value?AuraAdvance.intervalmustonReborn.branch_idL AReborn.durationlC Aura.value? Aura.intervalenemy_4049_muston~,( 引浪兽4@dtl持续对周围造成<@eb.key>侵蚀损伤;<@eb.key>重生后造成侵蚀损伤提升且范围扩大\x|?@\BDBT\Zbx??@DH,?@BLXenemy_4049_mustonL4<Ddhh8@@enemy_4048_mubarn_20,“超级钳”盐水健身客L深感自己肢体力量不足的岩壳蟹,它们的出现可能是因为肢体大小已经成为群体内部攀比的标准。|x| L? BJRZbjrz(,?(?TX\@ @lPB\Thenemy_4048_mubarn_2`4<Ddhh8@@enemy_4048_mubarnD@盐水健身客P深感自己肢体力量不足的岩壳蟹,很明显它对健身的理解有偏差,否则不会变成现在这副“一肢独大”的模样。x|&2L?4V^fnv~<@$|0?<?hlpT @dBp|enemy_4048_mubarnt@X88,?passive.move_speed?passive.atk_scalePtenemy_4047_mustak 火盆浮标>在漂流赛道中设置的浮标,其上的火盆并未牢牢固定,会对接触到的浮板造成<@eb.danger>物理伤害x|fxv4 ?,X???DBZenemy_4047_mustak 88`hdx8ff?passive.move_speedenemy_4046_muobst2 定点浮标v,!划定漂流比赛区域的浮标x|>PN`h t?0th?t??Bd2enemy_4046_muobst$88dP4>GainToken.trap_261_murmag@333?GainToken.trap_260_murbasenemy_4045_murtreB沉水物资箱n(8X在水中获得<@eb.key>隐匿,开启后随机获得<基础浮板>或<引力浮板> x|P<?HtX$"???dBnvenemy_4045_murtre<^44<\``|(tenemy_4044_mutdek 物资浮板b~与漂流艇接触时,拼接在对应位置;拼接到漂流艇后,未被摧毁时,会提供<@eb.key>大量分数!x|T@?Lx$"???dBdzenemy_4044_mutdek@b44<\``|\xenemy_4043_muedr" 钻石飞翼f drone,-击落它会获得<@eb.key>大量分数!x|J\Zlt? < , Atd???BdFenemy_4043_muedr .44<\``|T`Dhenemy_4042_murdr蓝宝石飞翼2drone-击落它会获得<@eb.key>一定量分数x|(&8@L?rPD?P?|h?xBd enemy_4042_murdr44<\``|P$,enemy_4041_mundr`\红宝石飞翼dpdrone*击落它会获得<@eb.key>少量分数`x| ?X2DBT\Zbxv??<@D(?T8BDdenemy_4041_mundrD(88X`HL> 1.intervalenemy_4040_mugoalHD终点信标塔LX{漂流赛道的终点。漂流艇一旦触碰到浮动平台,中央的天线塔会立即发送讯号宣布比赛结束。x| (4?NVhfx~4(?4?`dhL?`Bldenemy_4040_mugoallP88$0dpL(?hp60.move_speed?hp20.move_speed?hp40.move_speed<?hp80.move_speedenemy_4039_mufbse2 狂奔丰碑^,$生命值越低,移动速度越高x|BJRZb?@B0x|h?t?@@B.enemy_4039_mufbse488  pLdD$?hp80.atk4?hp60.atkP?hp40.atkl?hp20.atk@enemy_4038_mufbsd^  热情丰碑$HXB攻击造成范围法术伤害。生命值越低,攻击力越高x|X\@L?L@Bx\hpA,?? @Benemy_4038_mufbsdH88  PdD$l?hp80.atk?hp20.atk?hp40.atk?hp60.atk@,enemy_4037_mufbsc`\ 神射丰碑lx!生命值越低,攻击力越高Hx|t?@BpA"*2:BJ,??$(,?< B,8enemy_4037_mufbsc0(|88$0dpL(?hp80.block_cnt?hp60.block_cnt?hp20.block_cnt?hp40.block_cntLpenemy_4036_mufbsb 坚韧丰碑"'生命值越低,占用阻挡数越高x|&?@BpAjrz@D(,4?@?lptX@@hBt enemy_4036_mufbsbx8\ 88 $,4@t|T,?hp20.attack_speed ?hp40.attack_speed0?hp60.attack_speedT?hp80.attack_speedenemy_4035_mufbsaN 巨力丰碑z8H$生命值越低,攻击速度越高x|^fnv~,0ff? @BL0<pA,??@Benemy_4035_mufbsa,688|0hdAA clearanceslapshot\xxxxxxxxxx|x8<<8<<X\dlxL|L(C physic.force<D physic.value\?physic.restitution_factor>physic.friction_factor@@aura.block_cnt? 0enemy_4034_muftgld`底海滑动球p|6在经过的地面留下摩擦力更大的粘液地面`x\?.@B^ ?,B'enemy_4034_muftgl(@< 880iAA clearance0slapshot $(,048<@Dxxxxxxxxx8  $(,048< L<<<8<<X\dlx|L(hC physic.forcemE physic.valuefff?physic.restitution_factor?physic.friction_factor@@aura.block_cnt8?X|enemy_4033_muftic北境意志球.0在经过的地面留下摩擦力更小的冰面x*6>? v,8<@DHTX\`dH?tXBd'enemy_4033_mufticdAR880nAA clearancex slapshothlptx|xxxxxxxxx  $( 88<@DHLPTX\`dhlptx|h$<<$h,\4u<airinflation.extra_valueHCairinflation.value Aairinflation.kick_times4C physic.forceT A physic.valuet>physic.restitution_factorff?physic.friction_factor@@aura.block_cnt?$Henemy_4032_muftmg|x膨胀甲虫球踢动时逐渐变大变重\xX?*< >Z ?( B'enemy_4032_muftmgphysic.friction_factorx @@aura.block_cnt? enemy_4031_muftsn~ , ( 漏气甲虫球 8 D h x 踢动时逐渐变小变轻 x  <  P T 8 ?D p T     ? B 'N enemy_4031_muftsn L88t 0`zAA clearanceslapshot T xxxxxxxxxp t x | p 8  *<<$,8dD X4 @@searchtarget.range_radius8 AReborn.duration&!periodic_damage.damage? enemy_4030_mukfug_2b 球德联老牌击人手(4Xh攻击力与攻击速度更高x|v~,@D(L?4`LA?Benemy_4030_mukfug_2Q88l0XAA clearanceslapshotLxxxxxxxxxhlptx|h8/<<$0\<X4@searchtarget.range_radius0 AReborn.duration&periodic_damage.damage?enemy_4030_mukfugZ球德联击人手$HX攻击力与攻击速度较高x|fnz04L?$aP<Ap|p?Benemy_4030_mukfug(V88\0HAA clearanceslapshot<xxxxxxxxxX\`dhlptX8H@@  HLT\h0 @lL,Arage.rage_duration4@rage.defP@rage.atkl? rage.hp_ratio@searchBall.range_radius?football.defenceAfootball.tile_col_end33?football.clearance_force,pAReborn.durationh?(" clearance#slapshotenemy_4029_mukfub_2~,(球德联老牌守门员DPt9生命值低于50%时,会放弃守门攻击我方干员8x|d!x|`@l A &@B enemy_4029_mukfub_2 ]880AA clearance &slapshot  xxxxxxxxx8 ($@@  @DLT`x @lL,X pArage.rage_duration| @rage.def @rage.atk ? rage.hp_ratio ?searchBall.range_radius ?football.defence !Afootball.tile_col_endH!ff?football.clearance_forcet!AReborn.duration?(,) clearanceL)slapshot@!enemy_4029_mukfubtp!球德联守门员!!9生命值低于50%时,会放弃守门攻击我方干员x!x|   !( @ 0u 6! 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ASprayd4T #=syshop_s[sleep].hp_ratio Asyshop_s[sleep].duration?syshop_s[atk].atkBsyshop_s[atk].attack_speed@Asyshop_s[atk].durationplenemy_2036_syshop 坎诺特l行走于荒野的神秘商人,只要文明里存在的,他就贩卖。无法阻挡,不可被攻击。xx||@LT`> B@LPTX\@lptx|`?pBenemy_2036_syshopx` 4444888888888$(, 8<@DHLPxxxxxxxxx0u  $(,048<@DH,X n44448888888880xxxxxxxxxLPTX\`dhL Nx| 444T\\x| enemy_2035_sybox$ PL 箱形恐鱼d seamonster$一种拟态成宝箱模样的恐鱼Lxxxxxxxxhlptx|d333?p'A?BXenemy_2035_syboxD88``,\\`@Combat.attack@stunenemy_2034_sythef 流泪小子v~ 84r唯唯诺诺的佩洛,<@eb.key>隐匿,攻击使目标<@eb.key>眩晕,击倒后获得<@eb.key>宝物 xxxxxxxx<@DHLPT8L?DpT`A@B,enemy_2034_sythef_2F444444444444Dx|xxxxxxxx| $(,048(?$aPTX\`dhlptxhxff?X|444444444444D  $(xxxxxxxx|L?PF 33?,0@088``,\H@Combat.attack@stunenemy_2034_sythef 流泪小子bj$ r唯唯诺诺的佩洛,<@eb.key>隐匿,攻击使目标<@eb.key>眩晕,击倒后获得<@eb.key>宝物 xxxxxxxx(,048<@$L?0@\@LAx|x@B,enemy_2034_sythef|x@@tthdP,,BSuicide.durationP?SummonMark.cnt6enemy_2033_syboysSummonMark.enemy_keyx?xSummon@(@A limit_amount?cntenemy_2033_syboys enemy_keyenemy_2033_syboys塑路者分形Rf  seamonster0{幻影必定消散,路途满是歧误。仍要探索,仍要探索。数次攻击后召唤<@eb.key>塑路者分形;$xxxxx|||@DHLX\@>L Nxd Ad@@BXenemy_2033_syboys8|@@|`0HASummonMark.limit_amountp@SummonMark.damage_counter?SummonMark.cntenemy_2033_syboysSummonMark.enemy_key}? }Summon@(@A limit_amount`?cnt:enemy_2033_syboys enemy_keyenemy_2032_syboy2 延命塑路者,8\ seamonster~它与分形所遭受过的创伤,都已化作大群进化的指引。被攻击后召唤更多<@eb.key>塑路者分形;xxxxxx|||?pHB  $@4B$0enemy_2032_syboy2(t@@`0ASummonMark.limit_amount ASummonMark.damage_counter?SummonMark.cntenemy_2033_syboysSummonMark.enemy_keyp?dSummon@(A limit_amount?cntenemy_2033_syboys enemy_keyLHenemy_2031_syboytxt 塑路者 seamonster`为大群探索生路的海嗣,攻击和被攻击数次后召唤<@eb.key>塑路者分形;xxxxx|||@?HB $(,048< LPTX\@333@lPB\ henemy_2031_syboy`lD88  ,,,HLT\|h8?EpDamage.attack@ep_damage_ratio?FakeDeath.target_hp_ratio0=FakeDeath.hp_ratioT ף<Reborn.hp_ratiot=Reborn.durationenemy_2030_symon2 接潮斥亡体$H seamonsterlZ科技与进化本能共同造就了这种诡异的分裂个体。更弱小,更狂暴。@xxxxx|||\`dhtx\fff?hx 333?B&enemy_2030_symon2888  ,,,HLT\|Dth8`?EpDamage.attack@ep_damage_ratio?FakeDeath.target_hp_ratioL=FakeDeath.hp_ratio ף<Reborn.hp_ratio=Reborn.durationlhenemy_2029_symon接潮蔑死体 seamonster生命值降为0时进入<@eb.key>假死:“另一部分”不处于<@eb.key>假死时持续回复生命,生命值回满时复活;攻击额外造成<@eb.key>侵蚀损伤,xxxxx|||HLPT`dH?T@d ?BXenemy_2029_symonT$88 (00|\4H?FakeDeath.target_hp_ratiotL=FakeDeath.hp_ratio ף<Reborn.hp_ratio=Reborn.duration`@(enemy_2028_syevilTXT 接潮主教dp生命值降为0时进入<@eb.key>假死:“另一部分”不处于<@eb.key>假死时持续回复生命,生命值回满时复活xxxxx|||,>@B  $( ,8<@DH,@X<BHXTenemy_2028_syevilL@@hp(\H$Reload.sp_ratio BReload.interval A Stun.stun d,Fire *sp_ratiot@ atk_scale Charge$?sp_ratio?spff?4enemy_2027_syudg2`d`圣徒伊比利亚tU在生命彻底燃尽前,他仍要猎杀伊比利亚的敌人。只有1发弹药。xxxxxx|||?pA $@4B$0enemy_2027_syudg2(t@@ 444PT\dd<H( BReload.intervalReload.sp_ratio A Stun.stunfHFire4@ atk_scaleChargeff?enemy_2026_syudg 圣徒卡门b($即使失去神智,他仍谨记自己的职责,消耗弹药可造成<@eb.key>极高物理伤害;<@eb.key>换弹被打断会晕眩数秒;4xxxxx|||PTX\hlP?\PlxA@Benemy_2026_syudg0%88lt0`H?EpDamage.attack@ep_damage_ratioff&@enemy_2025_syufo掠海漂移体v4 seamonsterX?【近地悬浮】,攻击额外造成<@eb.key>侵蚀损伤xxxxxxxx,048<@D(?4 N`DP B||@Benemy_2025_syufo(88X`($BEpDamage.damageD?EpDamage.attack@ep_damage_ratioenemy_2024_synut 注亡拟嗣j~$ seamonsterHN攻击额外造成<@eb.key>侵蚀损伤,无法移动且持续损失生命xxxxxxxx|,048<@D0` \@tx|t?Benemy_2024_synut+88x<lXenemy_2024_synutAttack.enemy_key@enemy_2023_sypult 投嗣育母R seamonster4?只攻击地面目标,攻击时投掷<@eb.key>注亡拟嗣xxxxxxxx  >>< , AX\`dhlptXXxABXenemy_2023_sypult|.88|Dt<$C Attack.defAAttack.durationh@enemy_2022_syzeni固海凿石者: seamonsterH首次攻击后一段时间内<@eb.key>停止移动且防御力上升xxxxxxxx fff?p(  ADHLPTX\`Dptx|d @tB,enemy_2022_syzeni h188ll <(L>EpDamage.attack@ep_damage_ratiod`enemy_2021_syfish骨海漂流体 seamonster*攻击额外造成<@eb.key>侵蚀损伤xxxxxxxx? A $(,04@D(B4@enemy_2021_syfish8\ << xP0L?rage.magic_resistance?rage.def?rage.damage_scale ? rage.hp_ratiopu ApA dot[rage]lH( ? respawn_time #=hp_ratio ? attack_speed ? max_target@pA aoe[rage]( L? atk_scalelvAA dotlH(t ? respawn_time #=hp_ratio ? attack_speed ? max_target AA aoe L? atk_scale|x enemy_2020_cswrtr “剧作家”&  埋首创作的无名青年,<@eb.key>无法被阻挡,能进行超远距离的法术攻击,其特殊法术会大幅降低我方干员的作战能力。 xx|| ( < @ $ ?0 8\ @ L HBx |  |  @  enemy_2020_cswrtr d><<T\ |X(0=token.hp_ratioP ATokenInvincible.duration| Areborn.durationb cshost_rebornreborn.branch_idL>combat.attack@ep_damage_ratio@combat.attack@max_target A4Bsummon* cshost_summon branch_id @enemy_2019_cshost  “剧团喉舌” $ 0 \ X盛大戏剧的报幕人,<@eb.key>永久无敌,会操纵<@eb.key>“报幕助手”协助战斗,击杀<@eb.key>“报幕助手”会使其流失生命。|xx||  ?FXdlz(,048@P4@enemy_2019_cshost8<<  $DDD`dlt$l x0x@d0@movespeedup.move_speed Aaoetrigger.warning_stack_cnt(? aoe.atk_scaleHAaoetrigger.stack_cntp #;.hprecovery.hp_recovery_per_sec_by_max_hp_ratiovcsdoll_3!summon.csdoll_summon[3].branch_idA summon.csdoll_summon[3].intervalcsdoll_2!summon.csdoll_summon[2].branch_idlA summon.csdoll_summon[2].interval4C summon.csdoll_summon[2].durationcsdoll_1!summon.csdoll_summon[1].branch_idA summon.csdoll_summon[1].intervalLB summon.csdoll_summon[1].durationhCCDoom$@ atk_scalevaluepB4BshieldT4 csdoll_rush branch_idLAintervalhL=hp_ratioBenemy_2018_csdoll伤心的大锁~ <L剧团报幕人的作品之一,耐久极高且具有<@eb.key>强大的自愈能力,释放的护盾存在期间会不断出现额外的敌人。\xx||x= pB8DL` @8 (enemy_2018_csdoll @l"<<$$DDD`dlttX8L>combat.attack@ep_damage_ratio> evade.prob>penetrate.def_penetrate4@ A aoe$4L? atk_scalePL>ep_damage_ratioenemy_2017_csphts 不祥幻影f,(9一片影子。从不曾离开,从不曾真实存在。xxxxxxxx ?',AHLPTX\`dHtx|h@@|enemy_2017_csphts  &<<ll(X8L>combat.attack@ep_damage_ratio > evade.prob<>penetrate.def_penetratel@ A aoe$L? atk_scaleL>ep_damage_ratio  ApAblink?distd`enemy_2016_csphtm卢西恩,“猩红血钻”剧团之灾卢西恩,代号傀影。会<@eb.key>穿过阻挡其的单位并留下<@eb.key>不祥幻影,攻击和技能额外造成<@eb.key>神经损伤。xx|| $,$$@D(?48`DP B|$X@@enemy_2016_csphtm p%L8804<DD\`0(!@triggerrage.move_speedP!Btriggerrage.attack_speed|! @damagescaletofrozen.atk_scale!@combat.attack@freeze !enemy_2015_csicemHLH! “霜牡”Xd!攻击被<@eb.key>冻结的目标时攻击力大幅提升。“雪牝”死亡时,自身攻击速度、移动速度大幅提升并继承其能力。!xxxxx||| 0( ? `  A!!!! !$!(!,!!,寒冷。“霜牡”死亡时,自身攻击速度、移动速度大幅提升并继承其能力。$%xxxxx|||@$D$H$L$+X$\$@$?L$@x$\$h$A$$$$$$$$$,$$$$$$@$$$$enemy_2014_csicer',S88\\|||Lxp%0(B poison.damage%'enemy_2013_csbot%%' 漂泊颂偶F&%%((猩红剧团道具师负责维护的音乐人偶,<@eb.key>未被阻挡时会弹奏旋律对全场我方单位造成法术伤害。(xxxxx|||0'4'8'<'.H'L'0'?<'@h'L'X'HB''''''''' ''''''?''''enemy_2013_csbot*/V88`(0$+?boom.ep_damage_ratioL+?boom.atk_scale(?*enemy_2012_csbln((*“小惊喜”(((),)(+<@eb.key>【飞行单位】猩红剧团为观众准备的特别礼物,被击落后对周围我方单位造成法术伤害和<@eb.key>神经损伤,@+xxxxxxxx\*`*d*h*l*p*t*X*?d************+******?***Z+enemy_2012_csbln- 2BL44<\\\x|pt+X+ff?|-enemy_2011_csppt++-剧场组装体*,++-originiumartscraft.猩红剧团道具师负责维护的巨型组装体,<@eb.key>阻挡能力大于等于4的作战人员才能阻挡,攻击对自身周围造成<@eb.key>溅射伤害。<.xxxxxxxxX-\-`-d-h-l-p-T-?`-]-p-|-A---------,------@----enemy_2011_csppt0,5\88(0PPPlpxD.d8T1 AAttackSpeedUp.warning_stack_cnt1AAttackSpeedUp.stack_cnt1 AAttackSpeedUp.duration1BAttackSpeedUp.attack_speed2L>attack.attack@ep_damage_ratio\/ @1enemy_2010_csdcr//1 绯红歌伶.0///1猩红剧团的演员,攻击额外造成<@eb.key>神经损伤,受到一定次数伤害后使全场敌人攻击速度大幅提升。1xxxxx|||11118(1,11L?1.H1,181pBd1h1l1p1t1x1|11d1,111111@1111enemy_2010_csdcr48O<<p||$TD25L>combat.attack@ep_damage_ratioP?24enemy_2009_csaudc224 骇笑看客:32234K猩红剧团的忠实观众,攻击额外造成<@eb.key>神经损伤。4xxxxx|||3333P;333?3@434A044484<4@4D4H4L404X\4`4d4h4l4P4@@|4l;Bh4t4enemy_2009_csaudcl7$;@<<d  57>atkdown.atk_scale( AA refreshshield08=hp_ratiox5 @7enemy_2008_flking557 “墓碑”J6556 8l大幅度削弱我方单位的作战能力,会周期性地为自己添加抵御伤害的<@eb.key>护盾7xx|7n7v7$7>07477?$7`P747@7\Bl77x7|77777p7J777777`@77B77enemy_2008_flking:>:D<<\X`8X8P(0;? reborn.max_hpP;Binvincible.durationt;@respawntimemul.respawn_time;@attackfreeze.freeze;A!reborn.reborn_invincible.duration;fff? reborn.atk<33@reborn.durationd)BB SummonFrosts:Efrosts branch_idĨ@A@AIceBurstT8<@flwitch_s_atkscale.atk_scale= Afreeze=ff? atk_scale`:@<enemy_2007_flwitch::< “寒灾”2;:::<{普通攻击和冰环能够施加寒冷,并且使被冻结状态下离场的我方单位<@eb.key>再部署时间加倍 >@ 锈锤战士>>$>P>L@]通常时进行远程物理攻击,可以射出造成<@eb.key>极高法术伤害的弩箭$@xx|@???T?F`?d?H?>T?@?d?p? 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HpAura.max_hphqHeal(i? range_radiusi@@ max_target`q Reborning$ j Aduration(j? range_radiustg@@ienemy_18006_lhprieh&hi 恩慈祷者Nhgg jj$她所拯救的,也将由她吃食ix|2i:iBiJi\pi^ih?h $iiiBiiiiiipii\iiiiii|iff@iiBiienemy_18006_lhprielT444444444444DDjHjLjPjTjXj\j`jdjhjljkxxxxxxxxxjjjjjkkkjkkkB,k0k4k8krqqs infection t^使周围敌人获得自身防御力100%的鼓舞,每隔一段时间,召唤两只小颚虫sx|nsvs~ssz0s[\s@sLs Assssssstsssssss@ssBssenemy_18004_lhbmomv {w88$(,HLT\xxxtw@Devour\@(lw? range_radiusw>defw>max_hpw?level_capacityw@@ max_stack_cnt$uHwenemy_18003_lhkarbuu|w吸气乱动机uuuwmachinew吞噬一个附近的非精英或领袖敌人,自身占用关卡敌人上限数+1,最大生命与防御力提高30%(最多吞噬3个)wx|Zwbwjwrw~(wwwL? wH&Lw0w PassiveM2.atk? 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N pBdpxv~,DHLPT8@dHBTX`enemy_1567_popeTd<<48@HL<G=!Shield.enemy_mpascl_mark.hp_ratio333?Shield.hp_ratioD[AyD GlobalAttackLAdurationenemy_1566_mpascl>“阿斯卡纶”n4Q“弑君之刀剑,诛王之枪矛”?不,你只是我记忆中那个她。x|v,@D(?4'`DPB @@DBenemy_1566_mpascl 0N444444444444< xxxxxxxx(,048<@$333?00u\`dhlptx|<< $,4P4 `$d0l4P$ B Reborn.atk(@Reborn.max_stack_cnt Skill_4_EndFlyRay.skill_name?FlyRay.attack@ray_atk_scale?FlyRay.attack@intervalFlyRay.hp_ratio_offsetAFlyRay.durationLandP2MoveFly_p2.skill_nameTMoveFly_p2.hp_ratio_offsetAMoveFly_p2.durationMoveFly_p2.base_attack_time@&MoveFly_p2.attack@ability_range_radius@MoveFly_p2.attack@max_targetLandMoveFly_p1.skill_namelMoveFly_p1.hp_ratio_offsetAMoveFly_p1.durationMoveFly_p1.base_attack_time`@&MoveFly_p1.attack@ability_range_radius @MoveFly_p1.attack@max_targetT\@@$t Skill_4_EndLandP2 AA StartFlyRay @mode StartFlyRay ability_nameHBHB StartFlyP2 X@@mode6 StartFlyP2 ability_nameLand@yDCardBoom,?respawn_disabled AdurationA B StartFlyP1 `?mode> StartFlyP1 ability_namee@A@AFireBall lH, xT,?damage_scale_max ̽damage_scale_addD@ damage_scaledff>range_radius_maxrange_radius_add? range_radius> scale_maxL scale_add?scale>scale_interval<?projectile_range @enemy_1565_mpprme6 拟态机械b origen@yPRTS将存储数据中罗德岛的熟悉之物变成了实体的威胁,绝对理性的机械不会理解何为恐惧。4x|`tx\?haxB ( A2H @BXenemy_1565_mpprme x0=444444444444,@xxxxxxxxx\`dhlptx\`D@@dpx,CTimeUp.interval(2?2DizzyEndenemy_1564_mpprtsPRTS,“源代码”Borigen aPRTS的原始代码覆写了权限,它开始抹除你们在罗德岛上留存的一切痕迹。xx||$8< ?,PX<HB|p A  8Fenemy_1564_mpprts hA88lP,ABroarH(p>ep_damage_ratioA burn_time? atk_scale B\Bbone_born_phase_2H$? atk_scale$@ hide_durationD@stunTburn_tile_phase_2H(?ep_damage_ratio? atk_scaleA burn_timeA\B bone_bornH$$? atk_scale@@ hide_duration`@stunp  burn_tileH(?ep_damage_ratio? atk_scaleA burn_timeLPTX\`dhlpxxxxxxxxx 0 $(,048<@D(&TX\`dhlpT p @@ (04 h4`8vbat_bonesstage2 basic.bgm Abasic.invi_durationL> basic.atk ?+damage_resistance_phase_2.damage_resistance\A$attack_speed_up_phase_2.attack_speed?#damage_resistance.damage_resistanceAattack_speed_up.attack_speed@reborn.max_cnt Areborn.durationT ?P,8ABroarH( >ep_damage_ratio A burn_time ? atk_scale B\Bbone_born_phase_2H$, ? atk_scaleH @ hide_durationh @stunxburn_tile_phase_2H( ?ep_damage_ratio ? atk_scale A burn_timeA\B bone_bornH$H ? atk_scaled @ hide_duration @stun  burn_tileH( ?ep_damage_ratio ? atk_scale A burn_timeP @@t enemy_1563_fthlgj  “万火归一”*   J  `盘踞于原野之上,永不离去的红龙先祖,抑或只是众心所向的还火之地。 x|B TR dl  ? 0   4B    | h t ? ? 33s@ B  enemy_1563_fthlgjL M@@08hhhhhhhhhhht l d8T(pH(X<> summon_cjblonHint.branch_idAHint.sp summon_cjblon(Reborn.enemy_cjtaot_reborn_end.branch_id cjtaot_reborn_summonReborn.branch_idT@!Reborn.enemy_cjtaot_reborn_end.spC Reborn.def AReborn.attack_speed= Reborn.atkAReborn.durationADamageResistanceReborn.interval4fff?(DamageResistanceReborn.damage_resistancep #<AbsorbReborn.hp_ratio?AbsorbReborn.range_radiusnonononoInfectionAuraReborn.branch_id" InfectionAuraReborn.action_indexnonononoInfectionAura.branch_id:#InfectionAura.action_index4BDamageResistance.interval333?"DamageResistance.damage_resistancefff?Absorb.range_radius@ ?DhpAB SummonDoor:cjtaot_summon_door branch_idAASummonFoodReborn$cjtaot_summon_reborn_cjbfod branch_id SummonDragonReborn summon_cjblon branch_id4B4BDraw`< @force@@times@ hit_intervalS5AdurationD4B4BDamageFieldRebornpD$\33> atk_scalex? move_speedpAprojectile_life_time@ range_radiusAA SummonFood cjtaot_summon_cjbfod branch_idh4B4B DamageFieldpD$x> atk_scale? move_speedpAprojectile_life_time@ range_radius  SummonDragon summon_cjblon branch_id,xx|||||||HTX\`dhLpx|D@@<Dt| $ ,d8T(pH(X<! summon_cjblonHint.branch_idlAHint.spJ" summon_cjblon(Reborn.enemy_cjtaot_reborn_end.branch_id" cjtaot_reborn_summonReborn.branch_id@!Reborn.enemy_cjtaot_reborn_end.spHC Reborn.defd AReborn.attack_speed= Reborn.atkAReborn.durationADamageResistanceReborn.intervalfff?(DamageResistanceReborn.damage_resistance0 #<AbsorbReborn.hp_ratioX?AbsorbReborn.range_radiusJ$nonononoInfectionAuraReborn.branch_id, InfectionAuraReborn.action_index$nonononoInfectionAura.branch_id,InfectionAura.action_indexT4BDamageResistance.interval333?"DamageResistance.damage_resistancefff?Absorb.range_radius  ?Dh<AB SummonDoor&cjtaot_summon_door branch_idAASummonFoodRebornn&$cjtaot_summon_reborn_cjbfod branch_id| SummonDragonReborn& summon_cjblon branch_idp4B4BDraw`< |@force@@times@ hit_intervalS5Aduration4B4BDamageFieldRebornpD$(33> atk_scaleD? move_speed`pAprojectile_life_time@ range_radiusЋAA SummonFood( cjtaot_summon_cjbfod branch_id44B4B DamageFieldpD$D > atk_scale` ? move_speed| pAprojectile_life_time @ range_radius\  SummonDragon) summon_cjblon branch_idPff?t enemy_1562_cjtaot 无餍 animated!自如梦方醒的岁的代理人心中诞生的化物,大口吞噬着失意之情。相聚是滋味,思念何尝不是?欢愉是滋味,悲切何尝不是?得意是滋味,悔恨何尝不是?H!x| ' '' t ff> ȯ  B"!*!2!:!B!J! V! !!!! !!@0!!B !,!enemy_1562_cjtaot$$4p(B448X\\|!""#enemy_1561_crzjdg_2N"!#盐坨子炮靶心~""""<$#x|.#6#>#F#N#"#^#"d#v#~#######\###p#t#x#|#####x#d#enemy_1561_crzjdg_2x& eD444444444444< $$$($,$0$4$8$<$@$D$H$%xxxxxxxxx$$$$$$$$$p$$$%%% %%%%%%X,%0%4%8%<%@%D%H%,%X%H,1<<\  $%l8Pd8(L?BlockAbility.damage_resistance(>M2S1Trigger.hp_ratio(AM2BuffAura.buff_duration$)CM2BuffAura.fixed_valueL)?M2BuffAura.atkl) A#M2GainAttribute.invinsible_duration)HBM2GainAttribute.attack_speed)@M2GainAttribute.move_speed)?&M2RangeAtkScale.attack@range_atk_scale2(5,7)M1ReviveEnd.locationh*=-M1Passive.hp_recovery_per_sec_by_max_hp_ratio* AM1Passive.m1_revive_duration*L?CnnonShield.damage_resistance+?&M0RangeAtkScale.attack@range_atk_scale@+ #<Reborn.hp_ratio`+?Reborn.durationd5@AdvanceSuddenlyD(+@ buff_duration+?dist,@ atk_scale SummonCnnon5 HidenCnnon branch_id AAM1MultiRangedAttack$,? atk_scale,?ep_damage_ratio AAM0MultiRangedAttack$$-? atk_scale@-?ep_damage_ratio@ AReinforcedCannon(f>sp_recover_ratio-@big_boom_duration+ff?,-enemy_1561_crzjdg+`+\-安纳斯塔西奥,赎罪者+|++,-他羡慕无罪之人可以活着,也羡慕有罪之人可以死去。唯独他,既不得坦荡地活着,也不能安然地死去。-x|.-6->-P4X4,-,>,-- - B------h--T------t-@--B--enemy_1561_crzjdg0 o O4444444444448<.@.D.H.L.P.T.X.\.`.d./xxxxxxxxx......./._//// /$/(/,/0/4/8/(6D/H/L/P/T/X/\/`/D/Xp/`6@@ (04,/<\<`42=passive.damage_scale_down2Apassive.damage_scale_up3fff?passive.damage_resistance_weak83fff?passive.damage_resistance_fullh3?passive.atk_scale3?passive.hp_ratio3?Reborn.interval3? Reborn.sp3HCReborn.loop_duration4 AReborn.duration44 &p2passive.ability_range_forward_extendl4?p2passive.max_hp4?p2passive.attack_speed4C p2passive.atk?@(P lockFireWork05?hp_ratiolockFire$x5@ move_speed5?intervalءA Amute(5 A mute_duration5@max_target_mute.blinkd@\6@max6?(6,6)l4V?(7,8)l3v?(3,10)l2?(3,7)l1?(5,4)l07?atk_scale_blinkHBlockdD(`7> atk_scale_s17HBlock_cd7?interval7pAtrig_cnt$@A aoe7@duration@5@d7enemy_1560_cnvlap557“狂欢之主”555:67狂欢之主终于登场,这场混乱的狂欢由她而始,也将由她亲手引领至高潮。漫长的狂欢,荒芜的玩笑。7x|V7h>f7n7>$7(7 7?7`D7(747A>77>777>|7777777@,?7B77enemy_1560_cnvlap:y6Y4444444444444h8l8p8t8x8|8888889xxxxxxxxx9999 9$9(9,99`g<9@9D9H9L9P9T9X9\9`9d9h9l9p9t9x9|9999l989@@@dlp9\4<4Badvance.magic_resistance<?advance.hp_ratio=? advance.def8?,l*CCSuicide$t=? atk_scale=value@6equipAD$=@ atk_scale=? max_targetF x-5projectile_rangeEstoreAh@ h>@Edynamic>@ max_target>L?damage_resistance>@ atk_scaleXFstoreH ?@Edynamic?L?damage_resistance@?@ atk_scale7equip$?@ atk_scalejH x-5projectile_range?帝国最后的余晖,生锈冠冕下的幽灵。反驳他,反驳维多利亚无上的荣光与权力,他会审视,他可以宽恕。?x|&?.?6?>?F?>>V?>h<?> ?AF??F??\??H?t?x?|???h?33AF|?B??enemy_1559_vtlionkB @zC888@(,AA bigAttack2dH,@C@@max_target[attack]dC?base|Cu=gemsCpA max_targetC A link_duration@Bblockd@ D@mid D@ loop_duration@D Bshield_duration`D=gemsxD?mainDpA max_target԰@ B fourDirAttack$D? atk_scaleD@@ loop_durationDAA bigAttackH$PEL? atk_scalelE@ loop_durationE@@ max_targetBBBCCC CCCC|DxxxxxxxxxCCCCCCCCCCCCCCCCCCCCJCCDDD DDDC $DKRP<<@HLT\`pDxT,HG AReborn.invinciblelG@Reborn.range_radiusGAReborn.durationG333?gems.damage_resistanceG> p2Buff.defG> p2Buff.atkH> p2Buff.max_hp(lAA bigAttack2dH,H@@max_target[attack]Hfff?baseH #=gemsHpA max_targetH A link_duration8@Bblockd@LI@mid`I@ loop_durationI Bshield_durationI=gemsI?mainIpA max_target@ B fourDirAttack$ J? atk_scale$enemy_trcerb_s3_debuff.atk_scale_maxT<$enemy_trcerb_s3_debuff.atk_scale_addT<$enemy_trcerb_s3_debuff.atk_scale_curT@'enemy_trcerb_s3_debuff.aoe_damage_scale(U33@ hit_durationHUAdurationdU@ range_radiusAAP2Skill(U? range_radiusU@stun PowerAttackVdef(V? atk_scaleSSSSSSSSSSUxxxxxxxxx4T8T$enemy_trcerb_s3_debuff.atk_scale_max4^<$enemy_trcerb_s3_debuff.atk_scale_addl^<$enemy_trcerb_s3_debuff.atk_scale_cur^@'enemy_trcerb_s3_debuff.aoe_damage_scale^33@ hit_duration^Aduration_@ range_radius` BAP2Skill(d_? range_radius_@stun PowerAttack_def_? atk_scale$]@H_enemy_1557_trcerbt]x]t_“三头犬”]]]^_饥肠辘辘的“三头犬”终于出现在了你的面前,每张嘴都等着吃顿饱饭,每张嘴都偏好不一样的口味。可别糊弄它!_xxxxxxxx^^^^^__^>^0u __ _A<_@_D_H_L_P_T_X_<_Xh_l_p_t_x_\_@_l_Bx__enemy_1557_trcerb|b Dl<<h,``(x< c? 0.dsbish_s_2[validator].intervalTc@%0.dsbish_s_2[validator].s2_max_targetc Areborn.anim_durationc Areborn.durationc\B 2.intervalc33>2.atkd@@2.max_stack_cntlenemy_1433_dsbasi_2 1.enemy_key\dA 1.intervalxd@1.cntd< 0.hp_ratiormenemy_1433_dsbasi_2 0.enemy_keyd B 0.intervald@0.cntQ@AAP2S2lL$\eHB s2_duration>n x-5range_ide?intervale4CdamageRA\BP2S1x@f@A&dsbish_p2_s_1[effector].sleep_durationHfL> dsbish_p2_s_1[effector].hp_ratio|f? dsbish_p2_s_1[effector].intervalfL<hp_ratiof?intervalfAdurationSpA B 1`H$8g>hp_ratioTg>ep_damage_ratiotg?atkg?max_hpdddddeee eetfxxxxxxxxxeeeeeeeeeeeeBeeeeeeeeeeeefff ffffmFr<<h@DLTtXdf`(x<Xi? 0.dsbish_s_2[validator].intervali@%0.dsbish_s_2[validator].s2_max_targeti Areborn.anim_durationi Areborn.duration jpB 2.interval(j>2.atk@j@@2.max_stack_cnt&senemy_1433_dsbasi 1.enemy_keyjA 1.intervalj@1.cntjt< 0.hp_ratiosenemy_1433_dsbasi 0.enemy_keyk B 0.interval4k@0.cnt4X A BP2S2lL$kHB s2_durationvt x-5range_idk?intervalkCdamageXA\BP2S1x@HlA&dsbish_p2_s_1[effector].sleep_durationlL= dsbish_p2_s_1[effector].hp_ratiol? 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Reborn.atk@@Reborn.duration>DmgResist.damage_resistancel((+ AA CallBdguad$Shotgun@stunXY SmokeBomb,ff?projectile_rangeAprojectile_delay_timeA CrossAttack$p`@durationdef̛enemy_1551_bolicpv$ 马特奥上尉0<`p联合政府军队上尉马特奥。他不愿承认自己已经穷途末路,为此用暴力对待每个提醒他这一点的人。px|?@ԝĝHBJRZfn 048<@$@@P4B@&Lenemy_1551_bolicpD, lڪ<<h@ptHh8 T( Passive_Hit.atk4 APassive_Hit.other_cnt\'PassiveM2.dhnzzh_clean_water.move_speed-PassiveM2.dhnzzh_clean_water.magic_resistanceԢ PassiveM2.dhnzzh_clean_water.def@PassiveM2.move_speed0PassiveM2.magic_resistance\333 PassiveM2.def| PassiveM2.atk B)PassiveM2.dhnzzh_passive_mark[host].valueأ@Passive_Hit.valueBPassive_Hit.max_stack_cnt(oPassive_Hit.extra_valueP #<Passive_Hit.move_speedxPassive_Hit.magic_resistanceHPassive_Hit.defȤ@Passive_Hit.cntenemy_1392_dhshld_2$Reborning.dhnzzh_reborn_c2.enemy_keyenemy_1390_dhsbr_2Reborning.enemy_keyt?Reborning.dhnzzh_reborn_c2.cnt? 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respawn_time<<F<F RebuildS1T$@ max_target?not_add_respawn_cost_cnt,? respawn_timet=OGOGBlinkS20>(4,2)locationOG cooldown_0=@ABlinkS1A cooldown_08Lenemy_1548_ltniak|赫尔昏佐伦,“巫王”漫长的噩梦即将苏醒,创造的幻夜迎来黎明。上前来,见证君王之死,见证造物之始源如何灭亡。x|N`^px ?8< ,BpX@ Benemy_1548_ltniak` 88```````````l` AHpAuraCtrl.durationxxxxxxxx|48<@DHL8dhlptx|p` <<HPpppL xH\4Attack.attack@ep_damage_ratioAttack.attack@hp_ratioH AAttack.attack@durationp@Attack.attack@respawn_time AAttack.attack@addOnDurationCAttack.attack@addOnDamageHBAttack.attack@baseDamage fff?HpAura.damage_resistanceLCHpAura.hp_recovery_per_secxpAHpAuraCtrl.duration4BloodFountain2dD$? atk_scale@interval Aduration4@stuntE AA BloodFog2P$`D `(  attack_speed@!enemy_blord2_fog[summon].interval>%enemy_blord2_fog[summon].offset_bound8?enemy_blord2_fog[summon].delay.enemy_1367_dseed"enemy_blord2_fog[summon].enemy_key@ respawn_time?delayenemy_1360_dfello enemy_key A addOnDuration@C addOnDamage\HB baseDamagex?projectile_range Aprojectile_life_timepAduration 0enemy_1547_blord_2\`\杜卡雷,“君主之红”xsarkaz3鲜血王庭的主宰者,所有血裔的君王。txx|| L> HBP\  $(,0@@$B0<enemy_1547_blord_24@X444444444444<hxxxxxxxxx@R88`h d\p BloodFountain$P@intervallAdurationL AABloodFog h@ d@$? max_targethp_ratio  attack_speed0@ respawn_timeP?delay.enemy_1360_dfello enemy_key A addOnDurationC addOnDamageHB baseDamage?projectile_range Aprojectile_life_timel @enemy_1547_blord杜卡雷,“君主之红”sarkaz(3鲜血王庭的主宰者,所有血裔的君王。xx||Xdl>0u0  HBT`dhlpT,t@Benemy_1547_blord`# 444444444444@<@DHLPTX\`dxxxxxxxxxB$(,048<@0 LPTX\`dhLxh<< 8@`dd,| \8T0Areborn.rest_durationAreborn.duration?reborn.ban_attack_time Areborn.invincible_timeHzD reborn.defdBreborn.attack_speedL> reborn.atk333trap_debuff.def333trap_debuff.atk?trap_debuff.debuff_time reduce_def.def,@reduce_def.durationTpAAMarkStunAttack_S2X@ ?dist@durationdef@stun$UpAAMarkStunAttack_S1<$8@durationTdefh@stun @enemy_1546_cliffV“桥夹”克里夫$HXu传奇佣兵,黑钢国际的创始人。受到废热喷口的伤害时<@eb.key>攻击力和防御力大幅降低Hx|tff>ȯpB,*<  @ BLenemy_1546_cliff8+ 444444444444<Hxxxxxxxxxdhlptx|d8"<<x\@ p@`0(HShield_2.stmbot_countP333?Shield_2.damage_resistance|Shield_2.countCShield_2.max_valuezCCrash.ep_value?Crash.atk_scaleAReborn.duration HShield.stmbot_countD333?Shield.damage_resistancep Shield.countCShield.max_value$xp[@@ FallDawn_B$?interval@Aduration FallDawn_A$\?intervalx@AdurationBurst_2hH(? hit_interval?interval? atk_scalezCep_value\]HBHBBursthH(h? hit_interval?interval? atk_scalezCep_value^AA Ray$>interval ? atk_scaleh?enemy_1545_shpkg多利,“羊之主”u羊之主,游历于荒野之中,非常喜欢在岩浆里冲浪。现在,是时候陪他尽兴地玩一场了!xx||x0433>$`P4@pBtt @Benemy_1545_shpkg 3F<<  (((LdxT(4@Dead.dead_indexT@Dead.ban_skill_index|C M1_t.M1_time@ M1_t.trig_cnt cledub_rockflM1_t.branch_idt$$l@FM2StartTbAA M2SummonEnemy" cledub_summon branch_idd AA M2RidiculeX0 Bprojectile_delay_time Asp_stop_durationspLc AA M2MakeTroubleH$\ block_cntx attack_speedmax_hpcpAHBM1ActiveRockfldAA M1MakeTroubleH$ block_cnt033 attack_speedPmax_hp@@ B M1RidiculeX0 Bprojectile_delay_time Asp_stop_durationspLPTX\P|xx||h t| $? @$P\hlptx|d<< 888TX\dd$xT(@Dead.dead_index@Dead.ban_skill_indexC M1_t.M1_time4@ M1_t.trig_cnt cledub_rockflM1_t.branch_idt$$Jr@FM2StartgAA M2SummonEnemy cledub_summon branch_id AA M2RidiculeX0\ Bprojectile_delay_time Asp_stop_durationsph AA M2MakeTroubleH$ block_cnt attack_speed0max_hppipAHBM1ActiveRockfliAA M1MakeTroubleH$ block_cnt33 attack_speedmax_hp@ B M1RidiculeX08 Bprojectile_delay_time` Asp_stop_durationspenemy_1544_cledub   “花匠”$PL最平凡的花匠,克莱芒·杜波瓦。双手捧起的是泥土,可土壤太贫瘠,曾一度在此绽放的花已无力生长。Pxx||lxx? (4 dvenemy_1544_cledub@f444444444444<$xxxxxxxxx@DHLPTX\@Plptx|x  <<$(08DpL$L> P2Buff.atk@Reborn.invincible(@Reborn.durationH?Reborn.hp_ratioX4@F@FRistarAttackTrigger4@FzDBoomAllX BecomeStar2@star_invincible@@ ReborningD@duration AA BecomeStar @enemy_1543_cstlrs 克丽斯腾~ <LP自私者。背叛者。求道者。独行者。先驱者。 晚安,泰拉。xxxxxxxx48<@DHL0><hL XHBX@BXenemy_1543_cstlrsE:%444444444444<lptx|xxxxxxxxx $(,0I@DHLPTX\`dhLx|x 4#<@  PJ4suicideAndSummon.action_indexbranch_1suicideAndSummon.branch_idTxenemy_1542_wdslm_4 同构碎片#在漫长岁月之前,变形者突然醒来。那一天变形者开始思考为何自己并未如同族一般被这片大地改造。于是变形者自分成万千碎片,体验过诸般人生,个体的意义从此消弭。王庭内从未存在过一位变形者,唯有“集群”。 x|   08?HB|z 0 4 8 < @ $ P T X \ ` D @p T B` &l enemy_1542_wdslm_4d K*444444444444<     $ ( , 0 4 xxxxxxxxx I     $ ( , 0 4  D 4@D|8@`dd  XL>#reduceDamage.damage_resistance_baseZt,rsyncAttackWithSummonD syncAttackP2? atk_scale syncAttackP14? atk_scale| enemy_1542_wdslm_3&   同构碎片R    #在漫长岁月之前,变形者突然醒来。那一天变形者开始思考为何自己并未如同族一般被这片大地改造。于是变形者自分成万千碎片,体验过诸般人生,个体的意义从此消弭。王庭内从未存在过一位变形者,唯有“集群”。x|2DBT\? HBTX\`dHtx|h @xB&enemy_1542_wdslm_3Qt>88dddddddddddl4Creborn.dotDamageValuehlptx|xxxxxxxxx  $( I8<@DHLPTX\`Dptx|p@DTX8<<X\dlxFX,?reborn.range_radiusBreborn.dotDamageValue?syncAttackP1.atk_scale8Areborn.durationX@P2Passive.rebornInvincible_timeL>#reduceDamage.damage_resistance_base&t,&syncAttackWithSummont syncAttackP2 ? atk_scale syncAttackP1d? atk_scaleenemy_1542_wdslm_2V 同构碎片@P#在漫长岁月之前,变形者突然醒来。那一天变形者开始思考为何自己并未如同族一般被这片大地改造。于是变形者自分成万千碎片,体验过诸般人生,个体的意义从此消弭。王庭内从未存在过一位变形者,唯有“集群”。x|btr04?$P4@HBx @B&enemy_1542_wdslm_2  XJ#<<hh(Creborn.dotDamageValueHB syncAttackWithSummonCfixedValueDamage  xxxxxxxxxI  0 @D 4lH\0B-P1SummonHLevel.hlevel_markj-P1SummonHLevel.action_index>P1SummonHLevel.hp_ratio%branch_3P1SummonHLevel.branch_id(?reborn.range_radiusLBreborn.dotDamageValuet?P2HalfHPFlag.hp_ratioAreborn.duration@P2Passive.rebornInvincible_time.P1SummonStand.action_index&branch_2P1SummonStand.branch_idL?P1SummonStand.hp_ratiotL>#reduceDamage.damage_resistance_baseu?L4(? halfHPSummonH @-enemy_wdslm[dieAndSummon].effectStageDuration@A(enemy_wdslm[P2halfHpInvincible].duration|pA"enemy_wdslm[dieAndSummon].duration HB syncAttackWithSummonCfixedValueDamage0 AA syncAttackP28 ? atk_scale| AA syncAttackP1 ? atk_scaleenemy_1542_wdslmv$ “变形者集群”8Dpl 游离于萨卡兹王庭之外的长生者。见证了种族的兴衰,体验了生命的迭代,但“变形者集群”依然没有找到“何为生存”的答案 x| ' ('0'?HBt'r '( , 0 4 8  H L P T X < @h L BX &d enemy_1542_wdslm\#|'A44<\``( #enemy_1541_wdslms!8!4#“变形者集群”!!T!!|#?游离于萨卡兹王庭之外的长生者,直面火焰之途4#x|"""""x"|"`"?l""""HB ###"""""" """"""@@#f#"#enemy_1541_wdslms%D*&88\d8#ByD detectAll#@%enemy_1540_wdncrR$$% 爱布拉娜~$$$@$<&*深池的领袖,焚尽伪装的德拉克%x|V%^%f%n%v%$%,%?%PH%%4%HB%%%x%|%%%%l% %%%%%% @%&%%enemy_1540_wdncr(,22<<PP&pL(9Reborn.invincibleD)?Reborn.hp_ratiod)@Reborn.durationR:AtkUp.damage_resistance)?atkup.hp_ratio)ff? 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AOE$8@ atk_scale8? range_radiusApAFakeCallt@TransportTrigger$(9@ atk_scaleD9? range_radius Reborning9pAduration:A SummonFake1Benemy_1538_ymmons_2 enemy_keyP7T7X7\7`7d7h7l7p7t78xxxxxxxxx777888 887L 8$8?HB084888<8@8D8H8L808&\8`8d8h8l8p8t8x8\8 8x?D<<hh8pD;+HpCall.enemy_ymmons_hp_call[extra].hp_ratio;33>Fake2Damage.hp_ratio<>HpCall.hp_ratio0<@Reborn.invincibleT<pAReborn.durationt<?Reborn.hp_ratioZEenemy_1312_ymilluSummonIllu.enemy_keyDTlDCallE ymmons_fake branch_idD AOE$\=@ atk_scalex=? range_radius^FpAFakeCall0ETransportTrigger$=@ atk_scale>? range_radius ReborningH>pAduration>A SummonFake1RGenemy_1538_ymmons_2 enemy_key <>enemy_1538_ymmons4<8<4> “睚”<@<L<x巨兽“睚”的代理人。据司岁台古卷记载,千年前炎国所围猎的巨兽之一“睚”,拥有“裁错春秋”的神奇能力。伤口永难愈合,祂舔舐着屈辱、愤怒与不解......祂回到了熟悉的炎土。>xx||=dE>pExE> >>>><> >,>HBE`>El>p>t>x>|>`>>>>>>>@>>B>X>enemy_1538_ymmonsAD Ȁ6K<<@@@@@@@@@@@PT?T0B@TailCut.max_hp_ratioDB~H Reborn.max_hpdB/GDamageCounter.hp @Pt /pA B FlyFireLanep4B>continuousdamage.atk_scaleCA%continuousdamage.projectile_life_timePC?ep_damage_ratiopCL? atk_scaled0AA FlyFireCirclep4C>continuousdamage.atk_scaleCA%continuousdamage.projectile_life_time0D?ep_damage_ratioPD? atk_scaleD1APAFlySwingTail_CutDfff? atk_scale1APA FlySwingTailD? atk_scale8A@@ FlyAttackp4HEL>continuousdamage.atk_scaletE@%continuousdamage.projectile_life_timeE<ep_damage_ratioEL? atk_scale2@<FRoarF@stunT@fff@ LandFireBall\FL? 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Shield.probAShield.disable_duration Funnel_s2.attack@ep_damage_ratioڹFunnel_s2.ep_damage_ratio4?Funnel_s2.atk_scaleX?Funnel_s2.timesx?Funnel_s1.attack@atk_scaler Funnel_s1.attack@ep_damage_ratioԩ@Funnel_common.attack@duration@"Funnel_common.attack@max_stack_cnt8pB!Funnel_common.attack@attack_speedl@@Funnel_s1_charge.spP<F<F Funnel_rageȪ> atk_scale<FPose(@Lenemy_1528_manfrix|x 曼弗雷德sarkazت卡兹戴尔军事委员会成员,年轻的萨卡兹将军。使用施术单元“提卡兹之根”与特雷西斯亲授的剑术作战。<@eb.key>攻击时为伦蒂尼姆城防副炮充能。xxxx|48<PT8?D@pT` BXĪȪ@تBȪԪenemy_1528_manfri̭B444444444444@tx|xxx|||||| ~,048< pLPTX\`dhlptXXM@@dpxT(دL> PassiveP2.atk333?SmokeBomb.damage_scale ?SmokeBomb.prob@>SmokeBombTriggerP2.hp_ratiol?SmokeBombTriggerP1.hp_ratioAPassiveP2.recovery_time@Reborn.durationRldB NoonArrivedT<< A martyr_skill_to_wpnsts.atk_scalep@sp Aprojectile_life_time@Adurationȱ@ atk_scaleNBounceAttackP2X<@!martyr_bounce_to_wpnsts.atk_scaleL@timesd? atk_scalexOBounceAttackP1X<@!martyr_bounce_to_wpnsts.atk_scale@times? atk_scaleH @lenemy_1527_martyr“殉道者”,安多恩&~为了提出一个问题不惜与拉特兰为敌的萨科塔,为了得到一个答案甘愿踏上苦难之路的寻路者。xx||dpx ?xi< ,pB`ȹlptx|`&@Benemy_1527_martyr 444444444444DDHLPTX\`dhlдxxxxxxxxx$ B,048<@DH,X\`dhlptX@t<<TTtttPд `0|X0TileSpawn.tile_col_endܷAwait_other_finish@delay_to_appear @DevourMsfsui.sp@DTimeUp.duration`@ NormalAttackS3.attack@max_target?Bristleback.damage_resistanceĸL=AppearS1.hp_ratio_per_fire?AppearS1.hp_ratio?AppearMode.mode(0t DragonBreathtH$? atk_scale? atk_scale_exȹ@projectile_life_time@ anim_duration@A PowerSlashS3d@$XpAdurationt@@times> atk_scale_add>atk_scale_init̺? atk_scale? max_targetܧ@A PowerSlashS2d@$LAdurationh@@times> atk_scale_add>atk_scale_init? atk_scaleܻ? max_targetШ AA ThunderS30,Aprojectile_life_timeTL> atk_scaleHA B ThunderS20pAprojectile_life_time̼L> atk_scale AA ThunderS10pAprojectile_life_timeD> atk_scale8@@ TimeUpDoomyvalueenemy_1526_sfsui 岁相$0Tanimatedx岁兽阴影,古奥巍峨。它懒懒地看向人间,一眼已是千年,千年轻如一梦,说不清是愤怒抑或幽怨。xxx||=Լ ļAT`h &(,048 @0BClearSp.hp_ratio AReborn.invincible@Reborn.duration0>3DefPenetrate.enemy_blkswb_t_2[reborn].def_penetratetL>+DefPenetrate.enemy_blkswb_t_2.def_penetrate?"AtkUp.enemy_blkswb_t_1[reborn].atk>AtkUp.enemy_blkswb_t_1.atk8dABlink2 L?distd? atk_scale0pApA CircleAttack2(? range_radius? atk_scaleLABlink ?dist0? atk_scalet1pApA CircleAttack(? range_radius? atk_scaleenemy_1525_blkswb040锏4@lh卡西米尔骑士竞赛三届冠军,不会使用法术的莱塔尼亚残次品,天生的武者——黑骑士,会<@eb.key>穿过阻挡其的单位,并造成物理伤害xx||(0?`mHB| $(,0X@DHLP4@`DBP\enemy_1525_blkswbTx444444444444<  $xxxxxxxxxP  $4$b<<  L |X(`=Devour.hp_ratio@Passive2.invincible_time? 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shield.atkkHC strength.defkL> strength.atkP<F<F immo_trigger[reborning]T4llHCdeflL>atklpBdurationlL?intervalpAAthrowspear[Rage]m̬? atk_scaleD<F<F Immo[Rage]HmfU= atk_scalejlenemy_1506_patrtjjl 爱国者Vkjjmsarkaz4m{最后一位纯血温迪戈。行军姿态<@eb.key>防御力与法术抗性极高,毁灭姿态<@eb.key>免疫眩晕(mxx|||DllPlTls`ldlHl>Tlȯldlpl4Blllllllllllllll@llBl@lenemy_1506_patrto\,tp8@ $,4Pdm?p ARockYouH(xpB dot_ep_valuepHC dot_valuep? hit_intervalnff&@$penemy_15067_dqdidi0n\nXp街头乐队吉他手npn|npsarkazpK他们编排出的乐段可能会是字面意义上的“杀手旋律”。px|op pp$woooL?o:oooB^pfpnppzpp0ppphHpLpPpTpXp*switchMode.enemy_act29side[buff_enthu].atkw*switchMode.enemy_act29side[buff_enthu].defw@1switchMode.enemy_act29side[buff_enthu].move_speed(xHB3switchMode.enemy_act29side[buff_enthu].attack_speed:.switchMode.enemy_act29side[buff_depressed].defx?5switchMode.enemy_act29side[buff_depressed].move_speedxL>.switchMode.enemy_act29side[buff_depressed].atk0yH7switchMode.enemy_act29side[buff_depressed].attack_speed?0aoeAttack_enthuf? aoeAttackw?(yenemy_15064_dqdru4w`w\y街头乐队鼓手wwwwy?其貌不扬,但能驾驭的鼓点速度超越常人理解。Pyx|xxxxxxx|x333?x'xxxHB*y2y:yxxxxxxy yyyyxff?(y yBy$yenemy_15064_dqdru|@<<y$|? reborn.atk|@reborn.durationPiAA IceShield}@@max_cnti@@ ArcticBlastlH(\} @ range_radius|}? atk_scale}H attack_speed}Aduration {${({,{0{4{8{<{@{D{|xxxxxxxxx{{{{{{{{{{{{{||| ||||{^(|,|0|4|8|<|@|D|(|lT|D<<l|$d? reborn.atk@reborn.durationPlAA IceShield@max_cntlAA ArcticBlastlH(0 @ range_radiusP? atk_scalelH attack_speedAduration}@enemy_1505_frstar$~(~$霜星~,~8~d~`整合运动法术部队干部,<@eb.danger>威胁极大,能使用冰属性法术<@eb.danger>造成极为恶劣的作战环境。dxx|?aHB@>P $l@4B$0enemy_1505_frstar(t 8< (t&P,HBshield.attack_speed? shield.max_hp܃Dshield.dynamic(L?Lenemy_15059_dqhmmrX覆面大锤客sarkaz<永远不让自己“丢脸”,是他们的信条之一。xxxxxxxxĂȂ̂L?'̂؂A   048<@$`@P4B@Lenemy_15059_dqhmmrD$@H 0Ѓ?$@Empty.sp؆@Empty.attack@chuang_atk_scale@6?]PollutedRangedAtkT0l Aprojectile_life_time@ range_radius Aprojectile_delay_time܇Bpolluted_damage_highBpolluted_damage_lowT @xenemy_15058_dqtank改装排污车.ȅmachine Q如果不慎沾染污秽,竞赛主办方不提供清洁协助,敬请注意。؇xxxxx|||h 333?., AHLPTX\`dHtx|h@|enemy_15058_dqtank̎d8<h~(?Rage.move_speed BRage.attack_speed\L?enemy_15057_dqmram 勤奋的钻头6ĈЈmachineW只要敲打它们足够多次,它们就会判定那是需要加大功率的信号。xxxxx||| t333? 48(ATX\`dhlpT t@@enemy_15057_dqmramؑp8<Lx(ƞWeaknessUI.valueL?Weakness.damage_resistancep?enemy_15055_dqrhcr ̋ȍ 石头脑袋J؋T如果你看到它们抬不起头,那十有八九不是因为它们有愧疚感。ԍxxxxx|||d 333?.( @DHLPTX\@lptx|`@|BxXenemy_15055_dqrhcr|@Ȕ`8<8@@\`hppzT(¡WeaknessUI.value333@QuillSpray.range_radius<@QuillSpray.atk_scaled=QuillSpray.hp_ratio@?Weakness.damage_resistance?enemy_15054_dqprpn <8荒原刺背兽HT|<你说有没有一种可能,它们倒着走会更厉害?4xxxxxxxxPTX\`dhL333?Xaht@̐АԐؐܐ`@ܗBؐDenemy_15054_dqprpnܓ(8<Dpڑ(WeaknessUI.valuehL?Weakness.damage_resistanceL?enemy_15053_dqtrtl 勇敢的壳(TXTN叫这个名字是因为,它们能展现出勇气完全在于背上的壳。xxxxx|||8<@DPT8333?D6pTړxē@ԓĚBX̓enemy_15053_dqtrtlĖ8<|0\” pD  Crash.stun\/DCrash.atk_scale|/DFirstAttack.atk_scale@@Rush.mhboar_t_predelay.predelayԗARush.mhboar_t[trigger].trig_cnt~>Rush.mhboar_t[trigger].interval4~>!Rush.mhboar_t[trigger].move_speedL?enemy_15052_dqboarĕ 狂躁觅食兽n40E看起来它们已经饿了一段时间了,最好不要挡道......xxxxx||| $( 33>aD(\`dhlptx\|@BXenemy_15052_dqboar0|8< tP0L?growth.add_atk_ratio0A growth.timeL@growth.add_max_hp_ratioL?Ěenemy_15051_dqxjlИ “巢穴”z<Q很可惜,就算头上的蛋真的能变大,它们也没法用来当武器。x|~LP4333?@(#lP֚ޚ??ܚȚ@ؚB@enemy_15051_dqxjl4Ξ88X$AA C4(x @ range_radiusff? atk_scale @enemy_1504_cqbw,0,W0<`sarkazB整合运动干部,萨卡兹雇佣兵,擅长使用爆炸物。0.offset_bound? 0.hp_ratio> 0.interval 0(H> offset_bound.enemy_15048_dqdivi enemy_keyȢ333@enemy_15048_dqdivi$ 高敏感积藏者L0\X seamonster|B一旦受到惊吓就会分裂的海嗣,并且很容易受惊。8xxxxxxxxTX\`dhlP?\@lx BФԤؤܤĤ?ԤBenemy_15048_dqdivih0n<D4<\ddl@$X@ InitEat.cnt:trap_173_slfrutInitEat.token_keyD8InitEatܨ Bdurationt EatAdurationDevourp?enemy_15047_dqwlpl̦Ȩ变异食肉植物NܦnB它们对“肉”的定义远比人们想象的要广泛得多。Шxxxxxxxx?2  A<@DHLPTX<hlptx|dBenemy_15047_dqwlpllR8<xHjP TL #<hp_ratio8L?\enemy_15046_dqxtsh最普通的鼷̩Щ̫?前面的定语的深层意思是:它们真的到处都是!x|||||||33?تB j $( L?8B(T4enemy_15046_dqxts,dx<D$08X``|?l<@E#shotbuff.attack@headshot_trapdamageܮshotbuff.attack@headshot_sppA*shotbuff.attack@headshot_disarmed_durationD?"shotbuff.attack@headshot_atk_scale?خenemy_15045_dqrbty 无德决斗家(TP9比起获胜,伤人手脚才是他们的主要目的。xxxxxxxx $(,048L?(hBT8DpBptx|p,@BXenemy_15045_dqrbty8@hp,`4@@?taunt.taunt_levellL?enemy_15044_dqtisdȯı臭嗓门战士Fԯ T他们的嗓音本就不好听,经过头盔的过滤就更让人难以忍受了。رxxxxx|||h 333?:,pBHLPTX\`dHtx|h33s@xBenemy_15044_dqtisd Ըn8@8x A!PAPA StunAttack $Astun<333? atk_scale?enemy_15043_dqrckmܴ“配重投石机”f$originiumartscraftP3没错,只有自己足够重才能投得更远。xx|v~,8< ?,$X<´pδ|tX̌@Benemy_15043_dqrckm48@(00LPX``8=T$0@ boom.coldL+=unbalanced_bleed.intervalxHBunbalanced_bleed.damage@ boom.freeze?boom.atk_scaleL?,enemy_15041_dqgrg8d`爆裂冰法师p|<好消息是,他们活着的时候情绪一向很稳定。\xxxxxxxxx|t333?XHBȷ̷зԷطܷȷ^ @B enemy_15041_dqgrgT8@d?4x@@vampire.attack@max_target?vampire.heal_scale?enemy_15040_dqrdmn$PL 虹吸巨刃ι\hmutantB他们模糊的意识中只剩一句命令:“不许倒下!”hxxxxxxxxL?6pBԺغܺԺ @ Benemy_15040_dqrdmn84444444444444ĻȻ̻лԻػܻHxxxxxxxxxdhlptx|d`ļȼ̼мԼؼܼ<<`h08T(?halfhp.hp_ratio L?halfhp.magic_resistanceH? halfhp.defd|PpApADanceFire[Half]( @ range_radius? atk_scale-@@DragonFire[Half]`4,Adragon_fire.addOnDurationX4Cdragon_fire.addOnDamageHBdragon_fire.baseDamageAdragon_fire.duration B B DanceFire( @ range_radius$? atk_scaleh.AA DragonFire`4xAdragon_fire.addOnDuration4Cdragon_fire.addOnDamageHBdragon_fire.baseDamageAdragon_fire.durationH @lenemy_1503_talula 塔露拉*令人捉摸不透的整合运动领袖。|xx|| ?PHBXd (,048@H,B8Denemy_1503_talula<c@D`l $,,,B?rarityb?b CostHealHit$L=hp_ratio$@costhL?enemy_15039_dqrgrd 过激的竞猜者FN“比起等着下注结果,我们直接上去打趴对面不就得了?”xxxxxxxx? N048<@DHL0 \`dhlP@|`Blxenemy_15039_dqrgrdp4f@Hdpt=?rarityf? fPowerHit<cost33s@enemy_15038_dqhtbw赛场无赖射手^$ N扔扔水瓶还能理解,像他们这样掏出武器可就有些过分了。xxxxx||| x 333?:< ,AX\`dhlptXx@@Benemy_15038_dqhtbw|8<<p ?rarity AReduceCost.max_costlL?enemy_15037_dqhtms  赛场流氓F N冲进赛场的理由不是对比赛不满,他们就是喜欢制造混乱。xxxxx|||`L?:$HB@DHLPTX\@lptx|` @pB|enemy_15037_dqhtmsd8<X`4X~?rarity,L?Penemy_15036_dqalme\ 污水虫虫 infectionW如果你看到一只,那就不得不怀疑整个下水道里到底有多少只了!xxxxxxxx?^f $(,0<@DHL0?\@BLXenemy_15036_dqalmeP48@\d@=?rarityY@$enemy_15035_dqbone0\X黑土游击弩手lH雪天的时候他们会试着伪装成岩石,但效果往往不好。\xxxxxxxxx|t?A33@Benemy_15035_dqbone,~444444444444DFNZ $@@4B$0enemy_15031_dqhlti(t4<Ddll,??enemy_15030_dqsgpr  标枪恐鱼(L seamonsterp-没有了海水的阻力,扎人更疼了。xxxxx|||48<@LP4@?@0lP\A`@Benemy_15030_dqsgpr#B444444444444<tx|xxxxxxxxx $(,048 NHLPTX\`dhlpTp%444444444444@ xxxxxxxxx'HB  &0 88LxpApAblinkd?distenemy_1502_crowns 弑君者n40r整合运动干部,从事敌后活动与突袭暗杀行动,会敏捷地<@eb.key>穿过阻挡其的单位。xx|8LPTX<33?HptXdHBx333@Benemy_1502_crownsl B 48@`hh\L?enemy_15029_dqfrtu 畸变之矛6 infection!小心那刺破天际的矛头。xxxxxxxx333?B $(,048< LPTX\@@lPB\henemy_15029_dqfrtu`<@L Xb?Ԋcuttree?max_cntDL?henemy_15028_dqmtrbt  机鳄战甲'整个村子里最能砍树的选手。xx||| 333?% A  $(,0@@$B0<enemy_15028_dqmtrb48<T2L,@speedup.move_speedD shield.def`PEshield.dynamic0L?Tenemy_15027_dqmtrs`玻璃球打手 ?戴着墨镜也许是为了防止护盾的碎片扎到眼睛。xxxxx|||fff?A  $(,0L@@$B0 <enemy_15027_dqmtrs4t48@`hh .L?enemy_15026_dqmtrf “大斧”$0\X<最大的斧头,最初的恐怖,最纯粹的压迫感。xx|,@DHL0ff&?Passive.damage_resistancePassive2.base_attack_time? Passive2.atk AReborn.duration? Passive.spL7?4D7FearCagepL(@ duration_waitLhp_ratio_offset Bduration_bleed>hp_ratio @sp @ duration_s< attack_speed\@@ max_targeth@ B WildCalling Bsp@durationL?(enemy_15023_dqwlfm4,`\依然“狼之主”tN由于代打选手总是没法合他心意,这一次他决定自己上场。pxx| ?PpBP\  $(,0@@D(4enemy_15023_dqwlfm,x@Dht   x2zD Drown.damage؜?`?? stuncombat@stunHL?lenemy_15022_dqhvysx  过气水手"K即使早就因为酒驾被赶下了船,他依然打扮得像个水手。xx|"*6333?'A ~,048<@$ PTX\`D`@pTB` lenemy_15022_dqhvysd H.8@, AL(A Rage.duration?Rage.move_speedCRage.attack_speedhL?enemy_15021_dqdurg$超级洗地机Bmachine K到底是谁给洗地机加了这么厚的装甲和这么大的功率?!xxxxx||| t 333? PF8( ATX\`dhlpTt@@ Benemy_15021_dqdurg #48@`hl0L?<enemy_15020_dqplasH?B t畸变赘生物 infectionE在辐射变异与源石感染双重作用下诞生的扭曲生物。xxxxx||| 33?BJ r $(,0@@$B0<enemy_15020_dqplas4,XG&444444444444<hxxxxxxxxxY&(44<\\\|TX<ff@` enemy_1501_demonk 萨卡兹百夫长 sarkaz ]整合运动干部。该敌人<@eb.danger>威胁很大,<@eb.danger>难以被消灭。 xx|B J   G?:   B< H L P T X \ @ l p t x | ` @ p B|  enemy_1501_demonk  <DLx @\, L>deathrattle.delay L>deathrattle.offset_boundL @deathrattle.cnt2enemy_15020_dqplasdeathrattle.enemy_key@@ SummonToken ?cntenemy_15020_dqplas enemy_key\ @@ enemy_15019_dqharc   大喷蛛2     infection?还好召唤出来的不是小喷蛛,只是畸变赘生物。 xxxxxxxx L? :  4 8 < @ D H L P 4 ,` d h l p T @@ d Bp X| enemy_15019_dqharctX<8<dl<r A1.effect_duration,L?Penemy_15018_dqskzc\ “门”f如果一扇被门关上了,一定会有另一扇被门打开,就是指不定开在什么地方。xx||0<D333?P A,8<@DH,,X\`dhL`@x\Bhtenemy_15018_dqskzcl@<Dx 4<<X\dl@>empty.attack@ep_damage_ratio< AADeathEyeH$H> atk_scaled @ep_damage_ratioA hit_duration`@enemy_15017_dqdwlo ,(凋零萨卡兹8Dhsarkaz$枯枝早已道明凋亡的含义。(xxxxxxxxDHLPTX\@L?L.x\hHB@enemy_15017_dqdwloB8@|<lP@@ d<L? epdamage.attack@projectile_range?deathrattle.delayj enemy_5050_dqomgdeathrattle.enemy_keyY?epdamage.attack@chain.atk_scale@epdamage.attack@max_target@>epdamage.attack@ep_damage_ratioL@enemy_15016_dqdkma 重生术师v$,sarkazL<打倒他算一个还是算两个?当然只能算一个!xxxxxxxx $(,048333?(.T8DHBptx|p@Benemy_15016_dqdkmaF8@<l4?0 @MoveSpeedUp.move_speedH@Combat.attack@atk_scale?enemy_15015_dqmerr  榴弹佣兵v040?他们跑那么快难道是为了追上发射出去的榴弹?xxxxxxxx fff?  8( BTX\`dhlpT2tff&@Benemy_15015_dqmerr`!xI8<$(08Dh8@RopeTriggerAbility.aoe_scale4@ARopeTriggerAbility.stun_cd` A RopeTriggerAbility.stun_durationL?enemy_15014_dqmmka安逸的驮兽(4XhZ赢了也好,输了也罢——这样的性格怎么能赢,我可是送了礼物的!<x|$h?tHB&2:F2 @ Benemy_15014_dqmmka!`%L8@`=$! A boom.freeze!@boom.atk_scaleL?!enemy_15013_dqsnslHD! 自爆冰虫T|! infection!W为什么大家看它的眼神总是冷冰冰?或许因为它自己就很冷冰冰。p!xxx|||||  ?  "!*! 6! V!!! !!! ?$!!B!, !enemy_15013_dqsnsl$d(O8@dl$T!=$@boom.atk_scale!L?#enemy_15012_dqbsli","($易爆源石虫"8"d"`$ infection$9不稳定,易爆——就像你的理财组合一样。8$xx|T###h#l#p#t#X#?d# ####$######"$######?##B##enemy_15012_dqbsli&0+R8<l$4P' ABleeding.attack@duration|'BBleeding.attack@bleeding_damage$L?&enemy_15011_dqnhst% 4%0' 食腐野兽%@%L%x%t']以腐烂为食的腐烂造物,得阻止它们啃自己的尾巴,不然就没个完了!L'xxxxxxxxh&l&p&t&x&|&&d&33?p&.&&&A&&&&&&&&&&&&&&&ff?''&&&enemy_15011_dqnhst)<.*8@ $,44t'? AA ChargeAttackH(*L@ range_radius* @ atk_scale*@duration(L@<*enemy_15010_dqcadkH( t(p* 点灯骑士((((*<他们点灯靠的是法术,可不是什么骑士风度。l*xxxxxxxx))))))))333?)L)))pB))))))))),** ***)L@$**B*^ *enemy_15010_dqcadk-< @lK444444444444D***********P,xxxxxxxxxl+p+t+x+|++++l+8+++A++++++++++++++++++,mM444444448888HL,P,T,X,\,`,d,T3p,t,x,-xxxxxxxxx,,--- ---,0u$-(- -A8-<-@-D-H-L-P-T-8-d-h-l-p-t-x-|--d--4\88-H$0 defdown.def0?atkup.hp_ratio0? atkup.atk$.ff&@H0enemy_1500_skulsrt.x.t0碎骨.|...0可以的话,请倾全队之力消灭他。该敌人<@eb.danger>威胁极大,<@eb.key>远程及近战攻击能造成大量伤害。0xx|/20:0/P7///?/)0/0A000<0@0D0H0L0P040`0d0h0l0p0T0@@0d0Bp0|0enemy_1500_skulsrt37X_8@t|4h0?3@@PowerAttack.attack@max_target<1@`3enemy_15009_dqmgcsl113星星魔法师11113T对着它们许愿没什么用,它们只能给你好梦一场,好像也不赖。3xxxxx|||22224:222333?2X222HB333 3$3(3,3033@3D3H3L3P343L@`3D3BP3|\3enemy_15009_dqmgcsT6@:8b8<$(00PR4|@633?$yinyang.buff_yinyang[diff].atk_scale6?$yinyang.buff_yinyang[same].atk_scale47yinyang.dynamic4L?6enemy_15008_dqspsb446清醒的墨魉Z5457animated47H虽然已经戒酒,但仍然顽皮贪吃,毕竟只是墨魉而已。6xx|6r6z6(6=46866̌?(6 T686D6 Ap66|666666t6x666666@66B6"6enemy_15008_dqspsb9>"X4<DdllD47A@7L?d9enemy_15007_dqbearp779 高普尼克8"8779Z兢兢业业当了多年保镖的乌萨斯壮汉,皮糙肉厚,拳脚也相当了得。9xx|80@.988888?80u988HB@9@89<9@9D9H9,9X9\9`9d9h9L9`@x9\9Bh9t9enemy_15007_dqbearl<@Ph8<|<lj:$< DefDown.def<> AtkUp.atk<:?`<enemy_15006_dqkrgml::< 雪境精锐;:::<Q作为谢拉格最精锐的部队,他们也开始在国际赛场展露头角。 AtkUp.atkd@?Attack.atk_scale@@Combat.atk_scale=??enemy_15005_dqdsbs>4>0@ 狂躁珊瑚>@>L>p@ seamonster@H越打人越兴奋的奇怪珊瑚,当心别让它真的狂躁起来!X@xxxxxxxxt?x?|?????p??|? 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D(4HB`dhlptx|`d@@B,enemy_1428_lrsoul44<\\\|@$ff?Henemy_1427_lrnazg_2txt“慰朽灵幛”sarkazء攻击对自身周围所有单位造成物理伤害。位于源石污染区或活性源石风暴内时,攻击对自身周围及位于源石污染区和活性源石风暴内的所有我方单位造成物理伤害。,x|||||||PTX\`dH333?TPFdpHBȡ̡Сԡء@̡Bءenemy_1427_lrnazg_2ܤ(J44<\\\x||`ff?enemy_1427_lrnazg “灵幛”2̢sarkaz攻击对自身周围所有单位造成物理伤害。位于源石污染区或活性源石风暴内时,攻击对自身周围及位于源石污染区和活性源石风暴内的所有我方单位造成物理伤害。dx|||||||ڤ333?:HBԤؤܤԤ @ Benemy_1427_lrnazg@`884`8?ModeCtrl.move_speed_durationModeCtrl.move_speedModeCtrl.mode_1@enemy_1426_lrthef_2lpl萨卡兹祭坛奉养者sarkazب{不可阻挡,受到伤害时移动速度降低;未携带信标时,会拾取自身周围的信标,死亡时掉落。̨x|||||||Bff?:  A<@DHLPTX<hlptx\@lBenemy_1426_lrthef_2t@X884`8?ModeCtrl.move_speed_durationModeCtrl.move_speedModeCtrl.mode_1|enemy_1426_lrthef̩Щ̫萨卡兹祭坛看护者Zsarkaz8{不可阻挡,受到伤害时移动速度降低;未携带信标时,会拾取自身周围的信标,死亡时掉落。,x|||||||PTX\`dHff?T.dp Aȫ̫Ыԫث@̫BRZenemy_1426_lrthefԮ ^<<$,H(|H$ AtkBoost.atk`HBOrigAura.damageLOrigAura.sp_recover_ratiop=<F<F triggerAnim$enemy_1425_lrcmra_2PTP渎罪奇美拉ҭ`lsarkaz受源石污染区或活性源石风暴影响后会在自身周围持续生成源石污染区,并且攻击转为造成更高额的<@eb.key>法术伤害。ȯx|||||||>?a HB8<@DHLPT8dhlptX@hBtenemy_1425_lrcmra_2xĶ<<$,H( H$ AtkBoost.atkHBOrigAura.damage$LOrigAura.sp_recover_ratioA<F<F triggerAnimȲenemy_1425_lrcmra孽罪奇美拉v4sarkazT受源石污染区或活性源石风暴影响后会在自身周围持续生成源石污染区,并且攻击转为造成更高额的<@eb.key>法术伤害。lx|||||||? NHBܲܲ @( B $enemy_1425_lrcmrah88X4>DetectStorm.range_radius`@Boom.atk_scale enemy_1424_lrboom_2LPL恶尘源石虫·αҴ` infectionE死亡后会产生<@eb.danger>爆炸,并生成源石污染区。px|||||||?dĵ A @,B(enemy_1424_lrboom_2 l88TĶ4>DetectStorm.range_radius`@Boom.atk_scale$enemy_1424_lrboomPTP恶尘源石虫ҷ` infectionE死亡后会产生<@eb.danger>爆炸,并生成源石污染区。px|||||||?pĸ Ad @,B,(enemy_1424_lrboom l44<\\\LȻenemy_1423_lrfkkt_2萨卡兹枯朽不屈宿卫<sarkaz\食腐者之王军团中的顶尖铁壁卫士,也许有一天他会被敌人的军阵淹没,但战争与仇恨的铁壁却屹立不倒。dx|||||||ڻ?@BԻػܻԻ @ Benemy_1423_lrfkkt_2`44<\\\@tenemy_1423_lrfkkt萨卡兹枯朽宿卫r,sarkazL食腐者之王军团中的铁壁卫士,他知道自己注定倒下,而这面涂满了鲜血的巨盾总有下一个人接手。Lx|||||||¾ptx|h?tdBľȾ̾оԾؾܾ@Benemy_1423_lrfkktHj44<\\\8enemy_1422_lrsldr_2пԿ萨卡兹枯朽辟路前锋^rsarkaz8E位于源石污染区内时,<@eb.key>攻击造成法术伤害。x|||||||n $(,0L? |L0< Bhlptx|hd@@B^enemy_1422_lrsldr_244<\\\4H,Penemy_1422_lrsldr||萨卡兹枯朽前锋sarkazE位于源石污染区内时,<@eb.key>攻击造成法术伤害。x|||||||L?\ B $(,d<@DHL0@@\@BL,Xenemy_1422_lrsldrP44<\\`tx|enemy_1421_lrchld$(信标`\x >a0 ALPTX\`dhL,x|l@@|Benemy_1421_lrchld x88lllllllllll\8\0L?StormAura.range_radius8AStormAura.max_radius`L>StormAura.radius_stepCStormAura.max_damageAStormAura.damage_stepBStormAura.damageLStormAura.sp_recover_ratiotx|xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx $(,048<@DHLPTX\`dhlptx|88lt \0L?StormAura.range_radiusAStormAura.max_radiusL>StormAura.radius_step(HCStormAura.max_damagePAStormAura.damage_stepxHBStormAura.damageLStormAura.sp_recover_ratioenemy_1420_lrmm@D活性源石风暴`x|z0DH,>8adHTA,@@Benemy_1420_lrmmR<@`8<<X\dl4\4> Evade.problOGBlink ?dist? max_hp_ratio<InvisibleCombat@ atk_scale033?Tenemy_1419_mmcike 裹骸死士sarkaz萨卡兹刺客,拥有<@eb.key>隐匿和极高的物理和法术闪避,不擅长对付稳固铁链。低体力时会敏捷的穿过阻挡其的单位。x|rz@D(L?4]`DPpB @@Benemy_1419_mmcike( 8<hptd<>Walk.attack@range_scale@enemy_1418_mmkonm_2:流浪工匠“修补工头”v0sarkazPx攻击造成法术伤害,初始处于<@eb.key>近地悬浮。失去<@eb.key>近地悬浮后,攻击范围缩小Dx|p?|ppB&.:BN `@( B$enemy_1418_mmkonm_2$h8<hpp>Walk.attack@range_scale@enemy_1418_mmkonm0,流浪工匠“修补工”Htsarkazx攻击造成法术伤害,初始处于<@eb.key>近地悬浮。失去<@eb.key>近地悬浮后,攻击范围缩小x|(?pBbjr ~4 LPTX\@`@lPB\henemy_1418_mmkonm`F8< $,4P@$ARockYouH(B dot_ep_valueHC dot_value0? hit_interval|?enemy_1417_mmdudu_2&自由佣兵“主音吉他”b sarkaz@选择一个我方单位持续施法,对目标及稳固锁链连接的所有干员持续造成法术伤害和<@eb.key>灼燃损伤@x|lL?x:B"*6>Jh @$B  enemy_1417_mmdudu_2d8< (0L<ARockYouH(B dot_ep_valueC dot_value? hit_interval4?Xenemy_1417_mmdudu自由佣兵“贝斯”sarkaz选择一个我方单位持续施法,对目标及稳固锁链连接的所有干员持续造成法术伤害和<@eb.key>灼燃损伤x|jrz8< L?,.X<HpB,@BXenemy_1417_mmdudu8<T\|`\CutRopetenemy_1416_mmfarm_2流浪佣兵“编织者”Vsarkaz4x流浪佣兵,攻击使目标周围四格的单位受到<@eb.key>溅射伤害。能够剪断<@eb.key>稳固锁链(x|lpTL?`PFp|A  &<@ B4enemy_1416_mmfarm_2L8<T\|`6CutRopeenemy_1416_mmfarmR流浪佣兵“剪刀手”$Hsarkazhx流浪佣兵,攻击使目标周围四格的单位受到<@eb.key>溅射伤害。能够剪断<@eb.key>稳固锁链\x|L?2A@>PRZp $(,0@@$B0<enemy_1416_mmfarm48<,08@LDh8@RopeTriggerAbility.aoe_scale@ARopeTriggerAbility.stun_cd A RopeTriggerAbility.stun_duration`enemy_1415_mmkabi_2 温顺的武装大驮兽B防御力很低的大驮兽,遇到<@eb.key>稳固锁链时会大摔一跤并眩晕,同时对周围其他敌方单位造成物理伤害x|\`D?P$|`lHB"2@Benemy_1415_mmkabi_2<8<(,4<H<h8`@RopeTriggerAbility.aoe_scale@ARopeTriggerAbility.stun_cd A RopeTriggerAbility.stun_duration@enemy_1415_mmkabitp温顺的武装驮兽防御力很低的驮兽,遇到<@eb.key>稳固锁链时会大摔一跤并眩晕,同时对周围其他敌方单位造成物理伤害x|BJRZl?0 HBdxd2@Benemy_1415_mmkabi8<hpP4 <TouchedRope.hp_ratio`?enemy_1414_mmleak_2 增强型爆燃厨具巨人Bsarkaz T不可阻挡,遇到<@eb.key>稳固锁链后会持续损失一定比例的生命x|fnv~48L?(.T8DB @Benemy_1414_mmleak_28<hpHX0<TouchedRope.hp_ratio?enemy_1414_mmleak.爆燃厨具巨人^sarkaz<T不可阻挡,遇到<@eb.key>稳固锁链后会持续损失一定比例的生命 x|PT8L?D'pT`B ( @BXenemy_1414_mmleak0!8<$DHHpt| |tl0X"DFirstAttack.atk_scaleA%Rush.enemy_mmstck_t[trigger].trig_cnt?%Rush.enemy_mmstck_t[trigger].interval?'Rush.enemy_mmstck_t[trigger].move_speedTxenemy_1413_mmstck_2赏金猎人“大骑士”6sarkazr移动时逐渐<@eb.key>加速,被阻挡后的首次攻击根据<@eb.key>移速造成额外法术伤害。x|v~DH,>8'dHTpB @Benemy_1413_mmstck_2$%8<$DHHpt|xhl0L DFirstAttack.atk_scaletA%Rush.enemy_mmstck_t[trigger].trig_cnt?%Rush.enemy_mmstck_t[trigger].interval?'Rush.enemy_mmstck_t[trigger].move_speedHlenemy_1413_mmstck赏金猎人“骑士”*sarkazo移动时逐渐<@eb.key>加速,被阻挡后的首次攻击根据<@eb.key>移速造成额外法术伤害x|fnv~48>((#T8DpB@Benemy_1413_mmstck0)8<|X44`@Armor.attack@fly_duration` Armor.defenemy_1412_mmjump_2R破烂发明家~ 8sarkazXo首次遇到阻挡或<@eb.key>稳固锁链时,可以起飞一段时间,降落之后防御力大幅降低@x|l?x pB$"46>Tx ?$B enemy_1412_mmjump_20d,8<|4`@Armor.attack@fly_duration Armor.defenemy_1412_mmjumpPL破烂拼凑者\sarkazo首次遇到阻挡或<@eb.key>稳固锁链时,可以起飞一段时间,降落之后防御力大幅降低x|(0?ppBtr(<(TX\`dH?tXBdXpenemy_1412_mmjumph"48@`dd`ff?enemy_1411_mmrnge_2HD“锅盖头”劲弩射手`sarkaz<头盔装有维多利亚透镜,武器装备良好的佣兵dx| L?pB>FNZbn(,048@@H,B8Denemy_1411_mmrnge_2< %48@`ddD ff?enemy_1411_mmrngen“锅盖头”射手0\sarkaz|'头盔装有维多利亚透镜的佣兵x| `dHL?TdppB&@@B^enemy_1411_mmrnge @58@hp`x` >PhysicalEvade.prob enemy_1410_mmelee_2Z “飞鞋党”精锐佣兵 L sarkazl i拥有物理闪避,移动速度较快的雇佣兵,遇到<@eb.key>稳固锁链后失去物理闪避P x|     | @ P  B* 2 :  F N  Z  x   $  @4  B$ h0 enemy_1410_mmelee_2( t 98@hp\  >PhysicalEvade.prob  enemy_1410_mmelee < 8 “飞鞋党”佣兵 P  | sarkaz i拥有物理闪避,移动速度较快的雇佣兵,遇到<@eb.key>稳固锁链后失去物理闪避 x|      @   BZ b j  v ~ ,  dD H L P T 8 @d H BT ,` enemy_1410_mmeleeX\|O.444444444444<  $(xxxxxxxxxa  $( 8(f<<l@HhhhD|D>DmgResist.damage_resistanceHSupport?sp_ratio~@ A CrossBomb@$333? atk_scale @times$̌?projectile_rangetenemy_1409_bdguad_3马特奥的亲卫J未被阻挡时,受到的物理或法术伤害降低,与我方同行列时进行<@eb.key>直击:发射2枚<@eb.key>爆破弹 。 xxx|||||<@LPTX<L?HPFtXdA@BLenemy_1409_bdguad_3 ^<<l$$$DHPXd8|<>DmgResist.damage_resistance@ A CrossBomb@$333? atk_scale@timeš?projectile_range(Lenemy_1409_bdguad_2x|x马特奥的近卫未被阻挡时,受到的物理或法术伤害降低,与我方同行列时进行<@eb.key>直击:发射2枚<@eb.key>爆破弹 。xxx|||||R L?a( ADPTX\`dHtx|h@xBenemy_1409_bdguad_2#<<l$$$DHPXd80>DmgResist.damage_resistanceL@ A CrossBomb@ X@timesp333? atk_scalě?projectile_rangeenemy_1409_bdguad,0,马特奥的警卫@Lp未被阻挡时,受到的物理或法术伤害降低,与我方同行列时进行<@eb.key>直击:发射2枚<@eb.key>爆破弹 。xxx|||||L?PFAV (,048@H,B8LDenemy_1409_bdguad<T! I884?Attack.attack@damage_scale@Attack.attack@weak[limit](pALenemy_1408_scotcn_2x|x战场深视炮手能够进行<@eb.key>超远距离溅射攻击,并使伤害到的目标<@eb.key>暴露。暴露状态下无法通过封阻物避开敌方视线,且受到的伤害提升。xxx|||||z(,04?$(#P4@Alx|p@Benemy_1408_scotcn_2 T$L88T4!?Attack.attack@damage_scaleD!@Attack.attack@weak[limit]pA enemy_1408_scotcn 战场观测炮手r 0!@!能够进行<@eb.key>超远距离溅射攻击,并使伤害到的目标<@eb.key>暴露。暴露状态下无法通过封阻物避开敌方视线,且受到的伤害提升。p!xxx|||||  ? @  A >! ! !!!! !!@0!!B !,!enemy_1408_scotcn$$p(P880!T,$?Expose.damage_scale$?Expose.range_radius$AExpose.weak[limit]("@L$enemy_1407_hummbd_2x"|"x$ 远眺·B|"""$drone$<@eb.key>【飞行单位】可进行<@eb.key>远程物理射击,被击倒时使周围的我方<@eb.key>暴露。暴露状态下无法通过封阻物避开敌方视线,且受到的伤害提升。%xxx|||||4$8$$D$H$L$P$4$333?@$|l$P$\$A$$$$$$$$$$$$$$$@@$$B$^$enemy_1407_hummbd_2',S88,p%T,8(?Expose.damage_scale\(?Expose.range_radius(AExpose.weak[limit]%@'enemy_1407_hummbd &$& (远眺 &,&X&T(dronet(<@eb.key>【飞行单位】可进行<@eb.key>远程物理射击,被击倒时使周围的我方<@eb.key>暴露。暴露状态下无法通过封阻物避开敌方视线,且受到的伤害提升。(xxx|||||'':('''''333?'('(A,((8(<(@(D(H(L(0(x\(`(d(h(l(P(@@|(`(Bl(x(enemy_1407_hummbdp+/4<<h`)+ @DmgUp.sheltr_atk_scale3PowerHit,,L?atkl)+enemy_1406_chghmr_2))+战线突破者>*))+ ,K每次被阻挡后,第一次攻击的<@eb.key>攻击力大幅提升。+xxx|||||**N+*+++*L?* N$+++<++H+L+P+T+X+\+@+l+p+t+x+|+`+@+p+B|++enemy_1406_chghmr_2.2 8<<h`(,. @DmgUp.sheltr_atk_scale6PowerHit攻击力大幅提升。.xxx|||||-.^. ....-L?.:4...L..X.\.`.d.h.l.P.|.....p.@..B.F.enemy_1406_chghmr15;<<8<DDP48/,1Light.mass_level 2333?Light.move_speed9Bomb,p2̌?projectile_range2@ atk_scale/2enemy_1405_boomer_2,000,2无畏掷弹兵0<0h0d2t2未被阻挡下首次受到伤害时,向四方向各发出一枚<@eb.key>爆破弹,之后<@eb.key>移动速度提升且<@eb.key>重量下降 。2xxx|||||11 211111333?1111pB1Z22 222222,2024282<2 2333@L202B<2&H2enemy_1405_boomer_2@59><<8<DDP42,5Light.mass_level5333?Light.move_speedx=Bomb, 6̌?projectile_rangeD6@ atk_scale35enemy_1405_boomer335鲁莽掷弹兵^4346$6未被阻挡下首次受到伤害时,向四方向各发出一枚<@eb.key>爆破弹,之后<@eb.key>移动速度提升且<@eb.key>重量下降 。<6xxx|||||X5\55h5l5p5t5X5333?d55t55pB5 65555555555555333@55B55enemy_1405_boomer84<=9886|@A CrossAttack@$9@duration9@stun9? atk_scale7(9enemy_1404_msnip_2T7X7T9重弩猎杀者7d7799z<@eb.key>隐匿,与我方同行列时进行<@eb.key>直击:发射1支造成<@eb.key>法术伤害 的弩箭。9xxx|||||88988888333?8X888pB9^9 99999 99094989<9@9$9`@P949B@9L9enemy_1404_msnip_2D<4@*=889Ш@A CrossAttack@$<@duration<@stun=? atk_scaleX:|<enemy_1404_msnip::<重弩突袭者*;::<<z<@eb.key>隐匿,与我方同行列时进行<@eb.key>直击:发射1支造成<@eb.key>法术伤害 的弩箭。==??C与我方同行列时进行<@eb.key>直击:发射3支弩箭。?xxx|||||>>?>>>>>fff?>|>>> A ?j??? ?$?(?,??直击:发射3支弩箭。TBxxx|||||pAtAAAAAApAfff?|AAAA AA"BAAAAAAAAAABBA@BABB^Benemy_1403_gunshoE,TIp88B,pE?Expose.damage_scaleE@Expose.weak[limit]BEenemy_1402_tgshd_24C8C4E重装侦察兵CDCPCtEE身着加厚装甲的侦察兵。受到攻击时使攻击者<@eb.key>暴露。 暴露状态下无法通过封阻物避开敌方视线,且受到的伤害提升。Exxx|||||DD"EDDDDD333?D2DDbEEnEE E$E(E,E0EE@EDEHELEPE4E@@`EDEBPE\Eenemy_1402_tgshd_2TH(L8t88E,H?Expose.damage_scaleH@Expose.weak[limit]0FTHenemy_1402_tgshdFFH装甲侦察兵GFFHH身着装甲的侦察兵。受到攻击时使攻击者<@eb.key>暴露。 暴露状态下无法通过封阻物避开敌方视线,且受到的伤害提升。Hxxx|||||H HjHHH H$HH333?H*@H$HHXHHdHhHlHpHtHxH\HHHHHH|H@@HHBHXHenemy_1402_tgshdKO j44<\\\(\行动速度很快。Kxxx|||||JJ:KJJJJJ33?J KnKJA(KK4K8K行动速度很快。dNxxx|||||MMMMMMMM33?M MNMAM.NMMMMMMMdNNN NNM33? NNBN@Nenemy_1401_pogproQD`U|88dlNxQCPassive.damage_valueNPenemy_1400_dhtbgj_2O OQ身上的天标二HOOTOXO\OPxOLWOXW`WPPO?O$PPPW@PWLPPPTPXPWPlPpPtPxP|P`P?PpPB|P,Penemy_1400_dhtbgj_2xS@W\88dlQSHCPassive.damage_value0QTSenemy_1400_dhtbgjQQS身上的天标QRQQQ SxRYPRYYdRhRLR?XRRRRYRZRRRR ZSRRRRRR?RRBRSenemy_1400_dhtbgjU$ZFt44<\\\|DxS\SUenemy_1399_dhtb_2SSU失控天桩-乙SSSUdrone VE扑到范围内第一个我方单位身上啃啮,直至目标倒下Ux|BUT\RUd\l\UUT?U0UUU\U\\U`UdUhU\U|UUUUUpU?UUBU,Uenemy_1399_dhtb_2X\v44<XXXpx80VV8Xenemy_1399_dhtb`VdV`X 天桩-乙dVpVVXdroneXE扑到范围内第一个我方单位身上啃啮,直至目标倒下xXx|W_W__WWW?WW:XBXT_RXd_X XXX|_zX(X,X0X4X8XX?HX,XB8XDXenemy_1399_dhtb8[h_88X8D[@)CheckAwake.enemy_dhdcr_trigger_summon.cntdenemy_1399_dhtb_2/CheckAwake.enemy_dhdcr_trigger_summon.enemy_keyD\BCheckAwake.value_effl\BCheckAwake.value\ ף=.CheckAwake.enemy_dhdcr_trigger_summon.hp_ratio\ #<CheckAwake.hp_ratio ZD\enemy_1398_dhdcr_2pZtZp\失控天桩-甲ZZZZ\初始为友好单位,监测田地病害程度,所在田地<@eb.key>病害程度超过阈值后惊醒,逐渐损失生命,每损失一定比例生命时,释放一定数量的<@eb.key>失控天桩-乙]xx|| \c,\cc@\D\(\?4\``\\L\ Ac\c\\\\d\\\\\\\?\\B\F]enemy_1398_dhdcr_2_` d88 d]4D8`@@)CheckAwake.enemy_dhdcr_trigger_summon.cnt:ienemy_1399_dhtb/CheckAwake.enemy_dhdcr_trigger_summon.enemy_key`BCheckAwake.value_eff`BCheckAwake.valuea=.CheckAwake.enemy_dhdcr_trigger_summon.hp_ratioTa #<CheckAwake.hp_ratio^`enemy_1398_dhdcr^^` 天桩-甲r_z__ f8a初始为友好单位,监测田地病害程度,所在田地<@eb.key>病害程度超过阈值后惊醒,逐渐损失生命,每损失一定比例生命时,释放一定数量的<@eb.key>天桩-乙axx||`h`hh```?`P`>a` A\hahh aaaaha0a4a8a3阻挡数;受到伤害后奔跑,<@eb.key>移动速度短暂大幅提升,经过<@eb.key>阻流阀时对其造成高额伤害,击倒后<@eb.key>获得可部署单位ex|||||||eddddddd>dadddAee e$e(e,e0e4ee,DeHeLePeTe8e@@deHeBTe`eenemy_1397_dhtsxt_2Xhl<88@HhhhleT,h?AuraHit.hp_ratioh@DeathPassive.cntq trap_139_dhtlDeathPassive.token_keyTi ASpeedUp.cooldownxi@SpeedUp.durationi@SpeedUp.move_speedfienemy_1397_dhtsxt3阻挡数;受到伤害后奔跑,<@eb.key>移动速度短暂大幅提升,经过<@eb.key>阻流阀时对其造成高额伤害,击倒后<@eb.key>获得可部署单位ix|||||||6ihhhhhhh>h8JihiA0i4i8i3阻挡数;受到伤害后奔跑,<@eb.key>移动速度短暂大幅提升,经过<@eb.key>阻流阀时对其造成高额伤害Dmx|||||||lhlllpltlxl|l`l>llal|llAlllllllll,llllll@@mlBllenemy_1396_dhdts_2od@t؛88 (00 m|T,dp?AuraHit.hp_ratiop ASpeedUp.cooldownp@SpeedUp.durationp@@SpeedUp.move_speed nDpenemy_1396_dhdtspntnpp 田鼷力士nnnnp占用<@eb.key>3阻挡数;受到伤害后奔跑,<@eb.key>移动速度短暂大幅提升,经过<@eb.key>阻流阀时对其造成高额伤害px|||||||>pooooopo>o8Jpp pA8p阻流阀,位于受病害污染的田地上时<@eb.key>隐匿sx|||||||srrrrrrr33?rrrbsssss s$s(s,ss8s阻流阀,位于受病害污染的田地上时<@eb.key>隐匿pvx|||||||uuuuuuuu33?uuu.vuuuuuuuuVvvv vvvuff?$vvBv venemy_1395_dhxtsyd}88(((<@HPpPvT,y?Reborning.intervaly>Reborning.def_addy=Reborning.damage_magicy Reborning.valuez@Reborning.durationlwfff?yenemy_1394_dhzts_2wwy鄙瘴6xwwyanimatedz<@eb.key>重生,重生时持续<@eb.key>吸收脚下田地的病害污染,根据吸收量提升自己防御力,并使自身攻击附带法术伤害0zx|||||||yTyXy\y`ydyhyLy?XyPFyhytyAyyyyyyyyyyyyyyy @yyByyenemy_1394_dhzts_2|,Ĩ88(((8<DLlLzT,T}?Reborning.intervalx}>Reborning.def_add}=Reborning.damage_magic} Reborning.value}@Reborning.duration4{fff?X}enemy_1394_dhzts{{}瘴{{{}animated}<@eb.key>重生,重生时持续<@eb.key>吸收脚下田地的病害污染,根据吸收量提升自己防御力,并使自身攻击附带法术伤害}x|||||||j}}} }$}(},}}?}:H},}8}Ad}h}l}p}t}x}|}}d}}}}}}} @}}B}}enemy_1394_dhztsh88 H~@Drink 0@valueHL?atk_scale_magic~enemy_1393_dhele_2~~勿玷^~~animated@吸收浅水,攻击全图我方近战单位并造成十字溅射伤害;位于受病害污染的田地上时,攻击附带<@eb.key>法术伤害并对田地造成<@eb.key>病害污染|x|||||||?.ЀA $( @8B(X4enemy_1393_dhele_2,dx88 Ё\@Drink @valueЄL?atk_scale_magic@enemy_1393_dhelelpl玷p|animatedĄ吸收浅水,攻击全图我方近战单位并造成十字溅射伤害;位于受病害污染的田地上时,攻击附带<@eb.key>法术伤害并对田地造成<@eb.key>病害污染x|||||||v$(,048?((#T8DAptx|p@Benemy_1393_dhele88\T0?Passive.range_radius@pAPassive.extra_valueenemy_1392_dhshld_2厌肮Zanimated<Q更容易受到攻击,被击倒后对田地造成严重<@eb.key>病害污染x048<@D(?4.`DPA||33s@ȇB ćenemy_1392_dhshld_288X`0$?Passive.range_radiusLpAPassive.extra_valueenemy_1392_dhshld肮b animatedDQ更容易受到攻击,被击倒后对田地造成严重<@eb.key>病害污染x 8<@DHL0?<'hLXA33s@ЊB̊enemy_1392_dhshldč|244<\\\pt||(dH33?lenemy_1391_dhbow_2去蚀̋ȍanimatedK位于受病害污染的田地上时,攻击造成<@eb.key>法术伤害x|||||||&Ԍ،܌̌L?،0 A $(,048< LPTX\@333@lPB\^henemy_1391_dhbow_2`xή44<\\\lpxx$33?enemy_1391_dhbow484蚀8d`animatedK位于受病害污染的田地上时,攻击造成<@eb.key>法术伤害Hx|||||||lptx|dL?p  Aďȏ̏Џԏd؏333@B,enemy_1391_dhbowDܾ88l0`?Passive.range_radius@Passive.extra_valueؐenemy_1390_dhsbr_2(,(除秽0\Xanimated|j被击倒后对田地造成<@eb.key>病害污染,位于受病害污染的田地上时<@eb.key>隐匿`x|||||||֒|333?t AВԒؒܒВ @B Jenemy_1390_dhsbr_2\88h0x?Passive.range_radius@Passive.extra_valueenemy_1390_dhsbr@D@秽Dplanimatedj被击倒后对田地造成<@eb.key>病害污染,位于受病害污染的田地上时<@eb.key>隐匿tx|||||||333? ȕ Ad @0B ",enemy_1390_dhsbr$xp44<\\\$Ė`@̘enemy_1389_winbab_2访问团强攻冠军DN<@eb.key>隐匿;优先攻击<@eb.key>紧急供暖器右侧的目标。 xxxxx|||(,04@D(?4X`DP A||@@ȘBĘenemy_1389_winbab_2t*44<\\\| \@`@denemy_1389_winbab访问团强攻手*2؛N<@eb.key>隐匿;优先攻击<@eb.key>紧急供暖器右侧的目标。xxxxx|||ĚȚ&Ԛؚ?Țpؚ A $(,,<@DHL0@@\@BL&Xenemy_1389_winbabP488pxDx?"FirstAttack.attack@first_atk_scale @8enemy_1388_wingnt_2dhd“榴弹炮”tj可以抛出巨大雪球造成<@eb.key>十字溅射伤害 ;抛出雪球后只能进行近战攻击。xxxxx|||ĝȝ333?.ȝԝA  ,048< @@L0B<Henemy_1388_wingnt_2@$88pxDx?"FirstAttack.attack@first_atk_scale @(enemy_1388_wingntTXT“投石机”֟dpj可以抛出巨大雪球造成<@eb.key>十字溅射伤害 ;抛出雪球后只能进行近战攻击。xxxxx|||333?'ԠĠA  $(,@@< B, 8enemy_1388_wingnt0|88dd\ԡ`4@ColdShield.magic_resistanceؤ@Shield.min_stack_cnt@Shield.max_stack_cnt(@@MeltShield.intervalL@@ColdShield.intervalp=ColdShield.def AColdShield.max_stack_cntenemy_1387_winshd_2040访问团持盾长DP֣|在<@eb.key>封冻的区域内防御力与法抗逐渐升高;进入<@eb.key>紧急供暖器生效范围内防御力与法抗逐渐降低。xxxxx|||?6ܤ̤A $(,04@@D(B4@enemy_1387_winshd_2888dd\ܥ`4@ColdShield.magic_resistance@Shield.min_stack_cnt@Shield.max_stack_cnt0@@MeltShield.intervalT@@ColdShield.intervalx=ColdShield.def AColdShield.max_stack_cnt enemy_1387_winshd8<8访问团持盾者LXާ在<@eb.key>封冻的区域内防御力与法抗逐渐升高;进入<@eb.key>紧急供暖器生效范围内防御力与法抗逐渐降低。xxxxx|||ĨȨ?.ȨԨA ,048< @@L0B<Henemy_1387_winshd@44<\\\|0dĩ @enemy_1386_winmag_2访问团术师长(\在<@eb.key>封冻的区域内攻击造成<@eb.key>十字溅射伤害;进入<@eb.key>紧急供暖器生效范围内失去该特性。hxxxxx|||333?@Bثܫث^ @$BX enemy_1386_winmag_2d44<\\\x|,` @enemy_1386_winmag访问团术师n0在<@eb.key>封冻的区域内攻击造成<@eb.key>十字溅射伤害;进入<@eb.key>紧急供暖器生效范围内失去该特性。法术伤害、施加<@eb.key>寒冷并直接熄灭<@eb.key>紧急供暖器。Բxxxxx|||Z fff?6( HBDHLPTX\`Dptx|d@@tB&enemy_1385_winbom_2xйh88$$$@DLTX (\0@@Boom.attack@attack_cd @Boom.attack@cooldownH@@Boom.attack@timesl A Boom.freeze?Boom.atk_scaleԳ?enemy_1385_winbom$($“喷射罐”4@ƴl死亡时对周围所有单位造成<@eb.key>法术伤害、施加<@eb.key>寒冷并直接熄灭<@eb.key>紧急供暖器。lxxxxx|||fff?'HBܵܵ^ @@( B$enemy_1385_winbom,h88P0ASleep.magic_resistancezD Sleep.def̹HCSleep.interval84enemy_1384_winfrz_2`d`沉眠高山驮兽t在<@eb.key>封冻的区域中待命一段时间,不进行攻击;所处地块位于<@eb.key>紧急供暖器生效范围内立刻激活。xxxxx|||Ըظܸ>Ը?a A(,048<@D(TX\`dH@@tXBdpenemy_1384_winfrz_2h,L88 P0ԼASleep.magic_resistancezD Sleep.defHCSleep.intervalenemy_1384_winfrz封冻高山驮兽2̺R在<@eb.key>封冻的区域中待命一段时间,不进行攻击;所处地块位于<@eb.key>紧急供暖器生效范围内立刻激活。xxxxx||| $(,8< ?, NX<HAtx|t@@B enemy_1384_winfrz88``0X333IntoFire.move_speedenemy_1383_windog_2发条战斗机器6ĽJR?进入<@eb.key>紧急供暖器生效范围内移速降低。xxxxx|||̾оԾؾ6̾@ؾpn $(,048&HLPTX<@hLBX^denemy_1383_windog_2\@88``0333IntoFire.move_speed0,enemy_1383_windogX\X发条巡逻机器l?进入<@eb.key>紧急供暖器生效范围内移速降低。Xxxxxx|||tx|t@@B, enemy_1383_windogPr44<\\\H| @enemy_1382_winbal_2访问团突击老兵bv,在<@eb.key>封冻的区域内攻击造成<@eb.key>法术伤害;进入<@eb.key>紧急供暖器生效范围内攻击造成<@eb.key>物理伤害。Dxxxxx|||`dhlx|`333?lX| A@@Benemy_1382_winbal_2@b44<\\\H|x @enemy_1382_winbal访问团突击新兵Rf 在<@eb.key>封冻的区域内攻击造成<@eb.key>法术伤害;进入<@eb.key>紧急供暖器生效范围内攻击造成<@eb.key>物理伤害。4xxxxx|||PTX\hlP333?\|lx Ad@@Benemy_1382_winbal0R444TTTpt|8enemy_1381_winman_2访问团老兵2FNu与访问团共命运的军人,其作战方式老练且凌厉。他们现在更警惕任何即将升级的冲突。xxxxx||| jfff? x8PTX\`dhlP|p?Benemy_1381_winman_2444TTTpt|8040enemy_1381_winman\`\访问团新兵lu访问团征召而来的军人,其作战方式扎实且标准。他们现在更享受平淡如水的闲暇时光。xxxxx|||fff?N d(,048?H,B8,Denemy_1381_winman<@x`444444444444, pxxxxxxxxx  444TTTptttt|PTPenemy_1380_dthmak|| 慵钝之印(xxxxxxxxxDHLPTX\`Dptx|B"enemy_1380_dthmakl&<<D `Dt8 enthusiastic buff.type&)buff.enemy_act29side[buff_enthu_lite].atk)buff.enemy_act29side[buff_enthu_lite].def@0buff.enemy_act29side[buff_enthu_lite].move_speedHB2buff.enemy_act29side[buff_enthu_lite].attack_speed"-buff.enemy_act29side[buff_depressed_lite].def333?4buff.enemy_act29side[buff_depressed_lite].move_speed?-buff.enemy_act29side[buff_depressed_lite].atk6buff.enemy_act29side[buff_depressed_lite].attack_speed`333? HPAura.max_hpB@pAchargeP@@5enemy_act29side[recover_sp_timer].recover_sp_duration?*enemy_act29side[recover_sp_timer].sp_ratio@sp"sp_ratio @enemy_1379_ltncdt_2B巫王乐团指挥家v$40对被我方控制的“调谐节点”<@eb.key>持续施法使其关闭。在<@eb.key>对应属性变奏期间,使攻击范围内所有敌人生命上限大幅度提升\x|ff&?apB6>FX $@@4B$0enemy_1379_ltncdt_2(pt<< `Dt8z enthusiastic buff.type)buff.enemy_act29side[buff_enthu_lite].atk)buff.enemy_act29side[buff_enthu_lite].defX@0buff.enemy_act29side[buff_enthu_lite].move_speedHB2buff.enemy_act29side[buff_enthu_lite].attack_speed-buff.enemy_act29side[buff_depressed_lite].def333?4buff.enemy_act29side[buff_depressed_lite].move_speedd?-buff.enemy_act29side[buff_depressed_lite].atk6buff.enemy_act29side[buff_depressed_lite].attack_speed? HPAura.max_hp持续施法使其关闭。在<@eb.key>对应属性变奏期间,使攻击范围内所有敌人生命上限较大幅度提升x|bjrz04ff&?$YP4@pBx&@@B^enemy_1379_ltncdtB<< $$,,0` `Dt8 enthusiastic buff.typeF)buff.enemy_act29side[buff_enthu_lite].atk)buff.enemy_act29side[buff_enthu_lite].def@0buff.enemy_act29side[buff_enthu_lite].move_speed0HB2buff.enemy_act29side[buff_enthu_lite].attack_speedB-buff.enemy_act29side[buff_depressed_lite].def333?4buff.enemy_act29side[buff_depressed_lite].move_speed?-buff.enemy_act29side[buff_depressed_lite].atk86buff.enemy_act29side[buff_depressed_lite].attack_speedff?weak.damage_scale Aweak.weak[limit]O@pAchargeP@@5enemy_act29side[recover_sp_timer].recover_sp_durationL?*enemy_act29side[recover_sp_timer].sp_ratiospjsp_ratio @enemy_1378_ltnmst_284巫王乐团调律师lP|x对被我方控制的“调谐节点”<@eb.key>持续施法使其关闭。在<@eb.key>对应属性变奏期间,攻击使我方<@eb.key>受到伤害提升x|&8ff&?:HBrz048<@$^PTX\`D@@pTB`&lenemy_1378_ltnmst_2d<< $$,,0 `Dt8 enthusiastic buff.type)buff.enemy_act29side[buff_enthu_lite].atk\)buff.enemy_act29side[buff_enthu_lite].def@0buff.enemy_act29side[buff_enthu_lite].move_speedHB2buff.enemy_act29side[buff_enthu_lite].attack_speed-buff.enemy_act29side[buff_depressed_lite].def\333?4buff.enemy_act29side[buff_depressed_lite].move_speed?-buff.enemy_act29side[buff_depressed_lite].atk6buff.enemy_act29side[buff_depressed_lite].attack_speed,ff?weak.damage_scaleP Aweak.weak[limit]V@pAchargeP@@5enemy_act29side[recover_sp_timer].recover_sp_duration?*enemy_act29side[recover_sp_timer].sp_ratio4spsp_ratio @enemy_1378_ltnmst6残党乐团调律师j($对被我方控制的“调谐节点”<@eb.key>持续施法使其关闭。在<@eb.key>对应属性变奏期间,攻击使我方<@eb.key>受到伤害提升Dx|pff&?|.HB&., @@B enemy_1378_ltnmst\88 $$LPPXXH d,P@j*switchMode.enemy_act29side[buff_enthu].atk*switchMode.enemy_act29side[buff_enthu].def@1switchMode.enemy_act29side[buff_enthu].move_speedTA3switchMode.enemy_act29side[buff_enthu].attack_speedf.switchMode.enemy_act29side[buff_depressed].def333?5switchMode.enemy_act29side[buff_depressed].move_speed?.switchMode.enemy_act29side[buff_depressed].atk\7switchMode.enemy_act29side[buff_depressed].attack_speedL>#rechargeShield.inverse_damage_scale ArechargeShield.shield_broken_fxArechargeShield.shield\enemy_1377_ltnclo_2巫王乐团大提琴家>自身容易受到我方单位的攻击;在<@eb.key>沉郁变奏下,获得可以抵挡20次伤害并反弹一定比例伤害的护盾。xHL0?< NhLXpB@Benemy_1377_ltnclo_288 $$LPPXXHt d,P@**switchMode.enemy_act29side[buff_enthu].atk*switchMode.enemy_act29side[buff_enthu].def@1switchMode.enemy_act29side[buff_enthu].move_speedA3switchMode.enemy_act29side[buff_enthu].attack_speed&.switchMode.enemy_act29side[buff_depressed].def333?5switchMode.enemy_act29side[buff_depressed].move_speed?.switchMode.enemy_act29side[buff_depressed].atk7switchMode.enemy_act29side[buff_depressed].attack_speeddL>#rechargeShield.inverse_damage_scale@rechargeShield.shield_broken_fx ArechargeShield.shield@enemy_1377_ltnclotp残党乐团大提琴家自身容易受到我方单位的攻击;在<@eb.key>沉郁变奏下,获得可以抵挡10次伤害并反弹一定比例伤害的护盾。xBJRd ?:( pB\`dhlP|p@BXenemy_1377_ltncloTT@@ht  <P@ *switchMode.enemy_act29side[buff_enthu].atkP*switchMode.enemy_act29side[buff_enthu].def@1switchMode.enemy_act29side[buff_enthu].move_speedHB3switchMode.enemy_act29side[buff_enthu].attack_speed 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7switchMode.enemy_act29side[buff_depressed].attack_speed AatkboostCore.max_stack_count AatkboostCore.atk A!atkboostCore.attack@stun_duration|  enemy_1375_ltnclr&  残党乐团管乐家Z  f   未被阻挡时,攻击力不断提升,下一次攻击后攻击力恢复;在<@eb.key>沉郁变奏下,攻击使目标长时间<@eb.key>晕眩$ x|    h l P L?\ 2 l x pB     @ B  enemy_1375_ltnclr<@@8@`ddH ,P@J!*switchMode.enemy_act29side[buff_enthu].atk*switchMode.enemy_act29side[buff_enthu].def@1switchMode.enemy_act29side[buff_enthu].move_speed4HB3switchMode.enemy_act29side[buff_enthu].attack_speedF".switchMode.enemy_act29side[buff_depressed].def?5switchMode.enemy_act29side[buff_depressed].move_speedL>.switchMode.enemy_act29side[buff_depressed].atk<H7switchMode.enemy_act29side[buff_depressed].attack_speed?groupHeal.heal_scaleȯ@TatkWithHeal_enthu@ heal_scale  atkWithHeal<@ heal_scale@enemy_1374_ltnhap_2.巫王乐团颂诗者bn每攻击数次,下一次攻击回复相当于自身攻击力一定比例的生命值;在<@eb.key>激昂变奏下,变为回复自身和周围8格敌人生命值<x|h333?t:HB&,@@B,enemy_1374_ltnhap_2T̳@@8@`ddH 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Attack.delayv@#Attack.attack@projectile_delay_timexs@uenemy_1361_dthrowssu萨卡兹子裔轰击者ss tvsarkaz(v萨卡兹王庭军的远程轰击手,攻击时射出会延时爆炸的弹药,造成范围物理伤害,首次倒下后重生为<@eb.key><大君之触>。Dvxxxxxxxx`uduhuluputuxu\uL?hupuxuu Buuuuuuuuuuuuuuu@@uuBuuenemy_1361_dthrowxX<}Ԥ88888TT\\dvP,dy @vampire.heal_scaley?DamageUp.add_onnenemy_1367_dseedSummon.enemy_keyy? Summon.cntzL>DamageUp.scale_ratioTw?xyenemy_1360_dfellowwy 新生血裔www~y\攻击造成<@eb.key>法术伤害并回复生命,被击倒时留下<@eb.key><血珀>yxxxxxxxxxxxxxxxxL?x yxxA(y,y0y4y8y群体物理伤害。能量上限:30~xxxxx|||4}8}<}@}}L}P}4}?@}al}P}\}A}}}}}}}}},}}}}}}@}}B}&}enemy_1359_ekulsr_2Ȁ088l~Ld<HA blacksteel_energy.init_stack_cnt|@dec_energy.intervaldec_energy.dec_countȁAblacksteel_energy.max_stack_cntAover_energy.magic_resistance(@over_energy.defHBover_energy.attack_speedtAover_energy.durationff&@enemy_1359_ekulsr匪帮轰击者(4`初始额外获得25点能量,但每5秒失去1点能量。未阻挡时远程攻击造成<@eb.key>群体物理伤害。能量上限:30hxxxxx|||? NA؁܁؁ @$B enemy_1359_ekulsrd88dLd<pA blacksteel_energy.init_stack_cnt̅ Adec_energy.intervaldec_energy.dec_countAblacksteel_energy.max_stack_cntHAover_energy.magic_resistancex@over_energy.defBover_energy.attack_speedĆAover_energy.duration84enemy_1358_esheld_2`d`匪帮防御者头目x O初始额外获得15点能量,但每10秒失去1点能量。能量上限:20xxxxxx|||?:̅6 @@0B ,enemy_1358_esheld_2$p88\ȆLd<pA blacksteel_energy.init_stack_cnt؉ Adec_energy.intervaldec_energy.dec_count$Ablacksteel_energy.max_stack_cntTAover_energy.magic_resistance@over_energy.defBover_energy.attack_speedЊAover_energy.durationD@enemy_1358_esheldlpl匪帮防御者|O初始额外获得15点能量,但每10秒失去1点能量。能量上限:20|xxxxx|||?.Љ:X $@@4B$,0enemy_1358_esheld(t 88`̊Ld4?steal_energy.steal_countԍ @steal_energy.range_radius@steal_energy.interval(Ablacksteel_energy.max_stack_cntXAover_energy.magic_resistance@over_energy.defBover_energy.attack_speedԎAover_energy.durationHDenemy_1357_erob_2ptp匪帮斧手头目O每2秒<@eb.key>夺取附近所有地面敌人1点能量。能量上限:20xxxxx||| ? N؍ȍA ^ $(,0333@@$B0X<enemy_1357_erob_2488X؎Ld4?steal_energy.steal_count @steal_energy.range_radius @steal_energy.interval4Ablacksteel_energy.max_stack_cntdAover_energy.magic_resistance@over_energy.defBover_energy.attack_speedAover_energy.durationTPenemy_1357_erobx|x 匪帮斧手O每2秒<@eb.key>夺取附近所有地面敌人1点能量。能量上限:20xxxxx|||?>ܑ̑A $(,04333@D(B4@enemy_1357_erob4 <<$ (04ܒl8Ablacksteel_energy.max_stack_cntܕAover_energy.magic_resistance @over_energy.def,Bover_energy.attack_speedXAover_energy.duration@A AddEnergyhH( @ range_radius? add_count?interval@duration` @enemy_1356_egun_2匪帮射手头目6ĔДVM周期性为攻击范围内所有敌人<@eb.key>充能。能量上限:20Ėxxxxx|||T333?. 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AԦئܦԦx @ Bdenemy_1354_eghost$\88  @@@`dlp|l8 Ablacksteel_energy.max_stack_cntAover_energy.magic_resistance@over_energy.defBover_energy.attack_speed0 Aover_energy.durationenemy_1353_esabr_2̨Ш̪匪帮混混头目Rf 能量上限:10xxxxx|||ĩȩ̩Щ.ܩĩfff?Щpf $(,0@DHLP4@`DBP,\enemy_1353_esabr_2T888  @@@\`hlpl8ȭ Ablacksteel_energy.max_stack_cntAover_energy.magic_resistance(@over_energy.defHBover_energy.attack_speedt Aover_energy.durationenemy_1353_esabr 匪帮混混 T能量上限:10xxxxx|||ffff?4LPTX\`dhLdx|l@|Benemy_1353_esabrشp88l0(?Boom.add_count@Boom.atk_scale|enemy_1352_eslime_2辐能源石虫·α.B infection m造成<@eb.key>法术伤害。死亡后会产生<@eb.danger>爆炸,并使场上敌人获得1点能量xxxxx|||z(,? 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Bus.max_cntfenemy_1345_tplamb_2 Bus.enemy_key@(enemy_1347_fyshp_2TXT风情街“满天飞空员”p|H近地悬浮,可与风情街“健美操盘手”一起“叠叠乐”hxxxxxxxx33>aAd `@ Benemy_1347_fyshp_24`<<   HHPXX|\@Nenemy_1345_tplamb Fly.enemy_keyBus.mode? Bus.max_cntenemy_1345_tplamb Bus.enemy_keyh'?d@enemy_1347_fyshp风情街“飞空员”B近地悬浮,可与风情街“操盘手”一起“叠叠乐”xxxxxxxx33>PF A(,048<@D(2TX\`dH`@tXBd&penemy_1347_fyshphL88L| @ Bus.mode? Bus.max_cntenemy_1344_ddlamb_2 Bus.enemy_keyenemy_1346_ynshp_2温泉“泥石流浪汉”=隐匿,可与温泉“乐淘淘气包”一起“叠叠乐”xxxxxxxx̌?'A $(,048,HLPTX极高物理伤害,随机选取范围内目标攻击,每次有70%命中率xxxxx|||(333?HB  $48<@D(@@T8BDPenemy_1342_frtunaH,88``DxpAReduceCost.max_costenemy_1341_bthtms_2DHD赏金猎人扰乱者队长`lz攻击造成<@eb.key>法术伤害,每有一个扰乱者队长在场时我方<@eb.key>费用及费用上限降低15xxxxx|||L? NHB X$(,04 @D(B4@enemy_1341_bthtms_2888``<p AReduceCost.max_cost enemy_1341_bthtms484赏金猎人扰乱者LXt攻击造成<@eb.key>法术伤害,每有一个扰乱者在场时我方<@eb.key>费用及费用上限降低10pxxxxx|||L?:HB  @,B(enemy_1341_bthtms lH<<H`?PowerHitcost333@(enemy_1340_bthtbw_2TXT赏金猎人弩手队长p|a攻击数次后,下一次变为十字溅射伤害,每攻击到一个目标偷取我方1费用xxxxx|||333? NA X $(,@@< B,X8enemy_1340_bthtbw_20|X<<HX?PowerHitcost333@8enemy_1340_bthtbwdhd赏金猎人弩手xa攻击数次后,下一次变为十字溅射伤害,每攻击到一个目标偷取我方1费用xxxxx|||333?:A $(,04@@D(B4@enemy_1340_bthtbw8`<<HHt? CostHealHit$=hp_ratio@cost\Xenemy_1339_bhrgrd_2荒原劫掠者精英=每攻击数次,偷取我方3费用,并回复10%生命值xxxxxxxx?a: $@4B$0enemy_1339_bhrgrd_2(tP<<H<h? CostHealHit$L=hp_ratio@costLHenemy_1339_bhrgrdtxt荒原劫掠者9攻击数次,偷取我方3费用,并回复5%生命值dxxxxxxxx|? N @Benemy_1339_bhrgrd X)88pp Pp@#bhrjst_t_1.delta_cost_increase_timeenemy_1338_bhrjst_2荒原潜伏者精英0\`\Q<@eb.key>隐匿,在场时,我方部署费用的自然回费速度下降50%(xxxxx|||DHLP\`Dfff?P|`^@BXenemy_1338_bhrjst_2 ,88ppHx8?#bhrjst_t_1.delta_cost_increase_timeenemy_1338_bhrjst荒原潜伏者b Q<@eb.key>隐匿,在场时,我方部署费用的自然回费速度下降25%xxxxx||| x fff?< TX\`dhlpTJt@Benemy_1338_bhrjst<<H,0888h<?PCostRangedAttack@costCostMeleeAttackcost@enemy_1337_bhrknf_2 荒原窃盗者精英4`d`"攻击数次,偷取我方1费用xxxxxxxx $(,0L? 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AttackTrigger.attack@CloseAttack`4?"AttackTrigger.attack@FourDirAttack13enemy_1331_cbsisy_42 24“十字路口”试做型2$202T4machinet4W不停止移动的四向攻击,造成<@eb.key>法术伤害且对近处伤害更高D4xx||`3:l3::33h3L?t3 N333 A ;3,;333333333343?43B4 4enemy_1331_cbsisy_47 P;b88 4<l7? AttackTrigger.attack@CloseAttack7?"AttackTrigger.attack@FourDirAttack 57enemy_1331_cbsisy_3H5L5H7“十字路口”量产型5d5p57machine7W不停止移动的四向攻击,造成<@eb.key>法术伤害且对近处伤害更高7xx||6>6>>666L?6:666 A`>7l>7777 77 074787<7@7$7?P747B@7L7enemy_1331_cbsisy_3D:\>(f88 7<:? AttackTrigger.attack@CloseAttack:?"AttackTrigger.attack@FourDirAttack`8\:enemy_1331_cbsisy_288:“十字路口”试做型988:machine:不停止移动的四向攻击,造成<@eb.key>法术伤害且对近处伤害更高;会不断尝试推动身边的<@eb.key>行星碎屑。;xx||:A(:AA<:@:$:L?0: N\:@:L: AA:A::::::::::::?::B::enemy_1331_cbsisy_2=\ Bi88 d;<(>? AttackTrigger.attack@CloseAttack\>?"AttackTrigger.attack@FourDirAttack;=enemy_1331_cbsisy<<>“十字路口”量产型< <,<P>machinep>不停止移动的四向攻击,造成<@eb.key>法术伤害且对近处伤害更高;会不断尝试推动身边的<@eb.key>行星碎屑。|>xx||=E= EE===L?=:=== AXE=dE> >>>>= (>,>0>4>8>>?H>,>B8>D>enemy_1331_cbsisyxT,A?Combat.rush_damageAzDCombat.atk_scaleAzDRush.atk_scaleB?Rush.rush_damage?Aenemy_1330_cbrush_2??A“肇事者”试做型:@??AmachineBs占用<@eb.key>3阻挡数;经过干员时对其造成与自身<@eb.key>移动速度相关的物理伤害。Bxxxxxxxx A$A(A,A0A4A8AǍ?(A6TA8AdAhAlApAtAxA|AAAhAAAAAAA@AABAAenemy_1330_cbrush_2DLHp88 (0LLBxT,E>Combat.rush_damageRush.rush_damageBDenemy_1330_cbrushCCE“肇事者”量产型C4C@CdEmachineEs占用<@eb.key>3阻挡数;经过干员时对其造成与自身<@eb.key>移动速度相关的物理伤害。pExxxxxxxxDDDDDDDĎ?D.DDDDDDDDDDDDLEEE EED@ EEBEEenemy_1330_cbrushHX`Ls88$$DDD`dllxEh4H*def_reduce.magic_resistanceHpBdef_reduce.change2_stack_cntHpAdef_reduce.change1_stack_cntIЄdef_reduce.def4IBdef_reduce.max_stack_cntFHenemy_1329_cbshld_2FFH弧光镜卫长VGFG IIH初始防御力与法术抗性较高,但每次受到伤害后降低。HxxxxxxxxGHHH HHHG@?H20HH HpBLHPHTHXH\H`HdHhHLH xH|HHHHlH@@H|HBHHenemy_1329_cbshld_2KXOpw88$$DDD`dllx0Ih4L def_reduce.magic_resistance,L4Bdef_reduce.change2_stack_cnt\LpAdef_reduce.change1_stack_cntLzdef_reduce.defLBdef_reduce.max_stack_cnt$J Lenemy_1329_cbshldLJPJLL 弧光镜卫J\JJLLH初始防御力与法术抗性较高,但每次受到伤害后降低。XLxxxxxxxxtKxK|KKKKKpK@?|K'KKKpBKKKKKKKKK KKKKLK@@LKBL Lenemy_1329_cbshldOPSz88`L4lO+=unbalanced_bleed.intervalOCunbalanced_bleed.damage MOenemy_1328_cbjedi_24M8M4O弧光锋卫长MDMPMtOO`攻击造成<@eb.key>法术伤害,失衡移动时正比于<@eb.key>距离损失生命。`Oxxxxxxxx|NNNNNNNxN@?N6NNNHBNNNNNNNNNNNOOON@@ONBO Oenemy_1328_cbjedi_2 RXV}88`O4tR+=unbalanced_bleed.intervalRCunbalanced_bleed.damagePRenemy_1328_cbjedi法术伤害,失衡移动时正比于<@eb.key>距离损失生命。hRxxxxxxxxQQQQQQQQ@?Q'QQQHBQQQQQQQQQ&RRR RRQ@@ RRBRRenemy_1328_cbjediU`Y^<<d|R|Ufff?passive.fly_speed4,'<F<FTakeOffU= move_speedS33?@Uenemy_1327_cbrokt_2lSpSlU弧光突击队队长SSSUUZ<@eb.key>移动速度高于初始速度时,<@eb.key>近地悬浮,助跑起飞!UxxxxxxxxTTTTTTTTL?T@TTT BTUUU UUUUT(U,U0U4U8UU@@HU,UB8UDUenemy_1327_cbrokt_2移动速度高于初始速度时,<@eb.key>近地悬浮,助跑起飞!XxxxxxxxxWWWWWWWWL?WvXWW BX X$X(X,X0X4X8XXHXLXPXTXXX-1;若干员在<@eb.key>重力感应机关上,使其阻挡降为<@eb.key>0。\xxxxxxxx4[8[<[@[D[H[L[0[?<[xh[L[X[ B[[[[[[[[[[[[[[[?[[B[[enemy_1326_cbagen_2^@c88  h\d80_ReduceBlockCnt.normal_block_cnt`_@@ReduceBlockCnt.durationVpReduceBlockCnt.tile_block_cnt]^enemy_1326_cbagen(],](_特里蒙城防军]<]h]d_t_攻击时,短暂使我方干员阻挡<@eb.key>-1;若干员在<@eb.key>重力感应机关上,使其阻挡降为<@eb.key>0。x_xxxxxxxx^^^^^^^^?^^^^ B^^^^^^^_^____ __?0__B _,_enemy_1326_cbagen$bpf444TTTtx4__aenemy_1325_cbgpro_2__a高级军用猎狗v``0`,b infectionPbZ经过严格选种后培育出的高级军用猎狗。眼中只有猎物,不死不休。$bxxxxxxxx@aDaHaLaPaTaXalkkmN每次攻击造成一定<@eb.key>侵蚀损伤,每秒流失一定生命值mxx||l@tlLtTtlllL>l mlmHBtuuuu Bt}v}$v(v,v0v4vv,DvHvLvPvTv8v@dvHvBTvvenemy_1321_wdarft_2Ty}:z88\\|||\vt A ABornBugs$w yenemy_1321_wdarftLwPwLy枯朽萃聚使徒Xwdwpwydroney9不攻击,每隔一段时间,召唤数个枯朽之种hyxx||xxxxx>x0uxxxADxPxxxyyxyyy y$yy@4yyB$yyenemy_1321_wdarft$|(p@@ht4y|?AOEAttack.atk_scale& AOEAttack|? atk_scale\zX|enemy_1320_wdrrl_2zz|萨卡兹悖谬暴虐兵长{zz|sarkaz|R只能被阻挡数大于等于3的单位阻挡,首次攻击时造成溅射伤害|xxxxx|||{{{{L{{{L?{a|{|A,|0|4|8|<|@|D|H|,| X|\|`|d|h|L|9@x|\|Bh|t|enemy_1320_wdrrl_2l(0@@ht4}?AOEAttack.atk_scalen  AOEAttack<? atk_scale}enemy_1320_wdrrl}}萨卡兹悖谬暴虐兵Z~}}sarkaz8R只能被阻挡数大于等于3的单位阻挡,首次攻击时造成溅射伤害xxxxx||| $(,8< L?, NX<HAtx|t9@B enemy_1320_wdrrlH"444TTTpt|TXTenemy_1319_wdfmpm_2叛乱鼓动者ȀĂ0未被阻挡时,使所有平民无法被阻挡pxxxxxxxx?.HB܁܁ @( B,$enemy_1319_wdfmpm_2Hh444TTTpt|enemy_1319_wdfmpm叛乱煽动者j0,0未被阻挡时,使所有平民无法被阻挡؄xxxxxxxx ?'( HBDHLPTX\`Ddptx|d@tBenemy_1319_wdfmpmЋh88\d$T(?summon.hp_ratio4@Xenemy_1318_wdsmgc_2萨卡兹悖谬裂变术师̅ȇsarkazB生命值低于一半时,在自身位置产生<@eb.key>虚像xxxxxxxxĆȆ̆ІԆ؆333?Ȇ.؆pB $(,<@DHL033s@\@BLXenemy_1318_wdsmgc_2P488\d$T?summon.hp_ratio@$enemy_1318_wdsmgcPTP萨卡兹悖谬裂变学徒ވlsarkazB生命值低于一半时,在自身位置产生<@eb.key>虚像pxxxxxxxx333?(#HB܉܉ 33s@( B&$enemy_1318_wdsmgch<<\Ċ$ 1.attack@sp@ 1.attack@cost6@$enemy_1317_wdexg_2PTP萨卡兹悖谬谍报长ދlsarkazI携带弹药时攻击会扣除一定费用,弹药上限:<@eb.key>3xxxxxx|||L?Ľ B^ $`@4B$0enemy_1317_wdexg_2(t<<\Ѝ$ 1.attack@sp 1.attack@costB @0enemy_1317_wdexg\`\萨卡兹悖谬谍报官xsarkazI携带弹药时攻击会扣除一定费用,弹药上限:<@eb.key>3xxxxx|||L?p؏ȏ B , $(,0`@@$B0X<enemy_1317_wdexg488``DؐfmoveSpeed.move_speedenemy_1316_wdpjd_2040武装密探长@LxtW受雇于神秘雇主的密探,负责混迹在普通民众之中阻碍对手的行动Dxxxxx|||`dhlԙx|`33>l:|ĒȒ̒ܒВ`@Benemy_1316_wdpjd_2<88``D"moveSpeed.move_speedēenemy_1316_wdpjd 武装密探n40W受雇于神秘雇主的密探,负责混迹在普通民众之中阻碍对手的行动xxxxx||| $(4833>(.T8lptx|l`@Benemy_1316_wdpjdx88dd PL>moveSpeed.move_speedenemy_1315_wdyjd_2岗哨密探长.3密探,显露真身后,获得<@eb.key>隐匿xxxxx|||$ȗ̗ff&?d̗ؗ B  048<@$33S@P4B@ Lenemy_1315_wdyjd_2Dx(88dd L>moveSpeed.move_speedenemy_1315_wdyjdDHD 岗哨密探ƙT3密探,显露真身后,获得<@eb.key>隐匿,xxxxx|||HLPT`dHff&?T|dp BȚ̚КԚؚ33S@̚Bؚenemy_1315_wdyjdܝ(88,`4D@EnhancedAttack.atk_scalepL=moveSpeed.move_speedenemy_1314_wdnjd_2  寻路密探长HLHB密探,显露真身后,下一次攻击的攻击力大幅提升xxxxx||| $(,8< ff&?,@X<HAtx|t^33@BXenemy_1314_wdnjd_288,`X0L=moveSpeed.move_speedD@EnhancedAttack.atk_scaleenemy_1314_wdnjd 寻路密探f $ B密探,显露真身后,下一次攻击的攻击力大幅提升ܠxxxxx|||lff&?d0 ALPTX\`dhL,x|l33@|Benemy_1314_wdnjdاp88dlL0@civilianTalent.max_costDhenemy_1313_wdfmr_2诺伯特暗探̡С̣]<@eb.key>友好单位,确认身份后,撤回保护目标会为我方回复费用上限xxxxx|||ĢȢ̢4آܢff&?̢ܢb $(,2<@DHL0 @\@BLңenemy_1313_wdfmr_2L088dlL@civilianTalent.max_cost(enemy_1313_wdfmrTXT诺伯特平民֤ޤ]<@eb.key>友好单位,确认身份后,撤回保护目标会为我方回复费用上限dxxxxx|||ff&?"ХԥإܥХ2 @B enemy_1313_wdfmr tX<<LLlll$0xASummonTrigger.intervalBSummonTrigger.durationLSummon`$l,@random_range_numenemy_1297_ymflagsummon6.enemy_key.enemy_1295_ymphsummon5.enemy_keyfenemy_1297_ymflagsummon4.enemy_keyenemy_1295_ymphsummon3.enemy_keyڳenemy_1295_ymphsummon2.enemy_keyenemy_1295_ymphsummon1.enemy_keyШ̪enemy_1312_ymillu“无念之冬”~,040【幻境】地块每隔一段时间会生成一个敌人,敌人自动寻路最近的蓝门;【幻境】持续一段时间后消失0xxxxxxxxxLPTX\`dhLdx|ĪȪ&enemy_1312_ymillu*<<<<<TX`hhHHtD(WeaknessUI.value Mode.modeLL?Weakness.damage_resistancex?Shield.max_hp_ratio(d<@@ShieldUp<@@ DropShield40enemy_1311_mhkryk_2\`\ 恶狡兽ڬht<@eb.key>捕食刚甲爪兽后,会留下其<@eb.key>甲壳充当防御工具,总是面向我方干员较多的一侧并使正面所受伤害大幅降低xxxxx|||ԭحܭHԭ@?xi ?(,048<@D(&TX\`dHff?tdB`lenemy_1311_mhkryk_2d<<<<<PT\dd@ tD(WeaknessUI.value Mode.modeL?Weakness.damage_resistance<?Shield.max_hp_ratio((@@@ShieldUpH@@@ DropShieldenemy_1311_mhkryk $ 狡兽(4`\<@eb.key>捕食硬甲爪兽后,会留下其<@eb.key>甲壳充当防御工具,总是面向我方干员较多的一侧并使正面所受伤害大幅降低xxxxxx|||@? Ṉ6 ff?0 BB(enemy_1311_mhkryk l88 444LPX``,IJT(bWeaknessUI.valueff?QuillSpray.range_radiusܵ̌?QuillSpray.atk_scale=QuillSpray.hp_ratio(@?Weakness.damage_resistance?enemy_1310_mhprpn_2гԳе 箭棘兽Nܳ<@eb.key>弱点部位位于<@eb.key>正面,背面所受伤害降低;每损失一定生命值向<@eb.key>背面半圆范围造成伤害xxxxxxxx8<@DHLP4>@lP\Aĵ`@ԵļB̵enemy_1310_mhprpn_2ĸ88 444HLT\\(hT(WeaknessUI.valueXff?QuillSpray.range_radius?QuillSpray.atk_scale=QuillSpray.hp_ratio̹@?Weakness.damage_resistance$?Henemy_1310_mhprpntxt棘兽|<@eb.key>弱点部位位于<@eb.key>正面,背面所受伤害降低;每损失一定生命值向<@eb.key>背面半圆范围造成伤害xxxxxxxxظܸԸ333?a @(,048<@D(TX\`dH`@tdB`Dlenemy_1310_mhprpndH88xxh pD  Crash.stunHDCrash.atk_scaleDFirstAttack.atk_scale@@@Rush.mhboar_t_predelay.predelayp BRush.mhboar_t[trigger].trig_cnt~>Rush.mhboar_t[trigger].intervalн~>!Rush.mhboar_t[trigger].move_speedPLenemy_1309_mhboar_2x|x狂暴凶豕兽占用<@eb.key>2阻挡数;冲撞时逐渐<@eb.key>加速,并对经过与阻挡自身的目标根据<@eb.key>移动速度造成伤害Ƚxxxxx|||X>}48<@DHLP42`dhlpT@pBlxenemy_1309_mhboar_2pT88xxd pD  Crash.stun/DCrash.atk_scale$CFirstAttack.atk_scaleL@Rush.mhboar_t_predelay.predelay|ARush.mhboar_t[trigger].trig_cnt~>Rush.mhboar_t[trigger].interval~>!Rush.mhboar_t[trigger].move_speed\Xenemy_1309_mhboar 凶豕兽ȿ占用<@eb.key>2阻挡数;冲撞时逐渐<@eb.key>加速,并对经过与阻挡自身的目标根据<@eb.key>移动速度造成伤害xxxxx|||`33>a$<@DHLPTX<hlptx\@xBtXenemy_1309_mhboarx\88XL0@Mode.attack@atk_scale Mode.mode$ A Stun.durationenemy_1308_mheagl_2迅猛锋羽兽:]部分地区特有的锋羽兽亚种。偶尔会向投掷死去的鬣犄兽造成物理伤害xxxxx|||\ff&?. ~ @8<@DHLPT8PdhlptX @tBp&|enemy_1308_mheagl_2tX88LxP0@Mode.attack@atk_scale? Mode.mode$ A Stun.durationenemy_1308_mheagl 锋羽兽6Q性情凶猛的大型羽兽。偶尔会投掷死去的鬣犄兽造成物理伤害xxxxx|||Lff&?(#n@(,048<@D(2TX\`dH @tdB`lenemy_1308_mheagldH88d(WeaknessUI.valueL?Weakness.damage_resistanced`enemy_1307_mhrhcr_2 坚岩冠兽自幼年起就砥砺头冠使其坚固异常。<@eb.key>弱点部位位于<@eb.key>背面,正面所受伤害大幅降低xxxxx|||T333?>048<@DHL0\`dhlP@|lBhtenemy_1307_mhrhcr_2lP88X(WeaknessUI.valueL?Weakness.damage_resistancelhenemy_1307_mhrhcr 岩冠兽x其头冠上有用于自卫的岩石。<@eb.key>弱点部位位于<@eb.key>背面,正面所受伤害大幅降低xxxxx|||P333?.~,048<@DH,X\`dhL@xhBdXpenemy_1307_mhrhcrhL88` (WeaknessUI.valueL?Weakness.damage_resistancehdenemy_1306_mhtrtl_2 刚甲爪兽~坚固的甲壳能够抵挡剧烈的冲击。<@eb.key>弱点部位位于<@eb.key>正面,背面所受伤害大幅降低xxxxx|||T333?PF048<@DHL0\`dhlP@|lBhtenemy_1306_mhtrtl_2lP88|(WeaknessUI.valueL?Weakness.damage_resistancelhenemy_1306_mhtrtl 硬甲爪兽背后生有足以抵挡落石的硬质甲壳,腹部却异常柔软。<@eb.key>弱点部位位于<@eb.key>正面,背面所受伤害大幅降低xxxxx||| t333? 68PTX\`dhlPx|p@BXenemy_1306_mhtrtlp88lt\0?EpDamage.attack@ep_damage_ratioLff?penemy_1305_mhslim_2炽焰源石虫 infectionr野生的被感染生物,能将灼热的体液喷向敌人。攻击造成法术伤害和<@eb.key>灼燃损伤xxxxx||| tL? 8LPTX\`dhtx|h@BPenemy_1305_mhslim_2h88lt\(?EpDamage.attack@ep_damage_ratioDff?henemy_1305_mhslim灼热源石虫 infectionr野生的被感染生物,能将灼热的体液喷向敌人。攻击造成法术伤害和<@eb.key>灼燃损伤xxxxx|||lL?0DHLPTX\`lptx|`@|Bx2enemy_1305_mhslim|H444TTTpt||| enemy_1304_mhwolf_2HLH利齿鬣犄兽X?山地常见的肉食动物。优先攻击<@eb.key>亢角兽角兽$xxxxx|||@DHLX\@?Lx\h@ff?B6enemy_1304_mhwolf 88p\,8@Revive.move_speed\CRevive.unmovable_durationw?Revive.hp_ratioenemy_1303_mhshep_2  亢角兽(TXT山地常见的草食动物。初始处于<@eb.key>休憩状态,受攻击后与周围其他亢角兽一同进入<@eb.key>临战状态\xxxxx|||x|xL?dB33@B@enemy_1303_mhshep_2 L88\,l@Revive.move_speedCRevive.unmovable_durationw?Revive.hp_ratio($enemy_1303_mhshepPTP角兽X山地常见的草食动物。初始处于<@eb.key>休憩状态,受攻击后与周围其他角兽一同进入<@eb.key>临战状态xxxxx|||L?F n $(,33@<,B(4enemy_1303_mhshep,x88X\|||h@ Bus.max_cnt?enemy_1302_ymtro_2$($“越长尘”4@dmachine只能被阻挡数大于等于4的单位阻挡,可以<@eb.key>装载最多4名乘客,首次到达<@eb.key>云梯时释放装载的乘客xxxxxxxx>0u A (,048@H,B8Denemy_1302_ymtro_2< 88X\|||h@ Bus.max_cnt?enemy_1302_ymtro484“履平沙”DPtmachine只能被阻挡数大于等于4的单位阻挡,可以<@eb.key>装载最多4名乘客,首次到达<@eb.key>云梯时释放装载的乘客xxxxxxxx>W A  $( 8<@DH,@X<BH Tenemy_1302_ymtroLp 44<\\\x|?enemy_1301_ymcnon_2 $  “碎壁”0<`machine6优先攻击位于玉门天灾工事上的我方单位0xxxxxxxxLPTX\`dHL?TPFdp A@Benemy_1301_ymcnon_2p(J44<\\\x||`?enemy_1301_ymcnon “破坚”2machine6优先攻击位于玉门天灾工事上的我方单位xxxxxxxxL?: A,048<@DH,X\`dhL@x\Bhtenemy_1301_ymcnonllR8804<DD_ A BGuidehH(C attack_speed$Aduration@@ atk_scale\@ anim_duration@enemy_1300_ymmir_2山海众司魅人~ D@攻击造成法术伤害,会持续锁定我方单位并在释放完成时造成一次高额法术伤害,之后<@eb.key>攻击速度提升Lxxxxxxxxhlptx|dL?p2 B @Benemy_1300_ymmir_2lD8804<DDc A BGuidehH(B attack_speedAduration@ atk_scale@ anim_duration4@Xenemy_1300_ymmir山海众窥魅人 攻击造成法术伤害,会持续锁定我方单位并在释放完成时造成一次高额法术伤害,之后<@eb.key>攻击速度提升xxxxxxxx L?'(  BDHLPTX\`Dptx|d @tBenemy_1300_ymmirj88@t(dInvisibleCombat@ atk_scaled?xenemy_1299_ymkilr_2山海众秘使&]<@eb.key>隐匿,隐匿效果失效后的下一次攻击造成<@eb.key>更高伤害。xxxxx|||P̌?*A048<@DHL0,\`dhlP @|`Blxenemy_1299_ymkilr_2pV88<pPInvisibleCombat@ atk_scaleP?denemy_1299_ymkilr山海众头目Z<@eb.key>隐匿,隐匿效果失效后的下一次攻击造成<@eb.key>更高伤害xxxxx|||8̌?4!A $(,04DHLPT8 @dHBT `enemy_1299_ymkilrX448XXXx|0`?enemy_1298_ymmonk_2(,(山海众连阵者<hlh负责防御的山海众成员。山海众网罗了不少亡命之徒,他们大多曾为祸一方,身材魁梧,手持特制的重盾,极具威慑力xxxxxxxx333?: B $( @8B(4enemy_1298_ymmonk_2,x!448XXXx|D?enemy_1298_ymmonk山海众冒矢者<@<负责防御的山海众成员。山海众网罗了不少亡命之徒,他们身材魁梧,手持重盾,为同伙提供庇护8xxxxxxxxTX\`dhlP333?\.lx B @BXenemy_1298_ymmonkl0 R$448XXXx|t ?enemy_1297_ymflag_2山海众掌令使:W在首个可部署的<@eb.key>玉门天灾工事上部署<@eb.key>山海密语仪xxxxxxxx?*A048<@DHL0\`dhlP@@|`Blxenemy_1297_ymflag_2pl &448XXXx| ?enemy_1297_ymflag@D@山海众传令手TW在首个可部署的<@eb.key>玉门天灾工事上部署<@eb.key>山海密语仪Pxxxxxxxxlptx|h?tLA@@B^enemy_1297_ymflag \Hj)448XXXtx? enemy_1296_ymknif_2 山海众游勇N   H位于<@eb.key>玉门天灾工事上时<@eb.key>攻击范围扩大 xxxxxxxx L? p  A8 < @ D H L P T 8 d h l p t X @ h Bt  enemy_1296_ymknif_2x \+448XXXtx ? enemy_1296_ymknifH L H 山海众散兵 X  H位于<@eb.key>玉门天灾工事上时<@eb.key>攻击范围扩大H xxxxxxxxd h l p t x | ` L?l  |  A  @ B  enemy_1296_ymknif@b.444TTTpt|||(T enemy_1295_ymph_2  躁怒谛兽B  “睚”随手捏塑的造物,被黄沙洗练出凶意,听觉极其敏锐,穿街过巷如影随形,负责情报的收集与传递,并参与战斗xxxxxxxx048<@DH,?84!dH||P?Benemy_1295_ymph_2*1444PPPdhppp0\`\enemy_1295_ymph谛兽“睚”随手捏塑的造物。躯体与黄沙同色,听觉极其敏锐,穿街过巷如影随形,负责情报的收集与传递xxxxxxxx?dr $(,048< 2LPTX\@?lPB\henemy_1295_ymph\@A88T\0 x-5 Boom.range_id?Boom.ep_damage_ratioL=Bleed.hp_ratioenemy_1294_duchns 焦竭之火6hxd'pBHTf $ @4B$Penemy_1294_duchns_2 lD88X\0R! x-5 Boom.range_id?Boom.ep_damage_ratioL=Bleed.hp_ratioHDenemy_1294_duchnsptp 焦竭之火0x,`txd'tpB. @B renemy_1294_duchns8<<H0`h?\ MultiAttack? atk_scaleenemy_1293_duswrd_3  “校官”L0\XI点燃经过的芦苇丛,攻击3次后对目标发动五次强力斩击xxxxxxxx8<@DHLP4?@xilP\ B @B enemy_1293_duswrd_3"<<H<lpD?8 MultiAttackh? atk_scaleenemy_1293_duswrd_2深池护卫队精锐成员4D@I点燃经过的芦苇丛,攻击3次后对目标发动五次连续斩击xxxxxxxx $(,048?(UT8D Bptx|pX @Benemy_1293_duswrd_2 $<<H8hX,?  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PowerAttack7 A9enemy_1289_dubmb789深池弩炮手~8,88884:=攻击2次后,下一次攻击造成<@eb.key>溅射伤害9xxxxxxxx9 99999 99?9p<9 9,9AX9\9`9d9h9l9p9t9X9,99999x9@99B99enemy_1289_dubmb<|@"F<<  ,,,TXXXX @:\4 = ARevive[Trigger].interval8=?aura.range_radius\=?aura.ep_damage_ratio=@Revive[Trigger].prop_max_hpNBornAnim;=enemy_1288_duskls_2D;H;D=深池逐火精锐战士;;;;=位于燃烧的芦苇丛附近时攻击额外造成<@eb.key>灼燃损伤;倒下后变为暴怒的余烬,一段时间后重生=xxxxx|||<<<<D<<<333?@enemy_1288_duskls>>@深池逐火战士f????A位于燃烧的芦苇丛附近时攻击额外造成<@eb.key>灼燃损伤;倒下后变为怨恨的余烬,一段时间后重生Axxxxx|||4@8@<@@@GL@P@4@333?@@l@P@\@HB@@@@@@@@@2@@@@@@@@@B@@enemy_1288_dusklsCHo88dd@lA,D>mire[immune].move_speedACenemy_1287_ducrb_2AAC狂暴沼泽钳兽NBABC infection D?免疫沼泽地段影响,在沼泽地段中移动速度提升CxxxxxxxxBBBCCC CB?B (CCCHB@CDCHCLCPCTCXC\C@ClCpCtCxC|C`C@CpCB|CCenemy_1287_ducrb_2FJdr88dd<$DF>mire[immune].move_speedXDTFenemy_1287_ducrbDDF 沼泽钳兽EDDF infectionF?免疫沼泽地段影响,在沼泽地段中移动速度提升FxxxxxxxxEEEEEEEE?EE:FEAEEEFFF FFE F$F(F,F0FF@@F$FB0F^隐匿HxxxxxxxxGGHHH HHGfff?H,HHHDHHHLHPHTHXH\H`HDHpHtHxH|HHdH @HtHBH|Henemy_1286_dumcy_2K0Oi444TTTx||||$I(I$Kenemy_1286_dumcyPITIPK特别行动队士兵IIIIK'在芦苇丛中获得<@eb.key>隐匿,KxxxxxxxxHJLJPJTJXJ\J`JDJfff?PJ |J`JJJJJJJJJJJJJJJJJ @JJBJJJenemy_1286_dumcyMxJl444444444444,|KKKKKKKKKKKMxxxxxxxxx$L(L,L0L4L8LFireBottleTrigger.hp_ratio OGOG FireBottlePBdamageTM?xOenemy_1285_sgwlfMMO“与我无关”*NMMMO每损失一定生命值,释放一个不会消失的燃烧区域。在燃烧区域中的我方干员每秒会受到真实伤害Oxx||NdVOpVxVO OO?O0u“清算时刻”状态下,无视攻击距离。使用弹药攻击降低目标护甲,弹药上限:<@eb.key>10Txx||S TST([SSS?SUSSS BbTTnTT T$T(T,TT Passive.defW> Passive.atkXHBPassive.attack_speedlUff?Wenemy_1283_sgkill_2UUW家族暗影灭迹人FVUU VXO 隐匿; <@eb.key>“清算时刻”状态下,自身获得额外增强Wxxxxx|||VVVVVWWWVfff?VPF$WWW4B@WDWHWLWPWTWXW\W@W lWpWtWxW|W`W@@WWtWWenemy_1283_sgkill_2xZ^\88 ((XpP0Z@Passive.max_stack_cnt[> Passive.def,[> Passive.atkH[HBPassive.attack_speedXff?Zenemy_1283_sgkillXXZ家族灭迹人nYXY4Y0[O 隐匿; <@eb.key>“清算时刻”状态下,自身获得额外增强Zxxxxx|||ZZZ Z~Z,Z0ZZfff? Z.LZ0Z“血债账款”增加]xxx||\\&]\“血债账款”增加X`xxx||t_x___f__x_333?_L___A___________```_ @``` `enemy_1282_sgeldercPg88dh0h`hc@@DeathRattle.attack@cnt6abenemy_1281_sgcar_2a ac家族豪华轿车aa(aLcmachinelcK被击倒时若已被阻挡,将卸下三个<@eb.key>家族精英士兵0cxxx||LbPbb\bihblbPb?\bPFblbxbpAbbbbbbbbbbbbbbb@bbBbLbenemy_1281_sgcar_2e0jȑ88dh,dcHf@@DeathRattle.attack@cntdeenemy_1281_sgcarcce家族专用轿车ndcd,fmachineLfE被击倒时若已被阻挡,将卸下三个<@eb.key>家族士兵 fxxx||(e,ee8elDeHe,e?8e'deHeTepAeeeeeeeeeeeeeee@eeBeeenemy_1281_sgcarh mi88\dfL@ AAddVG$PiAdurationli@spf @henemy_1280_sgmag_2fgh家族精英术师gg“血债账款”增加ixxxxx|||4h8h“血债账款”增加lxxxxx|||0k4k8k能吸引敌人攻击自己;被击倒时,使<@eb.key>“血债账款”增加ox||||u$n(n,nu8n能吸引敌人攻击自己;被击倒时,使<@eb.key>“血债账款”增加qx||||w qqq|x q$qq?q(#@q$q0q A\q`qdqhqlqpqtqxq\qqqqqq|q@@qqqqenemy_1279_sgbdgtTx44<\\\|4rr @“清算时刻”状态下,攻击变为法术伤害dtxxxxxxxxsssssss|s?s|sss Assssssssssttt ts333@t tt|tenemy_1278_sgbow_2wPT{v44<\\\x|tt@venemy_1278_sgbowttv 家族弩手^utuuwB<@eb.key>“清算时刻”状态下,攻击变为法术伤害vxxxxxxxxuuuuvvvu?u$vvv A@vDvHvLvPvTvXv\v@vlvpvtvxv|v`v333@vvtv,venemy_1278_sgbowxy|}\88\\|||$wy BDeathRattle.spHwDyenemy_1277_sgman_2pwtwpy家族精英士兵wwwwy<被击倒时,使<@eb.key>“血债账款”小幅增加hyxxxxx|||xxxxxxx?x0xxx Axxxxxxxxxyy yyyxff?$yBywyenemy_1277_sgman_2|x`88\\||| yx|ADeathRattle.spy{enemy_1277_sgman zz | 家族士兵zzHzLzH|<被击倒时,使<@eb.key>“血债账款”略微增加|xxxxx|||{ {${({4{8{{?({ T{8{D{ Ap{t{x{|{{{{{p{x{{{{{{ff?{B{@{enemy_1277_sgman~88``4P| pAyDInfiniteAttack||~enemy_1276_telex||~ 特雷西斯*}2}|~sarkaz'特雷西斯,卡兹戴尔摄政王。~xx||}(}4<}}}?}P~}}B$~0~4~8~<~@~$~ P~T~X~\~`~D~@p~t~~`~enemy_1276_telexX<<p ,,,X\dl,T>empty.attack@ep_damage_ratio AADeathEyeH$,> atk_scaleH@ep_damage_ratiohA hit_duration @؁enemy_1275_dwlock_2萨卡兹王庭军精锐术师$0Tsarkazt攻击额外造成<@eb.key>凋亡损伤,会锁定我方单位持续造成法术伤害,并在释放完成时造成<@eb.key>群体凋亡损伤xxxxxxxxL?6ԁāHB  $(,@<@$0enemy_1275_dwlock_2(t<<p ,,,TX`h(PЂ>empty.attack@ep_damage_ratio AADeathEyeH$> atk_scale @ep_damage_ratio8A hit_duration @enemy_1275_dwlockԃ؃ԅ萨卡兹王庭军术师b sarkaz@攻击额外造成<@eb.key>凋亡损伤,会锁定我方单位持续造成法术伤害,并在释放完成时造成<@eb.key>群体凋亡损伤Pxxxxxxxxlptx|hL?t.HBąȅ̅Ѕԅ؅܅@ enemy_1275_dwlock@ش88|(\?Rage.move_speed|BRage.attack_speedenemy_1274_stmram_2极温蒸汽战车(4Xmachinexx生命值降至一半时<@eb.key>攻击速度和<@eb.key>移动速度大幅提升,且免疫大部分控制效果lxxxxx|||333?4A܈܈  @@(,enemy_1274_stmram_2`88x(|?Rage.move_speedBRage.attack_speed enemy_1274_stmram484 蒸汽战车DPtmachinex生命值降至一半时<@eb.key>攻击速度和<@eb.key>移动速度大幅提升,且免疫大部分控制效果xxxxx|||333?'܋̋A  $(,04@@DH,8enemy_1274_stmram0T|88 Ԍ AACannon ? atk_scale@@(enemy_1273_stmgun_2TXT$高准度伦蒂尼姆城防自行炮|machinȅ攻击范围较远,会锁定<@eb.key>生命上限最高的目标进行数次轰炸,每次对范围内<@eb.key>当前生命比例最高的单位造成<@eb.key>法术伤害xxxxx||| $04?$PFP4@ Alptx|l@enemy_1273_stmgun_2H88H0 AACannon0 ? atk_scalex@@enemy_1273_stmgunȐ̐Ȓ伦蒂尼姆城防自行炮Vmachine4攻击范围较远,会锁定<@eb.key>生命上限最高的目标进行数次轰炸,每次对范围内<@eb.key>当前生命比例最高的单位造成<@eb.key>法术伤害dxxxxx|||?: AԒؒܒԒ @ $Xenemy_1273_stmgun TX3@@,$|@Empty.sp@Empty.attack@chuang_atk_scaleF?pmPollutedRangedAtkT0, Aprojectile_delay_timeT @ range_radiust Aprojectile_life_timeApolluted_damage_highėHBpolluted_damage_low @8enemy_1272_nhtank_2dhd尖端萨卡兹枯朽战车machineЗ<@eb.key>只攻击地面单位,数次攻击后,下次攻击释放<@eb.key>污染秽蚀,近战攻击造成<@eb.key>更高伤害ؗxxxxx|||h 333?:, AHLPTX\`dHtx|h@|Renemy_1272_nhtank_2P̞D8@@ (,$@Empty.sp @Empty.attack@chuang_atk_scaletJ?qPollutedRangedAtkT0 Aprojectile_life_timeț @ range_radius Aprojectile_delay_timeApolluted_damage_high8HBpolluted_damage_low @enemy_1272_nhtankؙܙ؛萨卡兹枯朽战车b machine@<@eb.key>只攻击地面单位,数次攻击后,下次攻击释放<@eb.key>污染秽蚀,近战攻击造成<@eb.key>更高伤害Hxxxxx|||dhlpآ|d333?p. 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HitEnemy.stunpBSuicide.durationtpenemy_1265_durcar 自走车风靡际崖城的模块化自走车,碰到敌人时对其造成<@eb.key>无视闪避的物理伤害与短暂晕眩,可以装配装备以获得额外性能xxxxxxxx @ d8PTX\`dhlx|l?|Benemy_1265_durcar4l88,L(A Rage.duration?Rage.move_speed4CRage.attack_speedenemy_1264_durgrd_2烈酒级醒酒助手Vmachine4横扫整片沙滩的恐怖机械,<@eb.key>首次受到伤害后攻击速度与移动速度在一段时间内超大幅提升0xxxxx|||LPTXdhL333?XPFht A@@Benemy_1264_durgrd_20(88L(HA Rage.durationh?Rage.move_speedBRage.attack_speedenemy_1264_durgrd $ 蜜酿级醒酒助手8Dhmachine~威震整片沙滩的强大机械,<@eb.key>首次受到伤害后攻击速度与移动速度在一段时间内大幅提升xxxxx|||333?' A  $(,@@<,B(L4enemy_1264_durgrd,x88XXxxxT@@ Bus.max_cntenemy_1263_durbus_2 $ 竞赛级沙滩车4@dmachine}大家都喜欢的沙滩越野车,只能被阻挡数大于等于3的单位阻挡,可以<@eb.key>装载最多3名乘客|xxxxx||| ff?0u A $( `@8(B$0enemy_1263_durbus_2(t 88XXxxxT@@ Bus.max_cntenemy_1263_durbus 全封闭沙滩车0<`machine}大家都喜欢的沙滩接驳车,只能被阻挡数大于等于3的单位阻挡,可以<@eb.key>装载最多3名乘客xxxxxx|||ff? N A $`@4$B ,enemy_1263_durbus$p88hht@?Resist.damage_resistanceenemy_1262_durplc_2(,(合金冲浪教练<Hlmachine耐得住水渍腐蚀的机器冲浪教练,可以<@eb.key>拦下<自走车>,未被阻挡时受到的物理与法术伤害超大幅降低xxxxx|||$@?. 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L0<HBhlptx|hd@B,enemy_1258_durman3444444444444DLPTX\`dhlptxxxxxxxxx P $A48<@DHLP4`dhlptx|`R|88<Dddd| @ PlaceTraptT(> range_radiusyDprojectile_delay_time,? atk_scaleH=atk\HB max_stack_cnt| Astun@enemy_1257_lydrty 多萝西$PLB能够部署陷阱,撤回保护目标时不扣除关卡生命值xx||$0DH,?8|dHX@@Benemy_1257_lydrty %88lt Dd$?Passive.attack@ranged.atk_scale@enemy_1256_lyacpa_2R-11a突击动力装甲Zmachine8同时攻击4个目标xx||LX>~ ADHLPTX\@lptx|`@|BxFenemy_1256_lyacpa_2|`(88lt D ?Passive.attack@ranged.atk_scale<@`enemy_1256_lyacpaR-11突击动力装甲machine同时攻击4个目标xx||>aA\ (,048@H8B4@enemy_1256_lyacpa8t88$(08TAPunchlL,?unmovable_duration Aduration ? atk_scale(?stunenemy_1255_lybgpa_2R-31a重型动力装甲>machine对目标使用【超负载】,大幅提升攻击速度,每次攻击造成物理伤害,并使目标短暂<@eb.key>晕眩xx||4@LPT8>D~pT`A@Benemy_1255_lybgpa_2t88$(08TpAPunchlL,`?unmovable_duration Aduration@? atk_scale@stun enemy_1255_lybgpaHLHR-31重型动力装甲`lmachine对目标使用【超负载】,大幅提升攻击速度,每次攻击造成物理伤害,并使目标短暂<@eb.key>晕眩xx||0 < >aA (,048<@$PTX\`D@p` B\@henemy_1255_lybgpa`x $444TTTx|$enemy_1254_lypa_2,0,测试用动力装甲DPtmachine?无人操控的动力装甲,仿佛拥有自主意识一般。Lxxxx||||hlp |h?t'A ff? 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HB $(,048HLPTX<@@hXBT`enemy_1253_lysytcX<=88X`4dHB Driver.sp @(enemy_1252_lysytb_2TXTDor-β号复制体h{多萝西再次实验所得的产物。梦想终须反馈回现实,多萝西希望自己能成为温暖的庇护港湾。xxxxx|||fff?(#HB 2$(,04L@D4B0<enemy_1252_lysytb_24d@88X` HB Driver.sp @enemy_1252_lysytb040Dor-2号复制体Dptp'多萝西再次实验所得的产物。xxxxx|||,048DH,fff?8@dHTHBL@Benemy_1252_lysytbB88XXxxx@\HB Driver.spenemy_1251_lysyta_2Dor-α号失败品2`多萝西实验失败的产物。即使没能达到预期效果,多萝西仍然充满希望。xxxxx|||X? zHB48<@DHLP42`dhlpTff?pBlhxenemy_1251_lysyta_2pTTE88XXxxxHB Driver.sp<8enemy_1251_lysytadhdDor-1号失败品x!多萝西实验失败的产物。@xxxxx|||\`dhtx\?h HB&ff?B6enemy_1251_lysyta0 88tp@ACharge$tL=hp_ratio A hit_duration @enemy_1250_lyengs_2,0,!莱茵生命高级工程科成员P||^攻击造成<@eb.key>法术伤害,持续为未激活的R系列动力装甲恢复生命值Txxxxxxxxptx|l333?x@pBd33s@ "Bwenemy_1250_lyengs_2H#88l@ACharge$L=hp_ratio A hit_duration @enemy_1250_lyengsDHD莱茵生命工程科成员`^攻击造成<@eb.key>法术伤害,持续为未激活的R系列动力装甲恢复生命值dxxxxxxxx|333?dHBd 33s@ &B,enemy_1250_lyengs "X&M88 H,B3Shield.block_damage_cnt"?Shield.max_block_damage_cnt "enemy_1249_lysdb_28 < 8"!莱茵生命防卫科高级成员 \  "'可以抵挡一次物理或法术伤害("xxxxxxxxD!H!L!P!T!X!\!@!?L!px!\!!!!!!!!!!!,!!!!!!333@!(B!!enemy_1249_lysdb_2$)P88@p",6Shield.block_damage_cntX%?Shield.max_block_damage_cnt"$enemy_1249_lysdb""$莱茵生命防卫科成员##@#D#@%'可以抵挡一次物理或法术伤害$xxxxxxxx#$$$ $$$#?$0$$$H$L$P$T$X$\$`$d$H$t$x$|$$$h$333@$+B$$enemy_1249_lysdb'+hS88XXxxx,(%'C Weak.valueP%L'enemy_1248_ltholox%|%x'格特鲁德的虚像& &%''H更容易受到我方攻击,且会在重整束流中不断失去生命'x&&&&&&&"'&&&F'&&&''' ''n'' '$'(',''8''B''enemy_1248_ltholo$*HiH444444444444<'''''''''''X)xxxxxxxxxt(x(|((((((t(0u((((((((((((X((((((((()/,88L) A A SummonShadowD,?cnt5enemy_1248_ltholo enemy_key)@+enemy_1247_ltgtld* *,格特鲁德女士**(*T*P,r同时攻击<@eb.key>两个目标,<@eb.key>无法被阻挡;能够在自身位置产生<@eb.key>虚像<,xxxxxxxxX+\+`+d+h+l+p+T+?`+ N+p+|+ B+++++++++++++++@++B++enemy_1247_ltgtld.p43VM444TTTtx,,.enemy_1246_aslime_2,,.黑水源石虫·α:-,,. infection/K野生的被感染生物,比一般的黑水源石虫更具有威胁性。.xxxxxxxx---... .-?- (...<.@.D.H.L.P.T.X..d.h.l.p.t.X.?.h.Bt.r.enemy_1246_aslime_2x15O444TTTpt||<//1enemy_1246_aslimeD/H/D1黑水源石虫/T//|1 infection1l野生的被感染生物,主要生活在移动城市的下水道里,因为受到刺激而涌上地表。1xxxxxxxx00000000?0061>100000111f1111 1$11?411B$101enemy_1246_aslime(4|t8 `88  @@@\`ddp(1pL(4 AAttack.duration4?Attack.hp_ratio4? Life.hp_ratio= 0-1Attack.range_id= x-5 Life.range_idP5 A Life.duration24enemy_1245_ltseal224 血红阵地f3n335(5使被禁锢的目标晕眩并受到持续法术伤害,同时使周围四格的重整束流失效;受到数次伤害即被破坏(5xxxxxxxxD4H4L4P4T4X4\4@4?L4x4\4444444444 544444&544B4J5enemy_1245_ltseal7<2V44<\\\$Pd5H5ff&@l7enemy_1244_ltssch_2557残党资深阵地术师&65557~优先选择重整束流上的目标,将其<@eb.key>晕眩并施加持续法术伤害,同时切断周围的重整束流7xxxxxxxx6777 7776>7 N077 7pBL7P7T7X7\7`7d7h7L7x7|7777l7PA7|7B87enemy_1244_ltssch_2:>X44<\\\|H(8 8ff&@0:enemy_1244_ltssch\8`8\:残党阵地术师8p8|88:~优先选择重整束流上的目标,将其<@eb.key>晕眩并施加持续法术伤害,同时切断周围的重整束流:xxxxxxxx99999999>9:999pB: ::::: :$::4:8:<:@:D:(:PAT:8:B:L:enemy_1244_ltsschD=A*>88:* AA FourDirAttack=? atk_scaleD;@=enemy_1243_ltswar_2l;p;l=残党正式萨克斯手;;;;=全力吹奏时,发出四方向远程攻击 ,对碰到的我方目标造成<@eb.key>高额物理伤害,会被重整束流阻挡=xxxxxxxx<<<<<<<- AA FourDirAttackA? atk_scalel>h@enemy_1243_ltswar>>@残党萨克斯手?>>>@全力吹奏时,发出四方向远程攻击 ,对碰到的我方目标造成<@eb.key>高额物理伤害,会被重整束流阻挡@xxxxxxxx?@@@ @@@?L?@\D0@@ @AL@P@T@X@\@`@d@h@L@x@|@@@@l@@@|@B@ @enemy_1243_ltswarCGpo88  p0A<C@ EmitProjectile.attack@max_target(D?!EmitProjectile.attack@atk_scale_2A@Cenemy_1242_ltsmag_2AAC残党首席小提琴家fBAB,B(DW攻击能够沿着重整束流传导,对<@eb.key>所有相连的单位造成伤害CxxxxxxxxCCC C$C(C,CC>CPFHC,C8C BdChClCpCtCxC|CCdC&CCCCCC@CCBCCenemy_1242_ltsmag_2FJr88hHD< G@ EmitProjectile.attack@max_target@G?!EmitProjectile.attack@atk_scale_2D@Fenemy_1242_ltsmagDDF残党小提琴家vEEE所有相连的单位造成伤害Gxxxxxxxx$F(F,F0F4F8F,F.XF溅射伤害JxxxxxxxxI I$I(I,I0I4II?$I(#PI4I@IBlIpItIxI|IIIIlIIIIIII@IIBI Ienemy_1241_ltmage_2LPx88L|PJ4U x-4AOEDamage.range_id@M?AOEDamage.atk_scaleJ @Lenemy_1241_ltmageJJL 高塔术师bKJK KM^同时攻击2个目标;攻击重整束流之外的目标时,造成<@eb.key>溅射伤害LxxxxxxxxLLLL L$L(L L?LXDL(L4LB`LdLhLlLpLtLxL|L`LLLLLLL@LLBLXLenemy_1241_ltmageO S{88DM0PHWeak.magic_resistance0PWeak.defMOenemy_1240_ltgint_2MMO改进型量产巨像JNMMPoriginiumartscraft4P<@eb.key>阻挡能力大于等于2的作战人员可以阻止;处于重整束流上时,防御和法术抗性大幅下降,Pxx||HOOTOV`OdOhOLO@?XO NOhOtOHBOOOOOOOOOxOOOOOO@OOBO Oenemy_1240_ltgint_2R,W~88P0HSHWeak.magic_resistancepSzWeak.defPRenemy_1240_ltgintQQS 量产巨像QQQ@SoriginiumartscraftlS<@eb.key>阻挡能力大于等于2的作战人员可以阻止;处于重整束流上时,防御和法术抗性大幅下降dSxx||RRRYRRRR@?R:RRRHBRRRRRRRRRSS SSSR@$SSBS Senemy_1240_ltgintVdZ88X`8S|V? ExAtk.timesS33?Uenemy_1239_ltbow_2TTV“街头音乐家”T,TXT\TXVI攻击重整束流之外的单位时,<@eb.key>额外造成1次伤害Vxxxxxxxx8U额外造成1次伤害XxxxxxxxxWWWWWWXWfff?W XX X A8XExAtk.atk_scaleHYD[enemy_1238_ltmob_2pYtYp[“街头醉汉”YYYY[T攻击重整束流之外的目标时,附带一定比例的<@eb.key>法术伤害[xxxxxxxxZZZZZZZZff?ZZZ:[ZZZZZZ[[Z2[[[ [$[[ @4[[B$[0[enemy_1238_ltmob_2(^tb 88\\||| 8[^>ExAtk.atk_scale[]enemy_1238_ltmob \$\ ^“街头闲汉”\4\`\d\`^T攻击重整束流之外的目标时,附带一定比例的<@eb.key>法术伤害0^xxxxxxxxL]P]T]X]\]`]d]H]ff?T] ]d]]]]]]]]]]]2]]]]]] @]]B]|]enemy_1238_ltmob`($e88 |^\,Da@suicide.durationha?friction.friction_factora? crash.stun^?aenemy_1236_bouncy_3,_0_,a反弹弹力球_<_h_data部署后延一个方向滚动,使碰撞到的敌人晕眩1秒,能够在墙壁间反弹,对碰撞到的敌人反复造成晕眩taxxxxxxxx````````?`8```A`````````X aaaaaa?,aaBa(aenemy_1236_bouncy_3 dlh88 a\,d@suicide.durationd?friction.friction_factord? crash.stun$b?Hdenemy_1236_bouncy_2tbxbtd清洗弹力球bbbddd部署后延一个方向滚动,使碰撞到的敌人晕眩1秒,并清除滚过地板上的菌毯dxxxxxxxxcccccccc?c8cccAd ddddd d$ddX4d8d AtkUp.atk\k?Attack.atk_scalek@Combat.atk_scaleh?jenemy_1235_dsbskr_4 i$i k退行的裂礁者i4i@idktk位于<@eb.key>“溟痕”时<@eb.key>隐匿;被击倒后遗留<@eb.key>残骸;【定向进化】每造成一次伤害后攻击力提升,停止攻击后快速衰减kxxxxxxxxjjjjjjjj?j Njjj Bkkkk k$k(k,kk“溟痕”时<@eb.key>隐匿;每造成一次伤害后攻击力提升,停止攻击后快速衰减qxxxxxxxxpppppppp?pappp Bqq q$q(q,q0q4qqDqHqLqPqTq8q?dqHqBTq`qenemy_1235_dsbskr_2Xtx<8808XXXtx0`qd8 AtkUp.dsbskr_atk_reduce.interval΅EpDamage.ep_damage_ratio(upAAtkUp.max_stack_cntLu> AtkUp.atkhu?Attack.atk_scaleu@Combat.atk_scaler?uenemy_1235_dsbskr,s0s,u深溟裂礁者s“溟痕”时<@eb.key>隐匿;每造成一次伤害后攻击力提升,停止攻击后快速衰减uxxxxxxxxtttttttt?t Nttt Bttttuuu utu u$u(u,uu?法术伤害和<@eb.key>神经损伤;被击倒后遗留<@eb.key>残骸;【定向进化】<@eb.key>抵抗,且移动速度不会降低 yxxxxxxxx(x,x0x4x8x法术伤害和<@eb.key>神经损伤;<@eb.key>抵抗,且移动速度不会降低~xxxxxxxx}}}}}}}}L?}6}}}pB}}}}}~~~}&~~ ~$~(~ ~?8~~B(~4~enemy_1234_dsubrl_2,(x88~4L=EpDamage.ep_damage_ratio Buff.one_minus_status_resistance ?Denemy_1234_dsubrlptp深溟巢涌者 seamonsterԁ{持续对周围造成<@eb.key>法术伤害和<@eb.key>神经损伤;<@eb.key>抵抗,且移动速度不会降低ȁxxxxxxxxL?'pB48<@DHLP4&`dhlpT?dBp|enemy_1234_dsubrlt8X88 4܄<EpDamage.ep_damage_ratio@@Attack.attack@max_target`̌?enemy_1233_dsshtr_4退行的喷溅者6Ă seamonster可以攻击到所有位于<@eb.key>“溟痕”上的目标;被击倒后遗留<@eb.key>“残骸”;【定向进化】同时攻击3个目标 xxxxxxxx<@DHLPT8>DpT`HBdĄȄ@؄BȄԄenemy_1233_dsshtr_4̇:444TTTtx||lplenemy_1233_dsshtr_3喷溅者的墓碑&ԅЇBPxxxxxxxxlptx|h?tdĆȆ̆І.܆І?Bdenemy_1233_dsshtr_3<Ե88x4X ף<EpDamage.ep_damage_ratio@@Attack.attack@max_target܇̌?enemy_1233_dsshtr_2,0,富营养的喷溅者Dpl seamonsterX可以攻击到所有位于<@eb.key>“溟痕”上的目标;同时攻击3个目标dxxxxxxxx|>HBЉԉ؉܉Љd @B enemy_1233_dsshtr_2\88p4x ף<EpDamage.ep_damage_ratio@@Attack.attack@max_targeť? enemy_1233_dsshtrLPL深溟喷溅者΋\ seamonsterX可以攻击到所有位于<@eb.key>“溟痕”上的目标;同时攻击3个目标|xxxxxxxx>̌HBd $@4B$0enemy_1233_dsshtr(t 88444TX`hX̍xX0nEpDamage.ep_damage_ratioȐ?Buff.block_volume? Buff.max_hp@@Buff.def$? Buff.hp_ratioD?Creep.hp_ratioenemy_1232_dssalr_4؎܎ؐ退行的引痕者^ seamonster@生命值低于一半时,经过的地块变为<@eb.key>“溟痕”;被击倒后遗留<@eb.key>残骸,【定向进化】生命值低于一半时,防御力与占用阻挡数提升|xxxxxxxxL?8J̐@ $@4B$ 0enemy_1232_dssalr_4(t444TTTtx||ȑ̑ȓenemy_1232_dssalr_3引痕者的墓碑z0,xxxxxxxxȒ̒ВԒؒܒĒ?ВdZb $(,8<@DH,?X<BHdTenemy_1232_dssalr_3L088444X\dl8xX0EpDamage.ep_damage_ratio?Buff.block_volume? Buff.max_hp,@@Buff.defH? Buff.hp_ratioh?Creep.hp_ratioԔЖenemy_1232_dssalr_2富营养的引痕者 D seamonsterho生命值低于一半时,经过的地块变为<@eb.key>“溟痕”,且防御力与占用阻挡数提升Pxxxxxxxxlptx|hL?t]@ĖȖ̖ЖԖؖܖ@Benemy_1232_dssalr_2H88444PT\d0xX0BEpDamage.ep_damage_ratio?Buff.block_volume? Buff.max_hpܚ@@Buff.def? Buff.hp_ratio?Creep.hp_ratioenemy_1232_dssalr深溟引痕者.Ș seamonstero生命值低于一半时,经过的地块变为<@eb.key>“溟痕”,且防御力与占用阻挡数提升xxxxxxxx $(,L?8JH,8@dhlptx|d@B enemy_1232_dssalr,88H4 =EpDamage.ep_damage_ratio8L? Evade.probenemy_1231_dsrunr_4ț̛ȝ退行的猎食者Nܛ seamonster(位于<@eb.key>“溟痕”时不可阻挡;被击倒后遗留<@eb.key>残骸;【定向进化】获得物理与法术闪避(部分异常状态时失效)Hxxxxxxxxdhlptx|`?l|ĝȝ̝2ܝН@@Benemy_1231_dsrunr_4<^444TTTtx||enemy_1231_dsrunr_3猎食者的墓碑BJftxxxxxxxx?dğ"*؟ܟR ? Bdenemy_1231_dsrunr_3`88t4|=EpDamage.ep_damage_ratiofff? Evade.prob enemy_1231_dsrunr_28<8富营养的猎食者¡P|x seamonsterl位于<@eb.key>“溟痕”时不可阻挡;获得物理与法术闪避(部分异常状态时失效)xxxxxxxx?Ԣ>P $( @@8B(&4enemy_1231_dsrunr_2,x88lУ4=EpDamage.ep_damage_ratioL? Evade.prob($enemy_1231_dsrunrPTP深溟猎食者Ҥ` seamonsterl位于<@eb.key>“溟痕”时不可阻挡;获得物理与法术闪避(部分异常状态时失效)xxxxxxxxĥȥ?ȥN 2(,048@@H,B8Denemy_1231_dsrunr<  884L>EpDamage.ep_damage_ratioЩpBMagicResitance.magic_resistanceLHenemy_1230_dsbudr_4txt退行的奠基者 seamonsterܩ{被击倒后于所在位置生成<@eb.key>“溟痕”并留下<@eb.key>残骸;【定向进化】法术抗性提升Щxxxxxxxx?X A<@DHLPTX<hlptx\@@lBxenemy_1230_dsbudr_4|Ȱ444TTTtx|| enemy_1230_dsbudr_3HLH奠基者的墓碑Ϊ֪xxxxxxxx $(,04?$dPdhlptx|ޫ?Bdenemy_1230_dsbudr_388pD4=EpDamage.ep_damage_ratio4pBMagicResitance.magic_resistanceenemy_1230_dsbudr_2جܬخ富营养的奠基者b  seamonsterDN被击倒后于所在位置生成<@eb.key>“溟痕”;法术抗性提升 xxxxxxxx(,048<@$?0(#\@LAx|x@@ĮBXenemy_1230_dsbudr_288 h\4 =EpDamage.ep_damage_ratioLpBMagicResitance.magic_resistanceȯıenemy_1230_dsbudr深溟奠基者r 0 seamonsterTN被击倒后于所在位置生成<@eb.key>“溟痕”;法术抗性提升xxxxxxxx8<@DHLP4?@XlP\Aı@@ԱBıбenemy_1230_dsbudrȴ88lp,\l,p>epdamage.attack@ep_damage_ratioenemy_1229_darmy_2ԲزԴ萨卡兹王庭军精锐战士fsarkaz4B攻击造成<@eb.key>法术伤害与<@eb.key>凋亡损伤。xxxxxxxx  $fff?|@$0 B\`dhlptx\| @B|enemy_1229_darmy_288lp(X@p>epdamage.attack@ep_damage_ratioh|enemy_1229_darmy萨卡兹王庭军战士6sarkazB攻击造成<@eb.key>法术伤害与<@eb.key>凋亡损伤。xxxxxxxxܶضfff?h B,048<@DH,X\`dhL @x\Bhtenemy_1229_darmylP88`d0к @vampire.heal_scale,@enemy_1228_dslime_2lpl饱腹的子裔T攻击造成<@eb.key>法术伤害,并恢复攻击伤害一定比例的生命。pxxxxxxxx?p&ԹعܹԹd ? Bxenemy_1228_dslime_2`88`d0x @vampire.heal_scaleenemy_1228_dslime渴血的子裔DHLHT攻击造成<@eb.key>法术伤害,并恢复攻击伤害一定比例的生命。xxxxxxxx48<@DHL0?<hƼμ||d?ȼBZļenemy_1228_dslime88d`0$Bperiodic_damage.damageL? charge.sp@enemy_1227_dair_2萨卡兹征用尖端无人机(,(droneHZ隐匿,会逐渐损失生命,攻击时为<@eb.key>伦蒂尼姆城防副炮充能。xxxxxxxx8<@DHLP4?@(#lP\ AĿ@ԿBĿпenemy_1227_dair_288`l00pBperiodic_damage.damageX? charge.sp@enemy_1227_dair萨卡兹征用工程无人机040dronePZ隐匿,会逐渐损失生命,攻击时为<@eb.key>伦蒂尼姆城防副炮充能。$xxxxxxxx@DHLPTX<?HptXd A@Benemy_1227_dairt88@DDLhp|T4<@aura.max_valid_stack_cnth>aura.atk?deathrattle.delaynenemy_1221_dzomg_2deathrattle.enemy_key 4enemy_1226_dklord_2`d`萨卡兹子裔集怒者sarkazt场上每有一个重生造物时<@eb.key>攻击力提升;首次倒下后重生为<@eb.key><慷慨之赐>。xxxxxxxx? NA $(,048< LPTX\@@lPB\henemy_1226_dklord_2`tD88@DDLh|T4@aura.max_valid_stack_cnt>aura.atk?deathrattle.delayenemy_1221_dzomgdeathrattle.enemy_keyenemy_1226_dklord萨卡兹子裔集恨者08sarkazXt场上每有一个重生造物时<@eb.key>攻击力提升;首次倒下后重生为<@eb.key><大君之赐>。Hxxxxxxxxdhlptx|`?l6|A @Benemy_1226_dklord8@88t| d<l? epdamage.attack@projectile_range?deathrattle.delayenemy_1221_dzomg_2deathrattle.enemy_keyY?epdamage.attack@chain.atk_scale4@epdamage.attack@max_target`>epdamage.attack@ep_damage_ratio @enemy_1225_dkmage_2  萨卡兹子裔链术师组长L0Tsarkazt攻击造成<@eb.key>法术伤害与<@eb.key>凋亡损伤,且会在4个敌人间跳跃,每次跳跃伤害降低;首次倒下后重生为<@eb.key><慷慨之赐>。xxxxxxxx333?>HB  $( &8<@DH,@X<BH&Tenemy_1225_dkmage_2L4088t| d<? epdamage.attack@projectile_range?deathrattle.delayenemy_1221_dzomgdeathrattle.enemy_key\Y?epdamage.attack@chain.atk_scale@epdamage.attack@max_target>epdamage.attack@ep_damage_ratio @8enemy_1225_dkmagedhd萨卡兹子裔链术师sarkaz攻击造成<@eb.key>法术伤害与<@eb.key>凋亡损伤,且会在4个敌人间跳跃,每次跳跃伤害降低;首次倒下后重生为<@eb.key><大君之赐>。xxxxxxxx $( 333?.D(4HB`dhlptx|`@Benemy_1225_dkmage`88@DDLhD|0 =aura.ep_damage_ratio4@4aura.enemy_dsuply_2_t[attr_buff].max_valid_stack_cnt|=$aura.enemy_dsuply_2_t[attr_buff].atk?enemy_1224_dsuply_2040萨卡兹子裔改装补给车pTxmachine`在场时,重生造物的<@eb.key>攻击力提升且攻击附带<@eb.key>凋亡损伤。txxxxxxxx333?(# AX ?,B(enemy_1224_dsuply_2 Tl88   488@\x0=aura.ep_damage_ratio@2aura.enemy_dsuply_t[attr_buff].max_valid_stack_cnt="aura.enemy_dsuply_t[attr_buff].atkX?|enemy_1224_dsuply萨卡兹子裔补给车6machine `在场时,重生造物的<@eb.key>攻击力提升且攻击附带<@eb.key>凋亡损伤。xxxxxxxx 333? X8( ATX\`dhlpT&t?BTenemy_1224_dsuply(Xz@@|@,?deathrattle.delayenemy_1220_dzoms_2deathrattle.enemy_keyz?@charge_gunctrlxT<p enemy_dmech_charge[sp_reduce].sp?spA hit_duration$?intervalxenemy_1223_dmech_2萨卡兹子裔工匠组长Fsarkaz为<@eb.key>伦蒂尼姆城防副炮持续充能,被打断时城防炮<@eb.key>损失部分充能;首次倒下后重生为<@eb.key><仁慈之触>。0xxxxxxxxLPTX\`dH?T@dpA^@B|enemy_1223_dmech_2$(~@@|,L?deathrattle.delay6enemy_1220_dzomsdeathrattle.enemy_key~?@@charge_gunctrlxT<p enemy_dmech_charge[sp_reduce].sp8?spLA hit_durationl?intervalenemy_1223_dmech萨卡兹子裔工匠8<8sarkazX为<@eb.key>伦蒂尼姆城防副炮持续充能,被打断时城防炮<@eb.key>损失部分充能;首次倒下后重生为<@eb.key><大君之触>。txxxxxxxx?pA @,B,(enemy_1223_dmech $l88,?deathrattle.delayrenemy_1220_dzoms_2deathrattle.enemy_key$8enemy_1222_dpvt_2dhd萨卡兹子裔战士组长sarkaz}受到血魔大君活体血液赐福的萨卡兹王庭军战士组长,首次倒下后重生为<@eb.key><仁慈之触>。xxxxxxxx?A$(,048<@$PTX\`D@pTB`lenemy_1222_dpvt_2dH88,?deathrattle.delayenemy_1220_dzomsdeathrattle.enemy_keyh|enemy_1222_dpvt萨卡兹子裔战士.sarkazw受到血魔大君活体血液赐福的萨卡兹王庭军战士,首次倒下后重生为<@eb.key><大君之触>。xxxxxxxx  ?< ,AX\`dhlptXxx@BTenemy_1222_dpvt x88 8l4?buff_to_blocker.block_cnt,@#buff_to_blocker.max_valid_stack_cnt`fff?dmg_res.damage_resistanceenemy_1221_dzomg_2 慷慨之赐0484f难以击倒的<@eb.key>重生造物,阻挡该敌人的单位<@eb.key>阻挡数上限提升。xxxxxxxx048<@DH,333?8 dHTA@B enemy_1221_dzomg_2  88 dl4,?buff_to_blocker.block_cntX@#buff_to_blocker.max_valid_stack_cntfff?dmg_res.damage_resistanceenemy_1221_dzomg,0, 大君之赐\`d`f难以击倒的<@eb.key>重生造物,阻挡该敌人的单位<@eb.key>阻挡数上限提升。@xxxxxxxx\`dhlptX333?d tA@Benemy_1221_dzomg888 l4X?buff_to_blocker.block_cnt@#buff_to_blocker.max_valid_stack_cntfff?dmg_res.damage_resistance0,enemy_1220_dzoms_2X\X 仁慈之触f难以击倒的<@eb.key>重生造物,阻挡该敌人的单位<@eb.key>阻挡数上限提升。lxxxxxxxx? Ad  @ B|enemy_1220_dzoms_2` 88 l4?buff_to_blocker.block_cnt@#buff_to_blocker.max_valid_stack_cntfff?dmg_res.damage_resistanceXTenemy_1220_dzoms 大君之触f难以击倒的<@eb.key>重生造物,阻挡该敌人的单位<@eb.key>阻挡数上限提升。xxxxxxxx?B A d(,048 @H,B8Denemy_1220_dzoms<(<<(0PPPtx4dl<@E#shotbuff.attack@headshot_trapdamageshotbuff.attack@headshot_sp A*shotbuff.attack@headshot_disarmed_durationL?"shotbuff.attack@headshot_atk_scale @enemy_1219_mtrbty_2  万国信使,奥伦$0\X携带弹药时使用远程攻击并使目标无法攻击或治疗一段时间,对“冰淇淋机”造成额外法术伤害,弹药上限:<@eb.key>1pxxxxxxxxL?YpB& ,@( B$enemy_1219_mtrbty_2h<<(0PPPlpx,\l<@E#shotbuff.attack@headshot_trapdamageshotbuff.attack@headshot_sppA*shotbuff.attack@headshot_disarmed_duration,?"shotbuff.attack@headshot_atk_scale @enemy_1219_mtrbty寻路者信使n40携带弹药时使用远程攻击并使目标无法攻击或治疗一段时间,对“冰淇淋机”造成额外法术伤害,弹药上限:<@eb.key>1Hxxxxxxxxdhlptx|`L?lhB|pB,@BXenemy_1219_mtrbtyt@+88  <l4` Dboom.attack@s2mode_boom_atk`E"boom.attack@s2mode_boom_atk_totrapC!boom.attack@s2mode_ep_fire_damage@<enemy_1218_bomscr_2hlh精致糖果车xmachine被阻挡后发生爆炸,对周围所有目标造成法术伤害及<$ba.dt.burning>灼燃损伤,爆炸对周围的“冰淇淋机”造成大量法术伤害xxxxxxxx ?,AHLPTX\`dHtx|h?xB,enemy_1218_bomscr_2pl/888,l4Cboom.attack@s2mode_boom_atk @E"boom.attack@s2mode_boom_atk_totrapTzC!boom.attack@s2mode_ep_fire_damageenemy_1218_bomscr 糖果车z40machineP被阻挡后发生爆炸,对周围所有目标造成法术伤害及<$ba.dt.burning>灼燃损伤,爆炸对周围的“冰淇淋机”造成大量法术伤害lxxxxxxxx? Ad ?$B, enemy_1218_bomscrXd ܤ@@x, @ shotbuff.attack@combat_atk_scale*!@ ABornCar @Denemy_1217_rescar_2ptp寻路者知名甜品商machine携带弹药时每隔一段时间召唤一辆<糖果车>,对阻挡自身的单位造成的伤害大幅提升,弹药上限:<@eb.key>3xxxxxxxx ?W4$APTX\`dhlP|p@BXenemy_1217_rescar_2 dT@@x4< @ shotbuff.attack@combat_atk_scale$ @ ABornCar@ enemy_1217_rescar 寻路者甜品商~   < machine\ 携带弹药时每隔一段时间召唤一辆【糖果车】,对阻挡自身的单位造成的伤害大幅提升,弹药上限:<@eb.key>3h xxxxxxxx ? \D  A     @  B  enemy_1217_rescarh`)<<8<DLL  l<;E#shotbuff.attack@headshot_trapdamageshotbuff.attack@headshot_sp?"shotbuff.attack@headshot_atk_scale(T @xenemy_1216_cansld_2 寻路者阵地撕裂者2    携带弹药时变为远程攻击并造成溅射伤害,对“冰淇淋机”造成额外法术伤害,弹药上限:<@eb.key>2xxxxxxxx $( ?PFD(\`dhlptx\|@Benemy_1216_cansld_2h,<<8<DLL Dl< ;E#shotbuff.attack@headshot_trapdamage@shotbuff.attack@headshot_spl?"shotbuff.attack@headshot_atk_scale, @enemy_1216_cansld,0,寻路者阵地破坏者HT|携带弹药时变为远程攻击并造成溅射伤害,对“冰淇淋机”造成额外法术伤害,弹药上限:<@eb.key>2|xxxxxxxx?.6 @0B  ,enemy_1216_cansld$pA88hp@Dshottrap.attack@trapdamage@enemy_1215_ptrarc_2040寻路者奇兵@lplN优先攻击“冰淇淋机”,对“冰淇淋机”造成额外法术伤害4xxxxxxxxPTX\`dhLL?X@h@Benemy_1215_ptrarc_2(C88hpD@zDshottrap.attack@trapdamage@enemy_1215_ptrarc寻路者突击手n(,(N优先攻击“冰淇淋机”,对“冰淇淋机”造成额外法术伤害xxxxxxxx  $L?p@$X\`dhlptXx@B|enemy_1215_ptrarc5<<x@4shotbuff.attack@headshot_sp0?(shotbuff.attack@headshot_ep_damage_ratio4ff?enemy_1214_mtrmgc_2寻路者精锐术师<@<Y携带弹药时攻击造成<$ba.dt.burning>灼燃损伤,弹药上限:<@eb.key>1xxxxxxxx,048<@D(L?4L`DPHB||ff&@Benemy_1214_mtrmgc_2"8<<pd4(shotbuff.attack@headshot_spT?(shotbuff.attack@headshot_ep_damage_ratio8ff?enemy_1214_mtrmgc 寻路者术师,X\XY携带弹药时攻击造成<$ba.dt.burning>灼燃损伤,弹药上限:<@eb.key>1,xxxxxxxxHLPTX\`DL?Pp|`lHBff&@B@enemy_1214_mtrmgc $%;<<   X4D!shotbuff.attack@headshot_spp!@"shotbuff.attack@headshot_atk_scale;@!enemy_1213_mtrsnp_2040!寻路者精锐狙击手Lx|x!=携带弹药时攻击力提升,弹药上限:<@eb.key>10!xxxxxxxxL P T X \ ` d H fff?T | d   d @@ B ^ enemy_1213_mtrsnp_2#$(><<P|!4D$shotbuff.attack@headshot_spp$@"shotbuff.attack@headshot_atk_scale>!@$enemy_1213_mtrsnp0"4"0$寻路者狙击手"D"p"t"p$=携带弹药时攻击力提升,弹药上限:<@eb.key>1($xxxxxxxxD#H#L#P#T#X#\#@#fff?L#x#\###########2######@@##B#,#enemy_1213_mtrsnp&+>E444TTTx| 8p$t$p&enemy_1212_mtrfol_2$$&寻路者精锐战士&%$$$&{为先导的理念所感召,聚集在他身边的战士。实力强劲,为了实现寻路者共同的目标而奋战。&xxxxxxxx%%%%&&&%̌?%$&&&<&@&D&H&L&P&T&X&<&h&l&p&t&x&\& @&l&Bx&&enemy_1212_mtrfol_2|)x-G444TTTpt|||$' ')enemy_1212_mtrfolH'L'H)寻路者战士'X''')l为先导的理念所感召,聚集在他身边的战士。为了实现寻路者共同的目标而奋战。l)xxxxxxxx((((((((̌?( ((&)((((((((())) ))( @ ))B)|)enemy_1212_mtrfol,P`0J444TTThlpp))+enemy_1211_msfsui))+磷火Z*b** ,animated0,A不攻击,无法被阻挡,需要<@eb.key>10次伤害击倒+xxxxxxxx+ +++++ ++?+ <+++P+T+X+\+`+d+h+l++x+|++++l+?+|+B, ,enemy_1211_msfsui.X2L444TTTlpxx$,(,$.enemy_1210_msfden_2P,T,P. 铁灯盘,\,,.animated.A不攻击,无法被阻挡,需要<@eb.key>45次伤害击倒d.xxxxxxxx-------|-?---..--------B.----.-?.-Bz..enemy_1210_msfden_20XH5jO444TTTlpxx..0enemy_1210_msfden..0 铜灯盘F/./0animated 1A不攻击,无法被阻挡,需要<@eb.key>35次伤害击倒0xxxxxxxx//000 00/?0#,000@0D0H0L0P0T0X0\00h0l0p0t0x0\0?0l0B00enemy_1210_msfdent37<<< (HHH\`hp(1X43@@InvisibleShield.duration4? DeadSpawn.cnt<enemy_1210_msfden_2DeadSpawn.enemy_key@pAInvisibleShield4@@duration1@4enemy_1209_sfden_2<2@2<4堂皇2D2P2t4animated4[使周围其他敌方单位暂时隐匿,被击倒后生成<@eb.key>1个【铁灯盘】l4xxxxxxxx33333333333?3PF333A33333333344 4443@@$44B4 4enemy_1209_sfden_27d;@<< (HHH\`hp(4X47@@InvisibleShield.duration7? DeadSpawn.cnt@enemy_1210_msfdenDeadSpawn.enemy_key@@pAInvisibleShieldH8@duration5@7enemy_1209_sfden557清明Z6558animated<8[使周围其他敌方单位暂时隐匿,被击倒后生成<@eb.key>1个【铜灯盘】8xxxxxxxx,7074787<7@7D7(7333?476`7D7P7A|77777777|7R777777@@77B7&7enemy_1209_sfden:X?*Y444TTTlpxx\8`8\:enemy_1208_msfji_288: 铁矛头988:animated:A不攻击,无法被阻挡,需要<@eb.key>30次伤害击倒:xxxxxxxx99999999333?99J:R:::: :::::z:(:,:0:4:8::?H:,:B::enemy_1208_msfji_24=XA[444TTTlpxx::<enemy_1208_msfji;;= 铜矛头~; ;8;4=animatedX=A不攻击,无法被阻挡,需要<@eb.key>25次伤害击倒=xxxxxxxx0<4<8<<<@@enemy_1207_sfji_2,>0>,@新硎>4>@>d@animated@攻击消耗【断刃】使攻击力提升,被击倒时未消耗的【断刃】会生成【铁矛头】(至少<@eb.key>1个)@xxxxxxxx????????ff??6???A???@@@ @@? @$@(@,@0@@ @@@$@B0@F<@enemy_1207_sfji_24CdGo88 (H @pL,CDeadSpawn.cnt_addC333? Atkup.atkC@ DeadSpawn.cntLenemy_1208_msfjiDeadSpawn.enemy_keyACenemy_1207_sfjiAAC沉沙*BAACanimated D攻击消耗【断刃】使攻击力提升,被击倒时未消耗的【断刃】会生成【铜矛头】(至少<@eb.key>1个) Dxxxxxxxx(C,C0C4C8C15次<@eb.key>法术或真实伤害击倒FxxxxxxxxEEEEEEEE333?EFbFjFFF F$F(F,F0F4FF@FDFHFLFPF4F?`FDFBFFenemy_1206_msfpin_2LIxMg444TTTpt||(FFHenemy_1206_msfpinGGI 青瓷花瓶G(GTGPIanimatedtI\不攻击,无法被阻挡,需要<@eb.key>12次<@eb.key>法术或真实伤害击倒LIxxxxxxxxhHlHpHtHxH|HHdH333?pH HHIHHHHHHHH*IHHHHHH?HHBbIjIenemy_1206_msfpinK0P@@dl`I(TL? DeadSpawn.cnt:Uenemy_1206_msfpin_2DeadSpawn.enemy_key?DC@ PowerAttackd@$MAduration M@times8M> atk_scale_addXM>atk_scale_initJ@Lenemy_1205_sfpin_2JJL赤霞nKJK,ManimatedPM数次攻击后使目标受持续递增的法术伤害(可被抵抗),被击倒后生成<@eb.key>1个【彩瓷花瓶】HMxxxdLhLLL?xL|LLLhLfff?tL@LLLBLLLLLLLLLLLLLLL@@MLBL:Menemy_1205_sfpin_2OHT@@pxlM(lP? DeadSpawn.cntRYenemy_1206_msfpinDeadSpawn.enemy_key   ?hG@ PowerAttackd@$(QAdurationDQ@times\Q> atk_scale_add|Q>atk_scale_initN@Penemy_1205_sfpinOOQ青花O O,OPQanimatedtQ数次攻击后使目标受持续递增的法术伤害(可被抵抗),被击倒后生成<@eb.key>1个【青瓷花瓶】lQxxxPPpP?PPPPPfff?PXPPPHBPPPPPPPPP^ QQQQQQ@@,QQBQ(Qenemy_1205_sfpin TtlXr444TTTpt||$QQSenemy_1204_msfhu_2QQS 彩瓷茶器nRQ(R$TanimatedHT[不攻击,无法被阻挡,需要<@eb.key>6次<@eb.key>法术或真实伤害击倒Txxxxxxxx8S4次<@eb.key>法术或真实伤害击倒VxxxxxxxxUUUUUUUU333?UV^VfVVVV V$V(V,V0VVcenemy_1204_msfhu_2DeadSpawn.enemy_keyW@Zenemy_1203_sfhu_20X4X0Z沏虹X8XdX`ZanimatedZ被击倒后造成范围法术伤害,使我方攻击速度降低(可被抵抗),并生成<@eb.key>4个【彩瓷茶器】ZxxxxxxxxYYYYYYYYL?Y."YYYHBYYYYYZZZY|ZZ Z$Z(Z Z`@8ZZB(Zh4Zenemy_1203_sfhu_2,]xa88DLhhh|8hZ\0rnDeadBoom.attack_speed_add] DeadBoom.attack_speed]@@DeadBoom.interval^pADeadBoom.duration<^@ DeadSpawn.cnt"genemy_1204_msfhuDeadSpawn.enemy_key[@]enemy_1203_sfhu\\^烹泉\\D\@^animatedd^被击倒后造成范围法术伤害,使我方攻击速度降低(可被抵抗),并生成<@eb.key>4个【青瓷茶器】`^xxxxxxxx|]]]]]]]x]L?]d]]]HB]]]]]]]]]"]]^^^]`@^]B^^enemy_1203_sfhua\Tev444TTTpt|| ^^`enemy_1202_msfzhi_2^^` 红木镇纸V_^_ aanimated0a@不攻击,无法被阻挡,需要<@eb.key>4次伤害击倒`xxxxxxxx` ````` ``fff?`<```P`T`X`\```d`h`l``x`|````l`?`|`Ba aenemy_1202_msfzhi_2c\g444TTTpt|| $a(a$cenemy_1202_msfzhiPaTaPc 木制镇纸a`aacanimatedc@不攻击,无法被阻挡,需要<@eb.key>3次伤害击倒hcxxxxxxxxbbbbbbbbfff?bbccbbbbbbbbFcbbbccb?cbB~ccenemy_1202_msfzhifLj88 Pc(hfpA DeadSpawn.cntNoenemy_1202_msfzhi_2DeadSpawn.enemy_keyc@fenemy_1201_sfzhi_2@dDd@f心涛dHdTdxfanimatedf5被击倒后生成<@eb.key>15个【红木镇纸】Lfxxxxxxxxhelepetexe|eedeL?peeeeAeeeeeeeeeeeeeee @feBefenemy_1201_sfzhi_2hDmܔ88 Pf(`ipA DeadSpawn.cntFrenemy_1202_msfzhiDeadSpawn.enemy_keyf@ ienemy_1201_sfzhi8g15个【木制镇纸】Dixxxxxxxx`hdhhhlhphthxh\hL?hhphxhhAhhhhhhhhhhhhhhh @hhBhhenemy_1201_sfzhikX35次伤害击倒kxxxxxxxxjjjjjkkj?j# k~kk4k8k30次伤害击倒Hnxxxxxxxxdmhmlmpmtmxm|m`m?lmmmmmmmmmmmm&nmmmmmm?mmB^nfnenemy_1200_msfjinp,uĜ88`n(Hq? DeadSpawn.cnt.zenemy_1200_msfjin_2DeadSpawn.enemy_keynpenemy_1199_sfjin_2ooq言省o o,oPqanimatedtqL容易被我方攻击,被击倒后生成<@eb.key>1个【黄铜镜】。1个【青铜镜】。HtxDspstsxs|ssshsL?tsdss tsssssssssssssss@tsBstenemy_1199_sfjinv\D{f444TTTpt|| ttvenemy_1198_msfshu_2ttv 诗画卷轴Futuvanimated w@不攻击,无法被阻挡,需要<@eb.key>4次伤害击倒vxxxxxxxxuuvvv vvufff?v,vvv@vDvHvLvPvTvXv\vvhvlvpvtvxv\v?vlvBvvenemy_1198_msfshu_2ty\}444TTTpt|| wwyenemy_1198_msfshu@wDw@y 小说卷轴wPw|wxyanimatedy@不攻击,无法被阻挡,需要<@eb.key>3次伤害击倒Xyxxxxxxxxtxxx|xxxxxpxfff?|xxyyxxxxxxxx6yxxxxxx?yxBnyvyenemy_1198_msfshu{<ԧ88@ly(X|@@ DeadSpawn.cnt>enemy_1198_msfshu_2DeadSpawn.enemy_keyz{enemy_1197_sfshu_2(z,z(|雅气z0z\zX|animated||7被击倒后生成<@eb.key>3个【诗画卷轴】。,|xxxxxxxxH{L{P{T{X{\{`{D{33?P{ |{`{{{{{{{{{{{F{{{{{{@{{B{{enemy_1197_sfshu_2~ 88@lx|(<@@ DeadSpawn.cnt"enemy_1198_msfshuDeadSpawn.enemy_key|~enemy_1197_sfshu }} 俗心}}@}<animated`7被击倒后生成<@eb.key>3个【小说卷轴】。xxxxxxxx,~0~4~8~<~@~D~(~33?4~ `~D~~x~|~~~~~~~x~<~~~~~~33?~~B~@~enemy_1197_sfshu\&444TTTpt|| X\Xenemy_1196_msfyin_2 红木瑞印animated@不攻击,无法被阻挡,需要<@eb.key>3次伤害击倒xxxxxxxxĀȀ̀ЀL?JR z(,048?H,Benemy_1196_msfyin_24\444TTTpt|| ԁ؁ԃenemy_1196_msfyin 木制瑞印<8animated\@不攻击,无法被阻挡,需要<@eb.key>2次伤害击倒xxxxxxxx48<@DHL0L?<hƃ΃|?ăB.6enemy_1196_msfyin88@hT(@ DeadSpawn.cntenemy_1196_msfyin_2DeadSpawn.enemy_keyenemy_1195_sfyin_2明鉴banimated<7被击倒后生成<@eb.key>2个【红木瑞印】。xxxxxxxx  ? <(ATX\`dhlpΆ|p?Benemy_1195_sfyin_2܍t88@h4(@ DeadSpawn.cntޒenemy_1196_msfyinDeadSpawn.enemy_keyenemy_1195_sfyinȇ̇ȉ磨砻BЇanimated7被击倒后生成<@eb.key>2个【木制瑞印】。̉xxxxxxxx?zA48<@DHLP\`dhlP?|`Bl6xenemy_1195_sfyinpT88xDt$، DefDown.def> AtkUp.atk<?`enemy_1194_krgmtr_2山雪鬼队长ԊЌf拥有<@eb.key>抵抗,攻击<@eb.key>降低攻击目标的防御力,降雪时攻击力提升xxxxxxxx̋Ћԋ؋܋ȋfff?ԋ NHB $(,048HLPTX AtkUp.atk(?Lenemy_1194_krgmtrx|x 山雪鬼f拥有<@eb.key>抵抗,攻击<@eb.key>降低攻击目标的防御力,降雪时攻击力提升xxxxxxxxĎȎ̎fff?:̎؎HB  X048<@$l@P4B@XLenemy_1194_krgmtrD(88ttH|@&atkup.enemy_krgbsk_t[frozen].atk_scale,(enemy_1193_krgbsk_2TXT冰原狂战士队长ސpu冰原上的狂战士,攻击被<@eb.key>冻结的我方目标造成伤害大幅提升,拥有<@eb.key>抵抗xxxxx|||333?PFܑ̑A $(,04@D(B4@enemy_1193_krgbsk_2888tt8lܒ?&atkup.enemy_krgbsk_t[frozen].atk_scale enemy_1193_krgbskHLH冰原狂战士ʓx\o冰原上的狂战士,攻击被<@eb.key>冻结的我方目标造成伤害提升,拥有<@eb.key>抵抗lxxxxx|||333?.Aܔܔ  @( B $enemy_1193_krgbskhDo<<Hĕ5?5 coldattack@freeze @$enemy_1192_krgscr_2PTP冰原术师队长֖隐居在山上钻研法术技巧的术师,同时攻击2个目标,每攻击2次后下次攻击会对目标施加<@eb.key>寒冷,拥有<@eb.key>抵抗xxxxx|||ėȗ̗4ؗܗ333?̗@ܗHB $(,0@DHLP4@`DBP@\enemy_1192_krgscr_2T|r<<H8?8 coldattack@freeze8 @\enemy_1192_krgscr 冰原术师 隐居在山上钻研法术技巧的术师,同时攻击2个目标,每攻击2次后下次攻击会对目标施加<@eb.key>寒冷,拥有<@eb.key>抵抗؛xxxxx|||h 333?,HBHLPTX\`dHtx|h@xBenemy_1192_krgscrԢl8848@HH8,T$@ boom.cold+=unbalanced_bleed.intervalDHBunbalanced_bleed.damagel@ boom.freeze?boom.atk_scaleenemy_1191_krgrg_2 冰原御法者,8d`攻击造成<@eb.key>法术伤害,被击倒时对周围所有单位造成<@eb.key>法术伤害且施加<@eb.key>寒冷。失衡移动时正比于距离损失生命。xxxxxxxx333?Xܞ̞HB ^$(,04 @D(B4 @enemy_1191_krgrg_288848@HH8ܟT$@ boom.coldȢ+=unbalanced_bleed.intervalBunbalanced_bleed.damage@ boom.freeze8ff?boom.atk_scaleenemy_1191_krgrg̠Р̢冰原卫法者Nܠ攻击造成<@eb.key>法术伤害,被击倒时对周围所有单位造成<@eb.key>法术伤害且施加<@eb.key>寒冷。失衡移动时正比于距离损失生命。防御力最低的目标̥xxxxxxxx̌? A8<@DHLPT8dhlptX`@hBtenemy_1190_krgbow_2xdĬ44<\\\x||||pA enemy_1190_krgbowLPL 冰原猎人Φ|W生活在冰原之上的猎人,优先攻击我方<@eb.key>防御力最低的目标Pxxxxxxxxlptx|ȟ?t Aħȧ̧Чԧاdܧ`@B^enemy_1190_krgbow,Hj444TTTtxxxxenemy_1189_krgaxe_2Ȩ̨Ȫ冰原战士队长N!擅长冰原作战的精锐战士xxxxxxxxĩȩ̩Щfff?ЩܩA  $48<@D( @T8BD^Penemy_1189_krgaxe_2H 444TTTpttttenemy_1189_krgaxe 冰原战士DHLH擅长冰原作战的战士ܬxxxxxxxx fff? ,AHLPTX\`dHdtx|h @xB,enemy_1189_krgaxelԳ44<\\\t|||( @0enemy_1188_krgdrn_2\`\ 坚冰AS.T`droneE喀兰贸易特别定制的高级无人机,拥有<@eb.key>抵抗lxxxxxxxx333?XAԮخܮԮ @@ B^enemy_1188_krgdrn_2``44<\\\pxxx @enemy_1188_krgdrn坚冰drone4?喀兰贸易特别定制的无人机,拥有<@eb.key>抵抗xxxxxxxx  333?<(ATX\`dhlpTdt@@B,enemy_1188_krgdrnT444TTTlpxxx484enemy_1187_krghd_2`d` 凶爪兽޲lQ几十年前开始出现在各种山野之间的野兽,拥有<@eb.key>抵抗dxxxxxxxx|33?A̳гԳسܳF33?BTenemy_1187_krghd_2PTv444TTThltttenemy_1187_krghdԴشԶ爪兽Nܴ Q几十年前开始出现在各种山野之间的野兽,拥有<@eb.key>抵抗Զxxxxxxxx33? $A<@DHLPTXdhlptX33?hBt"enemy_1187_krghdxH4444444444448 $(,048<@DHxxxxxxxxxȷ̷зԷطܷȷ4!  ,(,048<@D(TD޻88Dp' ApABackstab? atk_scaleenemy_1186_bldbld 凝血之刃PTPo撤回保护目标时不扣除关卡生命值,与血骑士接触后,消失并恢复血骑士一定生命值8xxxxxxxxTX\`dhlP?\@tB,̺кԺغܺ@@кBܺ enemy_1186_bldbldDV444444444444<xxxxxxxxx048<@DHL0e\`dhlptx|h J884h+@ ABackstabY? atk_scale\Xenemy_1185_nmekgt_3“最后的怯薛”,拓拉ܽؿB对所有身后一格没有视野的单位造成一次物理伤害xxxxx|||$Ⱦ̾333?PF̾ؾA  048<@$@P4B@Lenemy_1185_nmekgt_3D*88$X. ApABackstabY? atk_scale<8enemy_1185_nmekgt_2dhd梦魇追随者tB对所有身后一格没有视野的单位造成一次物理伤害dxxxxx|||333?:A @ Benemy_1185_nmekgt_2`88$X1 ApABackstabY? atk_scale enemy_1185_nmekgt484梦魇效仿者DP|xB对所有身后一格没有视野的单位造成一次物理伤害4xxxxx|||PTX\hlP333?\'lxA@Benemy_1185_nmekgtZ444444444444<xxxxxxxxx48<@DHLP4>`dhlptx|lN88$,, 5AA ChargeAttackH( @ range_radius$@@ atk_scale@@duration @enemy_1184_cadkgt_3烛骑士薇薇安娜b($f蓄力一段时间后对目标周围所有单位造成法术伤害,蓄力时失去<@eb.key>隐匿xxxxxxxx $(,048333?(4!T8DpBptx|p^L@Benemy_1184_cadkgt_3(88$,,T<9AA ChargeAttackH(L @ range_radiusl @ atk_scale@duration @enemy_1184_cadkgt_2 $ 散华骑士团精锐8Dplf蓄力一段时间后对目标周围所有单位造成法术伤害,蓄力时失去<@eb.key>隐匿Lxxxxxxxxhlptx|d333?p4!pB^L@Benemy_1184_cadkgt_2(D88$,,<AA ChargeAttackH( @ range_radius @ atk_scale@duration @<enemy_1184_cadkgthlh散华骑士团学徒f蓄力一段时间后对目标周围所有单位造成法术伤害,蓄力时失去<@eb.key>隐匿xxxxxxxx333?LpB ,,048< L@L0B<^Henemy_1184_cadkgt@d444444444444< txxxxxxxxx:,  r@@t8<DLLp033>EpDamage.attack@ep_damage_ratio|r??? PowerAttack$? atk_scale33>ep_damage_ratio A8enemy_1183_mlasrt_3dhd青金,罗伊tl每次攻击造成一定<@eb.key>侵蚀损伤;数次攻击后,下一次攻击造成的伤害提升。xxxxxxxxL?(# B (,048@H,B8 Denemy_1183_mlasrt_3<dv@@tDHPXX33>EpDamage.attack@ep_damage_ratiou?|?? PowerAttack$$? atk_scale@33>ep_damage_ratio Aenemy_1183_mlasrt_2无胄盟清扫小队组长j0,l每次攻击造成一定<@eb.key>侵蚀损伤;数次攻击后,下一次攻击造成的伤害提升。xxxxxxxx048<@DH,L?8@dHT B@B enemy_1183_mlasrt_2` y@@t@DLTTl,33>EpDamage.attack@ep_damage_ratioxy??? PowerAttack$? atk_scale33>ep_damage_ratio A4enemy_1183_mlasrt`d`无胄盟清扫小队xl每次攻击造成一定<@eb.key>侵蚀损伤;数次攻击后,下一次攻击造成的伤害提升。xxxxxxxxL?d B ,048< @L0B<Henemy_1183_mlasrt@d444444444444< txxxxxxxxx:,  ~@@t<@HPPp033>EpDamage.attack@ep_damage_ratio|~??? PowerAttack$? atk_scale33>ep_damage_ratio A8enemy_1182_flasrt_3dhd青金,莫妮克xl每次攻击造成一定<@eb.key>侵蚀损伤;数次攻击后,下一次攻击造成的伤害提升。xxxxxxxxL?(# B ,048< @@L0BEpDamage.attack@ep_damage_ratio??? PowerAttack$(? atk_scaleD33>ep_damage_ratio Aenemy_1182_flasrt_2无胄盟第三小队组长n40l每次攻击造成一定<@eb.key>侵蚀损伤;数次攻击后,下一次攻击造成的伤害提升。xxxxxxxx48<@DHL0L?<@hLX B@@BXenemy_1182_flasrt_2`@@t@DLTTp033>EpDamage.attack@ep_damage_ratio|??? PowerAttack$? atk_scale33>ep_damage_ratio A8enemy_1182_flasrtdhd无胄盟第三小队|l每次攻击造成一定<@eb.key>侵蚀损伤;数次攻击后,下一次攻击造成的伤害提升。xxxxxxxxL?d B  048<@$@@P4B@Lenemy_1182_flasrtD(88hh8hHBSleepBuff.sleep_duration enemy_1181_napkgt_2HLH骑士领蛰伏者\ho在无视野的区域中【待命】一段时间,不进行攻击;所处地块获得视野时立刻激活。xxxxxxxxxff?4!A&  @0B ,enemy_1181_napkgt_2$p88hh8hHBSleepBuff.sleep_durationenemy_1181_napkgt(,(骑士领游荡者<Htpo在无视野的区域中【待命】一段时间,不进行攻击;所处地块获得视野时立刻激活。Xxxxxxxxxtx|pff?|LA& @B  enemy_1181_napkgtP88d0l BNightBuff.max_stack_cnt= NightBuff.atkenemy_1180_aruass_2(,(无胄盟刺客组长@lpl}无胄盟雇佣的刺客组长,处于<无视野>的区域时,攻击力不断增长,下一次攻击后攻击力复原。dxxxxxxxx|?|A, @B enemy_1180_aruass_2\88T0x BNightBuff.max_stack_cntL= NightBuff.atk enemy_1180_aruass484无胄盟刺客Dptpw无胄盟雇佣的刺客,处于<无视野>的区域时,攻击力不断增长,下一次攻击后攻击力复原。`xxxxxxxx|x?A @Benemy_1180_aruass tXz44<\\\ @enemy_1179_aruarw_2无胄盟弩手组长j$($Z无胄盟雇佣的弩手组长,处于无视野的区域时,攻击造成法术伤害。xxxxxxxx $(,fff?H,`dhlptx|`9@B^enemy_1179_aruarw_2h44<\\\x|@$@Henemy_1179_aruarwtxt无胄盟弩手T无胄盟雇佣的弩手,处于无视野的区域时,攻击造成法术伤害。xxxxxxxxfff? :d $9@4B$,0enemy_1179_aruarw(t (88dd\>NightBuff.move_speedenemy_1178_dscorp_2(,(暗潮钳兽·α<hd infection~生存在城市排水系统中的钳兽,比起寻常钳兽更加残暴。处于无视野的区域时,移动速度加快。xxxxxxxx? .A $ff@4B$0enemy_1178_dscorp_2(t +88dd8d>NightBuff.move_speedenemy_1178_dscorp(,( 暗潮钳兽8d` infection]生存在城市排水系统中的钳兽,处于无视野的区域时,移动速度加快。\xxxxxxxxx|t? 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FLF0FFdFFpFtFxF|FFFhFFFFFFF33@FFBF|Fenemy_1167_dubow_2IMu88hpPLG JBrefracting.magic_resistancedG33@Ienemy_1167_dubowGGI深池狙击手6HGGGIP深池部队中的狙击手。<@eb.key>折射生效时,法术抗性增加70Ixx|||H6IHHFIHHȞ?HIH~I,II8I折射生效时,法术抗性增加70Lxx|||KKKKLKKK?K0KKFLKRLLLL LLLK$L(L,L0L4LL@DL(LB4L|@Lenemy_1166_dusbr_28OS{88hhHLOBrefracting.magic_resistanceMOenemy_1166_dusbr折射生效时,法术抗性增加70DOxx|||`NNlNpNN|NNdN?pN NNONONNNNNNNnNNNNNN@ONBNOenemy_1166_dusbrQDV}88hh(XO\RBrefracting.magic_resistanceOQenemy_1165_duhond_2OPQ深池侦察犬proPP折射生效时,法术抗性增加70Rxx|||8QQDQHQQTQXQ折射生效时,法术抗性增加70Txx|||SNTST^T TTS?T ,TTT@TTLTPTTTXT\T`TTlTpTtTxT|T`T33?TpTB|T,Tenemy_1165_duhondWl88,UT0W?Boom.ep_damage_ratioX@Boom.atk_scale侵蚀损伤,载具损毁后术师会继续作战。Tjxx|piiiipiixǐ?i>iiji&jiiiiiiiiijjji`@jiBj|jenemy_1162_magmot_2 m<Xq88$jH:venemy_1161_tidmagDeathRattle.enemy_keymL?EpDamage.attack@ep_damage_ratiok@@4menemy_1162_magmot`kdk`m 术师快艇kpk|kmmachinemu搭载着控潮术师的快艇,攻击额外造成<@eb.key>侵蚀损伤,载具损毁后术师会继续作战。mxx|l*m2mlHtllľ?l. mlvm$mm0m4m8m远距离群体法术攻击,攻击额外造成<@eb.key>侵蚀损伤pxx|op&po远距离群体法术攻击,攻击额外造成<@eb.key>侵蚀损伤sxx|rs"sr8zrrr333?rprrrpBsvs$s(s,s0s4s8ssHsLsPsTsXsuttuw{比普通水手健壮许多,能在数次攻击后<@eb.key>晕眩我方单位,“水蚀”状态下快速损失生命vxx|vnvvv$vv0v4vv333?$v6Pv4v@vAlvvxv|vvvvvpvvvvvvv`@vvBvvenemy_1160_hvyslr_2yH}t@@dp  \wzzD Drown.damageX?P?? stuncombatz@stunwyenemy_1160_hvyslrxxz 码头水手x x,xXxTz在码头或者潘乔的船上工作的壮汉,能在数次攻击后<@eb.key>晕眩我方单位,“水蚀”状态下快速损失生命\zxx|xyyyyyyyy333?y'yyyAy2zyyyyyyy zz zzzy`@$zzBz  zenemy_1160_hvyslr}d88XXxxx \z|}> Evade.probz|enemy_1159_swfmob_2 {{ }不法分子头目{ {L{P{L}l自命不凡的不法分子,比普通不法分子更加善战,未被阻挡时有几率闪避物理攻击4}xx|P|||d||p|t|X|?d| |t|||}|||||||x||||||@||B|h|enemy_1159_swfmob_28Ы88XXxxx@}P> Evade.prob}enemy_1159_swfmob}} 不法分子b~}~ ~W多索雷斯的不法分子,身手敏捷,未被阻挡时有几率闪避物理攻击xx|fnz(,? H,`lptx|dd@Benemy_1159_swfmob88X`DH>Swim.atkP33?tenemy_1158_divman_2 潜水队长"܀܂N免疫<@eb.key>水蚀,在水中攻击力提升并获得<@eb.key>隐匿xx|&ԁ2ȁfff?ԁAz(,048< LPTX\@,@lPB\@henemy_1158_divman_2`D88X`@ą>Swim.atk 33?0enemy_1158_divman\`\ 潜水员ڃhN免疫<@eb.key>水蚀,在水中攻击力提升并获得<@eb.key>隐匿\xx|xքބfff? AԄ2؄ ,@$B enemy_1158_divmand<<@@```| LtP(HBmuteki.duration?taunt.taunt_level؈@poison.duration?poison.intervalB poison.damage8L? debuff.def   <FRoarЇenemy_1157_hymwr荷谟伊勇士z<8r<@eb.key>使自身容易受到我方单位的攻击,受到攻击时对场上所有我方单位释放箭雨。$xx|@T`dH333?T@dp B̈ЈԈ؈܈@@ЈB܈enemy_1157_hymwr,j<<``T4LHBhealdie.hp_recovery_per_secxBhealaura.hp_recovery_per_sec@AMistBombtP$ block_cnt Aprojectile_delay_time,?reach_atk_scaleL@ range_radiusenemy_1156_hymhr荷谟伊英雄bj$ <@eb.key>阻挡能力大于等于3的作战人员可以阻止。周期性施法造成群体法术伤害,并<@eb.key>短暂减少阻挡数上限。4xx|Pd̓ptX?d@tpB ČȌ̌܌Ќ?Brenemy_1156_hymhr8Z444TTTtx|||,Penemy_1155_dsrobt自动维护机器>F老旧的伊比利亚机器。会受我方攻击,撤回保护目标时不扣除关卡生命值;可以激活<应急救治设施>,并使其治疗能力提升xxxxx|||,048DH,?8pdʏx|@@B*2enemy_1155_dsrobt,"44444444444TX\`dhlptxt海嗣。释放能造成物理和<@eb.key>神经损伤的<侵蚀液泡>,液泡锁定目标范围内<@eb.key>神经损伤积累最少的单位xxxxxxxxx`m̑БԑܑؑؑX  0 ^<<p$$$<@HPpH|<>epdamage.attack@ep_damage_ratio AASpearH(?ep_damage_ratioĕ? atk_scale@duration( @Lenemy_1154_dsmantx|x 首言者 seamonsterؕ海嗣。释放能造成物理和<@eb.key>神经损伤的<侵蚀液泡>,液泡锁定目标范围内<@eb.key>神经损伤积累最少的单位xxxxx||| x L?R< ,AX\`dhlptXx@@BXenemy_1154_dsmant44<\\\H|8?@enemy_1153_dsexcu_2lpl富营养的穿刺者 seamonsterؘ生长出固态器官的饱食的恐鱼。在月光下会静静摇摆。<@eb.key>优先攻击小范围内生命比例最低的目标ؘxxxxx|||h @?0,AHLPTX\`dHtx|h`@xBenemy_1153_dsexcu_2ԟ44<\\\x|P( ?0enemy_1153_dsexcu\`\始海穿刺者ޙlx seamonster`生长出固态器官的恐鱼。<@eb.key>优先攻击小范围内生命比例最低的目标xxxxx|||Ě,КԚ@?Ě(#ԚA  $( 8<@DH,`@X<BH&Tenemy_1153_dsexcuLl֧<<h$,L>damage_trigger.hp_ratio OGOGStab(?ep_damage_ratio0? atk_scaleenemy_1152_dsurch_2Ĝ富营养的爬行者J؜ seamonster,掺杂了杂质的饱食的恐鱼。不进行攻击。每损失一定生命,立即对周围造成大量法术和<@eb.key>神经损伤0xx|||LX\ĥhlP>\lȞ̞ОԞ؞@@̞B؞^enemy_1152_dsurch_2ء\$b<<h$D@>damage_trigger.hp_ratioOGOGStab(?ep_damage_ratio? atk_scale$ enemy_1152_dsurchLPL囊海爬行者Π\h seamonster掺杂了杂质的恐鱼。不进行攻击。每损失一定生命,立即对周围造成大量法术和<@eb.key>神经损伤xx|||ȡ&ԡء@̡>ءan $(,048DHLPT8@@dHBT,ڢenemy_1152_dsurchT8ޮ<<lT0ԥL>scream.ep_damage_ratio?scream.interval=epdamage.attack@ep_damage_ratioL #=revive.hp_ratiol@revive.move_speedAsleepwalking.unmove_durationr?sleepwalking.hp_ratioAwakePLenemy_1151_dslntc_2x|x富营养的收割者 seamonster初始处于<待命>状态,不进行攻击;受伤后进入<临战>状态,逐渐损失生命并对周围我方单位持续造成<@eb.key>神经损伤xxxxx||| $04>$aP4@Blptx|l @Benemy_1151_dslntc_206<<lTT0,L>scream.ep_damage_ratioT?scream.intervalt=epdamage.attack@ep_damage_ratio #=revive.hp_ratioĪ@revive.move_speedAsleepwalking.unmove_durationr?sleepwalking.hp_ratioAwakeenemy_1151_dslntcШԨЪ钵海收割者R seamonster4初始处于<待命>状态,不进行攻击;受伤后进入<临战>状态,逐渐损失生命并对周围我方单位持续造成<@eb.key>神经损伤Lxxxxx|||hlptܱh>t NBĪȪ̪ЪԪت ܪ@@Benemy_1151_dslntcH88ltd`L>epdamage.attack@ep_damage_ratio @enemy_1150_dsjely_2  富营养的飘航者(TP seamonstertl漂浮在空中的饱食的恐鱼。体内有着炽热的器官。攻击额外造成<@eb.key>神经损伤\xxxxx|||x|x@?Aĭȭ̭Эԭحܭĭ@@B enemy_1150_dsjely_2P88ltdhL>epdamage.attack@ep_damage_ratioĮ @enemy_1150_dsjely浮海飘航者(TP seamonstertu漂浮在空中的恐鱼。下一代似乎会更擅长在空气中游弋。攻击额外造成<@eb.key>神经损伤dxxxxx|||@? A̰а԰ذ̰ܰ@@Benemy_1150_dsjely Xz44<\\\H @enemy_1149_dsbow_2富营养的喷吐者j$  seamonsterDW神秘的饱食的恐鱼。喷吐不是为了捕食,而是为了应对自然灾害。xx|||0<@LP4@?@lP\Aij@@ԳBij@гenemy_1149_dsbow_2ȶ644<\\\x|8hL @penemy_1149_dsbow脊海喷吐者شԶ seamonsterN神秘的恐鱼。在海中能以更快的初速喷吐,足以摧毁礁石。xx|||ܵ:T@?0A48<@DHLP4`dhlpT@@dBp|enemy_1149_dsbowtX88llTع>epdamage.attack@ep_damage_ratioTPenemy_1148_dssbr_2||富营养的滑动者 seamonsteri爬上海岸的饱食的恐鱼。腕能够令蛋白质变性。攻击额外造成<@eb.key>神经损伤Ĺxx|>F\̌?  A<HLPTX\@lptx|`@pB|henemy_1148_dssbr_2d88ll@$>epdamage.attack@ep_damage_ratio`\enemy_1148_dssbr底海滑动者 ĺ seamonster]爬上海岸的恐鱼。挥舞着坚韧的腕肢。攻击额外造成<@eb.key>神经损伤xx|ػ6>Ť?  A4@DHLPT8dhlptX@hBtenemy_1148_dssbrx444TTTx|8enemy_1147_dshond_2DHD富营养的狂奔者ν\ seamonsterW长出四肢的饱食的恐鱼。通过液压控制肢体运作,反应速度超群。xxx|||33?о.Ab ff?0B T,enemy_1147_dshond_2$p444TTTpt||4Ŀȿenemy_1147_dshond壳海狂奔者r,( seamonsterLZ长出四肢的恐鱼,但它体内没有骨头。似乎捕食过岸上的四足动物。 xx|||<HLX\@33?L xdA ff?Benemy_1147_dshond88  <4pp48 BSelfDestruction.durationdzC&DefAndHpRecoveryUp.hp_recovery_per_secCDefAndHpRecoveryUp.def @enemy_1146_defspd_2@D@ 铁砧B型DP|xdrone<@eb.key>【飞行单位】增加范围内敌方单位<@eb.key>更高的防御力,并使其<@eb.key>生命更快恢复,不易被攻击,更长一段时间后自动撤退。x?@$HB<@DHLPTX【飞行单位】增加范围内敌方单位的<@eb.key>防御力,并使其<@eb.key>生命缓慢恢复,不易被攻击,一段时间后自动撤退。dx`?HBP ? Benemy_1146_defspd `X88T4x BSelfDestruction.duration? DefDown.def@DefDown.duration33?4enemy_1145_atkspd_2`d` 破片U型dpdrone<@eb.key>【飞行单位】攻击造成更高的范围性物理伤害,并<@eb.key>削弱目标防御力,不易被攻击,更长一段时间后自动撤退。x ?@4 HBLPTX\`dhLPx|l33s@|B^enemy_1145_atkspd_2Hp880T4ASelfDestruction.duration$? DefDown.def@@DefDown.duration33?enemy_1145_atkspd破片drone4<@eb.key>【飞行单位】攻击造成范围性物理伤害并<@eb.key>削弱目标防御力,不易被攻击,一段时间后自动撤退。Dx@lptx|d?pHBP33s@Benemy_1145_atkspd$@880\?HalfHPCallDef.hp_ratio@AirSupSpeedUp.move_speedenemy_1144_merlgd_2$($传奇战争幽灵8Dpl实力恐怖的强大佣兵,操纵<@eb.key>多种高级空援无人机协助作战,在场时<@eb.key>所有空援无人机移动速度大幅度提升。xxxxx|||?.pB $(,04@@D(B4x@enemy_1144_merlgd_28880?HalfHPCallDef.hp_ratio@AirSupSpeedUp.move_speed@<enemy_1144_merlgdhlh 战争幽灵x实力恐怖的强大佣兵,操纵<@eb.key>多种空援无人机协助作战,在场时<@eb.key>所有空援无人机移动速度大幅度提升。xxxxx|||T?'pB48<@DHLP4`dhlpT@@dBpL|enemy_1144_merlgdtX88t0@MoveSpeedUp.move_speed@Combat.attack@atk_scaleX@|enemy_1143_merrpg_2反装甲步兵组长2~反装甲作战佣兵,发射一次性的<@eb.key>大威力超远距离榴弹后,以<@eb.key>更快的速度冲锋。xxxxxxxx fff?4$ BPTX\`dhlP2|pff&@Benemy_1143_merrpg_2t88d40@MoveSpeedUp.move_speed @Combat.attack@atk_scalet`@enemy_1143_merrpg反装甲步兵Fu反装甲作战佣兵,发射一次性的<@eb.key>超远距离榴弹后,以<@eb.key>更快的速度冲锋。xxxxxxxx  $fff? @$0 B\`dhlptx\2|ff&@Benemy_1143_merrpg,&<<hD?HalfHPCallDef.hp_ratio AirSupportDef\@durationenemy_1142_mershd_2战术防御者组长v<8身着重甲的佣兵,在作战中呼叫<@eb.key>高级防御型空援无人机<铁砧B型>为己方提供保护性战术支援。8xxxxx|||TX\`lpT333?`'p|pBff&@Benemy_1142_mershd_24r<<hP?HalfHPCallDef.hp_ratio AirSupportDef@duration enemy_1142_mershd8<8战术防御者HT|}身着重甲的佣兵,在作战中呼叫<@eb.key>防御型空援无人机<铁砧>为己方提供保护性战术支援。txxxxx|||333?X B  ff&@0B ,enemy_1142_mershd$p 88t AirSupportAtk@duration,@enemy_1141_merbow_2HLH战术弩手组长\远程作战佣兵,<@eb.key>使用远距离攻击,会呼叫<@eb.key>高级攻击型空援无人机<破片U型>对目标进行轰炸。xxxxx|||$fff?h B  048<@$@P4B@Lenemy_1141_merbow_2D*88d$ AirSupportAtk@duration @<enemy_1141_merbowhlh 战术弩手x远程作战佣兵,<@eb.key>使用远距离攻击,会呼叫<@eb.key>攻击型空援无人机<破片>对目标进行轰炸。xxxxx|||4fff?  B $(,0@DHLP4@`DBP@\enemy_1141_merbowTp 444TTTpt||enemy_1140_merhd_2 $ 战术猎犬pro0\X infection|H比战术猎犬更具有作战能力,<@eb.key>行动速度很快。@xxxxxxxx\`dhlptX33?d |A"?B|enemy_1140_merhd_20R 444TTTpt||8enemy_1140_merhd 战术猎犬2 infection f被术师操纵的感染生物,在雇佣兵中被大规模使用,<@eb.key>行动速度很快。xxxxxxxx  33?<(ATX\`dhlp|p?B6enemy_1140_merhdt88X`@4> storm.prob<?`enemy_1139_hologc_2全息幻影MK2`哥伦比亚某个科技公司的战术用源石设备的最新型号,<@eb.key>无法移动xxxxx|||0ff?^  $(48<@D(@T8BD^Penemy_1139_hologc_2H, 88X`0> storm.prob?enemy_1139_hologcDHD 全息影像||Q哥伦比亚某个科技公司的战术用源石设备,<@eb.key>无法移动Hxxxxx|||dhlp|dff?p .@Benemy_1139_hologc<"88hhdTLatkSpeedDown.attack_speedenemy_1138_tumor畸变恶性瘤v0, infectionP在辐射变异与源石感染双重作用下诞生的变异生物,被阻挡时使阻挡单位<@eb.key>攻击速度极大副降低Pxxxxx|||lptxl33?x 2@Benemy_1138_tumorl@b444TTTpt||enemy_1137_plasm畸变赘生物B infectionE在辐射变异与源石感染双重作用下诞生的扭曲生物。xxxxx|||l33?0DHLPTX\`lptx|`@pB|enemy_1137_plasmpd(88$,,$hHenemy_1139_hologc_2createGhost.enemy_key,> storm.probHcreateGhost.taunt_level?enemy_1136_redace_2“红标”精英渗透者z@<首次受伤时制造一个<全息幻影>;幻影存在时自身<@eb.key>不可被阻挡、不容易被攻击;在沙尘暴中获得<@eb.key>物理与法术闪避`xxxxx|||||ff?@A @B enemy_1136_redace_2l\+88 ((hHB enemy_1139_hologccreateGhost.enemy_key> storm.probcreateGhost.taunt_level,?Penemy_1136_redace||“红标”渗透者首次受伤时制造一个<全息幻影>;幻影存在时自身<@eb.key>不可被阻挡、不容易被攻击;在沙尘暴中获得<@eb.key>物理与法术闪避xxxxx||| | $ff?p@$0A\`dhlptx\|@Benemy_1136_redacep "444TTT|<@<enemy_1135_redman_2hlh“红标”精英根除者H隐匿;只远程攻击暴露在<@eb.key><沙尘暴>中的我方单位|xxxxx||| fff?XA, $( @8B(4enemy_1135_redman_2,lx $444TTTx|enemy_1135_redman“红标”根除者HDH隐匿;只远程攻击暴露在<@eb.key><沙尘暴>中的我方单位xxxxx|||$(,0 <@$fff?0\@LAx|x,@Benemy_1135_redmanx &'444TTTtx$X\Xenemy_1134_diamd_2源石畸变体α  infection<兵器化改造的源石畸变生物,更加凶猛可怖。xxxxxxxx333?XB $(,<@DHL0@\@BLXenemy_1134_diamd_2P x)444TTTpt|$ enemy_1134_diamd  源石畸变体 , 8 \  infection B兵器化改造的源石畸变生物,拥有极其坚硬的外壳< xxxxxxxxX \ ` d h l p T 333?`  p | B  @ B  enemy_1134_diamd 4r<<|l \,\L>deathrattle.delayL>deathrattle.offset_bound@deathrattle.cntenemy_1138_tumordeathrattle.enemy_key@@ SummonTokenH?cnt"enemy_1138_tumor enemy_key @enemy_1133_harchn_2  变异巨岩蛛α  , P infectiontg周期性分裂一个<@eb.key><畸变恶性瘤>;死亡时分裂<@eb.key>四个<畸变恶性瘤>Txxxxxxxxptx|lL?x N,@@B enemy_1133_harchn_2H<<x\,pL>deathrattle.delayL>deathrattle.offset_bound@deathrattle.cntenemy_1137_plasmdeathrattle.enemy_key @@ SummonTokenl?cntFenemy_1137_plasm enemy_key@enemy_1133_harchn040变异巨岩蛛@Lp infectiong周期性分裂一个<@eb.key><畸变赘生物>;死亡时分裂<@eb.key>四个<畸变赘生物>txxxxxxxxL?:., @@( BX$enemy_1133_harchn$hB8848@@`\,L>deathrattle.delayL>deathrattle.offset_bound@@deathrattle.cntenemy_1138_tumordeathrattle.enemy_keyenemy_1132_sarchn_2变异岩蛛α2 infection 2死亡时分裂<@eb.key>三个<畸变恶性瘤>xxxxxxxx̌? r $(,048< LPTX\@?lPB\henemy_1132_sarchn_2`$DE8848@@`\,L>deathrattle.delayL>deathrattle.offset_bound @@deathrattle.cnt#enemy_1137_plasmdeathrattle.enemy_keyenemy_1132_sarchn 变异岩蛛v0, infectionP2死亡时分裂<@eb.key>三个<畸变赘生物>xxxxxxxx $(,0̌?  L0dhlptx|d?Bhenemy_1132_sarchn( H888<DDdH\,L>deathrattle.delay8L>deathrattle.offset_boundd@deathrattle.cntJ&enemy_1138_tumordeathrattle.enemy_key enemy_1131_sbeast_28<8变异沙地兽αLxt infection2死亡时分裂<@eb.key>两个<畸变恶性瘤>Dxxxxxxxx`dhlptx\?h xd @B|enemy_1131_sbeast_2$8$K8848@@`\,\ L>deathrattle.delay L>deathrattle.offset_bound @deathrattle.cnt)enemy_1137_plasmdeathrattle.enemy_keyXT enemy_1131_sbeast 变异沙地兽  infection 2死亡时分裂<@eb.key>两个<畸变赘生物> xxxxxxxx? B    d $ ( ,  @< B, @8 enemy_1131_sbeast0#$|'O8848@@` \,#L>deathrattle.delay#L>deathrattle.offset_bound#@deathrattle.cnt,enemy_1137_plasmdeathrattle.enemy_key!#enemy_1130_infstr!!#畸变体傀儡F"!"# infection $2死亡时分裂<@eb.key>两个<畸变赘生物>#xxxxxxxx""""""#"fff?"l###4#8#<#@#D#H#L#P#4#d`#d#h#l#p#T#@#d#Bp#|#enemy_1130_infstrt&x*XR88@DLTt $d(&ff?atkup.atk_scale'33?$yinyang.buff_yinyang[diff].atk_scale<'?$yinyang.buff_yinyang[same].atk_scalet'?yinyang.dynamic+33?&enemy_1129_spklr_2 %% '无羁的“盛怒”%$%0%T'animatedx'c强壮的墨魉。身材高大体格强壮,攻击与自身属性相反的敌人时更加强大。T'xxx||p&t&&&-&&t&333?&>&&&A&&'&&&&&&&&&'''&@@'&B''enemy_1129_spklr_2 *pX.U888<DLl'd(|*ff?atkup.atk_scale*33?$yinyang.buff_yinyang[diff].atk_scale*?$yinyang.buff_yinyang[same].atk_scale +?yinyang.dynamicd/33?x*enemy_1129_spklr((* “盛怒”&)((*animated+c强壮的墨魉。身材高大体格强壮,攻击与自身属性相反的敌人时更加强大。*xxx||**b**x1* **333?*><* *,*AX**d*h*l*p*t*x*\******|*@@**B*L*enemy_1129_spklr-1&7<<HPpppLD+|@ .33?$yinyang.buff_yinyang[diff].atk_scaleD.?$yinyang.buff_yinyang[same].atk_scale|.?yinyang.dynamic̚ ApB ChargeAttack$.@duration.@ atk_scale<, @`.enemy_1128_spmage_2,,.复杂的“妒”-,,.animated.{可怕的墨魉。其实都是些很神经质的家伙,从来睡不好觉。其法术可以使<@eb.key>晦明变化。.xxxxx|||.. ..x5. ..L?.:<. .,.HBX.\.`.d.h.l.p.t.X......x.@..B..enemy_1128_spmage_215";<<HPpppDx@/|@233?$yinyang.buff_yinyang[diff].atk_scale@2?$yinyang.buff_yinyang[same].atk_scalex2?yinyang.dynamicȞ ApB ChargeAttack$2@duration2@ atk_scale80 @\2enemy_1128_spmage002 “妒”1002animated2{可怕的墨魉。其实都是些很神经质的家伙,从来睡不好觉。其法术可以使<@eb.key>晦明变化。2xxxxx|||1122l9221L?2'022 2pBL2P2T2X2\2`2d2h2L2x2|2222l2@2|2B22enemy_1128_spmage5l9pa88$,L03|@533?$yinyang.buff_yinyang[diff].atk_scale06?$yinyang.buff_yinyang[same].atk_scaleh6?yinyang.dynamic35enemy_1127_sptrkg_2345不歇的“遮目”44 4D6animatedh6莽撞的墨魉。只会一门心思往前冲,从来不顾及周遭的情况。<@eb.key>只能被相同属性的单位阻挡。h6xxxxx|||5555<555ff?5PF555A55555555566 6665`@$66B6 6enemy_1127_sptrkg_29dd=d88$D 6|@933?$yinyang.buff_yinyang[diff].atk_scale9?$yinyang.buff_yinyang[same].atk_scale9?yinyang.dynamic`7\9enemy_1127_sptrkg779 “遮目” 8779animated9莽撞的墨魉。只会一门心思往前冲,从来不顾及周遭的情况。<@eb.key>只能被相同属性的单位阻挡。9xxxxx|||9 999|@ 9$99ff?96@9$909A\9`9d9h9l9p9t9x9\9X99999|9`@99B9 9enemy_1127_sptrkg<t@h88  @@: x<\0 =Aboomtodiff.atk_scale_2H=XAboomtosame.atk_scale_2p=̌@boomtodiff.atk_scale=fff@boomtosame.atk_scale=Aboom.atk_scale_2=@boom.atk_scale>33?$yinyang.buff_yinyang[diff].atk_scale<>?$yinyang.buff_yinyang[same].atk_scalet>?yinyang.dynamic;=enemy_1126_spslme_2< <>恍惚的“得意”< <Lanimatedl><@eb.key>只被同属性单位阻挡。死亡后<@eb.danger>爆炸,碰触到相反属性的同胞则会引发<@eb.danger>更剧烈的爆炸。>xx|==>=E===?=t=:>B>=N>=>>> >>n>> >$>(>,>>@<> >B,>8>enemy_1126_spslme_20Al|Em88 8> x<\0AAboomtodiff.atk_scale_2AXAboomtosame.atk_scale_2B̌@boomtodiff.atk_scale,Bfff@boomtosame.atk_scaleTBpAboom.atk_scale_2xB@boom.atk_scaleB33?$yinyang.buff_yinyang[diff].atk_scaleB?$yinyang.buff_yinyang[same].atk_scaleC?yinyang.dynamict@pBenemy_1126_spslme@@B “得意”A@@BanimatedB<@eb.key>只被同属性单位阻挡。死亡后<@eb.danger>爆炸,碰触到相反属性的同胞则会引发<@eb.danger>更剧烈的爆炸。 Cxx|(BBB能吸引敌人攻击自己,坚硬无比。Fxxxxx|||EEEEHMEEE333?EPF FEEpB(F,F0F4F8F能吸引敌人攻击自己,坚硬无比。\Jxx|||xIIIIPII|I333?I.IIIHBIIIIIIIIIIJJJ JI33s@JJB JJenemy_1125_spshldM@\Qx88 $,,LJ|@|M33?$yinyang.buff_yinyang[diff].atk_scaleM?$yinyang.buff_yinyang[same].atk_scaleM?yinyang.dynamic8K @\Menemy_1124_spbow_2KKM迂回的“匕现”LKKManimatedMc奸诈的墨魉。十分狡猾,而且傲慢,会<@eb.key>优先攻击相反属性的敌人。Mxxxxx|||LLLLXTLML@?LpM MMA0M4M8M优先攻击相反属性的敌人。 Qxxxxx|||TSSSSSTSTTTT TT@0TTB Tr,Tenemy_1123_spsbr_2$W4p[88<T|@W33?$yinyang.buff_yinyang[diff].atk_scaleW?$yinyang.buff_yinyang[same].atk_scaleX?yinyang.dynamiclUhWenemy_1123_spsbrUUW “阿咬”VUUWanimatedWQ平凡的墨魉。似乎是群居生物,如果落单的话会感到很孤单。Wxx|V6W>WVT^VVV̌?V WVW A4WW@WDWHWLWPWTW8WxdWhWlWpWtWXW@WhWBtW"Wenemy_1123_spsbrxZ^\88$$DX|@Z33?$yinyang.buff_yinyang[diff].atk_scale[?$yinyang.buff_yinyang[same].atk_scaleT[?yinyang.dynamicXZenemy_1122_sphond_2XXZ焦急的“小躁”rYY,Y([animatedL[3兽形的墨魉。脾气急躁,喜欢吃杏子。Zxxxxx|||ZZZ Za,Z0ZZ33? ZLZZ8ZAdZhZlZpZtZxZ|ZZZZZZZZZff?ZZBZ|Zenemy_1122_sphond_2]a88<|D[|@ ^33?$yinyang.buff_yinyang[diff].atk_scaleD^?$yinyang.buff_yinyang[same].atk_scale|^?yinyang.dynamic[]enemy_1122_sphond\\^ “小躁”\ \L\H^animatedl^3兽形的墨魉。脾气急躁,喜欢吃杏子。^xxxxx|||4]8]<]@]dL]P]4]33?@] l]]X]A]]]]]]]]]]]]]]]ff?]]B]J]enemy_1122_sphond` e8888XXXtx0`d^h88aconfinement.max_valid_stack_cnthaconfinement.max_stack_cntaCconfinement.defaHconfinement.attack_speeda@confinement.timesb? liberty.atkl_haenemy_1121_lifbos_2__a 传奇重犯`___a战斗力仅次于安东尼的存在。禁锢状态下<@eb.key>拥有额外防御;<@eb.key>第一次解放时同时<@eb.key>解放全场敌人axxxxx|||a aaa|h a$aaL?aa@a$aaXa\a`adahalapataXaaaaaaxa@@aaBaaenemy_1121_lifbos_2dh|8888XXXlpx0`拥有额外防御;<@eb.key>第一次解放时同时<@eb.key>解放全场敌人exxxxx|||ddddTldddL?d Nede0e4e8e全场敌人攻击速度大幅提升;禁锢状态下<@eb.key>不攻击但防御力提升;解放后<@eb.key>同时攻击2个目标;优先攻击禁锢装置Hjxxxxx|||dihilipip|iidi?pi*iiiHBiiiiiiiiiiiiiii`@jiBiTzjenemy_1120_vofwiz_2lT@qؘ88j@h8tmconfinement.max_valid_stack_cntmconfinement.max_stack_cntmAatkspeedup.attack_speedm@liberty.attack@max_target$nCconfinement.defDnHconfinement.attack_speedpn@confinement.timesn? liberty.atkk@@nenemy_1120_vofwiz,l0l,n 术师囚犯l全场敌人攻击速度提升;禁锢状态下<@eb.key>不攻击但防御力提升;解放后<@eb.key>同时攻击2个目标;优先攻击禁锢装置nxxxxx|||mmmmLummm?m(#nmnHB,n0n4n8n法术抗性大幅提升且能够自然恢复生命rxxxxx|||qqqqLyqqqL?q6rqzr(r,r0r4r8r法术抗性提升且能够自然恢复生命vxxxxx|||uuuuD}uuuL?u*vurv v$v(v,v0v4v8v无视目标较多的防御力\zxxxxx|||xy|yyyyyxy?y%yyzyyyyyyyyyyyyzzy?zyBzzenemy_1118_lidbox_2}T88@@```|0zh8}confinement.max_valid_stack_cnt}confinement.max_stack_cnt}?liberty.def_penetrate~Hconfinement.attack_speed0~@confinement.timesT~? liberty.atk{}enemy_1118_lidbox{{} 拳手囚犯f|{|,|(~c对自己的双拳相当自信的囚犯,解放后攻击<@eb.key>无视目标一定的防御力~xxxxx||| }$}(},}8}<} }?,}@X}<}}p}t}x}|}}}}}p},}}}}}}?}}B},}enemy_1118_lidboxt88<<<X\dddT~h4$confinement.max_stack_cntPconfinement.max_valid_stack_cntHconfinement.attack_speed@confinement.timesЁ? liberty.atk@<enemy_1117_liiprr_2hlh神射手囚犯xu擅长使用自制远程武器的囚犯,解放后<@eb.key>攻击切换成法术伤害;优先攻击禁锢装置xxxxx|||$Ȁ̀fff?X̀؀A  P048<@$@@P4B@@Lenemy_1117_liiprr_2Dh(88<<<X\dddh8confinement.max_valid_stack_cntconfinement.max_stack_cntHconfinement.attack_speed@@confinement.timesd? liberty.atk@Єenemy_1117_liiprr 射手囚犯~ 8<8i自制远程武器的囚犯,解放后<@eb.key>攻击切换成法术伤害;优先攻击禁锢装置xxxxx|||8<@DPT8fff?D|pT`APĄȄ@@؄BȄԄenemy_1117_liiprṙH88444PT\\\ph8@confinement.max_valid_stack_cntpconfinement.max_stack_cntHconfinement.attack_speedȈ@confinement.times? liberty.atkTPenemy_1116_liprr_2|| 老练囚犯W熟知曼斯菲尔德监狱生存法则的囚犯,解放后<@eb.key>攻击力提升xxxxx|||̌?L܇F < $(,0@@$B0|<enemy_1116_liprr_24H88444PT\\\؈h8confinement.max_valid_stack_cnt؋confinement.max_stack_cntHconfinement.attack_speed0@confinement.timesT? liberty.atkenemy_1116_liprr 普通囚犯f $ T曼斯菲尔德监狱中比较常见的囚犯,解放后<@eb.key>攻击力提升xxxxx||| $( ̌?|D(\`dhlptx\<|@Benemy_1116_liprr888@(@@F BringDown,0magic_resistanceTdefenemy_1115_embald܌܎“皇帝的利刃”fn($两只穿着制服的恐怖精怪,正饶有兴趣地观察着塔露拉。对<@eb.key>斗士塔露拉永久施加【削弱】(<@eb.key>防御力与法抗大幅降低)Lxxxxxxx|hlptx|h>tPBĎȎ̎ЎԎ؎ VBnenemy_1115_embald@ؽ88h4\@@vampire.attack@max_target?vampire.heal_scale؏?enemy_1114_rgrdmn_2(,(萨卡兹宿主卫巢百夫长HTxmutantF同时攻击三个目标;每次<@eb.key>攻击回复自身生命值Xxxxxxxxxtx|pL?|6pBđȑ̑Бԑܑؑđ@B enemy_1114_rgrdmn_2P88d4l@@vampire.attack@max_target?vampire.heal_scale? enemy_1114_rgrdmn8<8萨卡兹宿主百夫长ƓT`mutantF同时攻击三个目标;每次<@eb.key>攻击回复自身生命值dxxxxxxxx|L?'HBДԔؔܔД @B Xenemy_1114_rgrdmn\88X`Lt? atkup.atk?enemy_1113_empace_2  帝国前锋百战精锐(4`\R未阻挡时远程攻击;生命值降至一半时攻击力<@eb.key>大幅提升(xxxxxxxxDHLPTX\@333?L:x\hHB ėȗ̗З@ėBЗܗenemy_1113_empace_2Ԛ 88X`Dx8? atkup.atk?enemy_1113_empaceИԘК帝国前锋精锐VR未阻挡时远程攻击;生命值降至一半时攻击力<@eb.key>大幅提升xxxxxxxx 333?.4$HBPTX\`dhlP |p@Benemy_1113_empaceܡ44<\\\D0@8enemy_1112_emppnt_2dhd帝国炮火中枢先兆者xdroneԝN乌萨斯军炮兵术师操作的无人机中枢,装甲厚重,材质坚实xxxxxxxxĜȜ̜М?>МܜHB  $ 48<@D(@T8BDPenemy_1112_emppnt_2H44<\\\ <̝@enemy_1112_emppnt 帝国炮火先兆者,8DhdroneH乌萨斯军炮兵术师操作的无人机,装甲厚重,材质坚实Lxxxxxxxxhlptx|d?p2HBğȟ̟Пԟ ؟@Benemy_1112_emppntDf444TTT|(Xenemy_1111_ucommd_2ĠȠĢ乌萨斯突击者队长R<@eb.key>阻挡能力大于等于2的作战人员可以阻止。可使用<@eb.key>远程武器攻击乌萨斯平民与斗士塔露拉xxxxxxxx48<@DHL0?<'hLXHB @ТB̢enemy_1111_ucommd_2ĥ2444TTTtx Pdhdenemy_1111_ucommd乌萨斯突击者ܣإ<@eb.key>阻挡能力大于等于2的作战人员可以阻止。可使用<@eb.key>远程武器攻击乌萨斯平民与斗士塔露拉ܥxxxxxxxx ?L,HBHLPTX\`dHtx|h @xB&enemy_1111_ucommdTԬ44<\\\( @0enemy_1110_uamord_2\`\乌萨斯高级着铠术师x3乌萨斯军基础军伍术师中的表现优良者Pxxxxxxxxlptx|hfff?tdHBħȧ̧Чԧاܧ333@Benemy_1110_uamord_2<Hj44<\\\ @enemy_1110_uamordШԨЪ乌萨斯着铠术师Z乌萨斯军中的基础术师xxxxxxxxȩ̩Щԩةܩĩfff?ЩHB $(,04DHLPT8333@dHBTT`enemy_1110_uamordXH44<\\\ܪ@enemy_1109_uabone_2,0,乌萨斯高级突袭弩手Htxt$配备了威力十分强大的弩箭xxxxxxxx048<@DH,?8|dHTA33@̬BȬenemy_1109_uabone_2< .44<\\\`D@henemy_1109_uabone乌萨斯突袭弩手حܭد配备了威力强大的弩箭pxxxxxxxx?Aܮܮ 33@( B^$enemy_1109_uaboneDh444TTTx|enemy_1108_uterer_2乌萨斯裂兽族母r,0,0乌萨斯军训练的作战生物的族群领袖رxxxxxxxx ?(A@DHLPTX\@dlptx|`?pB|enemy_1108_uterer_2,̸444TTTpt||| $ enemy_1108_utererLPL乌萨斯裂兽β\!乌萨斯军训练的作战生物$xxxxxxxx@DHLPTX远程武器攻击乌萨斯平民与斗士塔露拉xxxxxxxxĵȵ̵еԵص̌?ȵصA $(,<@DHL0@\@BLXenemy_1107_uoffcr_2P\444TTTtxenemy_1107_uoffcr 感染者纠察官0\`\H可使用<@eb.key>远程武器攻击乌萨斯平民与斗士塔露拉 xxxxxxxx<@DHLPT8̌?D pT`Aĸȸ@ظBȸJԸenemy_1107_uoffcr̻,88pL$8?buff.defTBbuff.attack_speedxA buff.durationenemy_1106_byokai  斗志昂扬无人机PLdronel艾伦精选科技公司感谢您的赞助!骑士们,击落它会使你<@eb.key>防御力与<@eb.key>攻击速度大幅提升哦!txxxxx|||?Ȼ&A ?,Benemy_1106_byokaid444TTTxHenemy_1105_tyokai_2豪华赞助无人机z($droneDi艾伦精选科技公司感谢您的赞助!骑士们,击落它会获得<@eb.key>更多惊喜哦!(xxxxx|||DHLP\`D?P'|`l B,ľȾ̾оԾ?ȾBNVenemy_1105_tyokai_2>444TTTpx||4ptpenemy_1105_tyokai赞助无人机*ؿdronec艾伦精选科技公司感谢您的赞助!骑士们,击落它会获得<@eb.key>惊喜哦!xxxxx|||`?$A<@DHLPTX<hlptx\?lBenemy_1105_tyokait<<<` (00@reborn.duration,1 A A AtkDesWeaken$8AdurationTatkff?enemy_1104_lfkght_3“左手”泰特斯·白杨v<8r使场上攻击力最高的我方单位<@eb.key>攻击力大幅降低,持续一定时间;<@eb.key>重生$xxxxxxxx@DHLPTX<@?H NtXdHB @Benemy_1104_lfkght_34Z<<` ((x8@reborn.duration4pApA AtkDesWeaken$Adurationatkff?enemy_1104_lfkght_2@D@锋盔骑士团精锐Xdr使场上攻击力最高的我方单位<@eb.key>攻击力大幅降低,持续一定时间;<@eb.key>重生xxxxxxxxx@?2HB  @0B ,enemy_1104_lfkght_2$4p<<` ((@reborn.duration7AA AtkDesWeaken$AdurationatkDff?henemy_1104_lfkght锋盔骑士团学徒r使场上攻击力最高的我方单位<@eb.key>攻击力大幅降低,持续一定时间;<@eb.key>重生xxxxxxxx@?' HB8<@DHLPT8dhlptX @hBt&enemy_1104_lfkghtx\88 \0 Aenhance.max_stack_cnt @enhance.attack_speed4= enhance.atkenemy_1103_wdkght_3 “锈铜”奥尔默·英格拉Z e每有一个敌人死亡时<@eb.key>攻击力与<@eb.key>攻击速度提升,最多提升10次xxxxx||| $04333?$:P4hlptx|h 33@Benemy_1103_wdkght_388|L\0 Aenhance.max_stack_cnt<@enhance.attack_speedd= enhance.atkenemy_1103_wdkght_2沸血骑士团精锐~ D@e每有一个敌人死亡时<@eb.key>攻击力与<@eb.key>攻击速度提升,最多提升10次 xxxxx|||<@DHTX<333?H2tX 33@Benemy_1103_wdkght_288|p\08 Aenhance.max_stack_cnt`@enhance.attack_speed= enhance.atkenemy_1103_wdkght沸血骑士团学徒0<hde每有一个敌人死亡时<@eb.key>攻击力与<@eb.key>攻击速度提升,最多提升10次Dxxxxx|||`dhlx|`333?l(#| 33@Benemy_1103_wdkghtt<^444TTTtx enemy_1102_sdkght_2持盾精锐骑士B]卡西米尔独立骑士,拥有更精良的装备,依赖装备进行防守,稳扎稳打xxxxxxxx 333?.,DHLPTX\`Dptx|d@@tBenemy_1102_sdkght_2X444TTTtx$($enemy_1102_sdkghtPTP持盾独立骑士dpB卡西米尔独立骑士,依赖装备进行防守,稳扎稳打Txxxxxxxxptx|l333?x@@@Benemy_1102_sdkghtH88  lP0hBbuff.magic_resistance;Ebuff.defpB buff.duration@enemy_1101_plkght_3HLH“塑料”瑟奇亚克dpQ初始<@eb.key>防御力与<@eb.key>法抗大幅提升,持续一定时间dxxxxx|||fff?"d @B Xenemy_1101_plkght_3\ 88`P0|Bbuff.magic_resistance;Ebuff.defA buff.duration @0enemy_1101_plkght_2\`\呼啸骑士团精锐tQ初始<@eb.key>防御力与<@eb.key>法抗大幅提升,持续一定时间lxxxxx|||fff?*d @$B enemy_1101_plkght_2d88`P0Bbuff.magic_resistance;Ebuff.defA buff.duration@8enemy_1101_plkghtdhd呼啸骑士团学徒|Q初始<@eb.key>防御力与<@eb.key>法抗大幅提升,持续一定时间txxxxx|||fff? 2d @,B,(enemy_1101_plkght dl444TTTx|enemy_1100_scorpn_2训练用残暴钳兽v0, infectionP3卡西米尔的长河大湖中常见的感染生物xxxxxxxx $(,0? L8HBdhlptx|d @Benemy_1100_scorpn_2\444TTTpt||DHDenemy_1100_scorpnptp训练用钳兽 infection3卡西米尔的长河大湖中常见的感染生物xxxxxxxxx?&A  @,B|(enemy_1100_scorpn Tl 444TTTtxenemy_1099_nbkght_2无名精锐骑士r,0,E卡西米尔独立骑士,身价有所上涨,但水准仍旧堪忧xxxxxxxx  ̌?< TX\`dhlpTt@Bhenemy_1099_nbkght_2D 444TTTtx484enemy_1099_nbkght`d`无名独立骑士t6卡西米尔独立骑士,身价微妙,技艺不精Pxxxxxxxxlptx|ȟ?t  @Benemy_1099_nbkghtD88  ,,,LPX``0p8h333duel.cchmpn_t_buff_blocker.deff$duel.cchmpn_t_buff_self.damage_scale#duel.cchmpn_t_buff_self.taunt_level333duel.cchmpn_t_buff_self.defxtenemy_1098_cchmpn_2提亚卡乌冠军&极为强大的提亚卡乌战士。被阻挡后自身与攻击目标<@eb.key>防御下降,且只会受到来自攻击目标的伤害xx|||f$( L?>D(4 A`dhlptx|`L@Benemy_1098_cchmpn_288  ,,,LPX``0Dp8333duel.cchmpn_t_buff_blocker.def$duel.cchmpn_t_buff_self.damage_scalet#duel.cchmpn_t_buff_self.taunt_level333duel.cchmpn_t_buff_self.def enemy_1098_cchmpnHLH提亚卡乌勇士\h非常强大的提亚卡乌战士。被阻挡后自身与攻击目标<@eb.key>防御下降,且只会受到来自攻击目标的伤害xx|||(333?. A  $48<@D(@T8BDPenemy_1098_cchmpnHp<<HHĔ?cuttree?max_cntHDenemy_1097_cclmbjk_2txt提亚卡乌破坏王T擅长在雨林中作战的提亚卡乌战士,能够破坏<@eb.key>木桩地形xx||| 333?% A  048<@$@P4B@Lenemy_1097_cclmbjk_2Hp<<HD|ė?cuttree?max_cntHDenemy_1097_cclmbjkptp提亚卡乌破坏者T擅长在雨林中作战的提亚卡乌战士,能够破坏<@eb.key>木桩地形xx|||333?L A &,048< @L0B<Henemy_1097_cclmbjk@$)88| CDef.def@+combat.attack@ccwitch_rage_attack.atk_scale( @Lenemy_1096_ccwitch_2||提亚卡乌大巫对源石技艺有一定心得的术师,远程攻击造成<@eb.key>法术伤害,近战攻击造成<@eb.key>物理伤害xxxxx|||HL?@ B(,048<@D(TX\`dH@tXBd^penemy_1096_ccwitch_2l P,88 HCDef.def@+combat.attack@ccwitch_rage_attack.atk_scaleT @xenemy_1096_ccwitch提亚卡乌巫术师.阿卡胡拉中少见的源石技艺使用者,远程攻击造成<@eb.key>法术伤害,近战攻击造成<@eb.key>物理伤害xxxxx||| x L?p< ,BX\`dhlptXx@Benemy_1096_ccwitch|/88XXxxxL<p defdown.defd`enemy_1095_ccripr_2提亚卡乌撕裂者c十分好战的提亚卡乌战士,攻击速度很快,每次攻击<@eb.key>降低目标防御xxxxx|||2L?L A $(,048HLPTX<fff?hLBX^denemy_1095_ccripr_2\ @288XXxxxL  defdown.def($enemy_1095_ccriprPTP提亚卡乌好战者h`好战的提亚卡乌战士,攻击速度非常快,每次攻击<@eb.key>降低目标防御pxxxxx|||L?| A| ?,B@(enemy_1095_ccripr ll '44<\\\33?enemy_1094_ccspm_2提亚卡乌神投手~ 8<8 L经过锻炼而对投掷有了一定心得的战士,射程短但攻速较快 xxxxxxxx $(,04L?$P4@ Alptx|lff?BTenemy_1094_ccspm_2 *44<\\\,L 0 33?T enemy_1094_ccspm 提亚卡乌投矛手   c和普通战士没有什么区别,只是学会了将武器进行投掷。射程短但攻速较快 xxxxxxxx L?   A     $ ( d8 < @ D H , ff?X < BH T enemy_1094_ccspmL0:88TTttt, 4CDef.def enemy_1093_ccsbr_2< @ <提亚卡乌卫士 P | |K比普通战士更为勇猛的战士,被阻挡后<@eb.key>防御提升@xxxxx|||\ ` d h t x \ fff?h  x  A n ff? B | enemy_1093_ccsbr_2<<88TTttt,TCDef.defenemy_1093_ccsbr提亚卡乌战士f $ H阿卡胡拉中最常见的战士,被阻挡后<@eb.key>防御提升xxxxx||| tL? ( 8( ATX\`dhlpT<tff?B"enemy_1093_ccsbr2444TTTpt| P484enemy_1092_mdgint_2`d` 巫术巨像p|originiumartscraftf泥岩的源石技艺造物,掺入了萨卡兹的古老巫术,它们是其主人意志的延展。xxxxxxxx>I B $(,04 DHLPT8@dHBT`enemy_1092_mdgint_2X4444TTTpt|4enemy_1092_mdgint$($ 泥岩巨像4@doriginiumartscraftK泥岩的源石技艺造物,不具备意识,需要泥岩本人操纵。Txxxxxxxxptx|l>xA@ B enemy_1092_mdgint0LD88 P,lHBshield.attack_speed? shield.max_hp`PEshield.dynamicenemy_1091_mdhmmr_2DHD泥岩小队践行者组长`lsarkaz{拥有护盾<@eb.key>吸收法术伤害;护盾存在时大幅提升<@eb.key>生命上限与<@eb.key>攻击速度xxxxxxxxL?2A $(, <@DHL0`@\@BLXenemy_1091_mdhmmr_2P, 4H88P,HBshield.attack_speed? shield.max_hpDshield.dynamiclhenemy_1091_mdhmmr泥岩小队践行者sarkaz{拥有护盾<@eb.key>吸收法术伤害;护盾存在时大幅提升<@eb.key>生命上限与<@eb.key>攻击速度xxxxxxxx  $L?'@$0A\`dhlptx\ |`@Benemy_1091_mdhmmr# >44<\\\L<  @Denemy_1090_mdsnpr_2ptp泥岩小队掷能者组长sarkaz[优先攻击正在争夺“留声机”的我方单位;同时攻击<@eb.key>两名目标xxxxxxxxL?'A $(,048HLPTX<ff&@hLBXdenemy_1090_mdsnpr_2\"x&@44<\\\$ @"enemy_1090_mdsnpr0 4 0"泥岩小队掷能者 H T x"sarkaz"6优先攻击正在争夺“留声机”的我方单位H"xxxxxxxxd!h!l!p!t!x!|!`!L?l!X!|!!A!!!!!!!!!!!!!!!ff&@"!B!!enemy_1090_mdsnpr$,@)P88"H$`% occupy.sp|% @boom.atk_scale%Cperiodic_damage.damage# %enemy_1089_ltlntc_28#<#8%冬灵血巫大师#L#X##%会逐渐损失生命;死亡时施法对周围所有单位造成<@eb.key>高额法术伤害并直接夺取“留声机”的<@eb.key>控制权%xxxxx|||$$$$ ,$$$?$0u$$$HB%%% %%%%%%,,%0%4%8%<% %ff?L%0%B<%H%enemy_1089_ltlntc_2@($,$T88%H$( occupy.sp(@boom.atk_scale(Cperiodic_damage.damage\&X(enemy_1089_ltlntc&&( 冬灵血巫'&&&(会逐渐损失生命;死亡时施法对周围所有单位造成<@eb.key>法术伤害并直接夺取“留声机”的<@eb.key>控制权(xxxxx|||''''d/( ('?' N(( ((HBD(H(L(P(T(X(\(`(D(,p(t(x(|((d(ff?(t(B((enemy_1089_ltlntc+D/j,88 ()@pAcharge<$,Aduration4,spH,A hit_duration)`@+enemy_1088_ltsmer_2))+莱塔尼亚吟唱者n*)(*,*(,莱塔尼亚地区的高级法术作战人员。对最近的非敌方“留声机”<@eb.key>持续施法,争夺其<@eb.key>控制权0,xx|||L+2X+\+2h+l+P+Y?\+@+l+x+HB++3++++++++++++@@++B+h+enemy_1088_ltsmer_2.D43/88 ,t@pAcharge<$|/Aduration/sp/A hit_duration,`@/enemy_1088_ltsmerH-L-H/莱塔尼亚轻语者-`---/莱塔尼亚地区常见的法术作战人员。对最近的非敌方“留声机”<@eb.key>持续施法,争夺其<@eb.key>控制权/xx|||.6..(6...Y?.p...HB/ /t6// /$/(/ /8/rX444TTTtx 779enemy_1086_ltsodr779莱塔尼亚叛兵V8788:N古典源石技艺的普及让他们更具威胁性,攻击造成法术伤害9xxxxxxxx888999 98̌?8 (9 99AD9H9L9P9T9X9\9`9D9p9t9x9|99d9@9t9B99enemy_1086_ltsodr<h@j=88  <(:LH=@ Immo[Rage]=? atk_scale=@ImmoT=? atk_scale:<enemy_1085_sotiwz_3::<雇佣军萨卡兹术师r;; ;0=sarkazP=周期性对周围单位造成相当于攻击力的法术伤害。接触脉冲波时,<@eb.key>不受伤害且攻击<@eb.key>范围扩大\=xxxxx|||x<|<<@@enemy_1085_sotiwz_2l>p>l@游击队萨卡兹术师组长>>>@sarkaz@周期性对周围单位造成相当于攻击力的法术伤害。接触脉冲波时,<@eb.key>不受伤害且攻击<@eb.key>范围扩大@xxxxx|||@@ @@xG@ @@@?@'<@ @,@HBX@\@`@d@h@l@p@t@X@@@@@@x@@@@B@@enemy_1085_sotiwz_2ChG~D88  <不受伤害且攻击<@eb.key>范围扩大pDxxxxx|||CCCCKCCC@?CXCCCHBCCCCCCCCC DDDDDD@,DDBD^(Denemy_1085_sotiwz GlKe444TTT|DDDFenemy_1084_sotidm_3DDF雇佣军萨卡兹战士zEEE8GsarkazXGW接触脉冲波时,<@eb.key>不受伤害且攻击切换成<@eb.key>法术伤害(Gxxxxx|||DFHFLFPFM\F`FDFY?PF@|F`FlFHBFFFFFFFFFFFFFFF @FFBFFenemy_1084_sotidm_3I$NFh444TTTHxG|GxIenemy_1084_sotidm_2GGI游击队萨卡兹战士组长6HGGIsarkazJW接触脉冲波时,<@eb.key>不受伤害且攻击切换成<@eb.key>法术伤害Ixxxxx|||III ItPIIIY? 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( @LPTX\`DPptx|d@tB"enemy_1066_snbowлh88\\|||L(?atkup.atk_scaleTPenemy_1065_snwolf_2||霜锐 infectionзQ比霜牙更加难缠,攻击被<@eb.key>冻结的单位时攻击力提高。xxx|||||ȶ̶жԶ33?Ķ*NܶAf $(48<@D(33?T8BDPenemy_1065_snwolf_2H,88\\|||4d?atkup.atk_scaleenemy_1065_snwolf@D@霜牙Htp infectioni雪怪小队术师部队操纵的高速生物,攻击被<@eb.key>冻结的单位时攻击力提高。xxxx|||||33?N ̹*ABb 33?0B ^,enemy_1065_snwolf$$H444444444444<̺кԺغܺXxxxxxxxxxtx|tĻȻػܻػ|88\\|||HL ?atkup.atk_scalextenemy_1064_snsbr 雪怪小队"ܼܾ`雪怪小队基础近身作战人员,攻击被<@eb.key>冻结的单位时攻击力提高。xxx|||||Խؽ6Խ̌?H  v$048<@D(dTX\`dH@tXBdhpenemy_1064_snsbrhL88dlP Cperiodic_damage.damage ff&@Denemy_1063_rageth_2ptp狂暴宿主掷骨手mutant`彻底失去理智的敌方投掷手,<@eb.danger>攻击力很高,会持续损失生命。xxx|||||2333?UA$048<@D(TX\`dH@tXBdpenemy_1063_rageth_2hL88dlP zCperiodic_damage.damage ff&@Denemy_1063_ragethptp狂暴宿主投掷手mutant`逐渐陷入狂乱的敌方投掷手,<@eb.danger>攻击力很高,会持续损失生命。xxx|||||2333?:A$048<@D(TX\`dH@tXBdpenemy_1063_ragethhL88dd@x Cperiodic_damage.damage@<enemy_1062_rager_2hlh狂暴宿主组长|mutant]彻底失去理智的敌方士兵,<@eb.danger>攻击力很高,会持续损失生命。xxx|||||"?0uAr $(,04DHLPT8ff?dHBT`enemy_1062_rager_2X<88dd@xCperiodic_damage.damage0,enemy_1062_ragerX\X狂暴宿主士兵lxmutant]逐渐陷入狂乱的敌方士兵,<@eb.danger>攻击力很高,会持续损失生命。xxx|||||? NAb $48<@D(ff?T8BDPenemy_1062_ragerH444TTTtx<enemy_1061_zomshd_2宿主重装组长(4XmutantxQ被不明意识控制身体的重装士兵组长,能快速自然恢复生命。Dxxx|||||`dptx|`@?l>|zCff&@B enemy_1061_zomshd_2Df444TTTtx4enemy_1061_zomshd宿主重装士兵Jmutant(K被不明意识控制身体的重装士兵,能快速自然恢复生命。xxx||||| j $@?'@$X<HChlptx|` ff&@BXenemy_1061_zomshd88DL, @speedup.move_speed0D shield.defL`PEshield.dynamicenemy_1060_emouse_2 灰尾香主b($可展开<@eb.key>护盾大幅提升防御力。<@eb.key>法术伤害可破坏护盾,护盾被摧毁时会大幅提升移动速度(xxxxx|||DHLP\`Dfff?P|`lAL@B enemy_1060_emouse_2$88|L,D@speedup.move_speedh@D shield.defDshield.dynamicenemy_1060_emouse灰尾 ,XT可展开<@eb.key>护盾大幅提升防御力。<@eb.key>法术伤害可破坏护盾,护盾被摧毁时会大幅提升移动速度Xxxxxx|||tx|tfff? AL@Benemy_1060_emouseT88\d(Tlff?atkup.atk_scaleff?enemy_1059_buster_2  末路狂徒$PLf会<@eb.key>优先摧毁一切可见的设施,并且能够攻击在高台地形的作战单位。,xxxxxxxxHLPTX\`DL?P2|`X@B enemy_1059_buster_2 88\d Lx8?atkup.atk_scaleff?enemy_1059_buster狂徒Nf会<@eb.key>优先摧毁一切可见的设施,并且能够攻击在高台地形的作战单位。xxxxxxxx  $L?(#@$X\`dhlptXx@Benemy_1059_buster444TTTlpx48<8enemy_1058_traink_2dhd 倾轧者p|v阻挡他相当于阻挡三名敌人,<@eb.key>阻挡能力大于等于3的作战人员可阻止其冲破防线。xxxxxxxx?aA ,048< `@L0B<Henemy_1058_traink_2@444TTTlpx4enemy_1058_traink   欺凌者$PLv阻挡他相当于阻挡三名敌人,<@eb.key>阻挡能力大于等于3的作战人员可阻止其冲破防线。p|A `@B enemy_1058_trainkl4V44<\\\txl?enemy_1057_gansho_2 神射手:]装配比射手更精良的弹药。会优先<@eb.key>攻击指挥终端切断敌方支援xxxxxxxx?48<@DHLP4`dhlpT@@dBp|enemy_1057_gansho_2tl44<\\\pt|||?enemy_1057_ganshoHLH射手P||`擅长以连续射击攻击敌人。会优先<@eb.key>攻击指挥终端切断敌方支援。Xxxxxxxxxtx|p?| @@ Benemy_1057_gansho`Ln444TTTpt||| enemy_1056_ganwar_2 精干打手N W相比打手拥有更强的破坏力,需要更优秀的防护装备才能抵挡他。xxxxxxxx 33s?h( @DHLPTX\@,lptx|`>pB||enemy_1056_ganwar_2d 444TTThlttt $ enemy_1056_ganwarLPL打手T`经过特殊训练的作战人员。极为快速的出拳往往能给人连续的致命打击。\xxxxxxxxx|t33s? >B" enemy_1056_ganwarxPr 444TTTtx$enemy_1055_ganman_2精锐西西里人Vf比西西里人拥有更高的作战能力。这些来自叙拉古的人以他们的家族名号自称xxxxxxxx  $?@$0 A\`dhlptx\|@B^enemy_1055_ganman_2 444TTTpt|||,<@<enemy_1055_ganmanhlh 西西里人xr基础近身作战人员。这些来自叙拉古的人以他们的家族名号自称,象征着他们的荣耀。xxxxxxxx?  A d(,048@H,B8Denemy_1055_ganman<444TTTx|@enemy_1054_norshd_2 重装防御者-S型 ,XTn相比N型,S型的护甲拥有<@eb.key>极高的防御力,难以被击溃,是非常棘手的敌人。很高的防御力,需要小心应对。xx| jr $(,@?'H,`lptx|d ff&@Benemy_1054_norshd444TTTpt|||@DHDenemy_1053_norgst_2ptp 工蚁组长{相比一般工蚁拥有更强的生存能力。灵活的行动能力使其<@eb.key>无法被阻挡,请尽快解决。xx|"?4Br $(,04DHLPT8?dHBTdenemy_1053_norgst_2T444TTThlttt4enemy_1053_norgst $ 工蚁(TXTu使用工程技术进行破坏的人员。拥有灵活的行动能力<@eb.key>无法被阻挡,请尽快解决。Dxx|`tx|d?p Bx?Bd~enemy_1053_norgstlDf444TTTtxenemy_1052_noramr_2机动卫兵组长JT相比一般机动卫兵更具威胁。配备的机动盾牌使他们攻守兼备。xxx|||||R ?t( @LPTX\`Dptx|d@tB,enemy_1052_noramr_2\444TTTpt|||$($enemy_1052_noramrPTP 机动卫兵`H标准近身作战人员。配备的机动盾牌使他们攻守兼备。Pxxx|||||lp|l?x @ Benemy_1052_noramrpLn!44<\\\|ff?enemy_1051_norwiz_2编制术士组长ZN相比一般编制术士更具威胁。使用<@eb.key>远距离法术攻击xxx|||||Z L?0 HBLX\`dhlP|p@B^enemy_1051_norwiz_2` #44<\\\x| 0ff?8enemy_1051_norwizdhd 编制术士tB基础法术作战人员。使用<@eb.key>远距离法术攻击\xxx|||||x|xL? HB*d @B @enemy_1051_norwiz4G388tt<T`4Drangedamage.attack@damage Arangedamage.interval> dot.interval A dot.damage( A dot.durationH ?selfbuff.hp_ratiol HBselfbuff.attack_speed L> selfbuff.atkenemy_1050_lslime(,@DHL<被它攻击的单位会受到灼烧伤害。被阻挡时引爆体内岩浆对周围造成<@eb.danger>高额伤害。请务必小心应对。P xx|||lx|tPB^ 788PXxxxPT `4, zDrangedamage.attack@damageX Arangedamage.interval > dot.interval A dot.damage A dot.duration ?selfbuff.hp_ratio Bselfbuff.attack_speedT `@x enemy_1050_lslime  “庞贝”&     infection x被它攻击的单位会受到灼烧伤害。被阻挡时引爆体内岩浆对周围造成<@eb.danger>高额伤害。 xx||| v $ ( 4 8  ff&?( @T 8 D Bp t x | p  `@ B  enemy_1050_lslime;88xT 4ReduceBlockCnt.block_cntD AReduceBlockCnt.duration enemy_1049_eagent_2  特工组长b  ($比特工拥有更强的作战能力。攻击时会短暂<@eb.key>减少我方单位的阻挡上限,能够轻易突破防线。$xxxxxxxx@DHLPTX<fff?H(#tXdHB@B^enemy_1049_eagent_2>88L|t48ReduceBlockCnt.block_cntd@ReduceBlockCnt.durationenemy_1049_eagent特工z@<c手持的武器在攻击时会短暂减少我方单位的阻挡上限,可以冲破我方防线。xxxxxxxx48<@DHL0fff?<phLXHB@B,enemy_1049_eagentA88ppPh(HB MagicResistance.magic_resistanceenemy_1048_hirman_2碎岩者组长R相比碎岩者具有更恐怖的破坏力。穿戴的护甲在被阻挡时<@eb.key>大幅提升法术抗性来保护自身。xxxxx|||,048DH,@?82dHT Bd33S@Benemy_1048_hirman_2 D88ppDxd$ B MagicResistance.magic_resistanceenemy_1048_hirman 碎岩者J x手持的战术斧拥有强大的破坏力。穿戴的护甲在被阻挡时<@eb.key>提升法术抗性保护自身。xxxxx||| $(48@?('T8D Bptx|pd33S@Benemy_1048_hirman <<HX,? ?? stunattacklpAstun@enemy_1047_sagent_2狙击步兵组长@D@u进行超远距离狙击的精英作战人员。攻击数次后<@eb.key>晕眩我方单位,持续时间极长。0xxxxxxxxLPTX\`dHL?Tdp A@Benemy_1047_sagent_2(#<<HHxX?L stunattack|@stun`@enemy_1047_sagent 狙击步兵 LPL]进行超远距离狙击的作战人员。攻击数次后会<@eb.key>晕眩我方单位。$xxxxxxxx@DHLPTX<L?H tXd Ad@Benemy_1047_sagent!X&>@444TTTpt|||ptp!enemy_1046_agent_2! 步兵组长 !K基础近身作战人员。相比一般步兵拥有更强的作战能力。!xxxxxxxx ̌? t  B! !!!!! !$!!d4!8!晕眩我方单位。,'xx|H&&&\&&h&l&P&?\& N&l&&&&&&&&&&&&&&&&&`@&&B&&enemy_1045_hammer_2)0. <<Hp'`??? stuncombat*@stun. @)enemy_1045_hammer( (*粉碎攻坚手(,(8(d(`*x整合运动的精英单位,穿着沉重的防爆护具,并且能在数次攻击后<@eb.key>晕眩我方单位。T*xx|p)))))))x)?)'))*)&*)))))))))***)`@*)B**enemy_1045_hammer -X1zK448XXXtx8*1 @,enemy_1044_zomstr_2**,宿主流浪者^+*+-mutant4-H被不明意识控制身体的流浪者,能快速自然恢复生命。,xx|,r,z,(,,4,8,,ff&?(,*T,8,D,Ap,T,zC,,,,,,x,,,,,,,@@,,B,,enemy_1044_zomstr_2/4&N448XXXtx8X-H4 @\/enemy_1044_zomstr--/宿主拾荒者 .--/mutant/H被不明意识控制身体的拾荒者,能快速自然恢复生命。/xx|./&/.2/...ff&?.p/..A//HC,/0/4/8/【飞行单位】防御力较高,会使周围我方单位的<@eb.key>攻击速度会大幅度削减。@8xx|\777p77|77d7fff?p7d777A787777777X777777?87B7d~8enemy_1042_frostd:D?fY44<\\\xD8|8@@:enemy_1041_lazerd_288:法术大师A2888;drone0;<@eb.key>【飞行单位】牺牲飞行速度换取了更远的攻击距离,使用远程武器造成大量<@eb.key>法术伤害。4;xx|P:::d::p:t:X:L?d:p:t::B: ;:::::::::::::`@::B:X:enemy_1041_lazerd_2=drone >i<@eb.key>【飞行单位】飞行速度非常快,使用远程武器造成<@eb.key>法术伤害。>xx| =~==4==@=D=(=?4= `=D=P=B|=========d====== @==B==enemy_1041_lazerd@ EA88|d>L??boombLA@ move_speed>@@enemy_1040_bombd_2>>@ 暴鸰·G>>?$AdroneDAx<@eb.key>【飞行单位】携带有大型爆破弹头,将会在接近干员时投掷并造成群体物理伤害。8Axx|T@@@h@@t@x@\@?h@p@x@@A@A@@@@@@@@@@@@@@A@B@@enemy_1040_bombd_2C@HD88pA??boombD@ move_speedA@Cenemy_1040_bombdBBD暴鸰B$B0BTDdronetDr<@eb.key>【飞行单位】携带有爆破弹头,将会在接近干员时投掷并造成群体物理伤害。`Dxx||CCCCCCCC?CCCCAC6DCCCCCCCD DDDDC@(D DBD $Denemy_1040_bombdGhKe448XXXtx<DK @Fenemy_1039_breakr_2DDF破阵者组长nED(E,E(Go训练有素的敌方高级冲锋单位,移动速度极快且<@eb.key>攻击能力比一般单位略高。Gxx|,FFF@FFLFPF4F33?@FlFPF\FAFFFFFFFFFPFFFFFF33?FFBFFenemy_1039_breakr_2IN:h448XXXpt|||4lG\N @pIenemy_1039_breakrGGI 破阵者HGGGIi训练有素的敌方冲锋单位,移动速度极快且<@eb.key>攻击能力比一般单位略高。Ixx|H2I:IHFIHHH33?H IHIA0II一定防御,并且能够同时攻击<@eb.key>两个目标。Lxx|KLLK&LKKKL?KpKKKHBLnLL L$L(L,L0LL,@LDLHLLLPL4L@`LDLBPL\Lenemy_1038_lunmag_2TOSm44<\\\x|0LL@Nenemy_1038_lunmag(M,M(O 特战术师M8MdMhMdO]整合运动的法术作战人员,他配备的护甲使他拥有<@eb.key>一定防御。远距离群体法术攻击,周身的防护盾提供了较高的防御力。Txx|STTSSSSS333?S4!SSSA TjTTT T$T(T,TT较高攻击力和防御力。fxx|eFfNfefffe?ed$fff较高攻击力和防御力。hixx|hhhhhhhh?hhh*ih6ihhhhhhh,i iiiih?(i iBi$ienemy_1032_katarlhp444TTTtxLiikenemy_1031_mrogue_2iik法术近卫组长njij0j,l~受过法术战斗训练的近身作战人员,比一般法术近卫更具威胁,对目标造成<@eb.key>法术伤害。$lxx|@kkkTkXk\k`kDk@?Pkd|k`klkHBkkkkkkkkkkkkkkk @kkBkkenemy_1031_mrogue_2nt(sJ444TTTpt||| |ll|nenemy_1031_mroguelln 法术近卫*mlllnZ受过法术战斗训练的近身作战人员,对目标造成<@eb.key>法术伤害。nxx|m2n:nmmmmm@?mnmnHB,nn8nwvvvxH整合运动的近身作战人员,拥有简单的物理防护能力。xxx|w6x>xwwwww?wxw~x,xx8x远程物理攻击。d{xx|zzzzzzzz?zz{"{z.{zzzzzzzU{{{ {{z @ {{B{{enemy_1028_mocock_2~x`44<\\\|${{?}enemy_1028_mocock{{}鸡尾酒投掷者n|{(|,|(~Z来路不明的作战人员,使用土制燃烧瓶进行<@eb.key>远程物理攻击。}xx|}v}~},}0}4}8}}?(}T}}}h}}t}x}|}}}}l}2}}}}}},@}}B}}enemy_1028_mocock`444TTTpt||| L~P~Lenemy_1027_mob_2x~|~x 暴乱分子~~~~N比一般暴徒更具威胁,使用随意制作的武器进行近身攻击。|xx|̌?Z 2:FU $( @8B(^4enemy_1027_mob_2,Tx444PPPdhppp̀Ѐ̂enemy_1027_mob暴徒n(,(N来路不明的作战人员,使用随意制作的武器进行近身攻击。xx| jr $(,̌?H\hlptx|`2@Benemy_1027_mobx 444TTTpt|||(<@<enemy_1026_aghosthlh 幽灵组长x`比幽灵拥有更高的防御力和耐久,<@eb.key>无法被阻挡,需要尽快清除。xx|?؄Ȅ BR ^$(,04?D(B4denemy_1026_aghost4X444444444444@܅hxxxxxxxxx0uHBĆȆ̆ІԆ؆܆R88XXxxx<` ff? atkup.atkenemy_1025_reveng_2 复仇者.ȇN该目标处于<@eb.key>低体力时似乎会大幅度提升作战意志。xx|Ԉ2:؈ff&?PFHB,8<@DHL0\`dhlP33@|`Blxenemy_1025_reveng_2p444444444444@ $(,048<@xxxxxxxxxĊȊ̊ЊԊ؊܊:HB (,048<@D(TDܹ88XXxxx<\? atkup.atkċenemy_1025_reveng 寻仇者j0,N该目标处于<@eb.key>低体力时似乎会大幅度提升作战意志。xx|nv$(,0ff&? L0<HBhƍtx|l33@B,enemy_1025_revengp44<\\\x|L0@Tenemy_1024_mortar_2 炮击组长Q比一般炮手更具威胁,能够进行<@eb.key>超远距离溅射攻击。xx| ďL?ďJV (,048@H,B8&Denemy_1024_mortar_2<d44<\\\pt|||ܐ@enemy_1024_mortar炮手DHDN特殊远程作战人员,能够进行<@eb.key>超远距离溅射攻击。 xx|(<@DH,L?8 dHΒ|ڒ@̒BȒenemy_1024_mortarx .44<\\\|$`D@henemy_1023_jmage_2隐形术师组长ԓؓԕQ比一般隐形术师更具威胁,<@eb.key>在被阻挡前无法被攻击。xx|"ДԔؔܔL?̔hܔHBr $(,04DHLPT8@dHBT`enemy_1023_jmage_2Xdƶ44<\\\x|ܕ@enemy_1023_jmage,0, 隐形术师<hlhB法术作战人员,<@eb.key>在被阻挡前无法被攻击。$xx|@TX\`DL?P|`lHBPȗ̗Зԗؗ@̗Bؗ^enemy_1023_jmageܚ|(›88$@$VlassoH(l@@ range_radius33> atk_scaleA hit_duration @enemy_1022_dmage_2DHD萨卡兹术师组长Ι\hsarkaz拥有<@eb.key>较高攻击力和法术抗性。会使用<@eb.key>远距离法术攻击,且能够使用<@eb.key>禁锢我方单位的枷锁。xx|ܚ:BL?PFHB4@DHLPT8dhlptX@hBtenemy_1022_dmage_2x444444444444< $(,048<@DHxxxxxxxxxȜ̜МԜ؜ܜȜ. ,,048<@DH,XH88 8[lassoH(@@ range_radius33> atk_scaleȠA hit_duration @8enemy_1022_dmagedhd萨卡兹术师tsarkazĠ拥有<@eb.key>较高攻击力和法术抗性。会使用<@eb.key>远距离法术攻击,且能够使用<@eb.key>禁锢我方单位的枷锁。ؠxx|RZ L?.0 HBLX\`dhlP|p@Benemy_1022_dmageܧt88\\|||,\4@boom.atk_scale`\enemy_1021_bslime_2高能源石虫·αȡģ infectionT比一般高能源石虫更具有威胁,死亡后会产生<@eb.danger>爆炸。xx|Ԣ2:آ?tnv$048<@DPTX\`D?pTB`^lenemy_1021_bslime_2dH88\\|||HȦ@boom.atk_scale40enemy_1021_bslime\`\高能源石虫ޤl infectionE野生的被感染生物,死亡后会产生<@eb.danger>爆炸。xxx|? Х.6Bb ?0B ,enemy_1021_bslime$p88dd<Ȧ33S@antiinvi.range_radiusenemy_1020_obsv $ 技术侦察兵0\`\K技术作战人员,会使周围我方的<@eb.key>隐匿效果失效。 xx|<PTX\@?LXx\hAdĨȨ̨ШԨ @ȨBԨenemy_1020_obsvԫx B44<\\\|$tX @|enemy_1019_jshoot_2隐形弩手组长.Q比一般隐形弩手更具威胁,<@eb.key>在被阻挡前无法被攻击。xx|Ъ.6Ԫfff?  A(48<@DH,X\`dhL,@x\Bh6tenemy_1019_jshoot_2ld44<\\\x| @enemy_1019_jshoot@D@ 隐形弩手¬P||B射击作战人员,<@eb.key>在被阻挡前无法被攻击。8xx|ThlptXfff?dtA ĭȭ̭dܭЭ,@Benemy_1019_jshoot<^44<\\\|4t @enemy_1018_aoemag_2ĮȮİ高阶术师组长Jخ Z擅长<@eb.key>远距离群体法术攻击。其攻击会伤害目标周围的单位。xx|Zb333? 48(HBT`dhlptXx33s@B|enemy_1018_aoemag_244<\\\x|L8 @@enemy_1018_aoemaglpl 高阶术师|u精英法术作战人员,擅长<@eb.key>远距离群体法术攻击。其攻击会伤害目标周围的单位。xx|"вԲزܲ333?̲XܲHBr $(,04xDHLPT833s@dHBT`enemy_1018_aoemagXP|4444444444444  $(xxxxxxxxxĴ@Դشܴ  $(,0 88Px,< @defup.range_radius`C defup.def @̷enemy_1017_defdrn御40,droneLZ<@eb.key>【飞行单位】无人机,能使周围敌军<@eb.key>防御力上升。 xx|<PTX\@L?Lx|`Aķȷ̷@ܷBFNenemy_1017_defdrnȺ8>444444444444Hptx|xxxxxxxxx $(,04pD(@B\`dhlptx\ 444TTThlttTenemy_1016_diaman$($磐蟹,XT infectionxu野生的被感染生物,普通武器对其效果都不太理想,但是<@eb.key>重量并没有想像的大。hxx|@? Bܻ: 33@,B,(enemy_1016_diaman hl444TTTtxļenemy_1015_litamr_2轻甲卫兵组长r,0,N比一般轻甲卫兵更具威胁,他们有较高的<@eb.key>防御力。xx|nv$(,0? tL0d¾ptx|h@B,enemy_1015_litamr_2d444TTTpt|||HLHenemy_1015_litamrtxt 轻甲卫兵N整合运动的近身作战人员,他们有较高的<@eb.key>防御力。xxx|? :F $( @8B(4enemy_1015_litamr,(x88\dl? Passive.force?enemy_10153_nsblon_28强力热气球@tdrone<@eb.key>【飞行单位】不受我方攻击且不计入歼灭数;处于“可浮空区块”时,<@eb.key>提供1层浮力x&.:?'^pBrzHL8?D?ptx\?lBenemy_10153_nsblon_2x \88\dd? Passive.force(?Lenemy_10153_nsblon 热气球 drone<@eb.key>【飞行单位】不受我方攻击且不计入歼灭数;处于“可浮空区块”时,<@eb.key>提供1层浮力xZbjr ~ ?@D0pB|???B6>enemy_10153_nsblon&44<`ddtX<?`enemy_10152_nstree_2“逐日的树”drone<<@eb.key>【飞行单位】只攻击空中的我方单位x|*2:BJV>P AhlPX\?h?@B enemy_10152_nstree_244<\``pD(?Lenemy_10152_nstree|“自由的树”drone<<@eb.key>【飞行单位】只攻击空中的我方单位x|"*2>>@AzPT8XD?P?|h@xB enemy_10152_nstree@l88X`|,?Dead.def4Xenemy_10151_nspace_2行天救护车drone<@eb.key>【飞行单位】首次被击倒时坠落为一块防御力极高的残骸,若处于“可浮空区块”,<@eb.key>抵消1层浮力x|v~D0>【飞行单位】首次被击倒时坠落为一块防御力极高的残骸,若处于“可浮空区块”,<@eb.key>抵消1层浮力`x|>:2:BJRZb??<@D(@T8BD Penemy_10151_nspaceH,88 0DX,@Damage.range_radius=Damage.ep_damage_ratio? Passive.forceL@penemy_10150_nsheat_2焦香螺旋桨drone<@eb.key>【飞行单位】持续对周围其他单位造成<@eb.key>灼燃损伤;处于“可浮空区块”时,<@eb.key>提供1层浮力x|\H>T NdppB??@B enemy_10150_nsheat_2T88,@X,t@Damage.range_radius=Damage.ep_damage_ratio? Passive.force @0enemy_10150_nsheatd`炙烤螺旋桨htdrone<@eb.key>【飞行单位】持续对周围其他单位造成<@eb.key>灼燃损伤;处于“可浮空区块”时,<@eb.key>提供1层浮力x|JRZbjv>:< ,pBp|??@Bhenemy_10150_nsheat6444444444444@hlptx|xxxxxxxxx $(, <@0ALPTX\`dhLx|x444TTTtxenemy_1014_rogue_2双持剑士组长(TXTK比一般双持剑士更具威胁,以<@eb.danger>高攻击力见长。xx|4HLPT8̌?D pTx?Benemy_1014_rogue_2!B444444444444<tx|xxxxxxxxx $(,048HLPTX\`dhlpT6444TTTpt||| enemy_1014_rogue  双持剑士,X\XK整合运动的近身作战人员,以<@eb.danger>高攻击力见长。xx|8LPTX<̌?HtXd?B^enemy_1014_roguel88HPptttp8D/DPassive.attack@atk_scale_speedt?#Passive.enemy_nscan[speed].intervalA#Passive.enemy_nscan[speed].max_timezCPassive.fixed_value_damage?%Passive.enemy_nscan[speed].move_speedlenemy_10149_nscan_2掀天汽水桶·家庭装drone0<@eb.key>【飞行单位】逐渐流失生命并<@eb.key>加速,被阻挡后的首次攻击根据<@eb.key>移速造成额外伤害,并吹走目标所在地块的<@eb.key>热气球。px|>2 ANV^fnv$( ?$?PTX<`@hLBXdenemy_10149_nscan_2\`@88HPpttp8CPassive.attack@atk_scale_speed?#Passive.enemy_nscan[speed].interval4A#Passive.enemy_nscan[speed].max_timehzCPassive.fixed_value_damage?%Passive.enemy_nscan[speed].move_speedenemy_10149_nscanPL掀天汽水桶T`ldrone<@eb.key>【飞行单位】逐渐流失生命并<@eb.key>加速,被阻挡后的首次攻击根据<@eb.key>移速造成额外伤害,并吹走目标所在地块的<@eb.key>热气球。x|fnv~4 >,*X<H A??`@B&enemy_10149_nscan(f<<h<DLPlhD?Passive.range_radius\@@A KeepAttack8 pAall_cnt?sp? atk_scale>@enemy_10148_nsmos_2tp啸天吸尘器·大力版drone<@eb.key>【飞行单位】周期性寻找周围的热气球或我方单位,一段时间内持续攻击并吸取一定技力x|NV^fnz?X@,HBp|???Benemy_10148_nsmos_2 J<<h08@D`\h(?Passive.range_radius`@@A KeepAttack8 pAall_cnt?sp? atk_scale>$enemy_10148_nsmosXT啸天吸尘器\hdrone<@eb.key>【飞行单位】周期性寻找周围的热气球或我方单位,一段时间内持续攻击并吸取一定技力x|&.6>FR?pvHB`dHT?`?x?Benemy_10148_nsmosl|#88  <<X,@Passive.atk_scale(?Passive.range_radiusP @Passive.intervalenemy_10147_nsbomb_2N遮天面包机·果酱款 DdronedZ<@eb.key>【飞行单位】未被阻挡时持续对周围我方单位造成溅射伤害8x||h?t(#A&.6>,??  @0B ,enemy_10147_nsbomb_2(\t '88 ,X,@Passive.atk_scale?Passive.range_radius @Passive.interval0Tenemy_10147_nsbomb遮天面包机droneZ<@eb.key>【飞行单位】未被阻挡时持续对周围我方单位造成溅射伤害x|.6>FNZ?X AlpT,`?l? @BJenemy_10147_nsbomb*88$HLLt|dH|@?$Passive.enemy_nscola[speed].intervalLA$Passive.enemy_nscola[speed].max_timeBPassive.fixed_value_damage>&Passive.enemy_nscola[speed].move_speed8enemy_10146_nscola_2pl开天汽水瓶·酸辣味droneE<@eb.key>【飞行单位】逐渐流失生命并<@eb.key>加速x|&.:>d^ ArzHL0d<?H?tx|`@@pB|enemy_10146_nscola_2h.88$DHHdltxT(|@?$Passive.enemy_nscola[speed].interval,A$Passive.enemy_nscola[speed].max_timedBPassive.fixed_value_damage>&Passive.enemy_nscola[speed].move_speedenemy_10146_nscolaLH开天汽水瓶P\droneE<@eb.key>【飞行单位】逐渐流失生命并<@eb.key>加速hx| >. ABJRZbjd ??DHL0@@\@BL^Xenemy_10146_nscolaP <<<@@\`hp|X`4+=unbalanced_bleed.intervalHDunbalanced_bleed.damage?data.attack@atk_scale_2@?data.attack@atk_scalestart?enemy_10145_xdrock_2f斯托斯贝塔 ,P`_被雪崩唤醒,攻击造成溅射; 失衡移动时正比于<@eb.key>距离损失生命8x||h>t]B&.6> ?? @0B ,enemy_10145_xdrock_2( t<<8<<X\dlxT`4 +=unbalanced_bleed.interval HDunbalanced_bleed.damage ?data.attack@atk_scale_2 ?data.attack@atk_scalestart? enemy_10145_xdrock:   伊斯贝塔f  $ 4 _被雪崩唤醒,攻击造成溅射; 失衡移动时正比于<@eb.key>距离损失生命 x|     P < >H Nt X d B        ? ? @ B  enemy_10145_xdrock D<<(,,LPX`lp 4d@data.attack@fail_duration2@data.attack@fail_duration Askill$? atk_scale_sAdurationP tenemy_10144_xdelk_2  乌顶巨角卢鲁*   发动<@eb.key>蓄力攻击尝试<@eb.key>推动阻挡自身的单位;可被失衡、晕眩等异常状态<@eb.key>打断x|jrz8$333?0 N\@LA ??@PBenemy_10144_xdelk_20n<<(,,HLT\hl4P@data.attack@fail_duration2|@data.attack@fail_duration Askill$? atk_scale_sAduration<`enemy_10144_xdelk 巨角卢鲁发动<@eb.key>蓄力攻击尝试<@eb.key>推动阻挡自身的单位;可被失衡、晕眩等异常状态<@eb.key>打断x|RZbjr ~ 333?:D(4Ax??@8B enemy_10144_xdelkhV<<$0 t,8?aura.range_radius\?aura.damage_resistance ^' switch_backv'switch? enemy_10143_xdmush_2D@ 焕生雪伞P\c【生根】降低自身所受伤害,并保护身后的所有单位<@eb.key>不受雪崩影响lx| ?PF>FNV^fn  ??HLP4`@`DBP \enemy_10143_xdmush_2X`"<< (,?aura.range_radius?aura.damage_resistance * switch_back+switcht?enemy_10143_xdmush 小雪伞Fc【生根】降低自身所受伤害,并保护身后的所有单位<@eb.key>不受雪崩影响x|fnv~ 4 ?,.X<X??`@Benemy_10143_xdmush$!b&<<8<DLX(T,HAweak.weak_duration:.weak.magic_resistance^.weak.def(0% switch_backP%switch@enemy_10142_xdturt_2xt坚冰翻身甲Q撞上高台时失去所有防御力和法术抗性,并无法移动一段时间x|&2?'Bnv~DH, 8?D?ptx\@@lBxenemy_10142_xdturt_2 |$ *<<04<DP (T, Aweak.weak_duration1weak.magic_resistance2weak.def(( switch_back(switch enemy_10142_xdturtn! 翻身甲$0T!d!Q撞上高台时失去所有防御力和法术抗性,并无法移动一段时间0!x|     t ` ?l @ |  B!!!&!.!6!  ? ?!!! @@(! !B!$!enemy_10142_xdturt$ h(-<<d@!$@speed.move_speed,,switch!?$enemy_10141_xdpeng_2"T"P$ 拥霜羽兽"`""$$E失衡移动后,移动速度提升并变为<@eb.key>不可阻挡\$x|########333?#'###A:$B$J$R$Z$b$$$#$?$?<$@$D$($`@T$8$BD$P$enemy_10141_xdpeng_2L'+0<<d<$'@speed.move_speed\/switch(%?L'enemy_10141_xdpeng%%|' 抱蛋羽兽%%&''E失衡移动后,移动速度提升并变为<@eb.key>不可阻挡'x|&''''&*'&333?&L&&&pAf'n'v'~'''<'@'$'0'?<'?h'l'p'T'`@'d'Bp',|'enemy_10141_xdpengt*.3<<PX|((xH *?wait.sp+Await.wait_duration(+@@land_trigger.land_cnt_maxT+?land_trigger.random_delay_max+>land_trigger.random_delay_min <take_off4pBland)@@+enemy_10140_xdbird_2)x)t+ 山谷雪灵|))*++]可以降落在<@eb.key>可部署高台,变为远程攻击;一段时间后重新起飞+x|++"+*+2+*>+*?*p+**pAz++++++P+T+8+D+?P+?|+++h+@@+x+B+,+enemy_10140_xdbird_2.28<<PXx||$4,xH /?wait.sp/Await.wait_duration@/@@land_trigger.land_cnt_maxl/?land_trigger.random_delay_max/>land_trigger.random_delay_min @take_off8pBland4-@X/enemy_10140_xdbird--/ 洞栖雪灵--".//]可以降落在<@eb.key>可部署高台,变为远程攻击;一段时间后重新起飞/x|&/./6/>/F/.R/.?././ A//////d/h/L/dX/?d/?///|/@@//B//enemy_10140_xdbird2qQ444444444444DD0H0L0P0T0X0\0`0d0h0l01xxxxxxxxx000001110 111A,1014181<1@1D1H1,1X1\1`1d1h1l1p1t1X11t8R444TTTpt||| 113enemy_1013_airdrp_2113 空降组长v22024204N比空降兵更具威胁,他们可以从出其不意的位置切入战场。3xx|3r3z3(3,303433?$3P333d33p3t3x3|333h333333333?33B3,3enemy_1013_airdrp_26uU444444444444DP4T4X4\4`4d4h4l4p4t4x45xxxxxxxxx44555 5554 $5(5 5A85<5@5D5H5L5P5T585d5h5l5p5t5x5|55d5@5<V444TTTlpxxx557enemy_1013_airdrp668 空降兵~6 686<688N特殊近身作战人员,他们可以从出其不意的位置切入战场。8xx|7z77074787<7 7?,7X777l77x7|77777p7d77777733?77B77enemy_1013_airdrp:|>:D<<8<DHT X8l,@0;?'growth.enemy_xdseal_t[stack].mass_levelh; A-growth.enemy_xdseal_t[stack].magic_resistance;C growth.enemy_xdseal_t[stack].atk;HC growth.enemy_xdseal_t[stack].def<E#growth.enemy_xdseal_t[stack].max_hpD<@@*growth.enemy_xdseal_t[stack].max_stack_cnt<?growth.range_radius(Dupgrade9<enemy_10139_xdseal_2:P:L< 夜色雪球:\::<<N吸收雪顽童增加重量并强化自身;撞上高台时恢复初始形态`<F<N<V<^<f<<<;<?<?@@enemy_10139_xdseal>?>@ 蓬松雪球j?>~?$A4AN吸收雪孩子增加重量并强化自身;撞上高台时恢复初始形态@x|r@z@@@@@@@,@L?8@|d@H@T@ A@@@@@A@@@@?@?@@@@@@@B@@enemy_10139_xdsealC4Ho88\d`ALD@E hitWall.valueACenemy_10138_xdsnow_2FBAC 雪顽童nBAB(D8D!撞上高台时受到额外伤害Cx|JCRCZCbCjCCvCC?CX较高攻击力和较高法术抗性,且可以进行<@eb.key>远距离物理射击。Ixx|I^IfIIII IIL?I.较高攻击力和较高法术抗性,且可以进行<@eb.key>远距离物理射击。TNxx|pMMMMMMMtML?MpMMMHBM&NMMMMMMMMMNNNM@@NMBNNenemy_1012_dcross Q0x0o444444444444,NNNNNNNNNNN@Pxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\O`OdOhOlOpOtOxO|OOOOOOOOOOOOOOOOOOOOOOOVd~88`h4d$Pl8R=BlockMcreep.range_radius_add(S@@BlockMcreep.block_mcreep_cntXSfff?BlockMcreep.range_radiusSHCCrazyBonus.attack_speedS?M0Shield.damage_resistanceS=M0Shield.init_shield_hp_ratio4Q?XSenemy_10128_fearpjQQS “惘核”QQRQSo碰到我方单位时自毁并对造成造成群体法术伤害,能使矿工游击队陷入<@eb.key>恐惧Sx|||||||&SRRRRRRRL?RSbSRHBS S$S(S,S0S4S8SSdHSLSPSTSXS交战,指挥集团军敌人gx|||||||2gfffffff333?f Ngfg B,g0g4g8g交战,指挥集团军敌人jx|||||||Zjj jjjjjj333? j:8jj(j BTjXj\j`jdjhjljpjTjjjjjjtj@jjBjjenemy_10125_uacomdmqx88 000TT\dd(8kl8n>ExtraPower.damage_resistance4n=BlockMcreep.range_radius_adddn@@BlockMcreep.block_mcreep_cntnfff?BlockMcreep.range_radiusk?nenemy_10124_uashld_2@lDl@n集团军中坚盾卫plTl`lln容易受到我方单位的攻击,能和3名矿工<@eb.key>交战;受到指挥官<@eb.key>指令时受到伤害降低nx|mmmmmmmm333?mammmpBmmmnnn nnm n$n(n,n0nn33s@@n$nB0nExtraPower.damage_resistanceq=BlockMcreep.range_radius_addr@@BlockMcreep.block_mcreep_cnt8rfff?BlockMcreep.range_radiuso?qenemy_10124_uashldooq集团军盾卫poo$p r容易受到我方单位的攻击,能和3名矿工<@eb.key>交战;受到指挥官<@eb.key>指令时受到伤害降低rxq@qDqHqLqPqTq8q333?Dq:pqTq`qpBqqqqqqqqqqqqqqq33s@qqBq qenemy_10124_uashldtyV~<<008@@(tr(`4Lu AKillBonusAura.max_stack_cntxuL=KillBonusAura.hp_ratiouAKillBonusAura.attack_speedu=BlockMcreep.range_radius_addu@@BlockMcreep.block_mcreep_cnt,vfff?BlockMcreep.range_radiusXv@@AttackParam.attack@max_target@ A SkyProjectilev333? atk_scalet?,venemy_10123_uareap_2\t`t\v破城者·Ⅱ型tltxttv占用<@eb.key>3阻挡数,能和3名矿工<@eb.key>交战,发射数发导弹造成范围伤害;受到指挥官<@eb.key>指令时导弹数量增加vx||||2vuuuP}uuu?uvuvA0v4v8v3阻挡数,能和3名矿工<@eb.key>交战,发射数发导弹造成范围伤害;受到指挥官<@eb.key>指令时导弹数量增加zx||||zyyy,yyy?yayyyA zzzzz z$z(z z8z指令时优先攻击矿工游击队~x|||||||v}$}(},}0}4}8}}L?(}'T}8}}l}p}t}x}|}}}}l}^}}}}}}@}}B}}enemy_10122_uacann_2<88@@HHHT~<B ProjectileBoomRange.attack@valueP@@/ProjectileBoomRange.attack@projectile_life_time?+ProjectileBoomRange.attack@projectile_range~ Aenemy_10122_uacannHLH集团军轻型火炮x\]攻击会留下燃烧区域;受到指挥官<@eb.key>指令时优先攻击矿工游击队`x|||||||ր|L?@̀ЀԀ؀܀̀^@B^enemy_10122_uacann @X88$$,,,d4x?ExtraPowerListener.radius_2?ExtraPowerListener.radius_1Є @%ExtraPowerListener.attack@atk_scale_24 @Xenemy_10121_uasnip_2集团军精锐弩手Ȃ̂Ȅ~周围有我方干员或矿工时被干扰,无法进行远程攻击;受到指挥官<@eb.key>指令时干扰范围缩小x|||||||6܃@?4!~,048<@DH,X\`dhL@x\Bhtenemy_10121_uasnip_2p<T88  (((d4܇?ExtraPowerListener.radius_2?ExtraPowerListener.radius_14 @%ExtraPowerListener.attack@atk_scale_2 @enemy_10121_uasnip集团军机动弩手(,(~周围有我方干员或矿工时被干扰,无法进行远程攻击;受到指挥官<@eb.key>指令时干扰范围缩小 x|||||||DHLPTX<@?HXtXއćȇ@؇Bȇ|ԇenemy_10121_uasnip̊88$$$tpl88=BlockMcreep.range_radius_addh?BlockMcreep.block_mcreep_cntfff?BlockMcreep.range_radius?enemy_10120_uaghst_2DHD集团军幽灵兵pT@<@eb.key>无法被阻挡,能和1名矿工<@eb.key>交战无法被阻挡,能和1名矿工<@eb.key>交战Tx|||||||ʍx|p?|čȍ̍Ѝԍ؍܍@ Benemy_10120_uaghstP$v44444444444pxĎȎ̎0高阶敌人,高攻中血中护甲高魔抗。pxxxxxxxxxdďȏ̏Џԏ؏܏ď X2444444444444Ddhlptx|xxxxxxxxx  $( 8< HBLPTX\`dhLdx|x44<\\\x| ̑@enemy_1011_wizard_2  术师组长,X\XQ相比一般术师更具作战能力,使用<@eb.key>远距离法术攻击。$xx|@TX\`DL?P` |`lHBPȓ̓Гԓؓ@̓Bؓ,enemy_1011_wizard_2ܖR444444444444@xxxxxxxxx,048<@DH,X\hlptx|hP^Ҷ44<\\\pt|||ff? enemy_1011_wizard8<8术师@lplT整合运动的基础法术作战人员,使用<@eb.key>远距离法术攻击。!Rush.ymggld_t[trigger].move_speed@@Rush.predelay_duration?\TakeOff(?Lenemy_10117_ymggld_2|| 风遁宗师0持续加速,速度达到一定程度后起飞`x||||֣L>.Aԣأܣԣ, @B& enemy_10117_ymggld_2hD@@@|Ȥt4AFlyMoveSpeedAdd.move_speedȧA+Rush.ymggld_t[trigger].fly_start_speed_rateA"Rush.ymggld_t[trigger].trigger_cnt8?Rush.ymggld_t[trigger].intervalhL>!Rush.ymggld_t[trigger].move_speed@@Rush.predelay_duration  ?`TakeOff,?Penemy_10117_ymggld|| 风遁忍者0持续加速,速度达到一定程度后起飞`x||||֧L>@Aԧاܧԧ @B enemy_10117_ymggldd<<<`h0?RotateDamage.interval? RotateDamage.attack@range_radius?RotateDamage.attack@atk_scalepBEndRotate.rotate_durationH?"ProtectionTime.protection_durationH( BeginAnim(EndAnim: ApBSwitchModeTrigger@enemy_10116_ymgtop_2ptp 水遁宗师|N旋转时持续对周围造成物理伤害,<@eb.key>失衡时停止旋转xx|||||||333?.̫A& $?4B$0enemy_10116_ymgtop_2,x<<<\Ԭh0?RotateDamage.interval̯? RotateDamage.attack@range_radius?RotateDamage.attack@atk_scale0pBEndRotate.rotate_duration\?"ProtectionTime.protection_durationH( BeginAnim<EndAnim> ApBSwitchModeTrigger0Tenemy_10116_ymgtop 水遁忍者ĮN旋转时持续对周围造成物理伤害,<@eb.key>失衡时停止旋转x|||||||333?'ܯ̯A $(,04?D(B4X@enemy_10116_ymgtop8¼<<dtpBEndHole.durationH SwitchMode?<enemy_10115_ymghol_2lpl 土遁宗师x攻击造成<@eb.key>法术伤害,在场时,<@eb.key>隐匿并伪装成<@eb.key>地穴,变为敌人后失去<@eb.key>隐匿xxxxxxxxȲ̲вԲزܲIJ333?в'B $(,04DHLPT8@@dHBT`enemy_10115_ymghol_2\<<dhĶpBEndHole.duration SwitchMode4?Xenemy_10115_ymghol 土遁忍者攻击造成<@eb.key>法术伤害,在场时,<@eb.key>隐匿并伪装成<@eb.key>地穴,变为敌人后失去<@eb.key>隐匿Ķxxxxxxxxܵ333?@B048<@DHL0\`dhlP`@|`Bl^xenemy_10115_ymgholp<<<$,,L$ DefDesc.def>Shield.range_radius EShield.dynamicEndShieldSwitchModeenemy_10114_ymgsld_2绝望的大哥40u拥有<@eb.key>屏障,<@eb.key>失衡后失去<@eb.key>屏障,失去<@eb.key>屏障后防御力降低 x|||||||DHLPTX<?H NtX޹Ĺȹ@عBȹԹenemy_10114_ymgsld_2м8Z<< ((xL$@ DefDesc.def\>Shield.range_radiusEShield.dynamic$EndShieldSwitchMode enemy_10114_ymgsldLPL悲观的大哥tXdu拥有<@eb.key>屏障,<@eb.key>失衡后失去<@eb.key>屏障,失去<@eb.key>屏障后防御力降低|x|||||||?'м: $@4B$ 0enemy_10114_ymgsld(t<< (LLLhhppp(нd0@@JumpSpeedUp.move_speedL?HoleTileTrigger.range_radius?YmgholJumpTrigger.range_radius$?YmgpckJumpTrigger.range_radius"pAJump?enemy_10113_ymgung_2 雷遁宗师,0,_与<“某种天命”>相撞、被阻挡或遇到<@eb.key>地穴时短暂起飞一段时间x|z0DH,?8XdHT Ad`@B^enemy_10113_ymgung_2Z<< (HHHddlll$xd0D@@JumpSpeedUp.move_speedlL?HoleTileTrigger.range_radius?YmgholJumpTrigger.range_radius?YmgpckJumpTrigger.range_radiuspAJumpH?lenemy_10113_ymgung 雷遁忍者_与<“某种天命”>相撞、被阻挡或遇到<@eb.key>地穴时短暂起飞一段时间x|0<D? A,@DHL02\`dhlP`@|`Bl,xenemy_10113_ymgungpxT88dl @@StunAfterUnbalance.stun(Lenemy_10112_ymgds_2x|x资深的小弟3<@eb.key>失衡后<@eb.key>晕眩一段时间\x|||||||x333?p@B&enemy_10112_ymgds_2xT88dl l@@StunAfterUnbalance.stunenemy_10112_ymgds冒失的小弟8HLH3<@eb.key>失衡后<@eb.key>晕眩一段时间x|||||||j $(,333?H,`dhlptx|`P@Benemy_10112_ymgdsT88444TTXXXD h8 `,$BSelfKill.kill_timeH@@PushEnemy.hit_count_duration>enemy_10111_ymgpck_2|enemy_10111_ymgpck_2|enemy_10111_ymgpck_2|enemy_10111_ymgpck_2|enemy_10111_ymgpck_2|enemy_10111_ymgpck_2|enemy_10111_ymgpck_2PushEnemy.targetenemy_10116_ymgtop|enemy_10116_ymgtop_2|enemy_10119_ymgbxm|enemy_10119_ymgbxm_2|enemy_10114_ymgsld|enemy_10114_ymgsld_2|enemy_10118_ymgprcPushEnemy.source 5|5|5|5|5|5|5PushEnemy.delta_forcePushEnemy.angle@?PushEnemy.push_limit_timelL>PhysicsTalent.friction_factor? PhysicsTalent.restitution_factor enemy_10111_ymgpck_2PTP“某种天命”|K它不过指尖大小,却携带着一场关于命运与惯性的私语。LxH||`@0<DX vdenemy_10111_ymgpck_2d88p`,,BSelfKill.kill_timeenemy_10111_ymgpck|enemy_10111_ymgpck|enemy_10111_ymgpck|enemy_10111_ymgpck|enemy_10111_ymgpck|enemy_10111_ymgpck|enemy_10111_ymgpckPushEnemy.target2enemy_10116_ymgtop|enemy_10116_ymgtop_2|enemy_10119_ymgbxm|enemy_10119_ymgbxm_2|enemy_10114_ymgsld|enemy_10114_ymgsld_2|enemy_10118_ymgprcPushEnemy.source 5|5|3|3|0|0|3PushEnemy.delta_force\APushEnemy.angle|?PushEnemy.push_limit_timeL>PhysicsTalent.friction_factor? PhysicsTalent.restitution_factor8\enemy_10111_ymgpck“某种天命”K它不过指尖大小,却携带着一场关于命运与惯性的私语。x$0`@Vh t| $(@DHLPLdenemy_10111_ymgpckL088dll@MulAttack.attack@times@(enemy_10110_mjcsdw_2`\“羽化之梦”ht!攻击造成<@eb.key>五连击Hx|t? B"*2:BJ ??$(, @< B,8enemy_10110_mjcsdw_2488dlh@MulAttack.attack@times@enemy_10110_mjcsdwD@“破茧之梦”LXd!攻击造成<@eb.key>五连击,x|ptX?d0ut B&. ??  @ Benemy_10110_mjcsdw`444TTTx|Tenemy_1010_demon_2萨卡兹大剑组长j(sarkazHc比一般萨卡兹大剑手更具威胁,拥有<@eb.key>较高攻击力和较高法术抗性。$xx|@TX\`DY?P:|`lHB@Benemy_1010_demon_2R444444444444@xxxxxxxxx,048<@DH,'X\`dhlptx|d^@444TTTtx<enemy_1010_demon040萨卡兹大剑手DPtsarkazN萨卡兹雇佣兵,拥有<@eb.key>较高攻击力和较高法术抗性。\xx|x|Y?LHB. @ BXenemy_1010_demon`88ltLx=Element.attack@ep_damage_ratio @enemy_10109_mjcgst_20,沃尔夫幽影<Htl攻击附带<@eb.key>神经损伤。<@eb.key>隐匿。隐匿时停止攻击且<@eb.key>不可阻挡\x|?t@HB2:BJRZ j??048@H,B8&Denemy_10109_mjcgst_2@$88ltH=Element.attack@ep_damage_ratio @$enemy_10109_mjcgstXT沃尔夫之影dpl攻击附带<@eb.key>神经损伤。<@eb.key>隐匿。隐匿时停止攻击且<@eb.key>不可阻挡x| ?:FHBZbjrz04 ?,?X\`D@pTB`lenemy_10109_mjcgstdH88 (LPPlpxdpP(A Sword.fx_cntASword.max_stack_cnt @@ Sword.cnt<@@Sword.interval\L= Sword.atkxL="Sword.ability_range_forward_extend>enemy_10108_mjclun_240梦游大总管@Lxf剪刀在月光下会逐渐变长,提升攻击力和<@eb.key>攻击距离。攻击数次后缩短Xx|L?lkA2:BJRZ ??48< @L0B<Henemy_10108_mjclun_2D(88 (HLLhlt|`pP(A Sword.fx_cntASword.max_stack_cnt@@ Sword.cnt@@Sword.intervalenemy_10108_mjclunb  梦游管家(Tf剪刀在月光下会逐渐变长,提升攻击力和<@eb.key>攻击距离。攻击数次后缩短4x|x|`L?la|A&.6 ??@( BR$enemy_10108_mjclunh<<`08\``|<\(GetEnmey.value?GetEnmey.attack@ep_damage_ratio AGetEnmey.cooldownL@GetEnmey.duration4?GetEnmey.move_speedX>GetEnmey.range_radius?GetEnmey.max_cnt?GetCharpL value@@first_trigger_interval > range_radius@? move_speed\ Acooldownenemy_10107_mjcdog_2R沉眠伴随兽~@攻击附带<@eb.key>神经损伤。搬运休眠的敌人或晕眩的干员且占用阻挡数提升,未搬运单位时<@eb.key>不扣减目标生命Xx|@DA2:BJRZ ??48< 33S@L0B<Henemy_10107_mjcdog_2D<<`LTtxxT\(GetEnmey.value?GetEnmey.attack@ep_damage_ratio AGetEnmey.cooldown8@GetEnmey.duration\?GetEnmey.move_speed>GetEnmey.range_radius?GetEnmey.max_cnt0?GetCharh<  @@stun$value<@@first_trigger_intervald> range_radius? move_speed Acooldown enemy_10107_mjcdog@<安眠伴随兽T攻击附带<@eb.key>神经损伤。搬运休眠的敌人或晕眩的干员且占用阻挡数提升,未搬运单位时<@eb.key>不扣减目标生命x|&.@>ArzHL0<?H?tx|`33S@pB|enemy_10107_mjcdogd(88`hh$33?Trace.move_speed4?Xenemy_10106_mjcbat_2欢快的卡尔顿*2*寻找并攻击遮挡月光的我方单位|x| > > BRZbjrz(,?(?TX\@>lPB\Mhenemy_10106_mjcbat_2dH+88`hd33?Trace.move_speed?<enemy_10106_mjcbatpl玩耍的卡尔顿x *寻找并攻击遮挡月光的我方单位\x|>  B2:BJRZ ??48< >L0B AttackUp.atk@Wake2Sleep.move_speed4CSleep2Wake.unmove<pAWake2Sleep.duration` ף=!Wake2Sleep.attack@ep_damage_ratio4BSleep2Wake.sp_warning?Sleep2Wake.damage_resistance@Sleep2Wake.sp_moon?Sleep2Wake.interval4? Sleep2Wake.sp`CK2?WakeUpenemy_10105_mjcdol_2f暗黑发条仆从$X攻击附带<@eb.key>神经损伤。初始处于<@eb.key>所受伤害降低的休眠状态,苏醒后使<@eb.key>所有暗黑发条仆从攻击力提升tx| >@NV^fnv$( ?$?PTX<?hLBX]denemy_10105_mjcdol_2` $@@,4TXXtx4  d<|T(> AttackUp.atk@Wake2Sleep.move_speed84CSleep2Wake.unmove\pAWake2Sleep.duration ף=!Wake2Sleep.attack@ep_damage_ratio4BSleep2Wake.sp_warning?Sleep2Wake.damage_resistance @Sleep2Wake.sp_moon0 ?Sleep2Wake.intervalT ? Sleep2Wake.spHK 2?WakeUp enemy_10105_mjcdol@<  发条仆从L 攻击附带<@eb.key>神经损伤。初始处于<@eb.key>所受伤害降低的休眠状态,苏醒后使<@eb.key>所有发条仆从攻击力提升 x|   & . >X@r z     H L 0 < ?H ?t x | ` ? p B| & enemy_10105_mjcdol 8 <<p( ( > Bigger.value ;Eshield.dynamic?Flyt ? enemy_10104_mjcbln_2"   布景大师N  b j  f攻击变为不断吹气球,气球吹到最大时获得<@eb.key>屏障并<@eb.key>近地悬浮 x|f n v ~  4 8  ?( T 8 D B       x ? ? @@ B ^ enemy_10104_mjcbln_24(f<<l (H= Bigger.valueh@Eshield.dynamicV?Fly ?enemy_10104_mjcblnz($ 布景小丑4hf攻击变为不断吹气球,气球吹到最大时获得<@eb.key>屏障并<@eb.key>近地悬浮Hx|t?A"*2:BJx??$(,@@< B,,8enemy_10104_mjcbln0|@@  <@HLP, h@X0ff?Wake2Sleep.move_speed4CSleep2Wake.unmoveAWake2Sleep.duration,L>!Wake2Sleep.attack@ep_damage_ratio`4BSleep2Wake.sp_warning?Sleep2Wake.damage_resistance@Sleep2Wake.sp_moon?Sleep2Wake.interval? Sleep2Wake.sp,TKN2?WakeUp|enemy_10103_mjcppp_2*沉睡的臼齿Vjr`攻击附带<@eb.key>神经损伤。初始处于<@eb.key>所受伤害降低的休眠状态x|jrz8< >,hX<H@x???Benemy_10103_mjcppp_2,@@(,,HLTX\8 h@X0lff?Wake2Sleep.move_speed4CSleep2Wake.unmoveAWake2Sleep.durationL=!Wake2Sleep.attack@ep_damage_ratio4BSleep2Wake.sp_warning8?Sleep2Wake.damage_resistanceh@Sleep2Wake.sp_moon?Sleep2Wake.interval? Sleep2Wake.spXK 2?WakeUp<`enemy_10103_mjcppp浅睡的臼齿&.`攻击附带<@eb.key>神经损伤。初始处于<@eb.key>所受伤害降低的休眠状态x|&.6>F> @`dHxT?`?x?B,enemy_10103_mjcppph "&<< @$d4>check_block.ep_damage_ratioD?check_block.atk_scale_mainp?!check_block.attack@atk_scale_main>"check_block.attack@ep_damage_ratio?check_block.hit>killed.ep_damage_ratio >killed.atk_scale_other%Boomenemy_10102_crblt_2B彻底报废的胶卷4Dz可以被10次攻击击倒;在<@eb.key>摄影区域内时变慢;造成溅射伤害并附加<@eb.key>神经损伤8x|$$$|$h@@t  %,%4%2:P%N???%B xenemy_10102_crblt_2 !`l%*<<$d4!>check_block.ep_damage_ratio!?check_block.atk_scale_main!?!check_block.attack@atk_scale_main,">"check_block.attack@ep_damage_ratio`"?check_block.hit">killed.ep_damage_ratio">killed.atk_scale_otherT*Boom D"enemy_10102_crblt x t"报废的胶卷|  !""y可以被6次攻击击倒;在<@eb.key>摄影区域内时变慢;造成溅射伤害并附加<@eb.key>神经损伤"x|."@)>"P)X)!d)!@@! """)"))""h")"\"?h"?""""?*"B"&#enemy_10102_crblt%)<<HxPH#r?@A biu#p#@A%enemy_10101_crgun_2$#%宣泄暴力的摄影师R$##& &V发射的胶卷可以被10次攻击击倒,且在<@eb.key>摄影区域内时变慢%x|f%n%v%~%,4%8%%?(%ȯT%8%D% B%%%%%%%%%,%?%?%%%%@%%B%x%enemy_10101_crgun_2(@$-($@ 48<$0(, $<<HT&B @A biu&&@A)enemy_10101_crgun'4'0)不满摄影师'@'L'p))U发射的胶卷可以被6次攻击击倒,且在<@eb.key>摄影区域内时变慢P)x|((((/((|(?(((( B*)2):)B)J)R)))(,(?)?,)0)4))@D)()B4)@)enemy_10101_crgun8,0X884<\`` p)x@$,Dmode.max=mode.cnt, ף<#mode.enemy_crrol[lifetime].hp_ratio-?#mode.enemy_crrol[lifetime].intervalL-?stop.damage_scalep-?Rush.rush_damage*,enemy_10100_crrol_2j++-意识自由的假人+,+8++d-c不可阻挡,伤害沿途我方单位;进入<@eb.key>摄影区域内定住并获得60%脆弱@-x|,,,,3,,l,L?x,s,,---&-.-6->-,,N-,?,?----@,--B--enemy_10100_crrol_20h4\884<\``|h-x@$0Dmode.max~Amode.cnt0 ף<#mode.enemy_crrol[lifetime].hp_ratio0?#mode.enemy_crrol[lifetime].interval01?stop.damage_scaleT1?Rush.rush_damage.0enemy_10100_crrolN/.0 灵活假人z////@1c不可阻挡,伤害沿途我方单位;进入<@eb.key>摄影区域内定住并获得60%脆弱1x|00007`0d0H0L?T080d00001 11100*10?0?0000@10B0~1enemy_10100_crrol3snR444444444444H11111111111,3xxxxxxxxxH2L2P2T2X2\2`2d2H2H t2x2h9A22222222222222229B229S444TTTlpxxx(3,3(5enemy_1009_lurkerT3X3T5 潜伏者3`3335Q整合运动的特殊作战人员,<@eb.key>在被阻挡前无法被攻击。X5xx|t4444444x4?4444A4*54444444Z4555 54@55B 5,5enemy_1009_lurker8\<A<<4<\``| 5`88>inside.attack@ep_damage_ratio8?inside.attack_speed8@inside.atk_scale_crhro9?inside.atk_scale_normalreadT9@duration6`@8enemy_10099_crvln_2F768命定的反派r77 7789~在<@eb.key>摄影区域内时变为二连击且<@eb.key>优先攻击“主角”;攻击附带<@eb.key>神经损伤09x|8888?t8x8\8ff&?h8hB8x88pB 999"9*9298888?8? 9998@$99B9 9enemy_10099_crvln_2<d@E<<4<\``$9`8<>inside.attack@ep_damage_ratio<?inside.attack_speed<@inside.atk_scale_crhro=?inside.atk_scale_normalread\=@duration:`@<enemy_10099_crvlnN;:<反派阵营角色~; ;;;D=~在<@eb.key>摄影区域内时变为二连击且<@eb.key>优先攻击“主角”;攻击附带<@eb.key>神经损伤<=x|<<<<C<=<<<<?<?== ==@0==B =,=enemy_10099_crvln$@PpDI<<H=L(nQreborn.invincible@@@reborn.duration@>inside.attack@ep_damage_ratioA@#inside.ability_range_forward_extendDA@inside.atk_scale_crvlnlA?inside.atk_scale_normal(readA@duration??,Aenemy_10098_crhro_2?`?\A命定的主角?l?x?AA在<@eb.key>摄影区域内时攻击更远且<@eb.key>优先攻击“反派”;重生;攻击附带<@eb.key>神经损伤Ax|"A*A2A:ALH@@@ff&?@PFA@AAAAAAAA\A`ADA PA?\A?AAAtA@AABA Aenemy_10098_crhro_2DTHN<<Hinside.attack@ep_damage_ratioE@#inside.ability_range_forward_extendE@inside.atk_scale_crvlnE?inside.atk_scale_normalread0F@durationxC?Eenemy_10098_crhro"DCE主角阵营角色RDCCF F在<@eb.key>摄影区域内时攻击更远且<@eb.key>优先攻击“反派”;重生;攻击附带<@eb.key>神经损伤 Fx|EEEELdEhELEff&?XE:EhEtEAEF FFF"FEEEXE?E?EFFE@FEBFFenemy_10098_crhroI`TMt88 F0pIL>block.ep_damage_ratioIL?weakness.damage_resistanceFIenemy_10097_crshd_2GHGDI顺从内心的设计师G`GlGII<@eb.key>不敢面对镜头;受到来自正面的物理和法术伤害降低;对阻挡自己的单位造成<@eb.key>神经损伤Ix|I"I*I2IDPHHH?H2IHH B~IIIIIITIXIblock.ep_damage_ratioML?weakness.damage_resistancepJLenemy_10097_crshdKJL心虚设计师FKJJMM<@eb.key>不敢面对镜头;受到来自正面的物理和法术伤害降低;对阻挡自己的单位造成<@eb.key>神经损伤Mx|LLLLS\L`LDL?PL'|L`LlLALLM MMMLLLL?L?LLLL? MLBLMenemy_10097_crshdOHTP88\d$M spawnMOenemy_10096_crprp_2VNNP渴求瞩目的道具师NNNNPPQ走到<@eb.key>摄影区域内的空地面时,放置<@eb.key>打光道具Px|OOOOV`OdOHO?TO%OdOpOAOOPPPPOOO,O?O?OOPO@POBP, Penemy_10096_crprp_2SPWS88\dPspawnPRenemy_10096_crprp^Q QS疲倦道具师QQQQLSQ走到<@eb.key>摄影区域内的空地面时,放置<@eb.key>打光道具Sx|RRRRY\R`RDR?PR@|R`RlRARRS SSSRRRR?R?RRRR@ SRBRSenemy_10096_crprpVLZnt44<\``DSSUenemy_10095_crgst_2.TSU沉浸艺术的群演bTSvT~T$V3只能被<@eb.key>摄影区域内的友军阻挡Ux|FUNUVU^Up\UUTff?U(#4UU$U BUUUUUUUUhUtU?U?UUUU@UUBUd:Venemy_10095_crgst_2X]"w44<\``|<TV8V\Xenemy_10095_crgstVVX 加戏群演WV"W*WX3只能被<@eb.key>摄影区域内的友军阻挡|Xx|WWX X_WWWff?W@WWW BVX^XfXnXvX~X,X0XX X?,X?XX\X`XDX@pXTXB`XdXenemy_10095_crgst`[_D88`hY[L>ep.ep_damage_ratioY8[enemy_10094_crstf_2YlYh[执拗的收音师Y|YZ Z[H在<@eb.key>摄影区域外时,攻击附带<@eb.key>神经损伤t[x|ZZZ[bZZZfff?ZZZZpAN[V[^[f[n[v[$[([ [[?$[?P[T[X[<[@h[L[BX[d[enemy_10094_crstf_2\^b@88`h\^L>ep.ep_damage_ratio\4^enemy_10094_crstf\h\d^临时收音师\t\\]^H在<@eb.key>摄影区域外时,攻击附带<@eb.key>神经损伤l^x|]]]] e]]]fff?]]]]pAF^N^V^^^f^n^^ ^^^?^?H^L^P^4^@`^D^BP^^\^enemy_10094_crstfTaTe88@Hhll^(^ aenemy_10092_hlslp_@_gfJgRghthxpgog ooggg?gg6hgBToRhdolojhrh ho h'8hylyxyAyzzzz&zy2zyyyyyyy@@ zyByhzenemy_10090_hlgrd}`Ln444TTThltttzz|enemy_1008_ghostzz|幽灵F{z{{}Q擅长工程技术的人员,<@eb.key>无法被阻挡,需要尽快清除。|xx|{F|N|{|||{?{$||| B@||L|P|T|X|\|`|D|xp|t|x||||d|?|t|B|d}enemy_1008_ghostL̃f88  044<@$}@@@ RangeHeal\<$@@ heal_scale4?spH@ max_targetd @ range_radius}enemy_10089_hlsprt_2^~ ~资深圣堂保育员~@~$~~PJ周期性为自身周围5名敌人回复一定生命值并补充1发弹药x|@TX<333?H%tXdA ,@Benemy_10089_hlsprt_2@<փ88$((04@@ RangeHeal\<$@ heal_scale?sp@@ max_targetԃ @ range_radius Denemy_10089_hlsprtʁxt圣堂保育员J周期性为自身周围3名敌人回复一定生命值并补充1发弹药xx| 333?@؂ȂANV^fnv$<@DHL0,@\@BLXenemy_10089_hlsprtP$@@p|,4X\\|HAAddBulletTrigger.intervalZX4@Sniping0@delay_add_bulletЎ AddBullet|?sp Aduration؄Benemy_10088_hlsnip_240精锐圣堂射手d…ʅp[携带弹药时进行超远距离攻击,未携带弹药时原地装弹;弹药上限:1Dx|†pΆֆlfff?x0&.6>J؆ `@$B enemy_10088_hlsnip_2h'@@p|<DdhhPȇAAddBulletTrigger.interval&h @Sniping @delay_add_bullet AddBulletX?spl AdurationB؊enemy_10088_hlsnip^  圣堂射手8D[携带弹药时进行超远距离攻击,未携带弹药时原地装弹;弹药上限:1x|DX\@fff?L'x\ ؊܊̊`@܊Bxenemy_10088_hlsnip8+@@lt$|`4dpASkillTrigger.max_stack_cnt@SkillTrigger.intervalAttributeStorage.atk܎?AttributeStorage.move_speedz,ForeverEnhance P>atk_addh>move_speed_add؎enemy_10087_hlchgr_2b 精锐圣堂剑士@LO消耗弹药使自身的移动速度和攻击力永久提升;弹药上限:7x|@TXatk_addhL>move_speed_addؒenemy_10087_hlchgr^  圣堂剑士8DO消耗弹药使自身的移动速度和攻击力永久提升;弹药上限:5 x|8LP4?@plP֒ޒ^̒ВԒؒܒff?ВBܒenemy_10087_hlchgr$,88pX,L?SelfFear.move_speedp@SelfFear.speed_duration@ SelfFear.fearenemy_10086_hltigr_2@<“萨科塔匍匐”ƔtXޔL生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧Lx|•ʕx֕ޕť?0uA"*2:BJV^ @0B ,enemy_10086_hltigr_2( t 88 l̖X,?SelfFear.move_speed@SelfFear.speed_duration@ SelfFear.fear,Penemy_10086_hltigr֗“萨科塔之爪” "șL生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧x|"ИԘ̌?ĘaԘAfnv~<(,TX\`dH@tXBdpenemy_10086_hltigrh<< (LPPt||8X,؜?SelfFear.move_speed@SelfFear.speed_duration$@ SelfFear.feart A BRoar(x attack_speedpAdurationenemy_10085_hllevi_2<8“萨科塔昂首”HtXޛ生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧;进行【祈祷邀约】降低全场我方单位的攻击速度,持续一定时间x|̜*2Ȝ>Ԝ8Av~L82dhlptX?hBenemy_10085_hllevi_2t<< (HLLpxx4X,?SelfFear.move_speed@SelfFear.speed_duration0@ SelfFear.fear A BRoar( attack_speedpAdurationenemy_10085_hlleviD@“萨科塔之鳍”P|`生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧;进行【祈祷邀约】降低全场我方单位的攻击速度,持续一定时间x|&Ԡ2:Р>ܠ`A~T@2lptx|`?pBenemy_10085_hllevixĨ\88<DDHL\d<?"DamageOrBullet.attack@minus_bullet?SelfFear.move_speed@@SelfFear.speed_durationh@ SelfFear.fearff?ؤenemy_10084_hlegle_2b “萨科塔见证”HT生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧;攻击时尝试夺走目标1发弹药,若无法夺走弹药则造成高额物理伤害tx|333? ԤĤAJRZbjr ~ 8<@DH,@@X<BHTenemy_10084_hlegle_2P4888@@DHXd<?"DamageOrBullet.attack@minus_bullet?SelfFear.move_speed@SelfFear.speed_duration@@ SelfFear.fearff?enemy_10084_hlegle6“萨科塔之眼”z(生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧;攻击时尝试夺走目标1发弹药,若无法夺走弹药则造成高额物理伤害Hx|ƨtҨڨp333?||A&.6>FR @@,B(enemy_10084_hlegle l88  pĩX,?SelfFear.move_speed@SelfFear.speed_durationج@ SelfFear.fear$Henemy_10083_hlbird_2Ҫ|“萨科塔展翅”ĬL生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧x| ̫Ыfff?JثA^fnv~4HLPTX<?hLBҬڬenemy_10083_hlbird_2X<88 lX,į?SelfFear.move_speed@SelfFear.speed_duration@ SelfFear.fear\enemy_10083_hlbird“萨科塔之翼”JRL生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧x|6>JRfff? ~ AhƯί|p?Benemy_10083_hlbirdԶ44<\\`||||||( ?0enemy_10082_mpweak\ķ` 弱化节点xxxxxxxx $(,0? 'LP4HB`dhlptx|`?Bdȱenemy_10082_mpweak"<<@HlppT@T(d0h<l<t8\?Mode_Shushi_Passive.mass_level@@$Mode_Shushi_Passive.base_attack_timeĵ̾Mode_Shushi_Passive.move_speedA$Mode_Shushi_Passive.magic_resistance,HCMode_Shushi_Passive.defTCMode_Shushi_Passive.atk|DMode_Shushi_Passive.max_hpvMode_Youling_Passive.mass_level%Mode_Youling_Passive.base_attack_timeMode_Youling_Passive.move_speed%Mode_Youling_Passive.magic_resistance6Mode_Youling_Passive.def^Mode_Youling_Passive.atkMode_Youling_Passive.max_hp?Mode_Fuchou_Passive.mass_levelff?$Mode_Fuchou_Passive.base_attack_timeH Mode_Fuchou_Passive.move_speedxA$Mode_Fuchou_Passive.magic_resistancezCMode_Fuchou_Passive.defظCMode_Fuchou_Passive.atkzEMode_Fuchou_Passive.max_hp,ff?Mode_Fuchou_Anger.atkT@Passive.magic_max_count|@Passive.phy_max_countD(0 ChangeToD ChangeToC ChangeToB0@Tenemy_10081_mpplai_2޷转译基底·β̹origen初始不进行攻击;在受到4次物理攻击后、受到4次法术攻击后,或被阻挡时,会分别变化为不同的形态x|bjv~,0? L0<4B¹pιֹd AX?йBFenemy_10081_mpplai_2ļN<<@HhllPlT(d0h<l<t8?Mode_Shushi_Passive.mass_level@@$Mode_Shushi_Passive.base_attack_time̾Mode_Shushi_Passive.move_speed A$Mode_Shushi_Passive.magic_resistanceXHCMode_Shushi_Passive.defCMode_Shushi_Passive.atkDMode_Shushi_Passive.max_hpMode_Youling_Passive.mass_level%Mode_Youling_Passive.base_attack_timeMode_Youling_Passive.move_speed.%Mode_Youling_Passive.magic_resistancebMode_Youling_Passive.defMode_Youling_Passive.atkMode_Youling_Passive.max_hp ?Mode_Fuchou_Passive.mass_level【飞行单位】出场一段时间后,投掷炸弹封锁我方待部署区部署费用最高的干员,持续一定时间x|"*6>? HB0$ AXDptx|d@@tBenemy_10080_mpiced_2tj88, (5@@CardBoom,?respawn_disabled<Aduration@enemy_10080_mpiced.静滞虚幻·α origen@<@eb.key>【飞行单位】出场一段时间后,投掷炸弹封锁我方待部署区部署费用最高的干员,持续一定时间Dx|pl?x  B&. ABNh @@( Benemy_10080_mpicedld444TTTpt||enemy_1007_slime_3 源石虫·βf  infection@=野生的被感染生物,比源石虫·α更具有威胁。xx|rz(,04?$Pdptx|?Benemy_1007_slime_3 4444444444444LPTX\`dhlptxxxxxxxxx "  $(,048<@DHLPTX\`dhlP|l444TTTpt||enemy_1007_slime_2 源石虫·αn($ infectionH?野生的被感染生物,比一般源石虫更具有威胁。xx|z048< ?,Xlx|?Benemy_1007_slime_2"4444444444444TX\`dhlptx|xxxxxxxxx (,048<@DHLPTX\`dhlptX,t444TTTlpxxenemy_1007_slime 源石虫r,( infectionL野生的被感染生物。xx|Zb? &8LX\`dhlx|l?|Benemy_1007_slimexr88  < 0C@@StopCost$cost_add_locked<Aprojectile_life_time @enemy_10079_mpmage_2>活性态萨卡兹术师结晶z8origenX~拥有了源石身躯的萨卡兹术师;出场一段时间后,封锁我方部署费用的自然回复,持续一定时间Px||xL?'pB&2: AV @0B X,enemy_10079_mpmage_2(tt88 8F@@StopCost$cost_add_lockedAprojectile_life_time, @Penemy_10079_mpmage稳定态萨卡兹术师结晶origen~拥有了源石身躯的萨卡兹术师;出场一段时间后,封锁我方部署费用的自然回复,持续一定时间x|^frz(,L?@H,8pBl` A|@Benemy_10079_mpmage*44<`dd d\@denemy_10078_mprein_2活性源石巨像origenK高塔术师创造的容易迷路的实验巨像;攻击造成溅射伤害x|6>JR>> BDP4 AhT t@Benemy_10078_mprein_244<\```8@enemy_10078_mpreintp固化源石巨像origenK高塔术师创造的容易迷路的实验巨像;攻击造成溅射伤害x|"*>:Bnz( A@, X\`dhL@x\Bhtenemy_10078_mpreinl8R88 O@@@Spawnenemy_10073_mpcar_2 enemy_keyX|enemy_10077_mpbarr_2自助出餐终端原型机>origenZ食堂自助出餐终端原型机;每隔一段时间召唤1个<失控的修理小助手>x|fnz04?$@P4@HBt@Benemy_10077_mpbarr_2<88lTS@@@Spawnenemy_10073_mpcar enemy_keyenemy_10077_mpbarr^ 内测版自助出餐终端$0Torigent`仍在测试的食堂自助出餐终端;每隔一段时间召唤1个<迷茫的修理小助手>Px||x?p B&2:BJV @0B ,enemy_10077_mpbarr$p44<`dd$@enemy_10076_mpgrou_2V“风雪中的影子”(LorigenlZ曾是保卫家园的先驱;被击倒后封锁脚下的地块,使其变为不可部署@x|lh333?t(#pB"* A>J @@$B enemy_10076_mpgrou_2h 44<\``t@enemy_10076_mpgrouJ“寒灾回响”z8origenXZ曾是保卫家园的先驱;被击倒后封锁脚下的地块,使其变为不可部署,x|XlpT333?`Xp|pB A*6L@@B enemy_10076_mpgrouP88PXx||<6Boom?enemy_10075_mpwrj_2R防爆货运帮手@origen`c<@eb.key>【飞行单位】周围存在干员时立即自爆,对周围造成大量法术伤害Boom?enemy_10075_mpwrjZ无忧货运帮手Horigenhc<@eb.key>【飞行单位】周围存在干员时立即自爆,对周围造成大量法术伤害Dx|pl?x A&.6>J ?$Benemy_10075_mpwrj`44<`ddH @enemy_10074_mpcata_2F加热饮料机r,origenL被源石干扰了温度控制模块的冰镇饮料机,美味饮品在过度加热后会给干员们带来生理和心理的双重冲击。Tx||? B*6>FNZ $@4B$0enemy_10074_mpcata_2,x44<\``|< @enemy_10074_mpcataZ冰镇饮料机@origen`被源石干扰了轨道模拟模块的冰镇饮料机,会不受控制地向根本不渴的干员投射过度冷冻的易拉罐。`x|?  B6BJRZf $(,0@@$B0^<enemy_10074_mpcata444<\``Tenemy_10073_mpcar_2b 失控的修理小助手(Torigent被源石干扰了威胁识别模块的修理小助手,连工程部干员精心设计的小功率带安全离合的钻头都变得更危险了。x| 33? AVbjrz(@DHLP4@`DBPh\enemy_10073_mpcar_2T44<\``8enemy_10073_mpcar0,迷茫的修理小助手Htorigenu被源石干扰了寻路模块的修理小助手,连工程部干员特意添加的送餐功能都很难实现了。x|33?AZfnv~,DHLPT8@dHBT,`enemy_10073_mpcarXp>88 T4AngryClickl GrabEnd  GrabBeginxtenemy_10072_mpprhd侵入式调用“我们已确认PRTS受未知因素干扰启动了重置进程,并且频繁检测到某条无法识别的危险调用指令。你看,那个标识不是一直都在这吗?欸......你说看不见是什么意思?”<xx||X d  x|`33?l'B  $ 8 d enemy_10072_mpprhd4 88X` x bornenemy_10071_ftprg_2> “中点”j0D不在我方单位攻击范围时,会伪装成<侵入点>的样子x|fnv~48ff&?('T8D B??ff?B enemy_10071_ftprg_2$  88X` x|bornenemy_10071_ftprg. “终点”Zz D不在我方单位攻击范围时,会伪装成<侵入点>的样子x|V^fnv$( ff&?4!D(4 Bx,??ff?Benemy_10071_ftprg 6*44<`dd$h L @p enemy_10070_ftkbtt_2  灰烬艺术品&   F  ~<@eb.key>无法被阻挡;同时攻击<@eb.key>两名目标;在我方单位攻击范围时,显露出原本的样子 x|Z b j r z ( ,  L? .H , 8 HB       | ^ ? ? @ B  enemy_10070_ftkbtt_2>-44<\``| p T @xenemy_10070_ftkbtt   灰烬造物*   J ~<@eb.key>无法被阻挡;同时攻击<@eb.key>两名目标;在我方单位攻击范围时,显露出原本的样子x|^fnv~,0L? 'L0<HB?? @Benemy_10070_ftkbttPF0444444444444<x|xxxxxxxxx $(,048< LPTX\`dhlptX 1444TTTtx@enemy_1006_shield_3 $ 重装五十夫长4@lhr重装防御者中的精英,比重装防御组长更具威胁,<@eb.key>防御力很高且难以被击溃。Txx|pt@?@"ff&@Benemy_1006_shield_3,U~4444444444444<<xxxxxxxxxX\`dhlptX:R5444TTTtx$,0,enemy_1006_shield_2X\X重装防御组长lxW比一般重装防御者更具威胁,<@eb.key>防御力很高且难以被击溃。pxx|@?'2> ff&@0B X,enemy_1006_shield_2$HY8444444444444<Xxxxxxxxxxtx|t@RX:444TTTpt| HLHenemy_1006_shieldtxt重装防御者T整合运动的近身作战人员,<@eb.key>防御力很高且难以被击溃。xx| @?pJV  (,048ff&@H,B8XDenemy_1006_shield<"<44<\``tx8enemy_10069_ftlsj_2j树墙(T3我方干员部署至<盾与墙>周围4格时出现x|v~DH,>8ȯdHTpA??@Benemy_10069_ftlsj_2 4%V?44<\``tx8l enemy_10069_ftlsj 树盾:Z!3我方干员部署至<盾与墙>周围4格时出现 x|" * 2 : B >  pA      \ ` D &P ?\ ? t @ B  enemy_10069_ftlsj#'B44<\``x|T4!!@<#enemy_10068_ftxsr_2!p!l# 指路草!x!!"#O攻击造成<@eb.key>法术伤害;位于<草毯>上时,扎根为<树丛>t#x|"""# #"""fff?" """pBN#V#^#f#n#v#$#(# ##?$#?P#T#X#<#@@h#L#BX#d#enemy_10068_ftxsr_2\&*D44<\``x|T##@&enemy_10068_ftxsr$8$4& 指路芽$@$$$t&O攻击造成<@eb.key>法术伤害;位于<草毯>上时,扎根为<树丛><&x|%%%%%%%h%fff?t%|%%%pB&&&&.&6&>&%%%%?%?&& &&@@0&&B &@,&enemy_10068_ftxsr$)p-U88<@@TX`hlD&l4^2 x-4pow.attack@range_id)L>!pow.attack@ep_damage_ratio_normal)>pow.attack@ep_damage_ratio$*HBpow.time@*@pow.add_max_atk')enemy_10067_ftsjc_26(')灼芯Z(''z( *攻击造成<@eb.key>法术伤害和<@eb.key>灼燃损伤;首次攻击前,攻击力不断提升且首次攻击对目标和周围造成大量<@eb.key>法术伤害和<@eb.key>灼燃损伤d*x|))))))))Y?)<)))B>*F*N*V*^*f***)^*?*?@*D*H*,*`@X*<*BH*T*enemy_10067_ftsjc_2L-10Y88<@@TX`hlD*l46 x-4pow.attack@range_id-L>!pow.attack@ep_damage_ratio_normal .>pow.attack@ep_damage_ratioL.HBpow.timeh.@pow.add_max_atk+-enemy_10067_ftsjc^, ,.灼藤,,,,H.攻击造成<@eb.key>法术伤害和<@eb.key>灼燃损伤;首次攻击前,攻击力不断提升且首次攻击对目标和周围造成大量<@eb.key>法术伤害和<@eb.key>灼燃损伤.x|. ...".---Y?-2---Bf.n.v.~...<.@.$.0.?<.?h.l.p.T.`@.d.Bp. |.enemy_10067_ftsjct105X]88 t/P01L?growth.add_atk_ratio2A growth.time$2@growth.add_max_hp_ratiox/1enemy_10066_ftxjl_2"0/1 “襁褓”N0/b0j02Z不在我方单位攻击范围时,持续成长,攻击力和最大生命值逐渐提升1x|Z1b1j1r1z1(1,11333?1*H1,111111111111?1?1111@11B11enemy_10066_ftxjl_2409`88 th2P005L?growth.add_atk_ratioX5A growth.timet5@growth.add_max_hp_ratio24enemy_10066_ftxjlr3 35 “巢穴”3,333`5Z不在我方单位攻击范围时,持续成长,攻击力和最大生命值逐渐提升45x|44444x4|4`4333?l4(#4|45 555"5*52544B54?4?5 554@ 55B5@5enemy_10066_ftxjl8`<A<<`T5|8@boom.atk_scale @onfire58enemy_10065_ftzlc_26D6@8 卷心草6L6668m可以被<灼藤>或<灼芯>点燃;点燃状态下死亡后会产生<@eb.danger>爆炸造成法术伤害h8x|77777777?7777@B8J8R8Z8b8j888z88?8?@8D8H8,8?X8<8BH8|T8enemy_10065_ftzlc_2L;?D<<`T8;@boom.atk_scaleXConfire$9H;enemy_10065_ftzlc9|9x; 卷心籽99 ::;m可以被<灼藤>或<灼芯>点燃;点燃状态下死亡后会产生<@eb.danger>爆炸造成法术伤害;x|;;&;.;6;:::?:;::@z;;;;;;P;T;;@;?L;?x;|;;d;?;t;B;;enemy_10065_ftzlc>8Bhj88$(,t(<|X<Genemy_10065_ftzlc_2 1.enemy_key(?333?1.delay@?>1.offset_bound`?@@1.cnt<@>enemy_10064_ftyzss_2R==> 巡游枯木~= ===@?9在我方单位攻击范围时,显露出原本的样子>x|j>r>z>>>8><> >@?,>(#X><>H>HB>>>>>>>>>>?>?>>>>@>>B>>enemy_10064_ftyzss_2A4,Fm88 $(p?|X<Kenemy_10065_ftzlc 1.enemy_keyB333?1.delayB>1.offset_boundB@@1.cnt@@$Benemy_10064_ftyzss@X@TB 巡游草叶@d@@@B9在我方单位攻击范围时,显露出原本的样子LBx|AAAAAAAxA@?AdAAAHB&B.B6B>BFBNBABAA?A?(B,B0BB@@B$BB0B吸收的<无谓>和<饮啄>传送到自身附近Ex|DLE L(LDDDfff?DaDDD AlLjE|LLEE8EE$EdPETEXE\E`EDE@pETEB`EEenemy_10063_cjdoor_2dHLHt888F$YDirection.valueH?Teleport.range_radius和<饮啄>Hx|H OH0O8OGGGfff?GaGGG A|OzHOOHHHHH4Hd`HdHhHlHpHTH@HdHBpHJHenemy_10063_cjdoorpK4OTw88I(K?Crash.atk_scaleK?Crash.range_radiusHIlKenemy_10062_cjblonIQK“饮露餐风”&J.J6JKanimatedLx对沿途所有我方单位造成真实伤害;无法被攻击、不计入歼灭数,消失时不会扣除目标生命Kx|jK|RzKRR8KOPVNO`VhVfOnOOVO0O4O8O<废弃火灶>会被吸收并为其增加技力;需要15次伤害击倒,被击倒后生成1个<饮啄>;不计入歼灭数,自动往<@eb.key><废弃火灶>移动Rx|2R:RBRJRRRRRQ333?Q R~RRRRRRRRdRRRxR|RRRRlR?R|RBRdSenemy_10060_cjbfodUYs44<\\\px,`(S S@0Uenemy_1005_yokai_3\S`S\U威龙\ShStSUdroneUx<@eb.key>【飞行单位】大型无人机,拥有更好的耐久性能,可进行<@eb.key>远程物理射击。Uxx|T&U.UTTTTT?T0uUbUjUUvU$U(U,U0U4U8UUHULUPUTUXU【飞行单位】妖怪的改进版,可进行<@eb.key>远程物理射击。Yxx|YbYjYYY Y$YYfff?Y@YYYTYY`YdYhYlYpYtYXY2YYYYYxY@@YYBYYenemy_1005_yokai_2\x{444444444444,@ZDZHZLZPZTZXZ\Z`ZdZhZ[xxxxxxxxxZZZZZZ[[ZN[[[ [$[([,[0[4[8[<[@[D[H[L[P[T[X[\[`[d[h[Xbz|444TTThpxx([[]enemy_1005_yokai[[]妖怪[[\ ^drone,^T<@eb.key>【飞行单位】敌方人员操纵的无人机,不会进行攻击。]xx|]v]~],]0]4]8]]fff?(] T]]]h]]t]x]|]]]]l]2]]]]]]33@]]B"^*^enemy_1005_yokai`d44<\`dx|tD^(^L`enemy_10059_cjgfod^e`饮啄^_ _`animated`无法被阻挡,靠近<@eb.key><火灶>会被吸收并为其增加技力;需要5次伤害击倒,被击倒后生成1个<无谓>;不计入歼灭数,自动往<@eb.key><火灶>移动ax|`````T`X`<`333?H`t```````a a`aa``````?``B`dbaenemy_10059_cjgfodc(hfm<<h ,4aDd@Attack.attack@atk_scale@@Preyd? range_radiusa @ denemy_10058_cjfrog_2bDb@d招财bHbTbxdanimatedd可以吐出金币造成高额远程伤害,吐出金币后只能进行近战攻击;会捕食周围的<无谓>和<饮啄>,为自身补充1个金币dx|&d.d6d>dFdccc333?c NdcdAdddddd`ddLdxd|ddddld@@d|dBd@denemy_10058_cjfrog_2gkq<<h(08eg@Attack.attack@atk_scaleP@@PreyPh? range_radiuse @genemy_10058_cjfrogFfeg旺财jfef(hanimatedLh可以吐出铜币造成高额远程伤害,吐出铜币后只能进行近战攻击;会捕食周围的<无谓>和<饮啄>,为自身补充1个铜币`hx|gggggggg333?g:gggA:hBhJhRhZhbhhnhg(h,h0h4h8hh@@Hh,hB8hDhenemy_10058_cjfrog和<饮啄>,拾取到后立刻激活,变成空中单位并向<@eb.key><废弃火灶>移动lx|ll"l*l2lkkk?k~lkkAvl~lllllLll8l2dlhlllpltlXl@@lhlBtllenemy_10057_cjstel_2|os`88(0PTThltx` mlH o?Drop.sp p?Drop.range_radius0ppB Wait.durationy cjstel_move_1Absorb.branch_idVAbsorb.action_indexp333?Absorb.range_radiusm?penemy_10057_cjstelnPnLp思旧nTnnpanimatedp能够从战场中出现;待命一段时间,不进行移动;最多拾取1个<无谓>和<饮啄>,拾取到后立刻激活,变成空中单位并向<@eb.key><废弃火灶>移动px|NpVp^pfpnpp pp?pa

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N B*2:BJR^ $( @8B(4enemy_10048_prtsld_208|88|ԭ<?"SingleShieldTrap.damage_resistancḛ?#SingleShieldEnemy.damage_resistance,Penemy_10048_prtsld֮ 血腥厨子"Ȱf更容易受到攻击;周围敌人与<盐坨子炮>受到来源于盾侧的物理/法术伤害降低x*2:Lد?: B\Htx|h@xBenemy_10048_prtsldԷ<<,4X\\x|<0lH¼ enemy_10046_pshark_2TryBus.enemy_key<?TryBus.max_cnt* TryBus.modet?M1_Invisible.move_speed pApAM1SplashCannonD Astun@@magic_atk_scale޽ x-4projectile_rangel!pApAM0SplashCannonD |Astun@@magic_atk_scalez x-4projectile_range ff&@0enemy_10047_shrknt_2hd爆炸信奉者t可以发动蓄力攻击对目标及其周围所有单位造成大量<@eb.key>法术伤害并使其晕眩。可以骑乘<裂地盐鳞>获得其部分能力ĵx|:BJRd 333?:( HBƵtҵ`, @Benemy_10047_shrknt_2.<<(0PTTpt|4LhDenemy_10046_psharkTryBus.enemy_keyT?TryBus.max_cntB TryBus.mode?M1_Invisible.move_speed%pApAM1SplashCannonD Astun@@magic_atk_scale x-4projectile_range&pApAM0SplashCannonD Astun@@magic_atk_scale x-4projectile_range$ff&@Henemy_10047_shrkntθ|x爆炸追寻者可以发动蓄力攻击对目标及其周围所有单位造成大量<@eb.key>法术伤害并使其晕眩。可以骑乘<撼地盐鳞>获得其部分能力غx|NV^fx 333?.< ,HBºʺҺںt @B^enemy_10047_shrknt888X0`@Invisible.move_speedD?1.attack@damage_atk_scaleenemy_10046_pshark_2J 裂地盐鳞v4Dx攻击对自身周围所有我方单位造成物理溅射伤害。免疫盐漠影响,且在盐漠中移动速度提升8x|ƽν|d>p&.6BJ@Benemy_10046_pshark_24\880x`@Invisible.move_speed?1.attack@damage_atk_scaleenemy_10046_psharkPL 撼地盐鳞ο\hx攻击对自身周围所有我方单位造成物理溅射伤害。免疫盐漠影响,且在盐漠中移动速度提升x|&>p^fnv~<PTX\`D@pTB`lenemy_10046_psharkd`<< `8X0?StateController.delay?StateController.cnt enemy_10043_sailor_2StateController.enemy_keyR Mode.modeA Stun.duration@@M1SpeedUp.move_speed@M1SpeedUp.durationThrowEnemy.checkpoint,@@M0SpeedUp.move_speedT@M0SpeedUp.duration ThrowEnemyT< @mode?delay?cnt enemy_10043_sailor_2 enemy_keyX|enemy_10045_parrot_2 噩兆飞鳞2FN<@eb.key>近地悬浮,失去<@eb.key>近地悬浮后晕眩数秒重新起飞。首次受到伤害后移动速度短暂提升,有时会携带<历险水手>x|X\@?L.xd A &?Bdjenemy_10045_parrot_2T4r<< \4 X0t?StateController.delay?StateController.cntenemy_10043_sailorStateController.enemy_key Mode.modeA Stun.duration<@@M1SpeedUp.move_speedd@M1SpeedUp.durationVThrowEnemy.checkpoint@@M0SpeedUp.move_speed@M0SpeedUp.duration| ThrowEnemyT< 0@modeH?delay`?cnt:enemy_10043_sailor enemy_keyenemy_10045_parrot~,( 吉兆飞鳞8l<@eb.key>近地悬浮,失去<@eb.key>近地悬浮后晕眩数秒重新起飞。首次受到伤害后移动速度短暂提升,有时会携带<寻险水手>x| "?'N Abjrz8LPTX\@?lPB\denemy_10045_parrot\<<`<@@`dlpt$@@ 1.move_speedh BlockedBoomlP,333@blockee_atk_scale@Afixed_duration`L?probxB attack_speedenemy_10044_wintun_2r 朗姆酒推荐者0d携带酒桶时移动速度提升;首次攻击消耗酒桶造成大量物理伤害并生成一片区域,区域内敌人攻击速度提升且获得物理闪避x|?)AZbjrz0HLPTX<@@hLBXdenemy_10044_wintun_2`<<`8<<\`hlp @@ 1.move_speedl BlockedBoomlP, 333@blockee_atk_scaleDAfixed_durationdL?prob|B attack_speedenemy_10044_wintunr 咸鳞汁推荐者0d携带酒桶时移动速度提升;首次攻击消耗酒桶造成大量物理伤害并生成一片区域,区域内敌人攻击速度提升且获得物理闪避x|?(#AZbjrz0HLPTX<@@hLBXRdenemy_10044_wintun\4@88 $(|d8?MoveSpeedUp.speed_up_duration@MoveSpeedUp.move_speed >1.attack@ep_damage_ratioxenemy_10043_sailor_2& 历险水手RfnG经过悬索桥或被<盐坨子炮>传送时,移动速度短暂提升x|JRZbjfff? d8( Ap<@Benemy_10043_sailor_2088 $xXd8 ?MoveSpeedUp.speed_up_durationP@MoveSpeedUp.move_speedx>1.attack@ep_damage_ratioenemy_10043_sailorz($ 寻险水手4hG经过悬索桥或被<盐坨子炮>传送时,移动速度短暂提升(x|lpTfff?`|p| A "*62@B^ enemy_10043_sailorhP88<@@\`hlp BuildBridgepL,?extra_skill_time@interval@time_each_tile@ loop_durationCbridge_durationhenemy_10042_prtrop_2 扶桥老手BV^3<@eb.key>隐匿,可以搭建并维持悬索桥x|&.6>Fff&?@A`L,x|l@|Benemy_10042_prtrop_2dv888<<X\dhl 4p BuildBridgepL,(?extra_skill_timeL@intervalh@time_each_tile@ loop_durationCbridge_durationenemy_10042_prtropLH 架桥船工X3<@eb.key>隐匿,可以搭建并维持悬索桥8x||dff&?ppA"*2:F @ BXenemy_10042_prtroph`($@ 48<$0(, $<<8DLlpt\4z x-4stopAura.range_id?stopAura.sp_ratio@stopAura.interval(? stopAura.sp  0-1moveAura.range_id>moveAura.sp_ratio   enemy_10041_cnvfire~, 引线火焰tx|N`lt> 8Tx?B"enemy_10041_cnvfire88\dH@u= heal.hp_ratioLpenemy_10040_cnvbln_2  巡游气球6>F{游行车队释放的气球,狂欢时刻击破可为烟花发射器<@eb.key>回复大量生命,延长狂欢时间。x|V^fnv$( ? D?&enemy_10040_cnvbln_288\dHH< heal.hp_ratioTxenemy_10040_cnvbln 节日气球:BJ~狂欢节期间遍布全城的气球,狂欢时刻击破可为烟花发射器<@eb.key>回复生命,延长狂欢时间。x|^fnv~,0? L?&.enemy_10040_cnvbln- 444444444444<PTX\`dhlptxxxxxxxxxx  $(,048<@DHL0\`dhlptx\|x44<\\\x|33?enemy_1003_ncbow_2 弩手组长<@<K相比一般弩手更具作战能力,<@eb.key>使用远距离攻击。xx|z048< fff?,lX<p|t@B6enemy_1003_ncbow_21*444444444444@\`dhlptx|xxxxxxxxx  :048<@DHLPTX使用远距离攻击。 xx|(<@DH,fff?8xdH|d@Benemy_1003_ncbow J<<t<@@`dltxxh(fff?!act38side_scale.damage_resistancec@pA bigAttackT4pAcd@sp Aduration block_cnt( @Lenemy_10039_cnvber_2“醉后狂欢”&蓄力一段时间后,对目标及其周围所有单位造成物理伤害,并短暂减少<@eb.key>阻挡数上限;可使火苗变弱。x|NV^fn ?a< ,At@BLenemy_10039_cnvber_2B<<t8<<\`hptt` fff?!act38side_scale.damage_resistanceg@pA bigAttackT4pAcd@sp Aduration block_cnt @Denemy_10039_cnvberxt“开怀畅饮”蓄力一段时间后,对目标及其周围所有单位造成物理伤害,并短暂减少<@eb.key>阻挡数上限;可使火苗变弱。x|BJRZb?U0 A|h@Benemy_10039_cnvber *88pxXL fff?!act38side_scale.damage_resistancelenemy_10038_cnvpiz_2“美食速递”Jjp<@eb.key>受到伤害降低,占用<@eb.key>3阻挡数,经过我方单位时冲撞造成物理伤害。x|rz(<@$?0hB\@LA @Benemy_10038_cnvpiz_2$-88pxT|<fff?!act38side_scale.damage_resistanceenemy_10038_cnvpizF“方便快餐”v<p<@eb.key>受到伤害降低,占用<@eb.key>3阻挡数,经过我方单位时冲撞造成物理伤害。(x|ThlP?\:lxA&2@ Benemy_10038_cnvpizL 088\0hL>killed.ep_damage_ratio?killed.atk_scaleenemy_10037_cnvpcar_2<8巡游零食车H|`被阻挡后发生爆炸,对周围所有目标造成法术伤害及<@eb.key>灼燃损伤。Xx|? &.6>FNVb2 $(,?< B,8enemy_10037_cnvpcar_24  488X0L>killed.ep_damage_ratio?killed.atk_scale8enemy_10037_cnvpcarlh节日零食车x`被阻挡后发生爆炸,对周围所有目标造成法术伤害及<@eb.key>灼燃损伤。x|? V^fnv~4 2LPTX\@?lPB\henemy_10037_cnvpcar` <<t(,48<$  fff?!act38side_scale.damage_resistance,x A Asummon enemy_10037_cnvpcar_2 enemy_key  enemy_10036_cnvpvd_2>  巡游零食商贩n    0 ~<@eb.key>受到伤害降低,占用<@eb.key>3阻挡数。每隔一段时间召唤一辆<@eb.key><巡游零食车>。( x|  T  h l P 333?\ . l x A     &  2   @ B  enemy_10036_cnvpvd_2xP<<t $,04 lfff?!act38side_scale.damage_resistance{ A Asummonenemy_10037_cnvpcar enemy_key0 Tenemy_10036_cnvpvd  节日零食商贩  &~<@eb.key>受到伤害降低,占用<@eb.key>3阻挡数。每隔一段时间召唤一辆<@eb.key><节日零食车>。x|:BNV333?'$Ap\|@B,enemy_10036_cnvpvd>88(0TXX|x@|T0?aura2.ep_damage_ratio<?aura2.atk_scale\@aura2.range_radius?aura.ep_damage_ratio?aura.atk_scale?aura.range_radius<enemy_10035_cnvdnc_2tp热烈舞团领舞者x<@eb.key>隐匿,持续对周围造成法术伤害和<@eb.key>灼燃损伤,失去隐匿时攻击范围扩大。x|&.6>F333?6 A`L^x|l?|Bxenemy_10035_cnvdnc_2tB88(0PTTx|t4|T0?aura2.ep_damage_ratio0?aura2.atk_scaleP@aura2.range_radiust?aura.ep_damage_ratio?aura.atk_scale?aura.range_radius 0enemy_10035_cnvdncd`热烈舞团独舞者xx<@eb.key>隐匿,持续对周围造成法术伤害和<@eb.key>灼燃损伤,失去隐匿时攻击范围扩大。x|&.6333?. AzP<,hlptx\?lBxdenemy_10035_cnvdnc|b88X`P @@ Afire|X4@enemy_cnvsax[cd].intervalH? hit_intervalh=ep_damage_ratio Aenemy_cnvsax[cd].cooldown)Aenemy_cnvsax[cd].durationL> atk_scale( @Lenemy_10034_cnvsax_2巡游爵士乐手&<@eb.key>隐匿,平时不攻击,失去隐匿时反击。技能期间持续造成法术伤害和<@eb.key>灼燃损伤。x|>FNV^ 333?., Axd^?Benemy_10034_cnvsax_2"88X`LL4@@ Afire|X4H@enemy_cnvsax[cd].intervalt? hit_interval=ep_damage_ratio Aenemy_cnvsax[cd].cooldown)Aenemy_cnvsax[cd].duration L> atk_scaleT @xenemy_10034_cnvsax节日爵士乐手.N<@eb.key>隐匿,平时不攻击,失去隐匿时反击。技能期间持续造成法术伤害和<@eb.key>灼燃损伤。x|fnv~48333?('T8D A,?Benemy_10034_cnvsax"'N88hpPp 0#=mode.attack@ep_damage_ratio @"enemy_10033_cnvbsk_26! "街头火舞明星f! z!!(#u<@eb.key>隐匿,平时不攻击,失去隐匿时反击,攻击造成法术伤害和<@eb.key>灼燃损伤。#x|"""""\"`"D"333?P"4!|"`"l" A""# ###"&#"^""""""@#"B""enemy_10033_cnvbsk_2%D*Q88hpL#\&=mode.attack@ep_damage_ratio# @%enemy_10033_cnvbsk^$ $&街头火舞艺人$$$$P&u<@eb.key>隐匿,平时不攻击,失去隐匿时反击,攻击造成法术伤害和<@eb.key>灼燃损伤。@&x|%%%%%%%l%333?x%d%%% A&"&*&2&:&B&%N&%,& &&&&%@(& &B&&$&enemy_10033_cnvbsk)h-G44<`dd4&&ff?(enemy_10032_cnvsnp_2N'&(礼花经销商z''''<)?<@eb.key>隐匿,在狂欢节期间分销礼花的商贩。(x|j(r( (~((4(8((?((T(8(((((((((((((((((@@((B(,(enemy_10032_cnvsnp_2+06J44<\``|0h)L)ff?p+enemy_10032_cnvsnp))+礼花零售商"*)6*>*+?<@eb.key>隐匿,在狂欢节期间兜售礼花的商贩。+x|++*&+.+***?***f+n+v+~++4++@++,+dX+\+`+d+h+L+@@x+\+Bh+t+enemy_10032_cnvsnpl.2L44<`dd@ ,+.enemy_10031_cnvsld_2,L,H.专业竞演者,X,,,.E<@eb.key>隐匿,狂欢节上参与戏剧竞演的专业演员。L.x|--x-----t-?---..&...6.>.F.-R.- ......@,..B.^(.enemy_10031_cnvsld_2$1p5O44<\``|<..0enemy_10031_cnvsldR//0业余竞演者~/ ///@1E<@eb.key>隐匿,狂欢节上参与戏剧竞演的业余演员。1x|v0~0,000@0D0(0?40`0D00000000010d000000@00B0,0enemy_10031_cnvsld3< 8_88x1 4 tP$X4= 2.work_timet4?2.vtwand.damage_scale4?1.damage_scale4@@2.vtwand.disarmed_duration4D2.vtwand.dynamic 5HD2.value$5 A 2.not_combatD5@@1.disarmed_durationh5D 1.dynamic24enemy_10030_vtwandZ3l:5冲击式施术单元333L5\5可以被敌方单位或我方干员拾取并使用,使其获得一定的法术伤害能力;其复杂的结构还包含了一些特殊的性能h5x|444444454d4&5.565>5F5N5V5^5 5j5r5 5$5(5,5055 A@5$5B05d5enemy_10030_vtwand08TwV444444444444@55555555556d7xxxxxxxxx666666666 666676666666666666776,7>&X444TTThltttX7\7X9enemy_1002_nsabr779士兵77779*整合运动的基础近身作战人员。\9xx|x8888888|8̌?8r8898*98888888d8999 98@99B 99enemy_1002_nsabr<\@g88DLlpt \9|T02.def<=@E 1.dynamicX=L?1.damage_resistance:<enemy_10029_vtshldR;dB= 防护背心;;;<=L=Q可以被敌方单位或我方干员拾取并使用,提高持有者防护能力=x|<<<<<\<`<<L2.atk@D 1.dynamicA@?1.atkX>|@enemy_10028_vtswd?F@未装配刀片>>?F?@@N可以被敌方单位或我方干员拾取并使用,提高持有者攻击力@x|:@B@J@R@Z@@ @j@?d$@@@@@@@@@h@@@|@@@@@p@ A@@B@dAenemy_10028_vtswdCGM<<p044X\dlT4ACL?range.attack@atk_scale_range\X ApA MultiCombat\D@@times AppearDAtimesA?Denemy_10027_vtskBDB@D“帝国的甲胄”BXBdBDmachineD出场时,以场上当前生命最高的1名我方单位为中心,进行轰炸;可以远程物理攻击;攻击数次后,进行一次蓄力攻击,造成更高的3次物理伤害Dx|VD^DfDnDvD$D(D D?D0uDD(D4D@DDDDDDDD|DDDDDDD@DDBDDenemy_10027_vtskGLs88 $@x`E\0P x-5equip.range_idPH33?boom.projectile_rangexH@boom.atk_scaleE @Genemy_10026_vtzepl_2rF FH大容量物资运输艇0F【飞行单位】进一步强化武装的浮空艇,凭借超强火力保障物资安全;死亡后坠落,对一定范围内所有单位造成高额物理伤害,并掉落随机装备Hx|FHNHVH^HfHHHGL>H4HH$HAHHHHHHHHlHHHHHHH@HHBHHenemy_10026_vtzepl_2KOw88 0`TI\0T x-5equip.range_idDL33?boom.projectile_rangelL@boom.atk_scaleI @Kenemy_10026_vtzeplbJJ L物资运输艇J J,JPLdronepL<@eb.key>【飞行单位】装备精良的浮空艇,凭借超强火力保障物资安全;死亡后坠落,对一定范围内所有单位造成高额物理伤害,并掉落随机装备Lx|"L*L2L:LBLKKKL>KLKLALLLLLL\LLHLtLxL|LLLhL@LxLBL Lenemy_10026_vtzeplOSY<<\ ((0M` direct.front< A@getEquip@P@@ range_radiusMOenemy_10025_vtmstr_2:NMO“铣痕”团伙精锐佣兵vNNN4PDP行事老到的佣兵,可以同时获取三种装备;靠近有装备的敌人后,会收取其武器,直到自身持有三种不同装备PPx|OOOOOOO|O333?O,LOOO B*P2P:PBPJPRPP^POPP P$P(P P333@8PPB(P4Penemy_10025_vtmstr_20S||W\<<\   Pfd direct.front A@getEquipS@@ range_radius4QXSenemy_10025_vtmstrQQS“铣痕”团伙佣兵RQQSS心狠手辣的佣兵,可以同时获取三种装备;靠近有装备的敌人后,会收取其武器,直到自身持有三种不同装备Sx|fSnSvS~SS4S8SS333?(S:TS8SDS BSSSSSSSSSSSSSSS333@SSBS$Senemy_10025_vtmstrV[@@04<@LhxT(溅射伤害Wx|NWVW^WfWnWW WW?WPF溅射伤害[x|2[:[B[J[R[[[Z?Z. [[[ A[[[[[[l[[X[L[[[[[x[`@[[B[[enemy_10024_vtstrn^b\@@\h  D\o equip.front8?,stealX_@ atk_scale\@^enemy_10023_vtsnky_2N]\^“护目镜”帮派打手]]]@_P_工厂停工后加入帮派的年轻工人,可以获取装备。攻击数次后,进行一次蓄力攻击,并<@eb.key>偷取干员的装备\_x|^^^^^^^^Y?^^^^pA6_>_F_N_V_^_ _j_^$_(_,_0_4__ff&@D_(_B4_@_enemy_10023_vtsnky_2偷取干员的装备cbJcbcc cccbff&@$ccBc@ cenemy_10023_vtsnkyfdj88X`hc|f? equip.frontceenemy_10022_vtskny_2rd df老练拾荒者d,ddXfhf9在废墟中熟练生存的市民,可以获取装备。fx|eeeee`edeHefff?TePedepe Aeeffffe*feeeeeee?feBefenemy_10022_vtskny_2hHm88X``f`i? equip.frontfhenemy_10022_vtsknyRggh新手拾荒者~g gg8iHi6在废墟中求生活的市民,可以获取装备。hx|nhvh~hhh晕眩周围所有单位并掉落装备,一段时间后恢复运行tlxpkkkllkkkff>k k:lBlJlRlZlbljlrl l~l l8l十字法术溅射伤害;琥珀可以吸收场上所有结晶的力量提升米奥一定攻击力和生命值lrxxxxx|||qqqqxqqq?q0uqqqHBqqqqqqqqqr rrrrq@(r rBr $renemy_10020_sgcatuhy444TTTlpx8rrtenemy_1001_bigbo_2rrt 大亚当fsrs,s(uo比大鲍勃更具威胁,使用电锯进行攻击,兼具<@eb.danger>高耐久、攻击力和防御力。uxx|,ttt@tDtHtLt0t?高耐久、攻击力和防御力。wxx|vBwJwvvwwv?vU wwwA物理伤害防御力永久增加,受到<@eb.key>法术伤害法抗永久增加{xz {{{{{ {{333?{a<{ {,{@X{\{`{d{h{l{p{t{X{2{{{{{x{@{{B{{enemy_10019_sgmum_2~|88DLlll`<|pP$pA hit_ap.mid0Ahit_ap.max_stack_cntXD hit_ap.deftpA hit_ad.midAhit_ad.max_stack_cntBhit_ad.magic_resistance?hit_ad.taunt_level0}Tenemy_10019_sgmum}}“以板之名”~}}更容易受到攻击;初始防御力和法抗较低,每次受到<@eb.key>物理伤害防御力永久增加,受到<@eb.key>法术伤害法抗永久增加x~ $(,0333?  NL0<@hlptx|h2@Benemy_10019_sgmum44<```,\H,33?Penemy_10018_sgrobh_2“弹跳独轮车” Ȃ؂x同时攻击<@eb.key>两个目标;初始攻击范围较小,位于结晶上时进行<@eb.key>超远距离攻击̂xxxxxxxx333?(# HB8<@DHLPT8@dhlptX@hBt&enemy_10018_sgrobh_2|ȉ44<\\\(X33?$enemy_10018_sgrobhPTP“独轮车玩具”ڃhtx同时攻击<@eb.key>两个目标;初始攻击范围较小,位于结晶上时进行<@eb.key>超远距离攻击xxxxxxxxĄȄ̄Є333?LЄ܄HB  $48<@D(@T8BDPenemy_10018_sgrobhHh,88   ,08@L\4BattackSpeed.attack_speedBattackSpeed.damage@@attackSpeed.max_cnt,R?attackSpeed.bleed_timeenemy_10017_sgass_2ІԆЈ殿堂右侧雕像V$每次攻击使目标<@eb.key>短暂时间内持续受到<@eb.key>法术伤害;位于结晶上时,攻击速度大幅提升$xxxxxxxx@DHLPTX<33s?HPFtXdA,ĈȈ̈@܈B̈X؈enemy_10017_sgass_2Ћh88   ,08@Lt\4@BattackSpeed.attack_speedlBattackSpeed.damage@@attackSpeed.max_cntR?attackSpeed.bleed_time,enemy_10017_sgassX\X殿堂左侧雕像ފlx每次攻击使目标<@eb.key>短暂时间内持续受到<@eb.key>法术伤害;位于结晶上时,攻击速度大幅提升xxxxxxxxȋ̋Ћԋ؋܋ċ33s?Ћ:A $(,04DHLPT8@dHBT`enemy_10017_sgassX<<h08\\\8h?check_gems.range_radius@pAblockdH((@ link_durationH?durationdCgems|Ddynamic? range_radiusenemy_10016_sggint_2484“连续地愤怒蹬踏”ŽP\一种动脚也动手的宝石构装体,可以持续吸收周围结晶的力量,为附近敌方单位提供一定<@eb.key>屏障xxxxx||| ďȏ?.ȏN (,048@H,B8Denemy_10016_sggint_2@ʜ<<h@Hhhh<l?check_gems.range_radius @pAblockdH( @ link_duration@?duration\CgemstDdynamic? range_radiusؑenemy_10016_sggint(,(“愤怒蹬踏”<Hl|一种动脚不动手的宝石构装体,可以持续吸收周围结晶的力量,为附近敌方单位提供一定<@eb.key>屏障|xxxxx||| ?'Г: $@4B$X0enemy_10016_sggint(t 88̔L(L>spawn.hp_ratio<Fspawn.durationԗ<F spawn.cnt<8enemy_10015_sgbird_2hМl“喷射式冠冕”| x<@eb.key>【飞行单位】持续在经过的地块上掉落结晶,每次掉落结晶损失一定比例的生命值xxxxx|||ЖԖؖܖDЖ @ܖ A$(,048<@$2PTX\`D@pTB`enemy_10015_sgbird_2dH88L(КL>spawn.hp_ratio<Fspawn.duration<F spawn.cntxtenemy_10015_sgbird“滑翔的玩具”:Bx<@eb.key>【飞行单位】持续在经过的地块上掉落结晶,每次掉落结晶损失一定比例的生命值xxxxx||| | $ @@$0 A\`dhlptx\2|@Benemy_10015_sgbird|888h<,?spawn.range_radius$@D bleed.damagepenemy_10014_sgrich_2ěțĝ大型破碎器皿J؛^?会逐渐损失生命,死亡时在周围地块上掉落结晶̝xxxxxxxx?a A8<@DHLPT8dhlptXff?hBtenemy_10014_sgrich_2|Ȥ`884d ,?spawn.range_radiusC bleed.damageTxenemy_10014_sgrich小型破损器皿*>?会逐渐损失生命,死亡时在周围地块上掉落结晶xxxxxxxxȟ̟Пԟ؟ܟğ?П NA $(,04DHLPT8ff?dHBT`enemy_10014_sgrichX<88 T,ģ@@passive.move_speed@passive.speed_time #tIpassive.spawn_time\enemy_10013_sgrob_2风情区大型车辇6ġJo持续在经过的地块上掉落结晶;受到伤害后,<@eb.key>移动速度一段时间内大幅提升xxxxx||| x >'< TX\`dhlpTt@B enemy_10013_sgrob_2x88 8T,@@passive.move_speed$@passive.speed_timeH#tIpassive.spawn_timeenemy_10013_sgrob风情区小型车辇r,<o持续在经过的地块上掉落结晶;受到伤害后,<@eb.key>移动速度一段时间内大幅提升$xxxxx|||@DHLX\@>L@x\ ĦȦ̦@ܦB̦ئenemy_10013_sgrobЩZ<<dXx8?speedUp.move_speeddspawn̩enemy_10012_sgbtle_2237-2号展柜文物@P]在首个无结晶的地块上放下结晶,放下之后<@eb.key>移动速度大幅提升(xxxxx|||DHLP\`D?P |کh A2ĩȩ̩Щ@ĩBЩܩenemy_10012_sgbtle_2ج$b<<dT@?speedUp.move_speedlspawnԬenemy_10012_sgbtle237-1号展柜文物DT]在首个无结晶的地块上放下结晶,放下之后<@eb.key>移动速度大幅提升,xxxxx|||HLPT`dH?T ެl A2ĬȬ̬ЬԬ@ȬBԬenemy_10012_sgbtleدT$F44<```x\@enemy_10011_sgshot_2市井流窜猎手6ĭJ'在多座萨尔贡城市流窜的猎手xxxxxxxxĮȮ̮ЮԮfff?ĮԮ A  $( 8<@DH,`@X<BH^Tenemy_10011_sgshot_2PH44<\\\x|ԯ@enemy_10011_sgshot$($ 市井猎手4`p!常见于萨尔贡城镇的猎手 xxxxxxxx(,048<@$fff?0\@L Ax|x`@ıBenemy_10011_sgshot88`h <\fff?speedUp.move_speedlenemy_10010_sgnja_2市井流窜盗贼BвV 9位于结晶上时,<@eb.key>移动速度大幅提升xxxxxxxxܳس? A,048<@DH,xX\`dhL@x\Bh|tenemy_10010_sgnja_2lP88`h8зfff?speedUp.move_speed Denemy_10010_sgnjaptp 市井盗贼9位于结晶上时,<@eb.key>移动速度大幅提升pxxxxxxxx? Aܶܶd @( B@$enemy_10010_sgnja|h444TTTtx(enemy_1000_gopro_3狂暴的猎狗pron($ infectionHE比猎狗pro更具有作战能力,<@eb.key>行动速度很快。xx|$8<@D(33?4 `LAxֹ33?ĹBrenemy_1000_gopro_3.444444444444D`dhlptx|xxxxxxxxx  $T 48 BHLPTX\`dHtx|t444TTTlpxx$enemy_1000_gopro_2 猎狗proHD infectionhH比一般猎狗更具有作战能力,<@eb.key>行动速度很快。,xx|H\`dhL33?XpAȽ̽нԽؽ33?̽Bؽenemy_1000_gopro_2  Z444444444444Dxxxxxxxxx48<@DHLP4. `dHAtx|t̿444TTThltt(enemy_1000_gopro<@<猎狗Dpl infectionQ整合运动技术侦察部队操纵的生物,<@eb.key>行动速度很快。\xx|x|33?4A*J33?Benemy_1000_gopro X88XXxxx> passive.costenemy_10009_sggem结晶 ~,0,xx||,8@lx$(,8<@DHLP\`denemy_10009_sggem4D<< (HXl<~trap_177_tentclDrop.token_key>Drop.attack@ep_damage_ratio?Drop.cnt4?ScreamDebuff.element_type`AScreamDebuff.ep_damage_valueL>ScreamDebuff.interval~trap_177_tentclDropEx.token_key@@ DropEx.cnt AScreamX|enemy_10008_trbbox_2 宝箱海怪. seamonsterc惊醒后原地尖叫,持续对周围我方单位造成神经损伤。攻击附带神经损伤。xxxxxxxx  333?.< , BX\`dhlptXx?B&enemy_10008_trbbox_2@&<<$DDXl<trap_177_tentclDrop.token_keyTL>Drop.attack@ep_damage_ratio?Drop.cnt?ScreamDebuff.element_typeAScreamDebuff.ep_damage_valueL>ScreamDebuff.intervaltrap_177_tentclDropEx.token_keyX@@ DropEx.cntB AScreamenemy_10008_trbbox 宝箱恐鱼 ,P seamonstertc惊醒后原地尖叫,持续对周围我方单位造成神经损伤。攻击附带神经损伤。Pxxxxxxxxlptx|h333?t' B?Benemy_10008_trbboxH88HPttttxD$x Ally.max_hpAlly.def>Aura.attack@damage_resistance?Aura.damage_resistance?Aura.move_speed(HBAura.attack_speedLC Aura.durationfff?enemy_10007_trspsb_2陶醉的“酩酊”v4animatedX使经过自身周围的其他地面非领袖敌人攻击速度,移动速度增加,且受到的物理与法术伤害减少,很喜欢闪亮果实。lxxxxxxxx?PFA  33@$B enemy_10007_trspsb_2h$ <048 ,$(  88HPppphxD$ Ally.max_hpAlly.def>Aura.attack@damage_resistance ?Aura.damage_resistanceH?Aura.move_speedhHBAura.attack_speedC Aura.durationfff?enemy_10007_trspsb(,( “酩酊”8Dhanimated使经过自身周围的其他地面非领袖敌人攻击速度,移动速度增加,且受到的物理与法术伤害减少,很喜欢闪亮果实。xxxxxxxx?:A  $( 8<@DH,33@X<BHXTenemy_10007_trspsbLL288   (,4<\ AStartRund@ enemy_10002_trtrsl_2 enemy_key@unmove_duration8? move_speedenemy_10006_trsmgi_2 凶秽魔像V collapsal8]生命值降至一半时会在四周掉落硕果虫,卸下负担以后移动速度增加。xxxxxxxx,048<@D(333?4ȯ`Dx|x2@Benemy_10006_trsmgi_2 88`| AStartRun(L@unmove_durationl? move_speedenemy_10006_trsmgi 染秽魔像 D collapsalh]生命值降至一半时会在四周掉落浆果虫,卸下负担以后移动速度增加。@xxxxxxxx\`dhlptX?d0ut2@Benemy_10006_trsmgi4V44<```|0lenemy_10005_trsmsb_2 染污勇士BV collapsal N会攻击闪亮宝虫并使其坍缩,被闪光照到后移动速度增加。xxxxxxxx L? 8HLPTX\`dhL^x|l?|Benemy_10005_trsmsb_2$8, 04( $44<\\\x|,P4Xenemy_10005_trsmsb 染污战士 collapsalN会攻击闪亮宝虫并使其坍缩,被闪光照到后移动速度增加。xxxxxxxxL?  $(,,<@DHL0?\@BL^Xenemy_10005_trsmsbP68<x`N 8 EatPRecover@enemy_10004_trdiam_2ptp 硕果磐蟹 infection]生命值降至一半以下时,会把带着的闪亮果实吃掉,回复大量生命值。xxxxxxxx@?pB $(,04DHLPT833@dHBT`enemy_10004_trdiam_2\B8<x`Z D Eat\Recover(Lenemy_10004_trdiamx|x带果壳的磐蟹 infection]生命值降至一半以下时,会把带着的闪亮果实吃掉,回复大量生命值。xxxxxxxx@?B$(,048<@$PTX\`D33@pTB`&lenemy_10004_trdiamdd<@08\\\x| f$@ InitEat.cnttrap_173_slfrutInitEat.token_keyDInitEatX Bduration EatAdurationzDevourenemy_10003_trwlpl_2@D@暴走食人花P\H吞食它想吞食的东西,每次吞食都需要站住消化一会儿Lxxxxxxxxhlptx|d?p2 ABfnenemy_10003_trwlpl_2d8v<@4<\\\x| $\@ InitEat.cnt>trap_173_slfrutInitEat.token_keyD<InitEat Bdurationx EatAdurationDevourxenemy_10003_trwlpl暴走食虫花JjH吞食它想吞食的东西,每次吞食都需要站住消化一会儿xxxxxxxx?'$ A@DHLPTX\@lptx|hBenemy_10003_trwlplp<< ,T@trap_174_smfrutDrop.token_key_extrap_173_slfrutDrop.token_keyShineExh4pAenemy_trtrsl_shine.interval@enemy_trtrsl_shine.move_speed? range_radius@Astun@Aduration8@AintervalShineh4pAenemy_trtrsl_shine.interval@enemy_trtrsl_shine.move_speed? range_radius@Astun@Aduration8@Aintervalenemy_10002_trtrsl_22 硕果虫V^f  infection0它很胆小,它会逃跑xx||HT\>  @TX\ptx|lBenemy_10002_trtrsl_2t d("@ 48<$0(, "<< @h@Htrap_174_smfrutDrop.token_key_ex  trap_173_slfrutDrop.token_keyShineExh4pAenemy_trtrsl_shine.interval@enemy_trtrsl_shine.move_speed? range_radius4@AstunL@Adurationh@Ainterval Shineh4pAenemy_trtrsl_shine.interval@enemy_trtrsl_shine.move_speed$? range_radiusD@Astun\@Adurationx@Aintervalenemy_10002_trtrsln 浆果虫H infectionl它很胆小,它会逃跑xx||(<@$>0\@|B:enemy_10002_trtrsl8 8<  AStartRun(P@@block_free_timep? move_speedenemy_10001_trslim_2 j精饲源石虫H infectionl~<@eb.key>无害的源石虫,生命值降至一半以下,伸出脚逃跑!移动速度增加且一段时间不可阻挡dxxxxxxxx|?2?Benemy_10001_trslim_2  ("<048 ,$( "8< <L:  AStartRun0@@block_free_time ? move_speedPtenemy_10001_trslim简饲源石虫&.6 infection ~<@eb.key>无害的源石虫,生命值降至一半以下,伸出脚逃跑!移动速度增加且一段时间不可阻挡@|$xT0`d tl8 (,hHDX\L<4P@p@xxxxxxxx\`dhlptX?d 2?B enemy_10001_trslim